
CCCXLII |

Sweet~ Glad to know you're all still with me.
So I'm pretty open to however you three like to play, whether that's punching first and asking questions later or vice versa. That being said, this is a prewritten adventure I'm running, but I will be making modifications and adjustments to the game as we go along. It's also worth noting that this first adventure is written for 2nd-Level d20 Modern characters (not 4th-Level PHOENIX ones), so yeah, there will be lots of adjustment going on.
I do encourage OOC discussion, whether that's discussing battle plans, plots between characters, and so on~ I will also ask for feedback at certain points in the game, and during those times I'd really like for you three to tell me what you've liked (and disliked) so far and what you'd like to see next.
Finally, some character stuff.
This is a world of emergent 'supers', taking place sometime in during the Early 21st Century of an Alternate Earth. There are plenty of heroes and villains out there, with all sorts of origins for their abilities, and the public is quickly warming up to the idea that the supernatural exists. Heroes are generally treated with respect, though the Feds view them as armed and dangerous vigilantes. Batman and Superman do exist, but only in comic book form.
Then there's you, in Bayfield, NY. Bayfield itself is a pretty large city, and you do know for a fact that there are a few other heroes and, not to mention, villains out there (but you haven't met them personally, and you might not even be able to name some of them). Recently, you've joined the Special Investigation Division of the BPD. The Police, of course, do realize you're a super (that's why they hired you even), but not officially. Officially, you're just a Detective of the SI Division, and hey, that's probably what most of the oridinary badges think too. The higher ups though, do realize that you have certain 'abilities', and refer to your three-man group as, Team Bravo. However, they are quick to remind you that it's You who work for the BPD, not 'that costumed freak'. Let me break down for you what they mean.
Basically, they send you to places as 'Detectives', and you can investigate and use all the authority that a detective has (you do have badges). You're asked to keep your abilities secret. However... It could so happen that the Detectives are sent to a scene, and that certain superheroes get there before them and wreck the place up (if you get what I mean~). Long story short, as soon as the powers come out, the BPD disavows any knowledge of your abilities and actions (meaning they won't try to say, prosecute you if you destroy an entire city block or kill someone, but they also won't help you in those cases either).
If you understand all that, then, as I work on the first update, I'd like to ask you an IC-question.
So all three of you have been assigned to this Team Bravo, but you haven't been sent on any assignments yet. In the meantime however, you've all been encouraged to get to know eachother and learn your colleagues abilities. During this short period... What have you told the other characters about yourself; everything, some omissions, or have you kept it all a secret? And then... What have you thought about the other characters?

Oscar Cray the III |

Cedric will have told his teammate that he is a super, We works after all under our real names.
They know his superpower is creating force fields around himself. these a big enough that one other person can fit under with him.
They also know that most of the time he isn't affected by Energy attack superpowers
but that is all they know (the other powers are secret)
He doesn't look the muscleman part. He does little sports. Was trained by the P.D in the use of Firearms, but isn't carrying one.
Has poor Combat skill but made basic training.
Skill wise:
He his a good computer hacker, technology specialist, and that he is rather good with people. When he does conduct interrogation usually he manages to get all the information needed out.
----
accessible info over the net:
Oscar is one of the grandsons of Seymour Cray and while he has no involvement in the company he does have a large trust fund.
Oscar is a Chess International GrandMaster of low rank (when he used to play 5-6 years ago) He was also part of one major Chess computer challenge as an assistant programer.
Oscar disappeared 5-6 years ago from the Tabloids,
He was arrested but no charges were pursued for illegal gambling, and misconduct.
He just joined recently Team Bravo.

Oscar Cray the III |

i did some equipment purchasing
Purchase: 1d20 + 25 ⇒ (11) + 25 = 36 VS Van (PDC 30)
Oscar would either craft or buy the best computer / surveillance tech possible (there are no list of how to do this in phoenix so i am letting you handle it.)

Jerehmiah "Old Man" Schultz |

Shultz will have told everyone he is able to split himself into extra bodies. Other then that not much. He is more interested in everyone else and less interested in talking about himself. He is friendly enough though and has a thick German accent.
You will find nothing on him on the net, other than what the bpd put together for him.

Leon Hatcher |

Sorry, sorry, been forgetting to check here without a dot on the gameplay page. About to literally dot there, have to leave my hotel shortly. I'll post again later today, hopefully, with info on the character and a post in gameplay.
Again, sorry!

Leon Hatcher |

Alright, here's as far as what the others know about Leon/Jet.
Leon hasn't told the others much, being a man of few words. He's said he used to be a cop, and isn't anymore--he hasn't said why, though it's easy to see that something bad happened to drive him away from the force. He seems like a tough man, and you've seen him shadow-boxing with rapid, precise punches. When asked about his "talents," he just says, "I don't die."
Jet's costume is your typical DIY-style vigilante outfit assembled by someone who has a fair amount of funds. He wears urban camouflage over an undercover vest, with a cloak that's also a mottled gray-black color, and a black half-mask to cover everything from his cheekbones up on his face.

CCCXLII |

Knowledge (Pop Culture) checks all around! By the by, these don't include any kind of actual internet research or anything, just what you've happened to hear/read over time.
These rolls are 1d20+Int+Rep+2 if Jet (he's the only public super among you)
What you've heard about the other members of the team.
About Jerehmiah Schultz
Knowledge (Pop Culture): 1d20 + 2 ⇒ (2) + 2 = 4
You've never heard of the guy before.
About Leon Hatcher (Jet)
Knowledge (Pop Culture): 1d20 + 6 ⇒ (12) + 6 = 18
You've heard of Jet before. Heck, you've seen him on television and on the internet too. The guy is a local hero.
He told you that he 'don't die', and you're willing to believe. You've read/heard numerous stories of this guy shrugging off bullets and once being hit by a car. Not to mention the stories about him beating the tar out of bad guys.
But you do know a little more than he told you. It isn't much, but from what you understand from the stories, the guy just absolutely refuses to kill anyone, for any reason. Well... at least you know the guy won't go stabbing you in the back or something.
About Oscar Cray the III
Knowledge (Pop Culture): 1d20 + 6 ⇒ (2) + 6 = 8
Other than what he's told you, you don't know anything about the guy.
About Leon Hatcher (Jet)
Knowledge (Pop Culture): 1d20 + 4 ⇒ (17) + 4 = 21
You've heard quite a bit about the man, and you know a little more about him than he has said.
You've heard a few stories about him shrugging off what should be fatal wounds; like gunshots and being hit by a car; and you've heard tales of his fighting prowess and his agility, but there's more. From what you've heard, Leon won't kill or pick up a gun, for any reason, like it's a part of some sort of moral code.
About Oscar Cray the III
Knowledge (Pop Culture): 1d20 + 7 ⇒ (4) + 7 = 11
You've kinda -sorta- heard about the guy, though you don't really remember where. Something about chess, though you aren't sure... You can't really find anything different than what he told you though.
About Jerehmiah Schultz
Knowledge (Pop Culture): 1d20 + 1 ⇒ (12) + 1 = 13
You've never heard of the guy, and you're pretty sure he isn't a local.
Next update should be tomorrow~ But there's something I want to point out.
The idea was that, while being detectives, the public and most of the 'force' doesn't know that the team consists of superheroes. The fact that they were superheroes was supposed to remain a secret, with the government disavowing any knowledge of your actions should you expose yourself as a mutant, etc.
But since Jet just showed up in full costume xD I'm going to retool this concept a little bit~
While the Special Investigations Division is still a thing, the only known superhero among them is Jet (who's kinda famous in Bayfield). The other members are publicly thought of to be 'ordinaries'. As soon as Jet's involvement goes public, the BFPD will answer by saying that he's just a 'temporary' member of the Division, as he has some valuable information. Meanwhile, the higher ups are waiting for you guys to solve the case, so that they can announce to the press how "well Jet served the team" and that they'll "make him an honorary officer", bla bla bla. Any excuse to make him a permanent member and make the public okay with it.
Sound good~?

Leon Hatcher |

Erp. Sorry. I thought we were doing this superhero style already.
That idea works, though. Makes sense that people have heard of what Jet does, since he's been in the area for quite some time.

CCCXLII |

Hey Jerehmiah, I just realized you have a lot of comps! xD The problem with this though is that you can't take more than 20 CPs worth of Comps at CC (5 CP per Lvl).
Bad Driver 3 ranks = 9 CP
Hero's Code (Loyalty) = 4 CP
Vulnerability Fire 5 and Electricity 5 = 10 CP
Magnetic Signature = 2 CP
Origin Vulnerability (Mystical) 3 ranks = 3 CP
TOTAL: 28
You can choose to take off 8 points worth of comps, keep the comps and take off 8 points worth of advantages (etc.), or keep both and go into XP Debt (50% experience penalty for this level).
Let me know what you want to do, and I'll work with ya~

Leon Hatcher |

Hey, I was just glancing over the rules for Action Points, and realized that the Damage Negation one might work a little weird in PbP. It's supposed to be used after the hit is announced, but before the damage is announced. How do you want to do that, GM?

CCCXLII |

It'll have to work a little differently, yeah~
Game-wise, you'll have to announce that you're using APs to Damage Negate after the attack has been made. As it'd be silly in a PbP to announce the hit, wait for the players to confirm the hit, and -then- do damage.
RP-wise, you can either treat it like a dodge, etc., or like a retcon, in-case I don't type "if hits" and describe it hitting your character.
I'd prefer if you guys would treat it like this...
spending x AP for damage negate
some nice RP about how the character avoids the damage

CCCXLII |

CCCXLII |

Okay, so what I want from Jet is a description of getting to the lair, maybe the entrance and a rough description of what's inside. I realize I didn't make that clear, and no one was posting, so yeaaah xD
So whenever you have time to do that Jet, we'll proceed.
Also, since Jet is going off for the camp, we'll stopping the game until he gets back

Leon Hatcher |

Sorry to break the game, everyone D:
I'll post a description of getting to the lair tonight, and tomorrow I'm off to camp. If you guys want to do stuff while I'm away, please! I hate to hold up the game.