Tannhauser Gate

Game Master RHauglin

I've seen things you people wouldn't believe...


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Karana, Valad, Cadwr and Graawl, you were clawed at by the undead rats, but you take no damage.

The 2 goat people follow the black panther down the tunnel.


Fly over the undead rat people to the secret door. Land and follow down the tunnel.


Attack again...

1d8 ⇒ 81d4 ⇒ 4
1d8 ⇒ 21d6 ⇒ 2


To Karana:
The undead rat person falls to the ground.


Follow after Valad.


Hit the rat skeleton.
1d10 ⇒ 31d6 ⇒ 11d6 ⇒ 2 +3 damage.


To Graawl:
You missed the undead rat person.


Swing again.
1d10 ⇒ 31d6 ⇒ 21d6 ⇒ 3 +3 damage.


...and again.
1d10 ⇒ 61d6 ⇒ 41d6 ⇒ 6 +3damage.


To Graawl:
You missed the undead rat person with the second try.
You hit and killed him the third time.
You follow after the group?


Valad:
You reach the end of the tunnel to see that it widens into a small cavern with no back wall. There is a goat person pulling back a plank of wood. Beyond the no-back-wall, there is a crevasse. On the other side of the crevasse, is another hole in the wall. You see the necromancer and the 2 goat people on the other side, in room with 2 additional goat people, leaving that room.


Draw and point my pistol at him, yes I know it's empty, but he does not know that. "Put the board back across the chasm."


When I get there, kill the goats that are allied with the necromancer, they're evil.


You reach the end of the tunnel to see that it widens into a small cavern with no back wall. There is a goat person pulling back a plank of wood. Beyond the no-back-wall, there is a crevasse. On the other side of the crevasse, is another hole in the wall.


To Valad:
"O.K., O.K., don't get nervous. I'm putting the plank back."

To Karana:
Roll to hit/ damage.


1d8 ⇒ 41d4 ⇒ 2
1d8 ⇒ 41d6 ⇒ 2


1d8 ⇒ 21d4 ⇒ 1
1d8 ⇒ 51d4 ⇒ 2

1d8 ⇒ 51d6 ⇒ 6
1d8 ⇒ 71d6 ⇒ 6


To Karana:
You hit the goat person and do damage.

To Graawl:
You arrive.


If I see Karana trying to kill the goat, help her.
1d10 ⇒ 101d6 ⇒ 31d6 ⇒ 4 +3 damage.


Step back and let the fighters fight.


The goat person is dead.


Reload then go across the plank.


Search the body, then follow Valad.


The goat has nothing but gloves, do you take them?


Yes.


Follow everyone and fight when needed.


You come to a wide stairwell going down and it is filled with spider webs. There is something wrapped in spider webs. Looking up 10', you see a large spider looking down at you.


Attack the spider.
1d10 ⇒ 31d6 ⇒ 51d6 ⇒ 5 +3 damage.


With a large bear person, who is swinging a great sword, everyone else is behind the bear person.

To Graawl:
You hit and do damage to the spider.

The spider bites you.


Attack once more then call for the healer.

I forgot that I had Improve Strength, which gives me additional d12

1d12 ⇒ 101d10 ⇒ 71d6 ⇒ 31d6 ⇒ 6 +3 damage.


The spider is dead. The healer, Karana, heals you.


Ask "Graawl what is in the bundle?"


You find a mummified body of a rat person. He is wearing a piece of the armor you are looking for. A pouch of coins. A dagger and a short sword.


Take everything, we will find out later what is magical.


You go down the stairs. You find a metal throne encased in ice. In front of you are two large windows.


Sit on the throne.


To Graawl:
As you sit on the throne, the two windows become one.


Let us take the armor to the guy that hired us.


You have little trouble returning to town, Ferraburg. You give the armor to Morlean. He is delighted and pays the money. He pushes you out the door.

Later, you see him heading to the mountain.


Follow him.


We'll get back to Ironclaw after a game in Pathfinder.


To Graawl: see PM.

To everyone else: As you rest in Ferraburg, the ground shakes.

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