Droogami

Chaandra's page

106 posts. Alias of Chainmail.


About Chaandra

Lion (Cat, Big)
Size Medium; Speed 40 ft.; AC +5 natural armor
20 AC (+5 Natural Armor; +4 Dex; +1 Dodge)
Saves = F+5/R+5/W+2
BaB=+4
Attack bite (1d6), 2 claws (1d4)
Ability Scores Str 15, Dex 19, Con 14, Int 2, Wis 15, Cha 10;
Special Attacks rake (1d4); Special Qualities low-light vision, scent.
Offense
Bite +8 (1d6+2)
Claw +8 (1d4+2)
HP=36(6HD)
Skills
(1)Perception +6 (+scent)
(3)Stealth (+10)
(1)Acrobatics (+8)
(1)Climb (+6)
Feats
Weapon finesse
Power Attack
Dodge
+4 BAB
CMB +6
CMD 20(24 vs trip)
Link (Ex)
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex)
The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Tricks Learned
Attack Creatures (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.
Attack All Creatures (DC20): Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as a second trick.
• Defend (DC 20): The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.
• Heel (DC 15): The animal follows you closely, even to places where it normally wouldn't go.
• Seek (DC 15): The animal moves into an area and looks around for anything that is obviously alive or animate.
• Track (DC 20): The animal tracks the scent presented to it. (This requires the animal to have the scent ability.)

Bodyguard archetype:

Bodyguard (Companion Archetype)

Some companions live lives of faithful devotion and steady vigilance, standing watch through long hours and always ready to leap into action to protect their master.

Animal Feats

In addition to the standard animal companion feats, a bodyguard may select Bodyguard, Combat Patrol, Heroic Defiance, Heroic Recovery, and In Harm's Way.

Shared Vigilance (Ex)

A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent.

This ability replaces share spells*.

Tenacious Guardian (Ex)

At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0 hit points, the bodyguard loses 1 hit point per round but gains a +2 morale bonus on attack rolls, saving throws, and skill checks, dying only if its hit points reach a negative total equal to its Constitution score plus its master's class level.

This ability replaces evasion.

Uncanny Dodge (Ex)

At 9th level, a bodyguard gains uncanny dodge, as the rogue class feature of the same name.

This ability replaces Multiattack.

Greater Tenacity (Ex)

At 15th level, a bodyguard with fewer than 0 hit points gains a +4 morale bonus on attack rolls, saving throws, and skill checks; immunity to fear effects; and temporary hit points equal to its master's class level (maximum 20). It dies only if its hit points reach a negative total equal to twice its Constitution score + its master's class level.

This ability replaces improved evasion.