Twisted Night

Game Master FabesMinis


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Male Human Fighter 3
Fabes DM wrote:

Satyr - Feral Overture - dogs gain +1 to hit and +2 to damage until end of piper's next turn. All dogs use Harrying Bite (move 4 squares and attack at any point in the move - moving away from a foe does not provoke OA). Dog 2 hits Nechtan. Dog 3 hits Nechtan. Dog 1 hits Nechtan Damage = 1d6+5 x3 = 27 damage to Nechtan

The drunken goat-man pipes a whirling reel that seems to whip the dogs into a frenzy. The hounds savage the Krutne ranger.

Spoiler:
Wait -- I said I was coming back in after Healaugh, before the dogs

You did indeed, sorry. I keep doing stuff like this to your characters! I will take your actions into account. Whoa, and indeed will re-do everything based on your amazing attack.


Dog 4 is bloodied. Eek. Dog 1,2,3,4 attack Darvyl - miss, miss, miss, miss. Eesh. They all use their power to move away without incurring OAs.

Demoralised by Darvyl's attack, the dogs flee with their tails between their legs.

Nechtan's turn.

>>>>MAP<<<<


Male Human Fighter 3

Darvyl still gets a basic attack on the one he marked for moving away from him -- it's not an OA

Basic attack on Dog 4 (1d20+10=20, 1d8+7=13)


It's only if they shift, according to the book, which they aren't doing.


Male Human Fighter 3
Fabes DM wrote:
It's only if they shift, according to the book, which they aren't doing.

Well, hell, ok, then.


Male Human Ranger 3

Nechtan moves to engage the goat-man, and slices with both of his weapons.

R13. Hunter's Quarry. Twin Strike vs AC (1d20+8=10, 1d10+2=7, 1d20+7=9, 1d6+1=7, 1d8=6) IC doesn't like me tonight, that's three 2's I've got on d20's.


Run, doggies, run!

The satyr looks sozzled, and says in a jovial manner, "Run and run as fast as ye can, ye can't catch me, I'm - eh, y'know, sure, I've forgotten the rest."


Male Halfling Bard 4

"Reet. That's all we need. Daft bloody satyr in drink taken armed with mad dogs. And he's abusing music."


Initiative

Block 1
Ynyr
Ddraig
Satyr Piper

Block 2
Healaugh
Darvyl
Hunting Dogs

Block 3
Nechtan
Greylan

The satyr bobs and weaves, avoiding Nechtan's attacks in spite (or because of) his sozzled state. Greylan comes running from the cliff-top, "What's going on? I heard the usual sounds of unabashed violence..."

Block 1's turn.

>>>>MAP<<<<


Male Halfling Bard 4

"Goaty lad's playing more strange music. Can't be doing with it," explains Healaugh rapidly as he keeps a watchful eye on the dogs.

"Coom on Ynyr, canst magic up attactive bones for them like?"


Male Human Atrificer/3

"Now this is not what music should be, is it?"

With a wry look at Healaugh, Ynyr throws his dagger at the Satyr.

Magic weapon against the Satyr vs. AC (1d20+9=10, 1d4+4=7)

That would be a miss then...


Yep.

Ynyr's dagger flies over the head of the satyr who chuckles with mirth, "Ah well, me hearties, should ye not indulge in a wee bit o' practice, sure?" he says good-naturedly.

Ddraig's turn.


Male Dragonborn Paladin, Level 4

Ddraig strode forward to stand next to Nechtan (R14) and unleashes his dragon breath:

Roll: 15+7=22 v Reflex; 2+1=3 damage

He then slashes downwards with Radiant Smite:

Roll: 14+9=23 v AC; 8+6+6=20 damage

"Friend Healaugh does not like you abusing music" he growled.


The satyr's fur gets singed and he recoils from Ddraig's attack, "My, yer a biggun. Well, let's see what me pals have to say on the matter, sure."

With that the fey creature blows a merry jig on his pipes, a tune that makes you want to dance for joy such is its beauty. The hounds race back to the fight.

Satyr - shift to T14. Close burst 5 - Leaping Stag Dance - allies may shift 2 squares immediately.

>>>>MAP<<<<

Block 2.... FIGHT!


Male Halfling Bard 4

Dourly shaking his head, Healaugh shifts back a pace and jabs his trusty wand at the satyr.

"Tha's in wrong key. Hooves must be placed wrong."

The sneer in the halfling's voice gives extra potency to his words.

Vicious Mockery v Satyr (on hit, Satyr is a -2 to attacks to end of its next turn) (1d20 6=24, 1d6 5=10). That's v Will. Shift to N10.


"Ye wee fecker!" The satyr shouts in a drunken manner, "Yer tone-deaf!"

Well, that was a hit. You're trashing this Level 8 Controller. Darvyl's turn.


Male Halfling Bard 4
Fabes DM wrote:

"Ye wee fecker!" The satyr shouts in a drunken manner, "Yer tone-deaf!"

Well, that was a hit. You're trashing this Level 8 Controller. Darvyl's turn.

We're just wandering through every random accent these islands have to offer.


Male Human Fighter 3

Darvyl advances on the dogs, grinning and slashing.

Move to P11, combat challenge dog 1, Darvyl atk dog 1 (1d20+10=23, 1d8+3=9, 1d20+11=28, 1d6+3=6)


Darvyl is horribly effective against the dog.


Male Human Ranger 3

Nechtan bastes himself in gravy, awaiting the dogs' attack. :)


Ack, sorry folks, been on holiday and will resolve.


Dog 1 is bloodied. Dog 1 attacks Darvyl - misses. Dog 2 uses Harrying Bite (moving away from target does nor provoke OA) and hits Ddraig - 23 vs AC for 4 damage to Ddraig Dog 3 attacks Darvyl and hits 24 vs AC - 5 damage to Darvyl Dog 4 attacks Nechtan - misses.

The dog pack splits its attention between the two groups of heroes and the friends are harried by bites and baying.

>>>>MAP<<<<

Nechtan's turn.


Male Human Ranger 3

Nechtan steps into the middle of the dog pack, and strikes all around with his claymore.

Hunter's Quarry on Dog4. Shift to Q12. Dire Wolverine Strike vs D1,3,4 AC (1d20+8=23, 1d20+8=21, 1d20+8=13, 1d10+5=8) In the unlikely event of a hit on Dog4, he takes an extra d8 for Quarry.


Nechtan makes short work of two of the dogs and the hounds fall to the ground dead at his feet.

1 and 3 are dead.


Greylan steps up and with badly concealed distaste for the killing of the dogs, fires a magical missile at the satyr.

The fey piper curses and swears in a manner most uncouth.

Hits for 10 damage. Satyr bloodied.


Block 1
Ynyr
Ddraig
Satyr Piper

>>>>MAP<<<<


Male Human Atrificer/3

"Now will somebody just tell me what is going on here? Dogs and folk who can't play music... Now what would that mean, I ask you?"

Pulling himself together sufficiently to realise that the fight is for real, he imbues his dagger with a Fiery infusion and throws it for an area burst 1 centred on S13.

1d20+8 vs dog 4 and satyr respectively: 23 vs. reflex, 24 vs. reflex. which if it hits does 1d4+4=5 damage to each. Regardless of hits or not, Ddraig will do an additional 2 fire damage on all mellee attacks until the end of Ynyr's next turn.


That hits both.

Flame singes a dog and the piper, who cries with wracking booze-ridden sobs, "Aiee! Ye killed me dogs, ye pieces o' slop!"

Ddraig's turn.


Male Dragonborn Paladin, Level 4

Stepping forward (to S14), Ddraig uses his Divine Strength and Righteous Smite on the Satyr

Rolls: 1d20+8 = 19+8 = 27 v AC; 2d8+4+4 = 1+3+4+4=12 damage, plus additional 2 fire damage from Ynyr = 14 damage.

As an effect of hitting with Righteous Smite, all allies within 5 squares (i.e. everyone including me) gain 6 temporary hit points.

"Who says you can't stop the music? I will make you cease!"


What is with you all? Your dice are hot! That damn well hit.


Male Dragonborn Paladin, Level 4
Fabes DM wrote:
What is with you all? Your dice are hot! That damn well hit.

Hey - my D20's doing well, but my D8's rolling crap!

By my reckoning, the Satyr's got about 24 hit points left! In for the kill, team!


That hits. Cease your calculations, mathematician!

The satyr quails at Ddraig's attack, "Ah, d'ye know, I'll never see fair Mistress Inge again!"

Gore vs Ddraig - misses. Move to X8. OA from Ddraig - 20 vs AC. Misses.

The satyr leaps away on his goaty legs, albeit in a sozzled manner.

>>>>MAP<<<<

Block 2
Healaugh
Darvyl
Hunting Dogs

BLOCK 2!


Male Halfling Bard 4

Apologies. I did check this morning, but you must have edited it in the interim. Or I must have missed it. Shift to P11 to avoid covering rocks.

Healaugh shakes his head sadly at the satyr. "Tha shouldna have used dogs like that. Bad as abusing music that is. Happen you'll see sense when our Graylan takes whack at tha."

Misdirected Mark (Will). (1d20 6=24, 1d8 5=7). On hit, satyr is marked by Graylan (who has the longest range) to the end of Healaugh's next turn.

Fabes

Spoiler:

Pat is away this weekend I believe. You may want to roll for Darvyl.


The satyr cannot of course hear Healaugh, but from his starled expression, it seems he thinks Greylan attacked him.


"What? I don't 'whack' people!"


I rolled for Darvyl. He hit. Both times. Sigh. Remaining dog double runs off the map. It is now 20 squares away from its starting position, running across dunes.

With unholy glee, Darvyl smashes another dog into the ground. The last hound left alive runs away towards the beach proper, across the dunes heading east.

Block 3
Nechtan
Greylan

>>>>MAP<<<<


Male Human Ranger 3

Nechtan drops his claymore and moves ahead. He draws his spare handaxe, and hurls both at the satyr.

Free Drop. Move to S11. Draw Minor. Twin Strike vs AC (1d20+7=26, 1d6+1=2, 1d20+6=25, 1d6=1) Assuming that the first axe hits, activate the Frost axe's daily power cold damage (1d8=8) and satyr is slowed til end of Nechtan's next turn.


The satyr falls to his knees numbed with cold and starts sobbing, "Ah, I give up, so!"

With the dog running away and the satyr surrendering, combat over.125 XP EACH


Male Human Fighter 3

Sorry, been a celebratory weekend (initiating my 5th decade), and had even less chance to post than this month's norm


Male Halfling Bard 4

"Reet, tha feckless dafthead. How's about telling us what's going on here?"

Healaugh opens the questioning not unsympathetically.


"Aie, me hounds, ye heartless wee blaggard, ye killed me pups!" he wails. Now you can look at him closer, you see he has the look of a habitual drinker. He goes to take a swig from a bottle tied to his belt.


Male Halfling Bard 4

"Aye, well, that's going to happen like when tha attacks folk unprovoked. Put dogs on lead next time and happen there won't be such misunderstandings."

Healaugh sits down and thinks for a minute, trying to remember anything helpful about satyrs and their ways. Nature check on satyrs (1d20 9=25).

A lot seems to be coming back to him.


Healaugh sits down and has a think, contemplative-like, and remembers the tales he's heard of the ebullient and tricksy goat-fey. They're said to enjoy alcohol of all kinds and to be beguiled by beauty in the opposite sex, especially in humans and elf-kind. They can be bribed with gems or alcohol but can be unpredictable.

Nowt like a good halfling sit-down to get the memory going.


male Halfling Commoner 1

Healaugh considers his options. He has neither wine nor women at his disposal, but there is always song.

"I'm reckoning you'll be wanting to share what's going on with a fellow musician."


Male Human Ranger 3

Nechtan wanders about, gathering his various weapons.

"Shoo nae hae put the hoons on me."


Probably human Bard/5, (tech)wizard/9
Darvyl Wrightson wrote:
Sorry, been a celebratory weekend (initiating my 5th decade), and had even less chance to post than this month's norm

Sounds as if a chorus of "Happy birthday" is in order... Healaugh, if you would do the honours?


Male Human Atrificer/3

The fight happened so quickly that Ynyr is still not quite up to speed on what is happening

"Now what is this now? I see dogs doing vicious things to my friends and now there are no dogs are there? And who is this sozzled creature, here? And, Healaugh, have a care now, as I don't think he's quite up to a hurdy-gurdy recital, do you know?"

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