Fabes DM |
Healaugh |
"Great fool, will tha' get back ont' feet reet now," bellows Healaugh as Ddraig collapses again.
"And stop wasting healing. Don't grow on trees tha' knowst."
"And tha can just stop clouting hapless dragons," he adds to the leader, backing away towards the tents.
Moving to O20.
Vicious Mockery (Will) v Leader bod. On hit, target takes -2 to attack rolls to end of next turn. (1d20 6=17, 1d6 5=7). Most unlikely to hit. Not a great time to be rolling poorly.
Majestic Word on Ddraig who heals from 0 the the total of one surge +4. He slides one square to U30. Last heal of this encounter. Over to Ynyr or we're down to CPR second winding.
Darvyl Wrightson |
Darvyl takes advantage of his superior mobility in the difficult terrain to get back-to-back with Nechtan, then executes a sweeping blow with his scourge, hitting the marine once more.
Pass Forward SE, S, triggering no OAs, then sweeping blow 1d20+12=29, 1d8+7=13, 1d20+12=16, 1d8+7=13 -- 29 to hit #1 for 13, miss leader
Fabes DM |
Ynyr move to O27. Restorative Formula on Nechtan - you can spend a healing surge and add 1. Basic attack with dagger vs leader - miss.
Ynyr blows magic dust on Nechtan... it makes him feel... really good!
Ddraig took his turn and I have taken the liberty of having him stand up as well. Nechtan's turn!
Nechtan of the Krutne |
Temporarily barely un-bloodied
Nechtan singles out the leader for special attention and goes Krutne on him.
Declare leader Hunter's Quarry. Twin Strike vs AC (1d20+8=19, 1d10+2=10, 1d20+7=24, 1d6+1=3, 1d8=8). Spend Action Point. Twin Strike again (1d20+8=16, 1d10+2=3, 1d20+7=26, 1d6+1=2)
If the leader attacks anyone while Nechtan is next to him: Disruptive Strike vs AC (1d20+8=9, 1d10+5=8) Bah!
Fabes DM |
The leader of the raiders grins as he has found an opponent of similar fighting style and mettle to himself. Much of the force of Nechtan's blows is taken out by the leader's dodging and parries.
Savage rebuke - Leader makes basic melee attack vs Nechtan 28 vs AC - 14 damage to Nechtan
It seems to the Krutne that this man is able to shrug off wounds that might fell a lesser foe. [ooc]Regen 5
No.1 misses Darvyl. No. 2 attacks Nechtan and hits. 5 damage to Nechtan. Leader - minor HQ Nechtan, attacks Nechtan - Twin Strike 1 crit 13 damage to Nechtan + 1 HQ damage. Total damage to Nechtan this round 33 HP Twin Strike 2 vs Darvyl - miss.
As if in answer the berseker snarls and smashes into Nechtan, felling the little Krutne, he then turns his attention to Darvyl but the young bravo dodges his furious assault.
Healaugh |
"Had quite enough of this. Reet lads. We're winning this one!"
The halfling's voice rises to a shout, and he punctuates his words with stabs of the air with his wand.
Stirring Shout (Will) v Leader (1d20 6=22, 2d6 5=10).
Stirring Shout. Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains hit points equal to your Charisma modifier (+4).
It's range 10, so if Healaugh isn't within range he'll move until he is before shouting stirringly.
Fabes DM |
Darvyl Wrightson |
Darvyl attempts to draw the leader away from his flanking advantage on Nechtan.
Footwork Lure vs leader (1d20+11=21, 1d6+7=12) If that hits, shift 1 sq N and draw target into vacated square
Ynyr the Artificer |
"Now, Nechtan, will you get up? Try to not be hit so much will you?"
Ynyr blows some more magic dust at Nechtan to give him yet another healing surge with a bonus of: Extra healing. (1d6=4).
Then he throws his beloved dagger into the fray, covered with some more shining dust, centred on Q31 (where Darvyl is). Only hits enemies.
Fiery Infusion against number 1, 3 and leader in that order. (1d20+8=9, 1d20+8=28, 1d20+8=18)
That's a crit on number 3 and a possible hit on the leader. Darvyl and Nechtan will do an extra 2 fire damage to any hits before the end of Ynyr's next turn.
Ynyr pats the returning dagger lovingly.
Ddraig Goch |
OK, I think it's Ddraig to go!
Stepping forward to S29, Ddraig Divinely Challenges the leader, before striking at him again:
Enfeebling Strike (with combat advantage, due to flanking): 1d20+10 v AC; 1d8+4
Rolls: 17+10=27 v AC; 8+4 = 12 damage
In addition, because I hit, the leader takes a -2 to his attack rolls until the end of my next turn.
Healaugh |
"Mebbe. You do talking and we'll do listening. At distance like. Be stepping away from oor lad Nechtan and all. And dropping weapons."
Healaugh's Illuskan isn't wonderful, but he can make himself understood.
If Sven and his boys step away and drop their weapons, he'll go and see if he can help Nechtan who's probably on some seriously negative hp.
Fabes DM |
Illuskan
The marines sheath their swords.
Healaugh |
Much depends on how negative Nechtan is at this point.
Never taking his eyes of Sven, Healaugh grunts slightly.
Illuskan
"Said we'd listen. Best be telling us what sort of "parlay" tha hadst in mind. Quick mind, can't be doing with lad bleeding to death like. Oathsworn to me. Tha'll understand that I reckon."
Healaugh |
Wanting to believe Sven, Healaugh nonetheless keeps a sense of proportion. Insight on Sven and the boys (1d20 4=7)
"Ynyr, what dost think?"
Or anyone capable of rolling a better insight check for that matter!
Ynyr the Artificer |
Insight (such as it is). (1d20+3=10)
Ynyr is not too convinced either way.
Illuskan
"And come then, tell me will you? Why did you attack us if you only thought we might be someone else? Did you not know this other man whom you think was one of us? Did you not? And while we're parlaying you might as well tell more about this bad man you think you thought we were, why not?"
Common
"Now, I don't know, Healaugh, I really don't know. What say you Ddraig?"
Healaugh |
Illuskan
"Got way with words has Ynyr," comments Healaugh admiringly. "Happen terms might be more favourable if tha' knowst evil old 'un's dead. Happened across us last night and dint see day come. May change things for you."
"Reckon won't hurt to talk. Just told him evil gaffer's dead. Don't think he knew that," he adds in Waelish for the benefit of the non-Illuskan speakers.
Healaugh |
Fabes DM |
You need to beat a target DC of 6. Yeah, he sort of sucks at Bluff. Please also roll Initiative. If you don't beat 6 with your Insight check, you are surprised. You have not had a short rest, thus any encounter powers used have not recharged. Any effects (such as Healaugh's temp hp on attacking Sven) are still in place.
Healaugh |
Ddraig Goch |
Ynyr the Artificer |