
Eric Utherson |

Sorry for not answering right away. I haven't been playing Pathfinder long myself (and I completely ignored both 3.0 and 3.5 versions of D&D) so I thought I would let someone else answer, but seeing as no one has... No to my understanding you don't learn and remember spells at all like a wizards and you don't have a spellbook to write them in.
I don't see in the core role book at all any indication that a sorcerer has to do any studing at all to come into his or her powers. Role playing wise that makes sense, but as to the mechanics that I've found so far a shephard boy on a small on island in the middle of nowhere could wake up one day and realize he could bring fog down over the invaders of his island.
So decided for yourself is Rafael the scholarly sort who studied what he can and can not do with magic at a univerisity or with a mentor? If so he probably has something he calls a "spellbook" but it would be more of a journal where he keeps his theories and insights. Maybe Rafael is the trail and error self taught type of guy who learned magic all by himself because he feels that he can only trust himself.
Hope this helps.
Oh and I don't know where Balthazar is.

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The offer to copy spells would only be of use to an arcanist who learns them that way, and who has a spellbook. It's a very generous offer on Burne's part to the group, but only the wizard would benefit. Rafael, being a sorcerer, you would not learn new spells this way - your spells come naturally, and expand in type each time you gain a new level.

Eric Utherson |

Yes even though you took the arcane bloodline. If I was playing an arcane bloodline sorcerer I would leap at the opportunity to do research in a wizard's library not for the gameplay benefit but for role-playing purposes. Think of arcane magic as being part art, part science. Wizards learn arcane magic by treating it primarily as a science, sorcerers by treating it as an art. Most sorcerers will have little use for a wizard's science of magic. As an arcane bloodline your certainly an exception but not for game mechanics, for role-playing reasons.

Bryce Sidanris |

Guys, sorry for my absence, just a brief FYI - someone has broken into our home (while we were away for 1 day) and ransacked it thouroughly. I have some issues while I put everything back in place, please expect me to start posting again in 1-2 days.

Velcore Valiantheart |

Do we split the XP or is that 490 for each of us?

Velcore Valiantheart |

Trane I think Elmo was hit last fight. Velcore needs to clear his fatigue from having insomnia, which means using 1 Channel per day or he is fatigued all day. Either way I'm going to use it. I'll still have 4 more plus spells to heal with.

Velcore Valiantheart |

OK will do

Bryce Sidanris |

Finally back. Sorry for being offline for so long girls&boyz, I had some serious issues related to identity theft attempt and such, as a result of burglary. Anyway, I am on my way to Africa (where I work), I'm writing this from Frankfurt airport. I will be reading all your posts and start posting regularly from tomorrow.

Bryce Sidanris |

Bleh, my dice roller "streak of luck" continues with a 3 and a 2 :-(
I will delete 4 bolts (consumables) - 3 used in previous encounter, and 1 "wasted" just now. I am assuming I was not able to recover any of those already used, right?

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I will delete 4 bolts (consumables) - 3 used in previous encounter, and 1 "wasted" just now. I am assuming I was not able to recover any of those already used, right?
Roll a d100 for each bolt. A roll of 50 or higher means you were able to recover one still in useable condition.

Bryce Sidanris |

I'll roll here, not to clutter the game-thread.
1d100 ⇒ 7
1d100 ⇒ 56
1d100 ⇒ 15
Grmbl, 1 out of 3...well, could have been a zero even, so I guess I'm good. I'll continue with this practice after every encounter where I use crossbow/bolts.

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I'll roll here, not to clutter the game-thread.
1d100
1d100
1d100Grmbl, 1 out of 3...well, could have been a zero even, so I guess I'm good. I'll continue with this practice after every encounter where I use crossbow/bolts.
The attempt to recover ammunition will apply to bolts, arrows, etc., so all can do this when applicable.

Velcore Valiantheart |

Is there a way to use prestidigitation in a fight?
Trane meant Animate Rope 1st lvl.

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The party has acquired its first treasure! Now to establish some guidelines about the items you will acquire as you progress.
In many cases the group will come across items that may not be easily quantified as to their value. For example, one may find a gem, or an artwork, or some other treasure that does not have a fixed value. What such items may be worth depends on the appraised value. Whoever has the best Appraisal skill will want to examine such items for the benefit of the party.
Many magic items are readily recognized as such, but their exact identity is not apparent to those who do not have spellcasting as a skill. It will be up to the arcane and divine casters to perform such skill checks as knowledge arcana, knowledge religion, etc. to determine exactly what the object is, and how it functions.
Finally, it is my job to determine the type of rewards you obtain, and such treasures will, in some cases, be tailored for a specific class to use. However, it is NOT my job to keep track of what you do with your possessions. That is your responsibility, and you may want to discuss a method for doing so.
In addition to your individual possessions, it is common to acquire objects that have value, but are not suitable for immediate use, and will be retained until they can be sold to benefit the party as a whole. If you start a "party fund", you are advised to keep track of those items amongst yourselves (Excel, perhaps?). You may use the files area in the Facebook group to share such information.
I was the "loot scriber" in a tabletop adventure recently, and used Excel to keep track of such stuff. It worked out fairly well. I will see if I can locate the sheet and upload it to the group as a sample you might want to use.
Let me know if there are any questions.

Rafael Cromwell |

The reason I didn't post yesterday was because I was expecting answer to my question. I didn't have a lot of options to do so there was no harm done this time. But I would ask of you to pay notice at the discussion thread from times to times, especially if I seem to not have presence.
On to treasure now.
How do we split it? Do we have a common gold pool?
How do we share the items? (Dibs on the missile wand :P I don't have any blasting spells.) How do wands recharge anyway?
The fillable sheet I have posted works well to keep track of my gear and a public tracker would be equally great.

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Treasure split should be viewed as equal split monetary items (cash, gems, etc...), class specific items should be logically negotiated and weighed heavily towards most need/applicable.
We can also roll for stuff if more that one want... Need vs greed.
There's no need for complicating this further than classic party need as I'd hate to do the math for item value/equal cash split.
Any other suggestions?

Trane Loften |

Suggest certain items that are consumables (like the MM and CLW wand) be given a pass from the split. Having the magic-user cast the magic missiles from the wand is good for everyone.
Non-consumables cost their SELL value in treasure to take. We can make up the difference in gold at the soonest opportunity.

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@Rafael:
1) Where did you post your spreadsheet?
2) PFSRD states:
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.

Bryce Sidanris |

Treasure split should be viewed as equal split monetary items (cash, gems, etc...), class specific items should be logically negotiated and weighed heavily towards most need/applicable.
There's no need for complicating this further than classic party need as I'd hate to do the math for item value/equal cash split.
I'm fully with Cananthir/Trane on this one - for example, Wand of MM should go either to Kalizama, Rafael or maybe Garm. Wand of CLW - Velcore or Trane.
Potion of CLW, for tactical reasons, to one of the fighter/support guys (someone who can not heal by default), and True Strike - to Canathir the barbarian?
Do you want me to take over as "loot scriber"? To take the file GM placed in FB group, and keep all "joint" money/resellable items; or do you want to split money now?
That's it, volunteer and convince them to give all money to the thief. That's it my precious, good plan... ;-)
Ah, yes, afterthought - Bolt: 1d100 ⇒ 4

Garm Stoutsole |

Just to make people aware of my capabilities with magic items. I have a high Use Magic Device skill and with Pathfinder wands you only need a 20 to activate a wand that uses a spell not on your spell list. (Nat 1's deactivate the wand for 24 hrs).
I am support and have no issues letting Rafael or another spellcaster take the Magic Missile wand. I do however have Cure Light Wounds on my spell list as a Bard so if you would like to relegate some of the healing responsibility to me I would be willing. I'm sure Velcore or Trane would make good use of it as well.
Magic Missile and Color Spray are not on my spell list. Sleep and Cure Light Wounds are on my spell list.
@Story Master: I have built my character to be something of an Illusionist and I love cool utility items (especially ones that increase mobility!) Just to give you ideas for the future.
I agree with Cananathir/Trane/bryce on the loot discussion.

Velcore Valiantheart |

I agree with Bryce/Cananthir/Trane. The CLW wand should go to Garm or Trane, as Velcore can cast CLW at will from any spell.