Twisted Night

Game Master FabesMinis


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Night twist moves. Minor action - psychic mist (gains concealment). Standard - Lethal Terror on Healaugh - 17 vs Will. 9 psychic damage to Healaugh.

Healaugh feels his logical mind overcome by primal terror at the sight of the walking tree waving its skeletal branches, slick with gore.


Male Halfling Bard 4

... and slumps to the ground, so overcome with terror that he stops breathing.

-1


>>>>MAP<<<<

Greylan emerges from the trees and cries "Healaugh!" and moves towards the stricken halfling and takes a potion out of his bag.

Map not updated with Greylan's move (he is now in V13). Darvyl's turn.


Male Human Fighter 3

Darvyl, seeing that the group needs to focus on the night twist, aims at the remaining verbeeg fighting Ddraig, narrowly missing the latter.

Move to T15


Verbeeg attacks Ddraig - 24 vs AC. 11 damage to Ddraig and he is pushed back one square to 013. Ddraig - make an Acrobatics check

The verbeeg slashes at Ddraig, forcing him backwards further into the mucky pool.

>>>>MAP<<<<

Block 4, you're all up. Ddraig - remember that each square of the pond necessitates an Acrobatics check to move into or you fall prone in that square.


Male Halfling Bard 4

Healaugh drops further into unconsciousness as his grip on life fades.

Death save - sniff (1d20=7)


Male Dragonborn Paladin, Level 4

Right! This may get complicated ...

Roll to Stay Standing (1d20-3=16)

Ddraig then steps forward ...

Steps to P12 (1d20-3=10)

... and again ...

Step to Q12 (1d20-3=10)

... and into R13.

"Your time has come, foul one" growled Ddraig

Slash at V1 with Radiant Smite

Radiant Smite on V1 (1d20+9=29, 2d8+6=13)

OK, that's a crit, so damage is actually 22

"May the gods have mercy on your spirit."


If you step into P14, you'll not need an Acrobatics check, and then likewise Q14. I'll be generous and say you did it that way because your route actually makes it harder for you. SOrry, folks I really feel like a bad DM at the moment as every game I am running has a "What, you didn't tell us about that!" moment. I will try harder!

Ddraig steps up to the verbeeg and with spectacular calm, cuts down the ogre-kin.

V1 dead.


Male Dragonborn Paladin, Level 4
Fabes DM wrote:
SOrry, folks I really feel like a bad DM at the moment as every game I am running has a "What, you didn't tell us about that!" moment. I will try harder!

Don't be daft - you've got lots on at the moment, and things are going fine - but I'm not sure about that tree ...


Male Human Atrificer/3

Seeing the plight of his fellow party members, Ynyr throws some healing dust towards Nechtan. Then, pulling out a rod, he points it at the tree...

"Now, this might just see you off, might it not?"

Nechtan can spend a healing surge with extra healing for Nectan (1d6=4)

Lifetap vs. reflex vs. the tree. (on miss, will do half damage) (1d20+4=21, 2d10+3=13)

If that's a hit, Healaugh can take 10 temnporary hit points, if it misses, he only gets 5.


Ynyr's strike hits the night twist right in the... bark and it reels. Healaugh feels a surge of life force suffuse him.

Hit! 10 temp hp for fisher-boy. Nechtan's turn.


Male Human Ranger 3

Newly invigorated (thanks Ynyr) Nechtan moves in to attack the last foe.

Move to S12. Hunter's Quarry on Night Twist. Twin Strike vs Night Twist's AC (1d20+8=24, 1d10+2=12, 1d20+7=17, 1d6+2=7, 1d8=7) Maintain the Crucial Advice from last round.


Male Halfling Bard 4

Thanks to Ynyr's swift action, Healaugh's eyes open to be confronted by the sight of Greylan anxiously trying to force some liquid down his throat.

"Reet lad, thanks our Greylan, reckon I can drink this mesen now. See if tha canst find way of destroying yon bunch of twigs."


Nechtan gets to work with a passion, slicing off bark with abandon. The eerie tree retaliates, smashing Nechtan with its branches. Greylan hands Healaugh the potion and fires a magical missile at the faerie plant, singeing its twigs.

23 vs AC Smashing Branch - 11 damage to Nechtan. Minor - psychic mist. Concealment gained. 8 damage from Greylan. Darvyl's turn.

>>>>MAP<<<<


Male Human Fighter 3

Now that the flying opponent is destroyed, Darvyl stows his bow, draws his shortsword and, with a whoop, charges in against the tree. His failure to connect does not dampen his enthusiasm.

Drawing an OA if it has threatening reach, charge to R12, and swing shortsword. Mark the tree.
Charge tree (1d20+12=15, 1d6+7=12)


Tree marked by Darvyl. It doesn't have threatening reach you'll be pleased to hear. Ddraig, Healaugh, Ynyr.


Male Halfling Bard 4

No threatening reach is about the only good thing I've heard about this misbegotten log so far.

Healaugh chugs back the healing potion and scrambles to his feet. Pointing his wand firmly at the tree, he sends a burst of arcane power towards it, hoping to confuse the rambling log into thinking that Ddraig hit it.

Misdirected Mark v Tree of doom (Ref) (1d20 6=22, 1d8 5=8). 8hp damage to night twist if that hits and it's marked by Ddraig to the end of Healaugh's next turn. Hopefully that makes it at -2 to some attack or other.

I know Ddraig is up before Healaugh, but stitch this in when it seems appropriate.


We can assume he delayed until after you.


Male Dragonborn Paladin, Level 4

Ddraig strode forward again to R12 and swung his sword at the twig of terror:

Paladin's Judgment against the Night Twist (1d20+9=22, 3d8+5=19)

As a minor action, Ddraig then spews acid on the tree:

Dragon Breath (v Ref) against Night Twist (1d20+7=9, 1d6+1=2)

Ddraig then uses an action point

Valiant Strike against Night Twist (including +4 damage for Divine Strength) (1d20+10=28, 1d8+9=14)

"You should have remained inanimate, for now I will carve a boat from your trunk."


Although Ddraig's initial attack just hits hedgerow, and his acid breath is likewise soaked up by the bushes, his final swing strikes true and fells the vile plant.

It crashes to the ground like so much lumber. Healaugh's lantern light shows a grim scene of carnage.

End of encounter. You each receive 191 XP.


Male Halfling Bard 4

Healaugh draws a deep breath.

"Reckon we need to have look around and then find somewhere else to camp. Our Nechtan's not in a good way."

He glances at his battered companions. "Not sure any of us are. We'll have a bit of a singsong when we camp for night. That'll raise spirits."

Holding his lantern high, he surveys the horrid scene before him.

Irrelevant if we have an extended rest, I know, but nothing will convince Healaugh that playing the hurdy-gurdy isn't the most inspiring sound in the world. Nechtan's at zero surges I think, so extended rest is beckoning.


Male Human Ranger 3

Nechtan nods.

Zero surges, 4 hp.


Male Human Atrificer/3

"Yes, now that would be good, would it not? Do you think we can find a place with fewer bodies?" Winces inwardly at the thought of the upcoming hurdy-gurdy recital, but Healaugh is his friend) "And will your entertaining not entertain us to a good sleep don't you think?" He adds chivalrously.


Male Halfling Bard 4

"Aye. That it will. Take our minds of unpleasantness. Know some grand folk songs with lots of verses and chorus tha can all join in."

Holding up the lantern he looks with reluctance at the unpleasantness.


Male Human Fighter 3

"Yes, let's get away from those . . . things."


Healaugh sees that pool is surrounded by the bodies of people and animals (both wild and domestic). The verbeeg also seem to have had a small smoking oven for cooking here as well.


Male Halfling Bard 4

"No sense in this. Rank slaughter for fun I'm thinking." The halfling chokes back his disgust, but moves reluctantly closer to the bodies to see if anyone is by any chance still alive.


Everyone is very much dead. Most are without a mark on them, and appear to have starved to death.


Male Halfling Bard 4

"Ee now. That's reet strange... Not likely villagers would starve in two days like. Summat's very wrong here."


Or pined to death of misery. Some have been attacked like the bodies you saw before, but otherwise most are lying unmarked.


Male Halfling Bard 4

"In all excitement, not so sure we found source of sad music. Owd bugger weren't singing and never heard owt from big twig."

He looks back at his companions.

"Best be sleeping on things. Blocked ears mind. Best not leave owt to chance."


Male Human Ranger 3

"Block earrs aforre hurrdy-gurrdy?"


Male Halfling Bard 4

"Don't be daft Nechtan. Hurdy-Gurdy's grand music. Tha'll not hear better."


Male Human Ranger 3

Nechtan nods. "Agrreed. Not hearr, betterr."


Male Halfling Bard 4

"Best be grateful I gave up trombone then."


I believe one of your group can correct you on that as a result of a previous knowledge check.


Male Halfling Bard 4

Ah. Of course. We were split up for the original approach weren't we.


Well, actually, I think it was Ynyr. I may be wrong.


Male Human Atrificer/3

"You know, I think it may be the tree that was causing this nastiness here do you know? It sort of sends out spasms of sadness and other bad feelings. Do you think it may be that these people here all died of sadnesses, that were radiated from the night twist? Like a big broken heart you know?"

At his last comment, Ynyr looks thoughtful, he seems to be looking inwardly to some source of personal broken heartedness.

"Now, and I think we should be hearing from you music playing now, how would that be? We need our minds taking off any present sadness and some decent rest wouldn't you say?"


Male Halfling Bard 4

"Odd thing for tree to do. Where do they come from Ynyr?"

He pats his old friend reassuringly on the waist. "Never fret our Ynyr. Tha'll not succomb as long as I'm here to sing to tha."


Male Human Ranger 3

Hoping that his banter with Healaugh has distracted his companions from the carnage around them, Nechtan suggests, "Back to yon clanhold for rresting?"


Male Halfling Bard 4

"Aye. Nowt we can do for poor souls here. No point in staying in open when there's roofs to be had."


So, what now? Let me know what you intend to do, where you intend to go? Back to the village?


Male Human Ranger 3

Unless others object, short rest, then back to village for extended rest.


Male Halfling Bard 4

Works for me.


Male Dragonborn Paladin, Level 4

Sounds sensible to me ... but then, I am mad!


The group head back to the village through the night, and look for somewhere to rest. They have a lot of choice, of course as the village is abandoned.

Their sleep is an uneasy one, filled with images of carnage and the memories of fighting the mystical foes they have vanquished.

You awake to a bright dawn. Day has come.

Extended rest - all daily powers recharge. HP and healing surges back to full. APs set back to 1.


Male Halfling Bard 4

"Let's be taking a look around village, then back to that grove. Must be clues somewhere."


Male Human Ranger 3
Fabes DM wrote:


Extended rest - all daily powers recharge. HP and healing surges back to full. APs set back to 1.

Phew! That's the first time that I've been at no surges in 4e.


The group search the village but find nothing else of note, besides what they have already found.

The man in the cell is still there, and you can see by the light of day that he has the look of one used to imbibing much alcohol. He is sound asleep now.

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