
Khron Stonearm |

Khron charges the ogre, capping the movement with a powerful shoulder check into the creature.
Khron charges the ogre (full round action). -2 AC until the start of his next turn.
Unarmed Attack attack (Charge, Divine Favor): 1d20 + 4 + 2 + 2 ⇒ (11) + 4 + 2 + 2 = 19
Unarmed Attack damage (Divine Favor): 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

K'leckemaki |

With a great bellow of pain, K'leck's vision begins to swim. A red haze starts to cover his eyes, although in his still slightly addled state, he's unable to tell if it's due to the blood running from his head or due to his rising rage. Who was this stupid ogre who dared think he could stand up to the mighty K'leckemaki Mauna'kiola'ho'okuku'meakua of the revered Shriikirri-Quah? He would show the foul beast how it was done! None would stand before his might!
Perhaps not the smartest plan, but K'leck is over confident. So he's going into a rage and attacking.
To Hit: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 13 ⇒ (1) + 13 = 14 And of course, rolls min damage
AC is now 16, 7 rds of rage remaining

---GM Shadowtail24--- |
Round 3
Payk's voice cries out, Turn!. The area to thje west becomes illuminated as Payk cracks a sunrod. Zombies fill the path. Once of the zombies stumbles as Payk's bullet strikes it in the back, but they continue moving forward.
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Init: 1d20 + 0 ⇒ (12) + 0 = 12
Payk, Gotin, Ezra, Khron, Zombies, K'leck,Yorrick, Flynn
Gotin, Ezra and Khron are up.Maps are updated.

Khron Stonearm |

Khron moves towards the zombies, breathing hard due to his injuries.

---GM Shadowtail24--- |
Oh wow, looked at this yesterday and thought, dang it [kid who played Payk in the original quest], why have you not posted yet?
Gotin's attack is ineffective and the swarm moves closer; though none can attack this turn.
Ezra's held action,K'leck, Yorrick and Flynn are up. There's going to be events at Payk's turn so don't advance to round 4 yet.
Payk, Gotin, Khron, Zombies, Ezra, K'leck,Yorrick, Flynn

K'leckemaki |

Still feeling a mighty anger burning through his veins, K'leck roars and charges the closest zombie, striking at it with his spear.
To Hit: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Damage: 1d8 + 13 ⇒ (2) + 13 = 15 Min damage followed by almost min damage. Huzzah.
AC currently 14

Ezra Thorne |

Ezra will step up and let loose a burst of flames from his hands, grimacing in pain as the searing fire shoots from his skin.
Fire Damage: 1d4 ⇒ 4
Meh. I wold have let loose the flames starting from Khron's square to catch two of them, but that is neither in character nor very nice XD

Flynn Miller |

Flynn drops his bow and draws his long sword swinging at the zombie in front of him.
To Hit: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
I'm going by the setup on the map, assuming it is accurate. If not, he will fire an arrow at the closest zombie, which would be to hit of 18 and dmg of 7.

Yorrick |

Don't see them on the map...
Yorrick moves and attempts to assist K'Lek on his next attack with his whip
1d20 ⇒ 12 vs 10 to assist

---GM Shadowtail24--- |
Ezra and Flynn team up to take one of the zombies down.
Another zombie appears suddenly in the distance bottom left of the map.
The zombie appears so suddenly because it was seemingly teleported in by Kathal, who is standing in the shadows behind it.
Payk: 1d20 + 4 ⇒ (7) + 4 = 11
Payk curses in dwarven, though the pronunciation is severely butchered. He turns his sling attack to another target in the shadows. "Watch yourself, the wizard is here"
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirm: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d4 + 2 ⇒ (1) + 2 = 3
Init Kathal: 1d20 + 0 ⇒ (5) + 0 = 5
Gotin, Khron are up.
Payk, Gotin, Khron, Zombies, Ezra, K'leck,Yorrick, Flynn, Kathal

Khron Stonearm |

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Khron's eyes are drawn by some movement, an cursory glance lets him know that more zombies are coming... and also by the one controlling them from the shadows. "Th' wizard!" he cries as he points at the necromancer. Then he turns and strikes at the zombie closest to him with a powerful two-handed blow.
Pummel attack 1 (Flurry of Blows + Divine Favor): 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Pummel attack 2 (Flurry of Blows + Divine Favor): 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Pummel damage 1 (Divine Favor): 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Pummel damage 2 (Divine Favor): 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

K'leckemaki |

Did K'leck not take down his zombie? He had a To Hit of 25 and a damage of 15, so if Ezra and Flynn took down one, I would have thought that would take down the other, meaning Khron currently doesn't have a target.
Perception: 1d20 + 3 ⇒ (12) + 3 = 15

Khron Stonearm |

Retconning my action into moving and attacking the zombie nearest him, then. Not being able to Flurry means I rolled a 21 to-hit, but the same damage.

Yorrick |

Yorrick casts Lesser Confusion on the wizard DC 17
Spellsong: 1d20 + 8 ⇒ (7) + 8 = 15 and SR if needed: 1d20 + 5 ⇒ (4) + 5 = 9
Perc/SM must beat spell song roll or spell casting is not noticed.

---GM Shadowtail24--- |
Yorrick, your turn might changed based on the zombies turn. Please note as much either way.
The zombies advance, though once again none are in range to attack. The parties' spirits momentarily lift as there are now 3 downed zombies and only two remaining, well and the wizard, but he's an old guy.
Of course, five more zombies emerging from the mausoleum changes the mood very quickly.
Ezra, K'leck,Yorrick, Flynn are up ahead of the wizard.

K'leckemaki |

Completely oblivious to the existance of some wizard controlling the zombies, K'leck growls and stalks towards the next unfortunately zombie to fall into his sights, lunging viciously with his spear.
To Hit: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 13 ⇒ (1) + 13 = 14
AC currently 16

Flynn Miller |

Flynn swings his sword at the zombie in front of Yorrick.
To Hit: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 18 + 2 = 20
His sword go wide.
[b]Shadow! Attack![b]
There's no marker for Shadow, so I'm going to assume he has stayed close enough to attack the target.
Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Claw: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d2 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d2 + 1 ⇒ (1) + 1 = 2
Confirm Crit: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d2 + 1 ⇒ (1) + 1 = 2

---GM Shadowtail24--- |
Zombie AoO on Yorrick: 1d20 + 4 ⇒ (6) + 4 = 10 miss
Perception: 1d20 + 5 ⇒ (2) + 5 = 7 fail
Will Save: 1d20 + 6 ⇒ (18) + 6 = 24 Pass
Kleck and Shadow both manage to fell zombies, though there are still plenty to go around. Yorrick manages to cast a spell around the zombie falling in front of him, but the wizard's mental fortitude is too great.
(1/2)

Gotin "Banana" Immel |

The Gotin ignores the zombie threatening him and continues to advance on Kathal, firing a shot from his bow
attack: 1d20 + 5 ⇒ (6) + 5 = 11
dam: 1d6 ⇒ 2

Khron Stonearm |

Khron shuffles over towards the wizard, his brow creased in frustration. "Ya'll wish ya hadn't started 'is, Wizard!"
Double move action.

---GM Shadowtail24--- |
Sorry again for the delay guys, lets kick this battle back into high-gear!
Gotin's shot scores a hit on the wizard, though the man seems largely unaffected by the missile.
The still standing zombies shuffle forward, aggravated that they aren't close enough to attack.
Ezra, K'leck,Yorrick, Flynn are up ahead of the wizard.

K'leckemaki |

Seeing more zombies approach him, K'leck gives a feral grin and moves to attack the nearest one. 5ft step followed by attack
To Hit: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 13 ⇒ (4) + 13 = 17
AC 16

Flynn Miller |

Flynn moves to the zombies attacking from the north with Shadow. He swings at the Zombie to the northeast of his position and shadow attacks that one as well.
To Hit: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Shadow
Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d2 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d2 + 1 ⇒ (1) + 1 = 2

---GM Shadowtail24--- |
Will Save Ezra: 1d20 + 6 ⇒ (18) + 6 = 24 Pass
Will Save Yorrick: 1d20 + 6 ⇒ (4) + 6 = 10 Fail
K'leck downs another zombie, and Shadow takes a chunk out of another. Ezra and Yorrick focus their efforts on the wizard. The wizard withstands Ezra's mental command but is unable to thwart Yorrick's as well. The wizard stands still, unable to focus on the events around him.
The wolf barrels into Payk, then bites at the unsettled half elfs leg. The teeth rip into Payk, causing a quickly hushed cry.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22 Hit
Attack: 1d20 + 4 ⇒ (9) + 4 = 13 Miss
Trip: 1d20 + 4 ⇒ (5) + 4 = 9 Fail
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
(1/2)

Payk |

Payk cuts his cry short. I can't seem weak... not to them... His sense of preservation over weighs his appeal to show off though, and he steps, or more hops, back a few feet and rips a potion from his belt, downing the vial in one gulp. The potion helps enough that the half-elf is able to support himself on his bad leg.
Healing: 1d8 + 1 ⇒ (4) + 1 = 5
Gotin and Khron are up.

Khron Stonearm |

Khron grunts as a pair of zombies surround him. Winding up a mighty two-handed strike, he shifts a few feet to his right and swings powerfully at the undead creature, teeth grit in exertion.
5 ft. step to the right, and Pummeling Style attack (full-round action) vs the zombie.
Pummel attack 1 (Flurry of Blows + Divine Favor): 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Pummel attack 2 (Flurry of Blows + Divine Favor): 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Pummel damage 1 (Divine Favor): 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Pummel damage 2 (Divine Favor): 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

---GM Shadowtail24--- |
Khron's divine might is too much for two more zombies. The other zombies advance forward, with only one already in range for an attack.
attack: 1d20 + 4 ⇒ (1) + 4 = 5
Instead of slaming into shadow the zombie tilts forward and crashes onto the ground.
Gotin jumps at the ferociousness of the wolf's attack on Payk and backs away slowly, stopping only when he trips on the body of a fallen zombie.
Ezra, K'leck, Yorrick, Flynn are up ahead of the wizard.

K'leckemaki |

K'leck laughs hysterically as he sees his prey move closer towards him, managing to sound not quite fully sane.
Spear: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 13 ⇒ (6) + 13 = 19
Assuming that will also drop this zombie that already appears wounded
As a crazy grin spreads across his face, he tilts his head slightly at an odd angle, giving the zombie next to Flynn a murderous smile before stalking towards his next victim. Attack followed by a 5ft step. Ignore the x of the dead zombie right below him.
AC16

Flynn Miller |

Flynn swings his sword at the Zombie directly in front of him.
To Hit: 1d20 ⇒ 14
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Following the sword attack shadow pounces on the zombie.
Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 1 ⇒ (20) + 1 = 21
Damage:: 1d2 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 1 ⇒ (19) + 1 = 20
Damage:: 1d2 + 1 ⇒ (1) + 1 = 2
Confirm Crit: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d2 + 1 ⇒ (1) + 1 = 2