Lamishal

Rafael Cromwell's page

153 posts. Alias of Blk4ce.


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Heads up. I'm leaving town for a few days and don't know if I will have internet or not. If not, feel free to NPC my character in order not to hold things up.


Jump!!
I jump.


I cast Glitterdust at monster No. 10. Can I make the area of effect stretched to hit and the adjacent gnolls?

Also, +1 DC from feat. (I think?)


1d20 + 4 ⇒ (13) + 4 = 17


Not really, you play it well enough, I just want sometime to end an encounter without needing to fight.


You know, I'm tired of consistently trying to do an RP post and use diplomacy and never works. I will stick to action posts from now on. I wasted skill points on diplomacy, but can't do anything now...


That's all well and good, but what about my diplomacy attempt? I even rolled a 19.


I'd advise against it. This here is the infamous Carp, who just cleared a gang of bandits in the area similar to you, maybe TOO similar. Now, I'm not a betting man, but I don't like your chances...

Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31


I'm in it for the gold.


1d6 ⇒ 1

new roll
1d6 ⇒ 3


I shoot a bolt towards the monstrosity
Attack: 1d20 + 1 ⇒ (11) + 1 = 12 Damage: 1d8 ⇒ 4


1d20 + 4 ⇒ (13) + 4 = 17


Ok, I understand that. However, in case it happens in the future, please also think if the choice of squares makes sense. Here for example, I had no reason to target the empty ones.


Wat wait, I made a mistake, I wanted to target four ghouls not two, the B26,27 and C26,27. Accidentaly I wrote D instead of B, can you redo that please?


It's time for the return of a fan-favourite, Grease!
Moving to D 22, I cast grease at C,D 26, 27


Initiative: 1d20 + 4 ⇒ (11) + 4 = 15


We're rich, I tell you, we're rich! Rafael exclaims.


I move to N-17 and shoot a bolt at O-14
Attack: 1d20 + 1 ⇒ (15) + 1 = 16 Damage: 1d8 ⇒ 7


Readying.


Need I say it? Readying action.
How long will the darkness last?


Readying my action as usual.


I have to say, this is all very hilarious.


I'll just take a nap
Spellcasters don't have a lot of options in the early levels, do they?


If I shoot a bolt or cast a spell, do I risk hitting any teammates? Can I even do that?


According to the map, I am half in- half out, so what gives? Can I see or not?


I move to Q-20 and shoot a bolt at N-17
Attack: 1d20 + 1 ⇒ (2) + 1 = 3 Damage: 1d8 ⇒ 7


I run to O-23 and ready my crossbow.


Initiative: 1d20 + 4 ⇒ (7) + 4 = 11


I can always vanish someone, too.


Neither. I say we dress like them and infiltrate from the inside
I don, then, the cloak around my shoulders.


Now is the time to use the cloaks. Infiltration time!!


Bryce, for story purposes, you could say that I taught you some tricks on the road, though Kalizama might be more appropriate, being a wizard.


HP: 1d6 ⇒ 6


We will, if you answer our questions.
Who and where is your leader?


I move to I-13 and ready my crossbow


Initiative: 1d20 + 4 ⇒ (2) + 4 = 6


I move to H-10


I start throwing rocks at the ceiling.


Story Master wrote:
Rafael Cromwell wrote:
Still not enough space.
The map is updated - try looking at it again.

Ok. Now there is space, but I don't want to go too close so I will ready my action again.


Still not enough space.


I start clap-dancing until someone moves...


Initiative: 1d20 + 4 ⇒ (13) + 4 = 17


I say we finish this


I send forward my floating light-stone, after Bryce finishes his sneaking.


I remove the gag from the gagged man
Calm yourself, we are here.


I cast detect magic just to feel useful.


Waiting for Bryce to open the last door


I dispel the grease.


I'm listenning to suggestions, should I dispel the grease?


I shoot a bolt to zombie #9
Attack: 1d20 + 1 ⇒ (19) + 1 = 20 Damage: 1d8 ⇒ 7

I feel obliged to point that zombies aren't smart enough to stay away from slippery places

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