Gimble

Gotin "Banana" Immel's page

111 posts. Alias of Toodles or summat.


Full Name

Gotin Immel

Race

Halfling

Classes/Levels

Slayer/1 AC:20/14/17 HP:12/12 F:5 R:6 W:3 (+2 v fear, charm, compulsion) Per:+8 (10 v surprise, invisible & incorporeal) Init:+5 Arrows:34

Gender

male

Size

small

Age

28

Alignment

Neutral

Languages

Common, Halfling

Occupation

Gambler

Strength 11
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 14

About Gotin "Banana" Immel

Skills:
Acrobatics:9
Bluff:7 (8 when making innuendo)
Climb:2
Diplomacy:3
Disguise:3
Escape Artist:3
Fly:3
Heal:2
Intimidate:3
Perception:8 (10 to detect invisible and incorporeal creatures or detect surprise)
Perform Dance:4
Profession Gambler:6
Ride:3
Sense Motive:6
Stealth:11
Survival:6

Offense/Defense:
AC=20/14/17
F=5; R=6; W=3 (+2 v fear; +2 v charm or compulsion)
Initiaive=5
Rapier: att=5, dam=1d4p crit=18-20 x2
Kukri: att=5, dam=1d3b crit=18-20 x2 range=20'
Long Bow: att=5, dam=1d6p crit=x3 range=100'
Kikko Armor: AC=+5
Buckler: AC=+1
Speed=20

Traits/Feats:
Combat Trait: Reactionary- +2 Initiative
Faith Trait: Spirit Sense- +2 Perception to avoid surprise and detect invisible and incorporeal creatures
Social Trait: Veiled Disciple- +1 Bluff to pass secret messages, +2 save v charm and compulsion
Drawback: Hedonistic

Level 1 Feat: Weapon Finesse

Racial Traits:
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.

Class Features:
Weapon and Armor Proficiency: A slayer is proficient with all simple and martial weapons, as well as with light
armor, medium armor, and shields (except tower shields).
Studied Target (Ex): A slayer can study an opponent he
can see as a move action. The slayer then gains a +1 bonus
on Bluff, Knowledge, Perception, Sense Motive, and Survival
checks attempted against that opponent, and a +1 bonus on
weapon attack and damage rolls against it. The DCs of slayer
class abilities against that opponent increase by 1. A slayer
can only maintain these bonuses against one opponent
at a time; these bonuses remain in effect until either the
opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can
study that target as an immediate action, allowing him
to apply his studied target bonuses against that target
(including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon
attack and damage rolls, as well as the bonus to slayer ability
DCs against a studied, target increase by 1. In addition,
at each such interval, the slayer is able to maintain these
bonuses against an additional studied target at the same
time. The slayer may discard this connection to a studied
target as a free action, allowing him to study another
target in its place.
At 7th level, a slayer can study an opponent as a move
or swift action.
Track (Ex): A slayer adds 1/2 his level (minimum 1) to
Survival skill checks made to follow tracks.

Background:
A happy-go-lucky halfling slayer, a stranger in town claiming he wants to settle down away from the frantic pace of Egorian in Cheliax. He's playful and entertaining and quickly ingratiates himself with Tadloton's elite (such as they are) and commoners (probably the same people) alike. The truth is that he's a bounty hunter with a gambling addiction who now has a bounty on his own head.

Gear:
Rapier
Kukri
Longbow
40 arrows
kikko armor
buckler
Ioun torch
Fighter's kit ( backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin)
small tent
grooming kit
grappling arrow
Explorer's outfit
coffee pot
2lbs of coffee
common manacles w/ a good lock
wire
5 dice
deck of playing cards

Wealth:
39 gold, 5 silver