Arlindil

Marlovaur Fellnight's page

3 posts. Alias of wehrpig.


Full Name

Marlovaur Fellnight

Race

Half Elf

Classes/Levels

Cavalier (Order of the Star) 4, Cleric (Crusader 1)

Gender

M

Alignment

LG

Deity

Erastil

Location

Rostov

Occupation

Soldier

Strength 14
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 10
Charisma 19

About Marlovaur Fellnight

Marlovaur Fellnight
Male half-elf cavalier (strategist) 4/cleric (crusader) of Erastil 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 39, 40)
LG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +4
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Defense
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AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
hp 58 (5 HD; 1d8+4d10+10)
Fort +9, Ref +3, Will +4; +2 vs. enchantments, +2 morale bonus when threaten challenged foe
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 lance +8 (1d8+4/×3) or
. . cold iron masterwork longsword +7 (1d8+2/19-20) or
. . heavy mace +6 (1d8+2) or
. . mwk longsword +7 (1d8+2/19-20) or
. . mwk silver dagger +7 (1d4+1/19-20)
Ranged mwk composite longbow +6 (1d8+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 lance)
Special Attacks cavalier's charge, challenge 2/day (+4 damage, +2 to saves while threaten), channel positive energy 7/day (DC 15, 2d6), tactician 1/day (Paired Opportunists, 5 rds)
Domain Spell-Like Abilities (CL 1st; concentration +1)
. . At will—speak with animals (4 rounds/day)
Cleric (Crusader) Spells Prepared (CL 1st; concentration +1)
. . 0 (at will)—light, stabilize
. . D Domain spell; Domain Animal
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Statistics
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Str 14, Dex 12, Con 13, Int 10, Wis 10, Cha 19
Base Atk +4; CMB +6; CMD 17
Feats Furious Focus[APG], Mounted Combat, Paired Opportunists[APG], Ride-by Attack, Skill Focus (Diplomacy), Spirited Charge, Weapon Focus (lance)
Traits reactionary, rostlander
Skills Acrobatics -4 (-8 to jump), Bluff +8, Diplomacy +15, Handle Animal +8, Heal +4, Intimidate +8, Knowledge (geography) +1, Knowledge (history) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Knowledge (religion) +4 (+6 on checks involving your chosen faith), Linguistics +4, Perception +4, Profession (soldier) +8, Ride +4, Sense Motive +4; Racial Modifiers +2 Perception
Languages Common, Elven, Hallit
SQ calling 4/day (+4), drill instructor, elf blood, mount (horse named Daeroch), order of the star
Combat Gear potion of cure moderate wounds, potion of cure moderate wounds, potion of cure moderate wounds, potion of cure moderate wounds, potion of cure moderate wounds, wand of cure light wounds (50 charges), wand of protection from evil (50 charges); Other Gear mwk full plate, heavy steel shield, +1 lance, arrows (40), cold iron masterwork longsword, heavy mace, mwk composite longbow (+2 Str), mwk longsword, mwk silver dagger, cloak of resistance +1, 10 gp, 4 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Calling (4/day) As std. action, gain +4 on a single ability check, attack roll, saving throw, or skill check.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Cleric (Crusader) Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Channel Positive Energy 2d6 (7/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Drill Instructor (12 minutes) (Ex) Spend 10 minutes and 1 use of challenge, to grant teamwork feat to four allies for 12 minutes.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Paired Opportunists +4 to hit for AoOs if you and adj ally with this feat both threaten the target.
Ride-By Attack You can move - attack - move when charging mounted.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Star's Challenge +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, +2 to all saves while threatening your target.
Tactician (Paired Opportunists, 5 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.

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Daeroch:

Animal Companion CR –
Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 52 (4d8+20)
Fort +8, Ref +6, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +6 (1d4+4), 2 hooves +1 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 19, Dex 14, Con 18, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Endurance, Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +6 (+14 to jump), Perception +5, Stealth +2, Swim +8
SQ combat riding
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.