
Shadowtail24 |

I think you missed me Shadow.
Right, I wrote yours but didn't ever add you to the list so I missed posting it. Thanks for the heads up.
I used freakin to describe MiniGM’s 24k posts, so you can understand if I don’t want to actually say the more colorful language that befits yours. I’ll start with my one concern, the 6 INT paired with 9 wis. I’m going to give you the benefit of the doubt though, I think your posting history demands that. Your backstory fits well and I think you’ll have an easy time determining the character’s style from it. It also gives you an excellent early level set up for the difference between you’re obviously strong physicaaly character and what needs to be a weaker mental state that befits an adventurer just starting out.
This is a great build. The top heavy stats help but the Traits, Feats, and class options hall have a pretty singular focus and I’m pretty sure you’re going to be able to wreck some people at level 1. And, when you don’t have the ideal use, you can just call on another combat feat for the battle. Your character looks all set for selection, though you can certainly update, tweak or post to discussion as you see fit.

Shadowtail24 |

Recruitment Tracking
—Martial--
Agon Kilmeade: Human Cavalier (Order of the Cockatrice)
Faciem Aquae: Half-Elf Cavalier (Order of the Dragon)
K’leckHuman Barbarian (Brutal Pugilist, Hurler)
Khron Stonearm: Dwarven warpriest
Ursus the Breaker: Human Brawler
—Damage—
Flynn Miller: Human Hunter
Gotin Immel: Halfling Slayer
Vince Hellbound Human Fighter
Askrel Bel’Thar: Elf Ranger
—Support--
MiniGM Human Bard (Magician)
—Divine—
Quith: Dragonborn Paladin
Jack: Half-Elf Shaman
Ezra Thorne: Tiefling Oracle
Tie: Human Cleric -
—Arcane—
Walter Runsalot: Human Sage Sorceror
Varian Seldlon: Half-Elf Magus (bladebound)
—Pending--
Del Azast: Human Investigator

Shadowtail24 |

Shadowtail24 wrote:Hmmm, maybe Hawk Clan then. Their peaceful tendencies might be why he doesn't truly think any would really want to seriously harm him. And why he doesn't yet really take fighting all that seriously. The clan's interactions with the Chelaxians might also be why he's one of the few people who doesn't seem eager to jump down Ezra's throat.
I think spire clan might be a sticking point. They work as go-betweens among the clans.. I don't know of a good reason that would draw them completely away from their people. The hawk or skull clan (would work much better to understand the reasoning behind leaving.
That actually wrapped up everything very nicely.

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I wouldn't normally dump Int and Wis but that's the way the dice fell. In any case I don't think it'll be a problem in the long term and they fit a big macho brawler who's taken a few too many blows to the head. I'm a big fan of the Brawler's mechanics and can't wait to see them in action. Ursus may be top-heavy (both physically and mechanically) but I think it sets him up to be pretty flexible combat-wise. Ursus can pick up point blank shot/rapid shot in a pinch against fliers or dragon style if he suddenly needs mobility.
Depending on how quickly we're leveling and the tone of the campaign, Ursus might pick up a few levels of Skald down the road but I could just as easily nix the idea if it doesn't work with your purely non-magical angle.

Benn Grant |
Tie
Human Cleric (Crusader) of Sarenrae 1 (Pathfinder RPG Ultimate Combat 0)
NG Medium humanoid (human)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 13 (1d8+5)
Fort +3, Ref +0, Will +4
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Offense
--------------------
Speed 30 ft.
Melee morningstar +3 (1d8+3) and
. . scimitar +4 (1d6+3/18-20)
Ranged sling +0 (1d4+3)
Special Attacks channel positive energy 3/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . 5/day—touch of glory
Cleric (Crusader) Spells Prepared (CL 1st; concentration +3):
. . 1st—cure light wounds, shield of faith{super}D{/super}
. . 0 (at will)—detect magic, stabilize
. . D Domain spell; Domain Glory
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Statistics
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Str 16, Dex 11, Con 13, Int 10, Wis 15, Cha 10
Base Atk +0; CMB +3; CMD 13
Feats Channel Smite, Toughness, Weapon Focus (scimitar)
Traits flame of the dawnflower, reactionary
Skills Disguise +1, Heal +6, Perception +3
Languages Common
SQ aura
Other Gear scale mail, morningstar, scimitar, sling, backpack, bedroll, flint and steel, wooden holy symbol (Glory), ink, black, inkpen, parchment (10), hemp rope (50 ft.), torch (10), trail rations (10), waterskin, 74 gp, 9 sp
--------------------
Special Abilities
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Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric (Crusader) Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Channel Positive Energy 1d6 (3/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Touch of Glory (5/day) (Sp) Grant +1 to a CHA-based skill or ability check.

---GM Shadowtail24--- |
Thank you everyone for your submissions. All of them were worthy, though I can only take 12. I will not go into details now, but if you want to know why or why you weren’t chosen you can PM me.
The squads:
Squad One, report to the discussion thread, and post your drawback. Then jump over to gameplay and make your one post.
K’leck: Human Barbarian
Khron: Dwarven Warpriest
Gotin “Banana” Immel: Halfling Slayer
Yorrick: Human Bard
Ezra Thorne: Tiefling Oracle
Walter Runsalot: Sage Sorcorer
Squad Two,
report to this discussion thread and post your drawback. Then jump over to the linked gameplay thread and make your one post.
Ursus the Breaker: Human Brawler
Vince Hellbound: Human Fighter
Askrel Bel’Thar: Elf Ranger
Jack:Half-Elf Shaman
Tie: Human Cleric
Varian Seldlon: Half-Elf Magus

Yorrick |

Anon A Mouse |

Anon A Mouse wrote:So...there's team drunk-diplomats and team human-elf. :-PI'm not drunk! I had water! Lots of water...Unless someone poisoned the water I summoned into my cup!
The - is an "and"; it's the drunks AND the diplomats. Not the "drunk diplomats."
And the correct way to do that would be to poison your cup, not your water. ;-)

Ezra Thorne |

Ezra Thorne wrote:Anon A Mouse wrote:So...there's team drunk-diplomats and team human-elf. :-PI'm not drunk! I had water! Lots of water...Unless someone poisoned the water I summoned into my cup!The - is an "and"; it's the drunks AND the diplomats. Not the "drunk diplomats."
And the correct way to do that would be to poison your cup, not your water. ;-)
I'm not paranoid. Who said I'm paranoid? And what's that? Someone poisoned my cup?!?!
And thanks Yorrick. I wasn't sure if I should use that or the actual roll and divide that by 4.
Silver Earned: 1d10 ⇒ 2
So... 5 copper!

Ezra Thorne |

...in retrospect, I have no clue why you guys are rolling like that.
What's the point of rolling a d20 if you're pretty much ignoring its result?
This is how performance rolls are made as far as the gold earned goes. We can have an AMAZING performance, but in the grand scheme of things, it makes sense we won't earn as much money as say, a blacksmith making a few hundred swords.

Ezra Thorne |

Until sometime recently, Russian kids drank beer with their families because it wasn't considered alcoholic enough to be booze. Vodka was only for adults, but a kid could drink a six-pack before school and no one would question it.
Dwarven society is like that, but even crazier.
Livers of steel.