Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Elmo: If I am staying here to protect the freed prisoners, I won't be needing these if you are going right back in there. Here... He digs into his pack and holds out the following items:

Alchemists Fire Flask (2)
Cure Light Wounds Potion (2)

Take these, I'm sure you can put them to good use.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Asking the released prisoners. "How many men did you see while imprisoned? What did these monsters look like? Where you able to see how big the dungeon was under the moathouse? Sorry for so many question but the more information we have the easier it will be for us to stop the evil man and monster from harming anyone else."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Barkob: Well...we was tied up, you know, and dragged down them stairs...by a bunch of ruffian men! One had a strange hairdo, he did!

Grundley: There were more of us kept prisoner, but that foul Ogre would take one of us, and we'd never see him again!

Gerbo: We mostly saw the bandits and the Ogre. But, let me tell you...every once in awhile we heard conversations outside the door to the room we were held in...and the voices... (he shudders...) they were not human! Some of them growled the words out, others sounded normal. But, they all kept talking about "The Master" and whatever plans he has. So, somewhere down there is the leader of this foul bunch of evil.... We don't know what else is down there, what we mostly know is being tied up in that little room and being beaten on a regular basis.


If we are staying and annihilating the evil creatures here, which I gather is the intention from your conversation, we need to come up with a plan to do so without getting ourselves killed. Any ideas?

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Ever the tactician, Carp replies to Kalizamas comment
"Avoid things that hurt?"


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

"Heal and lick your wounds before going after bigger game?"


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

"Thank's to Velcore's gift and blessings of Iomedae, I feel much better. My wounds are healed, and although my pride is hurt I will learn something from it and be much more careful this time. But I will understand if you do not want me to scout ahead anymore. But should you trust me still, then I say we move back on. Now."

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Carp leans on the wagon and begins sharpening his blade.
Waiting for a decision to be made the barbarian makes a lengthy statement....
"I stand beside the Cleric. He helps me when I cant avoid things that hurt."

Looking over at Elmo then back at our motley crew,

"It also appears as if one of our trusty blades, Elmo, is staying behind and I'd prefer to have as many blades beside me as possible."

Exasperated, Carp pulls a coin from a belt pouch.

Heads we go to Nulb, tails we stay and finish this."

Coin toss:
Heads 1, Tails 2: 1d2 ⇒ 2


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

"I don't let a coin toss decide my fate. But I have cast my lot with you. Either way."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Looks like you are going back in. I have updated the map with a tentative marching order (fighters in front, spell casters behind, cleric in the middle). Let me know if you want to change the order.

The party wends its way back down the stairs, past the room where the prisoners were kept, and down the second flight of stairs. It gets progressively darker as you get farther from the upstairs lighting. Along the way you come across a heavy iron grate that fell from the ceiling.

After about 50 feet the hallway splits in two directions, east and south...


Edgar goes for recon at the eastern path
Stealth: 1d20 + 2 ⇒ (17) + 2 = 19 Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore cast light on his shield.


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

hushed whisper to Carp, You cannot hit what you cannot see, my friend.

I cast Light on Carp's weapon assuming he is amenable.

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

A bit startled by the bright light Carp stammers
"Uhhh, o-ok, sure. Thanks."


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Trying to be much more cautious now, Bryce advances in front of the group, following Edgar's bird along the eastern corridor, using his newly found cloak to blend in with his surrounding as much as possible, while making sure he does not spring any more traps.

Stealth: 1d20 + 14 ⇒ (11) + 14 = 25
Perception: 1d20 + 10 ⇒ (19) + 10 = 29 +1 for traps

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Edgar and Bryce:
You sneak slowly down the hallway that leads east, and find your self looking into a small room. Six bugbears are in the room, having a conversation.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

GM:
I am guessing they are not speaking in common? And since Bryce does not understand goblin, he will try to notice whatever important features he can (how they are armed/armored, is there a "obvious" spellcaster of a sorts among them, any other special features in the room. Once done, he will slowly and carefully move back towards the rest of the group.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19 +1 for traps
Stealth: 1d20 + 14 ⇒ (16) + 14 = 30

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce:
The bugbears are conversing in some tongue that is alien to you. They are armed with morning stars, and wearing leather armor and have wooden shields. There are no special features in the room.


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

I crane my neck to try to see around the rest of my compatriots.

Whisper: Do you see anything yet? My obviously gnomish fidgety-ness getting the better of me.

I have my crossbow locked and loaded in case something tries to sneak up behind me.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

1d20 + 8 ⇒ (13) + 8 = 21


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Returning to the rest of the group, Bryce recounts what he saw in a low voice: "At the end of the hallway to the east, there's a small room with six bugbears inside. They're discussing something in their own language I could not understand. They are all armed with morning stars, and wearing leather armor and have wooden shields. There are no special features in the room. I do not think there are casters among them. No traps until there. You want to go there or me to scout the other (south) path?"


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

"Well, I will bet they are evil. And, if we are going to cleanse this place of all evil, might as well fight them now before they are the ones sneaking up on us. I hope our magic-users can disable them somehow as this will be a tough fight. Not having the heaviest armor, I think I'll let the warriors lead. I would prefer to have Elmo here, but I guess there is no turning back."

"I can cast a magic dog to fill the front line."

Trane will make sure his magic dog is ready to go.
Entangle converted to summon nature's ally I


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Whispering to the group."Whoever is leading the charge will get the blessing of Iomedae. I'am ready when you are."

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

With grim determination Carp draws his curved blade glaring down the hall towards the afore mentioned Bugbears.

"Aye, whos with me"


Edgar stalks along the other path for more info.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Everyone roll for initiative!

Edgar:
The southern hallway curves around and leads to another open room. A hallway leads west from the room, and you can hear voices sounding somewhat like dogs! Another hallway leads south from the room.


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

initiative: 1d20 + 4 ⇒ (12) + 4 = 16


Since the concensus is to go for the bugbears, Edgar returns to Rafael.


Initiative: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Initiative: 1d20 ⇒ 17 Velcore is right behind Carp as he marches into the room.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

init: 1d20 + 3 ⇒ (2) + 3 = 5


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Initiative: 1d20 + 8 ⇒ (2) + 8 = 10

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Init: 1d20 + 3 ⇒ (2) + 3 = 5


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Bugbear Initiative: 1d20 + 1 ⇒ (11) + 1 = 12

Initiative Order:
Group 1: Garm, Rafael, Velcore, Eric
Group 2: The Bugbears
Group 3: Kalizama, Cananthir, Bryce, Trane

The map is updated

Round 1:

Group 1: Your turns...


I start clap-dancing until someone moves...


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore touches Eric on the shoulder. "May Iomedae guard you in the battle ahead."

Cast Shield of Faith on Eric. +2 AC Go get them big boy.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Velcore touches Eric and provides additional protection from Iomedae.


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

I will wait patiently in the back, Readying an action to shoot any enemy I see with my crossbow.


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

Eric moves to q9 and attack power attack on r9: 1d20 + 5 ⇒ (16) + 5 = 21 for damage: 2d6 + 9 ⇒ (2, 6) + 9 = 17.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Eric swiftly moves into position and attacks the Bugbear at R-9! He swings his weapon in a powerful arc, and smashes the creature, killing it instantly!

Rafael and Garm ready actions...

Group 2: Bugbears

The Bugbears advance, some toward [b]Eric and some toward Bryce:

Bugbears #2 and #3 attack Eric with their morning stars:
1d20 + 5 ⇒ (15) + 5 = 20 and 1d20 + 5 ⇒ (18) + 5 = 23
The first Bugbear misses, but #3 connects for 1d8 + 3 ⇒ (3) + 3 = 6 six points of damage!

Bugbears #5 and #6 attack Bryce with morning stars:
1d20 + 5 ⇒ (20) + 5 = 25 and 1d20 + 5 ⇒ (13) + 5 = 18
Possible crit: 1d20 + 5 ⇒ (2) + 5 = 7 no crit
Both creatures connect for 1d8 + 3 ⇒ (6) + 3 = 9 and 1d8 + 3 ⇒ (2) + 3 = 5 for 14 points of damage!

Group 3:
Kalizama, Cananthir, Bryce, Trane

The map is updated.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane looks helplessly as there is no room to move after the bugbears close off the entrance.
"Try to leave us room to help you in there. Garm, where is the song??"

Trane is able to get a large dog to appear as a dimensional portal forms in the back of the room and the toughened dog appears in the room.

Dog appears in Q6 and moves to Q7 attacking BB#2
dog hit/damage: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 171d4 + 3 ⇒ (4) + 3 = 7

Not seeing the log-jam end soon, Trane begins casting and another rift appears to another dimension.
Convert Shillelagh to Summ Nat Ally I and 5' step in the passage.
Dog in Q7 has 1 round left

The druid steps toward the action.

Augmented dog:

Summoned Creature: Dog

Dog CR 1/3

XP --
N Size celestial/fiendish animal
Init +1; Senses darkvision, low-light vision, scent; Perception +8

DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 [8] (1d8+2) [d+]
Fort +4 [+6], Ref +3, Will +1
SR 5
Celestial - Resist acid, cold, and electricity 5;
Fiendish - Resist cold and fire 5

OFFENSE

Speed 40 ft.
Melee bite +2 [+4] (1d4+1) [1d4+3]
Special Attack smite evil/good

STATISTICS

Str 13 [17], Dex 13, Con 15 [19], Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0 [+2]; CMD 11 [13] (15 [17] vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds Cha bonus (0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

The ability score if augmented by the Augment Summoning feat. Augment Summoning grants each creature you conjure with any summon spell a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.


I slither to N-9 and peak around the corner to unleash a Magic Missile at Bugbear #5.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Trane summons a large dog in the room with the Bugbears, and it attacks #2, biting the creature for 7 points of damage!

Kalizama sneaks up, peers around the corner of the hallway, and launches a Magic Missile which strikes #5 for five damage!


Male Human (Ulfen) Fighter 2/Ranger 1 HP 16/30 | AC19 T13 FF16 | CMD19 | F+6 R+4 W+3 | Init +4 | Perc +8 | SM +1

attack on #2: 1d20 + 7 ⇒ (9) + 7 = 16 for damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14 I don't know where the summoned dog is so that attack roll might be +2 highter because of flank

If the above hit then Cleave on #5: 1d20 + 7 ⇒ (17) + 7 = 24 for damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Reeling from the vicious blows, Bryce thinks of falling back into the hallway but sees that it is too congested. So he does the only thing he can - he moves ahead, clearing the path for Cananthir and others. He weaves past the vicious morning stars, and stands behind Eric, before firing his crossbow.

Acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17 To avoid bugbears Attack of opportunity, move at half speed, finish at Q10

X-bow attack: 1d20 + 5 ⇒ (15) + 5 = 20 Versus Bugbear #4
Damage: 1d8 ⇒ 6

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce manages to avoid an attack of opportunity as he moves into the room, and he fires a shot at Bugbear #4 - the bolt slams into the creature causing 6 points of damage!

Cananthir's turn will end this round.

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Whew!

With a devilish grin upon his face Carp darts past Bryce and rolls swiftly by #5 swinging his blade gracefully,
Raged Atk: 1d20 + 8 ⇒ (14) + 8 = 22Dmg: 1d10 + 7 ⇒ (1) + 7 = 8
Acrobatics: 1d20 + 6 ⇒ (4) + 6 = 10

AOO?

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13
Cananthir Acalimon wrote:

Whew!

With a devilish grin upon his face Carp darts past Bryce and rolls swiftly by #5 swinging his blade gracefully,
[dice=Raged Atk]1d20+8[dice=Dmg]1d10+7
[dice=Acrobatics]1d20+6

AOO?

Moving to P9. Thanks.


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Hearing the sounds of combat, I elevate my companions hearts with my recitation.

And Keeba roared his defiance to the unending horde, "I weep for your wives and for your little ones! For they shall never again hold dear the sight of you, their fathers and brothers. I say NONE shall leave this hallowed hall cept they be a Lion!"

Inspire Courage 6/9

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