Animal Person |
It is loud, everyone is trying to out talk everyone else. Some, maybe, had a little to much to drink. Card and board games are going on at various tables.
Barkeep, "Well, for food we have a large chose. He points to the wall where there is a hand written list of food items. They do have a lot for a small town in a mountain valley. The food will cost you two silver coins. As for a room, it will cost you one silver coin."
Most of the patrons are boars and goats, with some wolves.
Do you stand at the bar, sit at a table with others or walk around?
Animal Person |
(To Cadwr) Carnivores eat reptiles, who come in many sizes, from a two inch lizard to a dinosaur size reptile. There is also insects to be eaten. Along with fruits and vegetables. To drink, there is beer, wine, water, milk (there's a joke that went around about spider-milk.) and fruit juices.
These are your food and drink choses.
After you pay for your food, where do you go, the bar or table?
Animal Person |
To Cadwr:
[Originally I want "NPC", but someone already had it. So "Animal Person" is my way of saying "NPC". The barkeep you are conversing with is a male bear.]
There is one table with three open seats, the fourth has a female white furred fox. You've seen the rare gray fox (nobility) and the more common red fox, but you've never seen a white fox before now. The table sets in a corner. The tavern is dimly lit.
Animal Person |
You bathe, you sleep...
Night time,
to some a brief interlude,
to others the fear of solitude.
Brave Helios wake up your steads,
bring the warmth the countryside needs.
In the morning, the inns common room is all but empty. You see Karana and Valad sitting and eating together. There are a few others.
You notice that every time you're around Valad, you get a eerie feeling. Nothing serious. Just spooky vibes. You also notice there is a smell of blood on his breath.
Animal Person |
After you had time to eat, you hear two people enter with a cold wiff of air. A raccoon looks around then heads for the table followed by a lightly armored bear. They both have backpacks.
"Here you will need these. He hands everyone in the group a pair of boots. Put these on, they will help you climb the mountain. Grab your gear, let's get going." Says the raccoon. They go outside.
Animal Person |
While you hike up the mountain, Morlean informs everyone that he is looking for a suit armor. "You can have anything else you find. It will take another day, in that direction, to get there. We leave you here, come Jalla." Morlean and the bear turn back to Ferraburg.
You notice that Valad did not get a pair of boots from Morlean.
Animal Person |
Pistols come from the Bisclavret lands. This would make sense for a bat person to have pistols, as they are from the Repense in the Bisclavret lands.
***
You notice that Karana carries and extra bag. As she sets up her camp, she leaves it open after looking for something; you notice it is full of small wooden boxes, small glass bottles and small draw-string bags.
***
Cadwr talks like Valad does. The same pronunciation of words and the same turn-of-phrases. Which means Cadwr comes from the Bisclavret lands.
***
You notice that Karana carries and extra bag. As she sets up her camp, she leaves it open after looking for something; you notice it is full of small wooden boxes, small glass bottles and small draw-string bags.
Animal Person |
In the morning, after your morning meal, you leave the tents and camping gear and get ready for your mountain climb.
It does not seem very far away. It takes all day for Cadwr and Karana to climb to the top. Where Valad flies up to meet with you.
The three of you follow a very narrow path to a cave entrance. You go in. The cavern is huge with ice pillars from floor to the ceiling. The ceiling is 30' above the floor. There are sparkly colored birds that flit to and fro.
Animal Person |
(To Karana) A sparkly bird land on your finger. Stays a few seconds then flits away. Another bird lands on your finger, then flits away.
None of the sparkly birds go near Valad.
Animal Person |
There is light in the cavern, but there is no light source.
The channel is 20' wide and you can not see the bottom, it fade to darkness. It goes from one end to the other.
You check the hole out and it turns out to be stairs going down. Going down the stairs, you are at one end of a corridor. At the base of the stairs, there is a door. The light here is dim.
Animal Person |
The door is not locked nor trapped.
Karana will open the door.
Inside you see the walls explode with colors that form images. The images are that of a badger doing various things, from mundane to heroic adventures.
In the center of the room is a badger, in travelling gear, standing on his backpack holding a diamond high in the air.