Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


1,001 to 1,050 of 2,949 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane gestures to Bryce pretending to shoot a bow at someone. Trane begins to concentrate and claws and teeth in a mouth like a lion begin to form. He hugs his lion and points ahead.

They are dispirited, a brutal charge may break them!!

He points to Eric and Cananthir and seems to be giving them the halt sign as he points to the stealthy members of the party.

We are trying for a surprise attack. Trane will wait for his lion and Bryce to get into position as they are much better at stealth.


The cat slinks low and looks for an opening to pounce on the creatures as her tail begins to move back and forth. She circles wide to view her prey prior to a headlong charge.
stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Moving out of the way Carp whispers,
"We hear discontent amongst them, how about we make a show of strength and persuade them to surrender."


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Bryce nods at Trane's suggestion, takes careful aim and shoots his crossbow bolt at the nearest gnoll, before courageously running away behind Thrane, Cananthir and Chaandra.

Initiative: 1d20 + 10 ⇒ (8) + 10 = 18

Crossbow attack: 1d20 + 5 ⇒ (10) + 5 = 15 Versus flat-footed enemy, I hope, for a sneak attack, if within range
Damage: 1d8 + 1d6 ⇒ (2) + (5) = 7


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Once Velcore hears the battle start he charges from the hallway to flank the Gnolls. Initiative: 1d20 ⇒ 4


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane corrects as he nods: "A DEMONSTRATION of strength!"

initiative: 1d20 + 3 ⇒ (3) + 3 = 6


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Everyone else, please roll for initiative. Also, please designate your ending square for movement.

Gnoll Initiative: 1d20 ⇒ 2


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Chaandra stalks to H15 in case she can set up a surprise round charge

Trane in H14 so he can protect her.

Totem transformation 10/10 rounds left


Initiative roll: 1d20 + 1 ⇒ (5) + 1 = 6

I move to K-8

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

You will get a surprise attack before the first round.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

The older druid realizes the confines of the narrow opening will probably only allow one of them to charge in and surprise the hideous creatures. He points to the fighter who showed an aptitude to cleave two monsters with one blow to take the honors.

I think by the charging rules, only one of us can get a surprise round charge. I recommend we leave the direct route free for Bryce shooting and Eric charging. The rest of us melee types can rush around them and hit them hard afterwards. The two 'lions' need to be close to use all their teeth and claws. I think this is our better plan. They may not want to fight if things go well early :-)


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

I'm not sure where I'd be starting from by looking at the map, but if I can charge I would want to end up at E 15

Greatsword w/PA: 1d20 + 8 ⇒ (20) + 8 = 28 for damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17
confirm crit: 1d20 + 8 ⇒ (11) + 8 = 19 for damage: 2d6 + 9 ⇒ (4, 2) + 9 = 15

Cleave: 1d20 + 8 ⇒ (14) + 8 = 22 for damage: 2d6 + 9 ⇒ (5, 6) + 9 = 20

initative: 1d20 + 4 ⇒ (11) + 4 = 15


Initiative: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Init: 1d20 + 3 ⇒ (11) + 3 = 14


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Seeing that gnolls are in complete disarray, Bryce allows himself one grim smile before taking another shot at his former target.

Crossbow attack: 1d20 + 5 ⇒ (18) + 5 = 23 Versus flat-footed enemy, I hope, for a sneak attack, if within range
Damage: 1d8 + 1d6 ⇒ (8) + (2) = 10

...before moving deeper inside the room in order to take cover. Originally he wanted to move towards the back, but he understood that the party is progressing towards him alerted by gnolls shouts, so he goes for the safety of the door at the other side.

Move to K17, after the shot

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

moving to G15


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

My surprise round action will be to use Inspire Courage the moment that the party starts attacking.

By dying ember morn,

Shall we venture into the Blight,

By might of arms and heathen's scorn,

Shall we wrest Death from it's rest tonight!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Initiative Order:
Group 1: The Adventuring Party
Group 2: The Gnolls

Surprise Round (in Initiative Order):

Bryce steps forward and shoots a crossbow bolt at Gnoll #2. The missile flies unerringly and strikes the creature for 7 points of damage!

Garm begins a soliloquy designed to Inspire Courage!

Eric charges to E-15 and swings his Greatsword with precision, smashing Gnoll #2 and Gnoll #1 in succession, killing them both!

Cananthir moves to G-15...

Cananthir, Chandra, Trane, Kalizama, Velcore and Rafael have movements/actions remaining in the surprise round...

The map is updated...

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Since Carp has a move and an action,

Carp runs into the gnoll room swinging his Elven Curve Blade viciously!
Attacking Gnoll 4, ending move at D-13

Rage: 1d20 + 7 ⇒ (4) + 7 = 11dmg: 1d10 + 6 ⇒ (3) + 6 = 9

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Cananthir runs into the room and attacks Gnoll #4, but in his haste he misses with the blow!


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore will move to I-14 to back up the warriors.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Velcore enters the room, and prepares to back up the party...


I move to K-14 to get out of the way of the fighters and the others entering the room. I ready my crossbow.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama enters the room and prepares her crossbow...


Surprise
Chaandra moves quickly around the gnolls (B15).
She flanks with her master and attacks (vsC15).
hit/damage: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 101d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Surprise
Trane rushes to take the other side (D15) and attacks as Chaandra's bite is too high (vsC15 too).
scimitar 2-handed: 1d20 + 4 + 2 + 1 ⇒ (19) + 4 + 2 + 1 = 261d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
confirm/xtra damage: 1d20 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 111d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Trane misses hitting vitals with his well-aimed strike.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Chaandra and Trane swoop into the room with the gnolls and attack! Chaandra misses with her bite, but Trane manages to strike the Gnoll at C-15 for 6 points of damage!

Rafael's turn will close out the surprise round.


I move to I-13 and ready my crossbow


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

Eric moves to D17 (maybe drawing an AoO or two) flanks gnoll 3 (with Trane) and gnoll 6 (with Chaandra) and attacks gnoll 3 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15 for damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14 and then attacks via cleave gnoll 6Cleave: 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26 for damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane drops his scimitar and attacks with his claws and bite.
He tries to maximize flanking.
bite: 1d20 + 5 ⇒ (17) + 5 = 221d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6
claw: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
claw: 1d20 + 5 ⇒ (7) + 5 = 121d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Chaandra attacks, trying to flank!
bite: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
claw: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
claw: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Round One

I will move to J-14 and ready my crossbow to fire on any gnolls that I can get a clear shot on, allowing my Bardic Music to linger.

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Rolling besice Gnoll 4 (moving to C-13) Carp attempts to flank without provoking AOO.
Accrobatics: 1d20 + 6 ⇒ (10) + 6 = 16
And strikes again with precision!
Raged atk: 1d20 + 7 ⇒ (20) + 7 = 27dmg: 1d10 + 6 ⇒ (2) + 6 = 8
Confirm: 1d20 + 7 ⇒ (19) + 7 = 26dmg: 1d10 + 6 ⇒ (2) + 6 = 8

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Eric moves around Gnoll #3, provoking an attack of opportunity:
1d20 + 3 ⇒ (12) + 3 = 15
but, the creature misses with its blow!
Eric attacks #3 and strikes it for enough damage to kill it, then whirls and attacks #6 with a cleave strike that kills it too!

Trane and Chaandra attack #5 simultaneously, and proceed to tear it to shreds, killing it!

Garm moves and continues his Bardic music...

Cananthir manages to scramble around #4 and strikes it a critical blow, killing it!

Only #6 is left alive...


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane speaks in common to the last survivor.
"You should probably drop all your weapons and leave this place."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Rafael, Bryce, Kalizama and Velcore's moves/actions are still needed...


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore moves closer to the room with the battle and yells at the creature."Surrender and you may have your life!!!!"


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Bryce readies an attack but waits for the gnoll's reaction. He is willing to let him surrender and leave in exchange for any information of this "Master".

Ready action (attack) if needed:

Crossbow attack: 1d20 + 5 ⇒ (1) + 5 = 6 Ooops :-(


I follow Bryce's lead waiting for the gnoll's decision, and move to G-14, crossbow ready.

Attack if needed: 1d20 + 2 ⇒ (6) + 2 = 8

Sigh!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The remaining Gnoll drops his weapon, saying, I yield! Please spare me!


We will, if you answer our questions.
Who and where is your leader?

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Cleaning his blade upon a dead gnoll's garments Carp begins to search the room and bodies.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gnoll: The Master is Lareth...he is very powerful! He resides farther down these corridors. Keep traveling onward, and you will find him.

Cananthir:
Your perception allows you to find, in the remains of the gnolls, an assortment of armor, weapons, and coins. The list will be posted in the Discussion section. Other than their possessions, the room does not contain anything.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore marches up into the Gnoll's face, blade at the ready."What is this Lareth you speak of, is he a Gnoll like you?"

Sense Motive: 1d20 + 8 ⇒ (11) + 8 = 19

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gnoll: Like me? No, he is a hooman, like you! He is a priest, like you! Very powerful...very strong...wonder if his God is better than yours...? Him have guards, too! You will see...


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

At theg nolls last comment I whirl around attempting to discern the sound of incoming intruders.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18 Do I see the incoming horde of Fiendish bugbears descending upon our heads?

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Garm:
You do not perceive anything unusual.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Bryce listens intently gnoll's answers, trying very hard to discern if what the creature is saying is the truth.

Sense motive: 1d20 + 5 ⇒ (2) + 5 = 7

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce:
You think the gnoll is sincere and telling the truth.

1,001 to 1,050 of 2,949 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Temple of Elemental Evil All Messageboards

Want to post a reply? Sign in.