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Search Bearman of the North's posts:
Follow him.
Sit on the throne.
Attack once more then call for the healer.
I forgot that I had Improve Strength, which gives me additional d12
1d12 ⇒ 101d10 ⇒ 71d6 ⇒ 31d6 ⇒ 6 +3 damage.
Attack the spider. 1d10 ⇒ 31d6 ⇒ 51d6 ⇒ 5 +3 damage.
Follow everyone and fight when needed.
If I see Karana trying to kill the goat, help her. 1d10 ⇒ 101d6 ⇒ 31d6 ⇒ 4 +3 damage.
...and again. 1d10 ⇒ 61d6 ⇒ 41d6 ⇒ 6 +3damage.
Swing again. 1d10 ⇒ 31d6 ⇒ 21d6 ⇒ 3 +3 damage.
Hit the rat skeleton. 1d10 ⇒ 31d6 ⇒ 11d6 ⇒ 2 +3 damage.
He's most likely a spellcaster. Attack him first, unless the goats get in the way.
1d10 ⇒ 61d6 ⇒ 51d6 ⇒ 6 +3 damage.
Walk towards the tunnel keeping an eye on the rats. I'll do nothing with the pillar.
Yes pull the hook out. I don't know what to do with the slug. For now I'll put the slug on my armored shoulder.
I'll let the rats live since these rats are not hurting anyone. Walk pass them and look real hard at the pillar.
Look around for the other rats. Seeing them on the ground, look at the slug and bird.
I attack the rat that is standing.
Greatsword: 1d10 ⇒ 81d6 ⇒ 21d6 ⇒ 5 +3 damage.
LOL bare feet
"I'm Graawl, I'm looking for the rats that attacked my group. Have you seen any rats?"