Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


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Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane assists the prisoners--freeing them quickly.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore will move into the room where the prisoners are and look at there wounds. "I am a healer I can help." ...I wonder how they got here..

Rolls:

Heal: 1d20 + 7 ⇒ (8) + 7 = 15
Sense Motive: 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Carp looks questioningly at the captives then shrugs when he hears his cohorts offering succor.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Searching the room.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

While Cananthir is searching the room, Bryce assists Trane in freeing the prisoners. While doing so, Bryce tries to make sure that none of them is hiding anything on their person.

Bryce intends to frisk them quickly (he does not want to take anything, just to make sure there are no surprises), under the disguise of helping to set them free. Not sure if this should be Sleight of Hand or Perception check, so I'll roll both.

Sleight of hand: 1d20 + 8 ⇒ (13) + 8 = 21
Perception: 1d20 + 10 ⇒ (17) + 10 = 27

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Velcore:
It appears that all three persons were beaten with blunt instruments such as a club. They are greatly relieved to have been rescued! The Gnome is unconscious, at some level of negative hit points.

Man #1: Thank the Gods you are here! I have been a prisoner for days! Every once in awhile that Ogre would grab a prisoner, and then we would never see him again! I'm just a simple merchant...these bandits are a menace to us all!

Man #2: Thank you, thank you! I was certain we were going to perish. It is bad enough to get robbed...but to be trussed up for Ogre food after that? (He shudders...).

The Gnome is unconscious.

Bryce:
The prisoners have nothing on them except what is left of their clothing, which is torn and dirty.

Cananthir searches the room. The only other items of potential value are the Ogre's Great Club and Hide Armor, both of Large size. The club is basically just a tapered log, and the hide armor is absolutely filthy, full of questionable stains (doesn't smell very nice, either).


I go into the room and attempt to assist the prisoners, offering them water. Then I ask,
What happened? How and when did you end up in here? How many of you were there to begin with?


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Kneeling down next to the gnome Velcore will treat his wounds.

Heal Deadly Wounds: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13 Well that didnt' work but I have no heal spells left

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Hearing Velcore state he's exhausted Iomedae's divine healing for the day,
"What about the wand you found? The healing one.
Anyways, worst case, we barricade ourselves in this room and sleep for the night."


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

Can I see anything about the gnome that would give away his/her identity? Anything from clan name to if he/she is a notable mercenary in the region etc...Looks like I might be returning that hammer sooner rather than later.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Know(Local): 1d20 + 7 ⇒ (11) + 7 = 18

Such despicable treatment of these prisoners...one of them my own kin! We should have done far worse to those blaggards. Although if my suspicions are correct, those fellows from the shop may be a lead to exacting vengeance and perhaps coming to the root of the problem.

I borrow the Cure Light wand from Velcore and use it on the gnome to assist in his/her recovery.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9 Please mark off a charge whoever is the wand's custodian.

Is the gnome a male or female?


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Eyeing Cananthir with a stern look he grabs the Elf by the arm and turns him from the prisoners. Whispering in Carp's ear. "A wand of healing is not to be use lightly but if we need it to save the gnomes life then so be it. I am not sure I trust these folk yet."

With Garm's insistence of the wand Velcore gives it up reluctantly.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

With a healing spell applied, the Gnome regains consciousness. He sits up and grabs his head: Oh, my...I'm surprised I'm not dead! Who...what... he looks around and realizes he and the other prisoners are freed. Thank you, thank you! I am certain I was going to be the Ogre's next meal! I presume, since you are here, that the nasty brute is vanquished?

Man #1: Barkob is my name...I was traveling to Hommlett with my wares, and was waylaid and robbed by a bunch of bandits! Not only did they steal everything I had, but they took me prisoner!

Man #2: That's how I arrived as well...taking the old road shortcut between Nulb and Hommlett. I am Grundley, and I have no idea what happened to my wagon and goods, because somehow I was ambushed and struck in the head. When I woke up, I was tied up and a prisoner in this place.

Gnome: I should introduce myself...Gerbo Namfoodle is my name, and I travel this area on a regular basis, buying and selling odds and ends. I dabble a bit in magical items, so I suppose that made me a target for being robbed. It has been relatively peaceful in these parts for several years. If travelers are at risk of robbery and injury, it will not bode well for commerce in this land.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Garm:
The gnome is male. You suspect he is one of the Nackle clan, many of which live in the area. If you want to know more, you can certainly ask him! He is glad another gnome is involved with his rescue.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

"If you are using non-replenishable magic, we are headed back to drop these folks off. We pack everything up and look to sell it. Gerbo can help us get a better price than we have up to now. Load everything on the wagon so we can head back."

Trane looks to Garm:
"I agree with Velcore on this one. Normally priests are best equipped to ration healing resources."


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

To Velcore: My apologies, Master Valiantheart I was simply overwhelmed at the sight of my fellow in such a state that I lost my head. I swear it shall never happen again...without a much better reason.

To Gerbo: Nanfoodle? of the Nackle clan? I was hoping I would run into more of my kin out this way! The name's Stoutsole, Garm Stoutsole. Of the Shoutshine Stoutsoles. I am but a mere peddler of alchemy but your fine wares have reached even the ears of one such as I. Perchance would you have lost your hooked hammer? If that is the case I can point you in the right direction to get it back. I warn you, the traders in town are a shifty lot.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gerbo: Why yes, I am of the Nackle clan! And I have heard much of the Stoutsoles. The loss of my hammer is the least of my problems...those ruffians stole everything! My coin, my wares...everything! I'm lucky to still have these clothes I am wearing!

Is the group now heading back to town? Or, are you going to continue exploring the moat house underground passages?


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

I'm all for still exploring, but will go with whatever the majority decides

Seeing that Prisoners are well taken care of, Bryce goes back to the hallway and approaches the stairs leading down. Once there, he observes and listens carefully, trying to get any glimpse of what lies bellow.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce:
It is dark down the stairs and whatever passage lies beyond. You don't really see anything, but you think perhaps you can hear voices, very faintly. Whatever is conversing does not sound human...


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Carefully retracing his steps back, Bryce whispers to his comrades: "There are voices down there. I do not think those we human voices that I heard..."

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

"We should not leave our 'retreat' open to attack from whatever is talking down there."

Quietly drawing his blade, Carp non verbally communicates readiness...


Garm, you did exactly the right thing using the wand of healing on the gnome! That's what it is for!

I agree with Carp. We should see who/what is down there talking. That is what we came back here to do, finish clearing this place out.

Having said that, I cast light on my crossbow and go down the hallway and head down the stairs after saying to Bryce and Carp, Come on. Who wants to go first?


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane follows. "I would feel better if these people have their ordeal end now and head back. But we can bring them along."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Elmo: I can take the folks that we rescued outside to the wagon and stand guard over them.


I send forward my floating light-stone, after Bryce finishes his sneaking.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Velcore tries to stay a quite as possible. ...surprise will be are biggest advantage now with my powers waning...

Shaking his head in to Carp and Bryce with reluctant agreement.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Elmo assists the former prisoners out of the building, and escorts them to the wagon.

Bryce starts creeping down the stairway by himself, in a stealthy manner (Bryce: See the discussion note).


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Seeing that majority of others seem to be OK with pressing on, Bryce tightens the loose ends of his newly acquired elven cloak, and moves stealthily into the darkness ahead, fully alert.

Stealth: 1d20 + 14 ⇒ (19) + 14 = 33
Perception: 1d20 + 10 ⇒ (2) + 10 = 12 Additional +1 for traps


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

If I may, Master Sidanris, I would like to accompany you down into the tombs. Two sets of eyes are better than one.

I would hate to lose such an avid drinking companion so quickly into our first adventure.

I remove my colorful outer coat and collapsable hat and set them inside my backpack. now dressed in just my royal blue undervest and leather armor I am much less likely to be noticed.

Assuming Bryce agrees, here are my rolls:

Stealth and Perception:
Stealth: 1d20 + 11 ⇒ (7) + 11 = 18

Perception to aid Bryce: 1d20 + 6 ⇒ (4) + 6 = 10

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Bryce dons the cloak, creeps forward, and seems to disappear into the darkness, as he makes his way east and down the stairway. Garm follows him, being as quiet as possible.

They are only gone for a minute or so when the party members still in the room hear a large CRASH coming from the direction of the stairs...

Bryce and Garm:
You carefully inch your way down the stairs, and estimate that you travel downward a sufficient distance that you are about 20 feet below the level of the upper room. At the bottom of the stairs you are able to see, by the faint ambient light coming from the room above, that the hallway proceeds east, and then bends after 25 feet to the southeast. As you approach the bend, the leader trips a wire, and in the darkness something large and metallic comes crashing down at you from the ceiling! 1d20 + 12 ⇒ (10) + 12 = 22 3d6 ⇒ (2, 6, 2) = 10. The object is incredibly heavy, inflicting 10 points of damage to each of you!


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

DM & Bryce:
I whisper at the rogue, Bryce! Are you still there? ...wha...what happened? I appear to be rather worse the wear after getting hit by the...whatever it was.

I attempt to wriggle out from underneath the heavy object, trying not to twist too much to avoid breaking (or further breaking) my ribs.

Dexterity check: 1d20 + 2 ⇒ (20) + 2 = 22

@ DM: Can I tell what it is?

Hushed Whisper: Wow, that was easy! I knew I should have been an Escape Artist!


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane shakes his head and heads down the stairs.
"Youth is wasted on the young." is all the seasoned veteran can say.


My that was loud! I wonder if they survived . . . I say as I start down the stairs after Trane.

Perception: 1d20 ⇒ 2

Knowledge Dungeoneering: 1d20 + 7 ⇒ (1) + 7 = 8

Knowledge Engineering: 1d20 + 7 ⇒ (12) + 7 = 19

Why do I bother? The dice are against me!!!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The party hurries down the stairs, and by the illumination of Kalizama's light spell you can see Garm and Bryce crawling out from under a large iron grate that fell down from the ceiling. Attached to the grate are cables to pull it back up to the ceiling, and a broken trip wire.

A new map has been uploaded, showing the hall leading from the stairs.

As you look around the bend in the hallway, you can see that the hall splits into two directions...


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

"Thank goodness you are alive. Let's go back while you are still breathing."

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Barely concealing his mirth Carp motions to Velcore...

"I know I'm not the healer but maybe a poke with the heal stick would help...
We should remain wary, that surely woke the entire ruin."


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

"You still want to continue? We can return these prisoners and return at 100% without using up the wand."


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

"Move Garm and Bryce back up the hall to the room and I will heal them." After tending Garm and Bryce. Garm recieves 3 HP and Bryce get 2 HP

"I believe we should go back to town and regroup. We have lost advantage of surprise and we not only risk our lives but he lives of the people we have just saved." Velcore stands with a stern look and his arms crossed.

Rolls:

Heal Treat Deadly Wounds: 1d20 + 7 ⇒ (6) + 7 = 13 Garm
Heal Treat Deadly Wounds: 1d20 + 7 ⇒ (16) + 7 = 23 Bryce
Cure Light Wounds from Wand: 1d8 + 1 ⇒ (2) + 1 = 3 Garm

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Eyes still filled with mirth Carp shrugs his shoulders and says
"Healer says we go, I go. I'm too brash to live long without support..."
"Yet, with all this noise and time to regroup I bet we come back to reinforcements.
That, I like."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

What is the consensus - heading back to town?


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Cursing his own inneptitude, Bryce hobbles back to the rest of the group. "If we leave now, we will face an even better prepared ambush and more traps than we could shake stick at. We should not retreat now. They will be ready for us."

This was Bryce IC - OOC I am fine with returning to Hommlet, but... :-(

Btw - there were no saves for the trap?


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

"If we must go on then let's plan are tactics a little better. The people we saved may have value information of the size of this place and the remaining number of enemies. I can also use the rest of my blessing from Iomedae to heal the group. Let's go talk to are new friends regroup for 30 minutes and re-plan are assault on this place."


After listening to all of this and in light of the injuries to Bryce and Garm, I agree with Velcore. We need to regroup and see if we can get any information from our new friends. then we can either re-plan our assault or go back to town.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Bryce Sidanris wrote:
Btw - there were no saves for the trap?

Not in this particular situation.

The wagon is parked outside the moathouse, where Elmo is guarding the rescued prisoners. It would only take you a minute to go back outside and talk with them...


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

Trane is not surprised they finally listen to the priest, society had yet to fully accept him.
"We can return in two days as it will take some time to rest and recuperate, and that will give our enemies some pause as they will be unsure after we do not return immediately. Vigilance can only be fully maintained for so long. They will be no more ready for us in two days than they will after a half hour talk outside and returning back."

He adds: "This place is old. With a crowbar and large hammer, we can probably look around and see if there is another entrance, and, if we fail to find one, we may be able to make one of our own."


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

My dear companions, don't let this minor *wince* setback deter us from our goal. This den of evil must be cleansed if the town is to be safe. I cannot tell you the number of stories wherein evil is allowed to perpetrate itself when the hero falters for even a second. Let us not falter now and press on. Press on I say!

I think we got this. I'd prefer clearing it all in one go.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Swayed by Garm's speech Velcore walks over to the gnome."What you say is true but we need a plan so we don't go walking into any more traps. Let us gather some information then decide our best plan for attack."
Velcore makes his way toward the stairs up.

Outside near the wagon

Once everyone is outside."Gather around so Iomedae's blessing may touch us all." Velocre draws his sword bringing it to his forehead chanting the entire time. Iuseltael wajel cicel tnuql ub reln ufc phuut; frelc Palihuj ayyelsqyelt yu nelvaqyonel yrels, lrel act yrel xciwryl lhelf ris.

Channel Energy Heal: 1d6 ⇒ 5
Channel Energy Heal: 1d6 ⇒ 4

That should heal most of us and the prisoners to full. The wand of CLW has only 5 charges left.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The prisoners are very grateful for the healing.

Elmo: So, what are the plans now? I've been talking to these folks, and they say there are mean monsters down in the underground moathouse!


I say we finish this

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Upon arrival and seeing the rescued few alive and articulating thoughts coherently, directing his thoughts to the new arrivals:

"Since you've been trading in both Hommlett and Nulb, where would we receive better prices? Also, for that matter, who has better gear for sale?"

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Merchant #1: Oh, Nulb is a much bigger town. There would be a better chance to buy and sell things at that location. It is also a den of slick operators and suspect traders, so you would need to keep one hand on your purse while negotiating a price!.

Merchant #2: We saw those rooms full of weapons on the way out...someone is stocking up here, to arm a large party! I say that bodes ill for Hommlet and the surrounding lands. Something foul is making plans here, there is no doubt!


Male Gnome [Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10
Bardice Music:
(11/15)

All the more reason we should stymie their plans upon this place now before they are allowed a chance to escape...or re-arm traps. Hommlet is fortunate we stumbled upon this place when we did.

I am most concerned about the symbol on those cloaks. It's the symbol for the Temple of Elemental Evil or I'm a halfling. If the horror stories are to be believed, the Temple was home to some of the worst terrors this land can bring forth. We should not allow this den of evil even one second of reprieve more than what we can need to refresh ourselves.

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