Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


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Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Motioning to all, Carp signals for archers to ready and Rafael to flourish.
hinges open in or out?
Opening the door and standing aside (beside the open door). Archers should aim into the room beyond....

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The door opens into the next room.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Bryce takes a peek inside the room, hoping to remain unseen. Perception: 1d20 + 10 ⇒ (1) + 10 = 11 Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce:
You quietly open the door slightly and peek inside the room. A lantern burns in the room, offering sufficient light to see that a large Ogre is there, busily eating a chunk of meat.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Bryce pulls his head back and whispers in Cananthir's ear

Cananthir:
"One ogre, eating. We'll hit him with bolts/arrows, you finish him off. OK?"

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

1d20 + 5 ⇒ (10) + 5 = 15

Those of you near the door have the chance for a surprise round. Make an attack and damage roll upon opening the door wide, and then we shall see what effect it has on the room's occupant.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Not knowing what is going on, Trane grows claws and teeth, transforming his face into a lion.
std surprise round= totem transformation


The lioness wants to quickly get in and move far to avoid a bottleneck of hunters .


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Moving near Cananthir, Velcore touches the warrior while praying. "Iomedae protect my ally from the evil that infests this place so that he my protect me, your servant."

Velcore cast Protection from Evil on Cananthir.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Seeing that what little preparations they could muster were done, Bryce takes aim and fires a shot at the unsuspecting ogre's back.

Crossbow attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 1d6 ⇒ (7) + (3) = 10

Initiative: 1d20 + 8 ⇒ (6) + 8 = 14 For next round

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Striding into the room Carp silently rages a two handed surprise attack upon the ogre.

1d20 + 7 ⇒ (11) + 7 = 181d10 + 6 ⇒ (6) + 6 = 12

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Velcore imbues Cananthir with holy protection from Evil! Nice action!

Bryce opens the door and fires a bolt at the room's occupant, which happens to be a large Ogre! The shaft flies true, slamming into the brute for 10 points of damage! The Ogre howls in pain!

Cananthir quickly moves in and strikes a mighty blow, causing 12 points of damage!

End of Surprise Round. The Map Is Updated. Roll for Initiative!

Ogre Initiative: 1d20 - 1 ⇒ (5) - 1 = 4 Oh dear...


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Initiative: 1d20 ⇒ 11


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10 I broke even!

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Init: 1d20 + 3 ⇒ (11) + 3 = 14


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

init: 1d20 + 3 ⇒ (5) + 3 = 8


Initiative: 1d20 + 1 ⇒ (18) + 1 = 19


I quietly move to K-7 and launch a bolt at the Ogre with my Light Crossbow +2 after yelling at Carp to duck!

Ranged Attack: 1d20 + 2 ⇒ (15) + 2 = 17

Damage: 1d8 ⇒ 7

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The Ogre is so slow - everybody just take whatever actions you want. It is badly wounded, so it probably will be taken down before it can act...

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama moves into the doorway, takes aim, and let's a bolt fly! It streaks into the Ogre with a satisfying THUD, causing 7 points of damage!


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Fearing being left alone in the dark confines of the lower levels, I hastily zip my way to I8. Double move. Grasped in one hand is a cape with the TOEE symbol on it. I shove it in my pack as I move.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Bryce quickly reloads his crossbow, moves a bit closer (K-8) and follows Kalizama's suite, releasing another projectile.

Crossbow attack: 1d20 + 5 ⇒ (20) + 5 = 25
Crit. confirm: 1d20 + 5 ⇒ (20) + 5 = 25

Damage: 2d8 + 1d6 ⇒ (5, 2) + (6) = 13


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore moves in to help Carp.

Aid Attack AC10: 1d20 + 1 ⇒ (14) + 1 = 15

Aid Carp Move to L-8 Carp you get a +2 to hit

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce quickly launches another bolt, and it strikes the Ogre with great force, causing 13 points of damage! The creature reels in agony, and drops dead!

End of Encounter!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

This room is cluttered with filth and garbage - partially eaten food, a bed of rags, and a chest sitting in a corner. A hallway proceeds east, and a door is present on the south wall of the room.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Velcore Valiantheart wrote:
I had to adjust my action because I wanted to charge by Kalizama stepped in front of me. So the ogre might still be alive

It had 1 hit point left when Bryce smacked it with the bolt.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

"Garm, please check the rest of the room while I play with the chest"

A quick look if the chest is trapped Perception: 1d20 + 11 ⇒ (19) + 11 = 30

And opening it, or disabling any traps Disable device: 1d20 + 10 ⇒ (16) + 10 = 26

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce examines the chest, and does not see any traps or locks. He opens it and inside finds a pile of worthless glass beads and other trash, a copper candlestick (1 cp), 823 cp, 46 sp, and 3 gp. A plain grey colored cloak with a hood is also in the chest.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore will detect magic on the items in the chest.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Velcore examines the cloak and discovers it emits a faint aura of Illusion. The cloak, while plain looking, appears to be made by Elven hands. After several moments, he is able to determine that it is a Cloak of Elvenkind. These cloaks of famed elven design are enhanced to reflect the wearer’s surroundings, aiding him in blending in with any terrain. When this cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks. (Value = 2,500 gp.)


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Verrry interesting...


I cast detect magic just to feel useful.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane looks at the find:
"More valuable loot. That cloak of stalking should be used. Bryce has been up front most, he should probably wear it for now."

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

"Aye"
Searching the room,
Perc: 1d20 + 7 ⇒ (1) + 7 = 8

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Garm:
You hear a muffled noise coming from behind the door on the south wall of this room...almost sounds like a grunting noise.

Rafael:
The only item present that you detect with a magic aura is the Elven Cloak.

Cananthir:
You don't see anything else of interest in the room However, you do think you hear a noise from behind the south door of the room - almost like a grunting noise.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane changes back to human form, disappointed in not getting to bite or claw the ogre.
One full round left today of totem xformation

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Motioning for renewed silence Carp points to the south wall.
Taking 10 perception walking down the hall.

Listening at the door and motioning for Bryce....


I maintain my position in K-7 and remain silent.

Perception: 1d20 ⇒ 17

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Kalizama:
You hear a muffled noise coming from behind the door on the south wall of this room...almost sounds like a grunting noise.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Cananthir Acalimon wrote:
Taking 10 perception walking down the hall.

Designate an ending square please.

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Apologies, misread/typed without viewing map.
L8


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Hold up fellows, I dare say there may be a maiden in distress!

I attempt to find a secret lever or loose board along the wall.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Assuming I can succeed at this, I will straighten up as tall as possible and pronounce, Never fear, your savior is here! And stand in as heroic a pose as possible.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The noise behind the south door of the room increases...it sounds like someone or something making an attempt to yell, but unable to do so...

Garm:
You don't notice any secret devices along the wall.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

With a very obvious surprise on his face, Bryce reluctantly takes the proferred cloak: "Thanks...but this is...too much, I mean..." He was more than aware that an elven magic cloak was propably way more expensive than anything they found so far. Still, since he was party's "designated scout" it did make sense for him to have it, so he just briefly nods his grattitude once again, dons the cloak and says: "I'll do my best to use it good. Thanks."

Next, he approaches the door next to Cananthir (K-8) and inspects it closely. Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce:
The door does not appear trapped. It also does not appear to be locked. Noises continue to emanate from the room behind it.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Signaling to others to get ready, Bryce opens the door in one fast swing and steps aside freeing the road for Cannathir and/or Thrane and Chalindra (if needed).

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce swings the door open...and there, lying on the floor, are two humans and a gnome. All three are securely tied hand and foot, and all are gagged. The two humans looks like they have been roughed up. The gnome looks like he is unconscious and has been badly beaten. One of the humans again attempts to yell, stifled by his gag.

The map is updated.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore sends a prayer up to Iomedae. "Courage my companions."

Velcore cast guidance on himself.


I remove the gag from the gagged man
Calm yourself, we are here.

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