Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)
Just to info you all that i am leaving tomorrow until Monday in order to attend a friend's wedding. I won't be able to post more then once per day during that time.
Alright, I'm still on the last rungs of whatever thing I caught, but I feel like I've kept you guys waiting long enough. Today, I'll try to get back into the groove of things, and hopefully get an update out~
Y'know, Jet, I've never once made a spoiler directed towards you (@Jet). Considering I make spoilers for Oscar and Jerehmiah practically every update... How paranoid are you right now? xD
Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2
Eh. I'm a pretty straight-forward kind of character. I see it, I figure out what it is, I decide whether or not to beat the hell out of it. I don't do many secret actions, I have no special powers beyond being good at fighting (and jumping).
So I've more or less thrown the adventure book over my shoulder at this point. We're so obscenely far off the rails that there's hardly any going back. xD
This is probably why I've been having trouble posting as of recent, as I'm having to come up with stuff on the fly.
I thought I might as well admit it~
By the way, I find myself continually impressed with Jet's build. I swear the guy can do anything xD
I'm also impressed with Oscar's ability to pull whatever gadget he wants. After reading your latest post I was like, "Of course he has an iPad". xD (And sure enough, its listed as a 'Tablet' under Work Backpack).
Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2
No problem, GM. It's to be expected in most games, especially ones where the heroes have superpowers and the book doesn't expect that.
As for my build, I dunno. Mostly I'm just hard to kill and good at jumping. I picked up little skills in a lot of areas to reflect him dabbling in criminology and such during police work and training... Hah, good to hear I built an effective character without really meaning to!
Oh wow, I never thought I'd have to refer to the Building Damage rules this adventure.
Creating explosives will require Craft (Chemical). Setting (if it isn't a 'simple' explosive) and placing it requires a Demolitions check. Craft (Structural) has a synergy with Demolitions when it comes to 'identifying weak points' (i.e. placing explosives).
If I haven't mentioned before, the Hillberger Technologies building is 2 stories tall. I should also mention that explosives are pretty dicey to work with, especially since no one in the group is trained. A single mistake on anyone's part has the potential to be 'spectacular', if you catch my drift. This goes doubly so in Oscar's case, as he has the potential to critically fail.
Okay, so this week hasn't been very good for me either xD And next week doesn't look good , what with Thanksgiving and family flying in. And as for the week after that, I really don't know what's going to happen.
Since we're soon going to be bordering on a month without any updates, I think now would be the best time to call the game. Sorry guys, its been fun but I'm running out of steam for this, and as I'm sure you all know, time is at a premium during the holidays.
Thanks for playing, guys~ Its been a good 5 months.