Yimni

Garm Stoutsole's page

222 posts. Alias of DM_Lazer_Beam.


Full Name

Garm Stoutsole

Race

Gnome

Classes/Levels

[Bard 5] HP: 32/32 || AC 15 (touch 13, flat 13) || Saves: +1 /+6/+4 Init +2, Perception +10

Bardice Music:
(11/15)

Gender

Male

Size

Small

Age

62

Strength 10
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 10
Charisma 16

About Garm Stoutsole

Behold Garm Stoutsole, wanderer and storyteller. Heedless of the nasty rumours going around about the village of Hommlet, he arrives on foot shouldering his portable alchemy workshop. His hopes are high that he will find a good market for his alchemical concoctions.

EXP: 10100/15000

Crunch:
Garm Stoutsole
Gnome bard 5
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +10
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Defense
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AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 32 (5d8)
Fort +1, Ref +6, Will +4; +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 20 ft.
Ranged light crossbow +6 (1d6/19-20)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +2)
Spell-Like Abilities (CL 5th; concentration +8)
1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Bard Spells Known (CL 5th; concentration +8)
2nd (3/day)—blur, cure moderate wounds, minor image (DC 16)
1st (5/day)—disguise self, ear-piercing scream[UM] (DC 14), silent image (DC 15), solid note[APG]
0 (at will)—detect magic, ghost sound (DC 14), light, message, prestidigitation, spark[APG] (DC 13)
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Statistics
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Str 10, Dex 14, Con 10, Int 14, Wis 10, Cha 17
Base Atk +3; CMB +2; CMD 14
Feats Effortless Trickery, Harmonic Spell[ISWG], Lingering Performance[APG]
Traits accelerated drinker, trickster
Skills Acrobatics +10 (+6 to jump), Bluff +8, Craft (alchemy) +9, Diplomacy +11, Disguise +13, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +10, Perform (act) +11, Perform (oratory) +11, Spellcraft +10, Stealth +14, Use Magic Device +11; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Dwarven, Elven, Gnome, Sylvan
SQ bardic knowledge +2, gnome magic, lore master 1/day, versatile performance (oratory)
Combat Gear acid, alchemist's fire (2); Other Gear leather armor, crossbow bolts (20), light crossbow, hat of disguise, grappling hook, hemp rope (50 ft.), portable alchemist's lab, 1,131 gp
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Tracked Resources
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Acid - 0/1
Alchemist's fire - 0/2
Bardic Performance (standard action, 15 rounds/day) - 0/15
Crossbow bolts - 0/20
Dancing Lights (1/day) - 0/1
Disguise Self (At will) - 0/0
Ghost Sound (1/day) - 0/1
Lore Master (1/day) (Ex) - 0/1
Prestidigitation (1/day) - 0/1
Speak with Animals (1/day) - 0/1
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Special Abilities
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Accelerated Drinker You may drink a potion as a move action instead of a standard as long as you start your turn with the potion in your hand.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Harmonic Spell Casting spells extends duration of bardic performance
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Trickster +1 trait bon to CL for duration, range, and area of illusion spells.
Versatile Performance (Oratory) +11 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks