TEAM BRAVO: A d20 Modern game using the PHOENIX superhero expansion (Inactive)

Game Master CCCXLII

CURRENT ENCOUNTER MAP

Police Sedan:
Pass: 5 (2 up-front and 3 in the back)
Cargo: 425 lbs.
Size: Huge
Doors: 4 (2 up-front and 2 in the back)
Man: -1
Speed: 24
Def.: 8
Hard: 8
HPs: 34
Mods: Better Handling, Faster Engine, Hardened, Plexiglass Separator, Lightbar (sirens, lights)
Equipment (located in the front passenger compartment): Shotgun (fully loaded), box of ammunition (12 rounds of Shot), Patrol box, CB Radio (Professional), Maps (road atlas), GPS receiver, Searchlight (as battery flood flashlight but double the range; mounted to vehicle), Pepper spray canister, Tonfa, Flashlight (standard and 12 chemical light sticks)
Equipment (located in the trunk of the vehicle): First-aid kit, Basic evidence kit, Basic toolkit (including duct tape, boltcutters, and multipurpose tool), Handcuffs, Plastic zip ties, blankets, Food (2 days trail rations, MREs), 12 road flares, traffic cones, Gas siphon, Crime scene tape, Portable fire extinguisher, 4 tear gas canisters.


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M Gnome Bard (Archivist) 1

Jerehmiah waits patiently for the call to end.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Leon closes the phone after finishing with Victor and looks to Jerehmiah. "Looks like that trail's gone cold--tracks lead to the sewers. If you want to investigate that, we can go there at some point. For now, you know anything about that Hilberger thing? We're gonna have to hit the streets."


M Gnome Bard (Archivist) 1

"Unfortunately not my friend, if I knew something I would have already said something. So the streets are the plan yes?" Jerehmiah smiles at the younger man.


Alright, so to speed things along, I'll just need Gather Info checks as well as your 'plans'; how you intend to go around and gather information. The highest check will have the two lower checks (whether Research or Gather Info) added to it as Aid Another bonuses, with +2 for each success.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Sorry, I was going to post last night, but things came up.

"Hah, loosen up, old man." Leon grins at him and claps his shoulder. "Come on, let's hit some of the different spots around town. I was mainly a beat cop, but I did the occasional detective work. I know a few dives, and a few people." Of course, none of them are so well-known by Leon to be Contacts or anything like that.

Leon leads Jerehmiah around town, hitting different spots he knows are frequented by information dealers and the like--bars, clubs, and such.
Gather Information: 1d20 + 9 ⇒ (10) + 9 = 19
Wealth Check (if required): 1d20 + 8 ⇒ (14) + 8 = 22


M Gnome Bard (Archivist) 1

"This is about as loose as I get, any looser and I evaporate." The old man has all the look of seriousness on his face.

Gather Information: 1d20 + 8 ⇒ (5) + 8 = 13


Alright guys, saddle up, we're now in the last third of the adventure.

It is now 11:00 AM.

After a morning's worth of research and asking around, you, and the rest of Team Bravo, meet back up in the station's briefing room. Here, you exchange facts and experiences, and begin piecing together the mystery behind the tag.

"Hilberger Tech" is short for Hilberger Technologies, a successful biotech company on the outskirts of town, which, interestingly enough, isn't too far away from the scene of the murder.

As for the "-X-433", it's clear that it's some sort of designation for a subject or experiment. Which, according to Desmond's eyewitness account and the result of Sandra's blood testing (who approached the Team just before the meeting), is some sort of reptilian creature.

You may now discuss things between characters, ask questions, and make plans. If the group decides to head to Hilberger Technologies, I'll need to know what vehicles are being taken and who is driving (as always).


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

We would need to see if we can get an official reason to go there or should we just "JET" in ?

DM oscar is going to go see if there aren't any report of stolen property of burglary filed by Hilberger Tech


From Oscar's time browsing through the station's database, he knows for a fact that there are no reports of stolen property from Hilberger Tech.

As a quick note, the building is public, meaning you could 'officially' investigate around and even inside the building... As long as you didn't go into any restricted areas uninvited. That being said, Team Bravo doesn't have any official procedure that they have to follow (Remember, the Special Investigations Division is a front). Your only problem is that, if things go south, the police will disavow any knowledge of your super powers and actions, and could potentially turn on you.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

can i access the floor plans and blue prints for the floor they are occupying ?


They own and have constructed the building privately (using the entire building for the company, but it's still in a public area (in-town) with a lobby, etc.). Floor plans and blue prints would be difficult to get, you would almost need to stage an Ocean's 11 style sub-operation/heist to get a hold of them, which is out of the scope of this game xD


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Leon, having returned to his Jet persona before returning to the station, frowns. "We don't have much to go on, and if I show up, it's likely they'll know something's up. You two can check it out legally, if you want, or you can investigate that way while I do my own snooping."


M Gnome Bard (Archivist) 1

Jerehmiah turns to Oscar. "Up to you sir, how do you want to run this?"


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Well considering i can't force my way in to get access to the blue prints i think we are going to have to go in "JET" Style. So get you non nondescript gear ski mask and everything and lets go in the middle of the night. Let me check for two things before be we. First the number of armed guard registered for that company and the patrol schedule for this area from the PD.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

"Sounds good." Jet looks to any officers present. "It looks like we've run to the end of what the law will allow. I know you men and women will have to do your job if we're called in tonight, and I don't hold you in any less regard for it."

Jet will presumably be driving whichever car--the cruiser if they'll let us use it, or another car if anybody has one. If not... maybe a taxi, a la the Tick?


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

we can't use official police car for off the book operation jet :)


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

I figured not, but it was worth checking out.


@OSCAR - You looked into these questions while doing your research on the database earlier, in-case the team should decide to infiltrate the facility. There's no record for registered armed guards, however, based on a daily blog from one of the scientists, it would seem that either all or some of the scientists are given firearms. As for the police scheduling... There are three watches as follows: first (0300-1200), second (1100-2000), and third (1900-400); there is no particular route or patrol that an officer must take during their watch, as long as they're in-uniform and watching over the area.

@JET - There are no other people beside the three core members of the team (you included) present. If you pull this off right, there's no reason for anyone else on the force to know that this operation ever took place.

As for the cruiser, there's no-one stopping you from taking it, although it is a bit more conspicuous than a normal, unmarked vehicle.

I'm looking for finalized plans now, what time the team will go, what everyone will be doing before and during the operation, and any kind of special equipment the team wants to get before hand. Also, so I don't forget everyone's Power Points are restored. Finally, if you have any time-related things *pokes Oscar for his eating and drinking habits*, you need to specify that you're taking care of those things.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

ok lets head out to the complex at 04:30. I have some prep work to do before at the location. we go in the back door i should have security and everything under control.

Oscar will head out early.

He will have a nice fancy diner at a fancy restaurant a complete meal and wine.

DM roll Notoriety

He will then head home

There is will take the black Body armor suit with black army pants, Shirt and Vest With ski mask along with his "work" backpack.

then he will head out around midnight in his van to the location

The van will be parked in a dark alley. He is careful not to be seen by the building and environs security cam. (The van a pare of switch licence plate)

There he will use his van/work backpack equipment to:

Secure / tap the phone lines from the building (using Remote control power) going in/out of the building
Secure / tap the outside security cam (using remote control power) in a block radius.

Analyse the available door in order to take control of the electronically secure back door to let the team in

Direct the feed to his van on board computer, and monitor it until the time of the operation

By the time the team is ready to enter he will have set an alarm to go off in a empty at the opposite end of town in order to send the PD cruisers on a false alert.

Of course he will be monitoring the official PD radio to monitor their movement. And during the operation he will have his work back pack


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

"Got it." Jet heads out as well. He returns to his lair, changes into civilian clothing, and hits the gym for an hour before getting back into his Jet outfit and calling Oscar to come get him on the way (in an alley, of course).

In the van, Leon gives a low whistle. [b]"Lotta fancy toys, huh? Never much understood all this technology, myself.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

I do he replied See my body doesn't stop bullets or separate into other self, but i understand all this...


M Gnome Bard (Archivist) 1

"My dear friends, this is where I come in I do believe. I happen to be impervious to the one thing that neither of you are, getting caught. You can talk me through the building and any computers and if a random person catches me I can just dissolve. A win win yes no?


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Not necessarily jeremiah what if a camera catch you dissolving? that would make you a hunted man by this corporation


OSCAR: Notoriety check (10%, Out to dinner): 1d100 ⇒ 35
OSCAR: Notoriety check (10%, Going home): 1d100 ⇒ 15

It would seem that word hasn't yet got out that Oscar has returned, no one bothers him during his meal or on his way home.

--

It is now 12:00 AM, midnight. Oscar picks up Jerehmiah and Jet in his van, driving it to the Hillberger Technology building.

The building is a small, ordinary looking facility located on the outskirts of town, with only a tiny sign to indicate that it houses any sort of business. There are only a few cars in the parking lot, and no pedestrians are in evidence.

A cursory search around the area reveals that there are no outside security cameras (though there may be ones inside). Even more bizarre, you cannot find any security cameras (again, outside) from any nearby places either, not even traffic cams on the stoplights. And it gets weirder, there are no phone lines connected to the building either.

OSCAR:
Connecting to a phone line is outside the range of your abilities, as they do not qualify as a computer or a simple (remote-controlled) device. However, if you were to tap the line first, you should be able to connect to the tap on the phone line, and hear the input/output, but this would only work for a range of 60 ft. (as per your Technopathy range).

As for the door, Oscar is good to go, and can unlock it at any time (At least as long as he's within 60 ft. of it, as per his power).

Let me know when you decide to set off the alarm


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

"Alright. Are we ready to begin this operation?" Jet looks to the others, rolling his shoulders and flexing his fingers. The punk earlier was just a kid--it'll be good to make a difference and beat down some actual goons.


M Gnome Bard (Archivist) 1

"Ahh yes, forgive me I forget we have lost the very mysterious and oft times esoteric techniques needed to formulate a mask and cowl..... Oh wait what is this, could our young friend Jet have mastered such an unknown power?" Jerehmiah chuckles as he jests with Oscar.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

We wait until 04:30

The police will be send on a false alarm at 04:25. and we are ready to go


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Jet gives a small grin. "The oldest tricks are the best, sometimes." He nods at Oscar's comment on time and sets about waiting.


If it isn't clear already (and if I haven't said it already) I do take a break from updating on the weekends. Just wanted to make sure everyone knows that~

While the team waits, a couple of cars leave from the parking lot. The last remaining people must be on the graveyard shift, and it's not hard to imagine a few of their scientists staying up late to make some sort of deadline.

--

It is now 4:25 AM, Oscar sets off the "False Alarm" and, from what you can tell over the radio, a few cars have been sent after it. That's a few less cops on the streets tonight... The last five minutes pass quickly.

It's 4:30 AM

Time to decide who's going, etc. *Only asking this because I got the impression that one of you was going to stay behind*.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Jet moves to the door and puts his hand on the handle, though he doesn't open it just yet. "Right, let's go."

Once the group's ready, he sets off across the parking lot, moving a little slowly and intentionally shifting his cloak while moving along, hoping to remain hard to see.

Stealth: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 the +2 being from his urban camo


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Garbing his backpack, and turning one his PDA in order to use at as a remote device to connect to the van oscar will open the door a casually head out to the back door he noticed

Roll notoriety ? although the lower part of his face is covered by a mask and he is wearing a roll up ski Bonnet


M Gnome Bard (Archivist) 1

Jerehmiah has taken the time to take a razor to his beard and thrown on a ski mask to hide his identity. Stepping out with the others he takes up a secondary position behind Leon.

Spoiler:
Unbeknownst to our dear readers, Primary Jerhmiah will stay in the vehicle and play look out. I am sure he can start the vehicle before jumping over to the passenger side if this goes all pear shaped. PP payed for this hour. Will start hemorrhaging the stuff as soon as we hit combat.


Oscar Notoriety (10%): 1d100 ⇒ 66

Meh. In the future I'm going to start raising the percentage based on location, with the base 10% only being used for situations like this. Look forward to that~ xD

Approaching the building and taking positions next to the door, Oscar works some sort of technological magic and deactivates its electronics, allowing the team to simply push open the door and sneak in.

@OSCAR - Spend 1PP

Team Bravo steps into a spacious, well-lit, white room. In the middle of this room is a large metal box/chamber, it's 15 ft. tall, leaving a 5 ft. gap between it and the light-covered ceiling; its large size prevents the team from seeing the rest of the room. On the side of the chamber closest to you (the west side), there are several large, gas tanks slotted into the wall and connected with hoses, they have labels that read "LIQUID NITROGEN".

On the far east side of the room, ahead of Jerehmiah, the team can spot a computer, chairs, and desk. This strange piece of furniture appears to be a desk that also doubles as a three monitor computer. Normally, you suspect, these desks are covered with equipment and other things that the scientists work on, but this one appears to be clear.

You hear a male voice on the other side of the room say, "Hello?", as you walk in.

Roll initiative~

MAP: Click here


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

just as FYI Oscar is using his PDA as a technological guizmo in order to bluff his use of power. Every time he use a technological power he make it seem like he activated some program on his pda.

Init : 1d20 - 1 ⇒ (18) - 1 = 17


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Jet motions for Oscar and Jerehmiah to cover one wall's end while he pads along to the other, risking some silence for the sake of getting there in time.

Stealth: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10


M Gnome Bard (Archivist) 1

init: 1d20 ⇒ 11

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10

Yep, this is going to go horribly wrong. :P. The dice have spoken, this will be an action comic not a detective comic.


Need a Stealth check from Oscar


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Stealth: 1d20 - 1 ⇒ (7) - 1 = 6


INITIATIVE:

Scientist -> Jet -> Jerehmiah -> Oscar

"Is someone there?" Footsteps... But you aren't sure where the guy is headed.

You can spend a Move Action to attempt a Observe (Listen) check to track the guy's movement.

Jet is up next. I'm not sure where you're moving, so I'd be happy if you could tell me where exactly you're going (3 up, 2 right, etc.). Also, moving full speed while using Stealth (Move Silently) is a -5 penalty, unless I'm missing some sort of ability on your part. You don't need to roll Stealth again.

CURRENT MAP

Shortest update ever.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Sorry, it should have been -5 instead of -2.

Jet moves separate from the others (8 up and one to the right, so he's right next to the wall) and leans against the wall, trying to determine where the scientist is and ready to knock him out if he rounds the corner. Readying an attack if the scientist comes around the wall.

Observe: 1d20 + 2 ⇒ (8) + 2 = 10


INITIATIVE: Scientist -> Jet -> Jerehmiah -> Oscar

Leon:
Listening carefully, you determine that the scientist is on the south-east side of the room (bottom right)

Jerehmiah is next

CURRENT MAP
Jet's speed is 30 ft., and each tile is 5 ft., so I put him 7 up and 1 right.


M Gnome Bard (Archivist) 1

Double move at half speed up 1 over 5.

Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


INITIATIVE: Scientist -> Jet -> Jerehmiah -> Oscar

I'm not sure where you want to move Jerehmiah, so I added a co-ordinate system to the map. xD This should make things a bit more convenient~
CURRENT MAP

Oscar is up next, will move Jerehmiah when I'm sure of his new location.


M Gnome Bard (Archivist) 1

Jerehmiah L1 to K6 check and mate.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

oscar will move just behind jet


INITIATIVE: Scientist -> Jet -> Jerehmiah -> Oscar

Hearing the sound of footsteps on the opposite side of the laboratory, Team Bravo splits into two fronts; Jet and Oscar heading north, and Jerehmiah heading east and deeper into the large room.

No sooner than the team splits up, does a man step around the corner, in-front of Jerehmiah...

While the rest of the team does not have line of sight, Jerehmiah and I will post in spoilers. However, the rest of the team will be able to hear anything said and any loud noises (without an Observe check).

Jerehmiah:
The man who steps around the corner looks to be around half your age. He is a tall and skinny man (6~', 140~ lbs.) with a head of brown, disheveled hair, he also wears a white lab coat, burgeoning with pens and pencils. Upon spotting you, he immediately reaches for and withdraws a concealed semiautomatic pistol, holding you at gunpoint and catching you by surprise.

"Put your hands where I can see them."

You may attempt a Sense Motive check (No action).

On the other side of the room, the team hears the same voice from before say, "Put your hands where I can see them."

CURRENT MAP


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Jet rounds the corner of the wall and enters the main room, moving a little more quickly than stealth would call for, but knowing that Jerehmiah could only hold the man at bay for so long--if at all--before getting shot, Jet moves more quickly than he'd like. After all, the old man isn't going to survive like I would. Still, he attempts to step without making too much noise.
Taking as direct a route as possible around the wall at B2 and B3 at full speed toward the scientist.
Stealth: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23


M Gnome Bard (Archivist) 1

Spoiler:
Sense Motive: 1d20 + 7 ⇒ (14) + 7 = 21


INITIATIVE: Scientist -> Jet -> Jerehmiah -> Oscar

Just to be sure, you should all know that stealthing while running is impossible. Double moves are ok though.

Jerehmiah:
Watching the man carefully, there's no doubt in your mind that he's made up his mind to shoot at you, should you make any threatening movements (readied action).

He doesn't say anything else as he waits for you to respond.

Jerehmiah and Oscar are up next

CURRENT MAP


M Gnome Bard (Archivist) 1

In a heavily accented voice, loud and with some desperation in his voice. "Ach, nein. I just want mein grandson back. Give him back to me, he is ein Kind. Ein Kind. Why would you take a little boy."[b]

Spoiler:
[Dice=Bluff]1d20[dice] Jerehmiah puts his hands up slowly trying to put the man at ease while distracting him from his compatriots. Jerehmiah crumples to the floor resting hard on his knee, arms and shoulders slump in a look of defeat.

Voice quivering with sadness.[B]"He is just a boy. Why are you stealing children."

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