TEAM BRAVO: A d20 Modern game using the PHOENIX superhero expansion (Inactive)

Game Master CCCXLII

CURRENT ENCOUNTER MAP

Police Sedan:
Pass: 5 (2 up-front and 3 in the back)
Cargo: 425 lbs.
Size: Huge
Doors: 4 (2 up-front and 2 in the back)
Man: -1
Speed: 24
Def.: 8
Hard: 8
HPs: 34
Mods: Better Handling, Faster Engine, Hardened, Plexiglass Separator, Lightbar (sirens, lights)
Equipment (located in the front passenger compartment): Shotgun (fully loaded), box of ammunition (12 rounds of Shot), Patrol box, CB Radio (Professional), Maps (road atlas), GPS receiver, Searchlight (as battery flood flashlight but double the range; mounted to vehicle), Pepper spray canister, Tonfa, Flashlight (standard and 12 chemical light sticks)
Equipment (located in the trunk of the vehicle): First-aid kit, Basic evidence kit, Basic toolkit (including duct tape, boltcutters, and multipurpose tool), Handcuffs, Plastic zip ties, blankets, Food (2 days trail rations, MREs), 12 road flares, traffic cones, Gas siphon, Crime scene tape, Portable fire extinguisher, 4 tear gas canisters.


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Hey everyone! Just running attendance to make sure you're all still with me. Please post (with your alias) when you see this message.

Once everyone's accounted for, we should be able to get started~


M Gnome Bard (Archivist) 1

Present


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Reporting for duty! Where're the crooks?


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Greetings
(sorry i still haven't gotten to purchasing my equipment) might take me till thursday as lots of work until then. but we can start anyway. it doesn't hold anything up


M Gnome Bard (Archivist) 1

You OK boss?


Sweet~ Glad to know you're all still with me.

So I'm pretty open to however you three like to play, whether that's punching first and asking questions later or vice versa. That being said, this is a prewritten adventure I'm running, but I will be making modifications and adjustments to the game as we go along. It's also worth noting that this first adventure is written for 2nd-Level d20 Modern characters (not 4th-Level PHOENIX ones), so yeah, there will be lots of adjustment going on.

I do encourage OOC discussion, whether that's discussing battle plans, plots between characters, and so on~ I will also ask for feedback at certain points in the game, and during those times I'd really like for you three to tell me what you've liked (and disliked) so far and what you'd like to see next.

Finally, some character stuff.

This is a world of emergent 'supers', taking place sometime in during the Early 21st Century of an Alternate Earth. There are plenty of heroes and villains out there, with all sorts of origins for their abilities, and the public is quickly warming up to the idea that the supernatural exists. Heroes are generally treated with respect, though the Feds view them as armed and dangerous vigilantes. Batman and Superman do exist, but only in comic book form.

Then there's you, in Bayfield, NY. Bayfield itself is a pretty large city, and you do know for a fact that there are a few other heroes and, not to mention, villains out there (but you haven't met them personally, and you might not even be able to name some of them). Recently, you've joined the Special Investigation Division of the BPD. The Police, of course, do realize you're a super (that's why they hired you even), but not officially. Officially, you're just a Detective of the SI Division, and hey, that's probably what most of the oridinary badges think too. The higher ups though, do realize that you have certain 'abilities', and refer to your three-man group as, Team Bravo. However, they are quick to remind you that it's You who work for the BPD, not 'that costumed freak'. Let me break down for you what they mean.

Basically, they send you to places as 'Detectives', and you can investigate and use all the authority that a detective has (you do have badges). You're asked to keep your abilities secret. However... It could so happen that the Detectives are sent to a scene, and that certain superheroes get there before them and wreck the place up (if you get what I mean~). Long story short, as soon as the powers come out, the BPD disavows any knowledge of your abilities and actions (meaning they won't try to say, prosecute you if you destroy an entire city block or kill someone, but they also won't help you in those cases either).

If you understand all that, then, as I work on the first update, I'd like to ask you an IC-question.

So all three of you have been assigned to this Team Bravo, but you haven't been sent on any assignments yet. In the meantime however, you've all been encouraged to get to know eachother and learn your colleagues abilities. During this short period... What have you told the other characters about yourself; everything, some omissions, or have you kept it all a secret? And then... What have you thought about the other characters?


By the by, first update should be up sometime tomorrow~


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Cedric will have told his teammate that he is a super, We works after all under our real names.

They know his superpower is creating force fields around himself. these a big enough that one other person can fit under with him.

They also know that most of the time he isn't affected by Energy attack superpowers

but that is all they know (the other powers are secret)

He doesn't look the muscleman part. He does little sports. Was trained by the P.D in the use of Firearms, but isn't carrying one.

Has poor Combat skill but made basic training.

Skill wise:

He his a good computer hacker, technology specialist, and that he is rather good with people. When he does conduct interrogation usually he manages to get all the information needed out.

----

accessible info over the net:

Oscar is one of the grandsons of Seymour Cray and while he has no involvement in the company he does have a large trust fund.

Oscar is a Chess International GrandMaster of low rank (when he used to play 5-6 years ago) He was also part of one major Chess computer challenge as an assistant programer.

Oscar disappeared 5-6 years ago from the Tabloids,

He was arrested but no charges were pursued for illegal gambling, and misconduct.

He just joined recently Team Bravo.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

i did some equipment purchasing

Purchase: 1d20 + 25 ⇒ (11) + 25 = 36 VS Van (PDC 30)

Oscar would either craft or buy the best computer / surveillance tech possible (there are no list of how to do this in phoenix so i am letting you handle it.)


You can find computer stuff HERE.

Buying the Van with all those upgrades lowers your Wealth by 2 (23)

Oh, and before I forget, in order to get someone else into the forcefield, you both have to be on the same square (within 5 ft.).


As promised, Gameplay is up~


Any reason why no one is posting actions~?

The three characters have just arrived at a crime scene (described at the end of the gameplay post).


M Gnome Bard (Archivist) 1

My fault completely. Without a dot on a gameplay page it didn't remind me to check and I forgot to look. I will post fully when I get home from work in 6 hours.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

i did i was waiting for the 2 other detective to describe themselves.


Well honestly, I'd prefer it if you describe yourself AND post your actions xD


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

right will do


M Gnome Bard (Archivist) 1

Shultz will have told everyone he is able to split himself into extra bodies. Other then that not much. He is more interested in everyone else and less interested in talking about himself. He is friendly enough though and has a thick German accent.

You will find nothing on him on the net, other than what the bpd put together for him.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Sorry, sorry, been forgetting to check here without a dot on the gameplay page. About to literally dot there, have to leave my hotel shortly. I'll post again later today, hopefully, with info on the character and a post in gameplay.

Again, sorry!


It's fine~ I didn't even consider that it wouldn't tell you about new posts if you hadn't dotted it. I had the same problem myself in a game not too long ago, now that I think about it. xD

We won't continue until Jet has posted~


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Alright, here's as far as what the others know about Leon/Jet.

Leon hasn't told the others much, being a man of few words. He's said he used to be a cop, and isn't anymore--he hasn't said why, though it's easy to see that something bad happened to drive him away from the force. He seems like a tough man, and you've seen him shadow-boxing with rapid, precise punches. When asked about his "talents," he just says, "I don't die."

Jet's costume is your typical DIY-style vigilante outfit assembled by someone who has a fair amount of funds. He wears urban camouflage over an undercover vest, with a cloak that's also a mottled gray-black color, and a black half-mask to cover everything from his cheekbones up on his face.


Knowledge (Pop Culture) checks all around! By the by, these don't include any kind of actual internet research or anything, just what you've happened to hear/read over time.

These rolls are 1d20+Int+Rep+2 if Jet (he's the only public super among you)

What you've heard about the other members of the team.

For Oscar Cray the III:

About Jerehmiah Schultz
Knowledge (Pop Culture): 1d20 + 2 ⇒ (2) + 2 = 4
You've never heard of the guy before.

About Leon Hatcher (Jet)
Knowledge (Pop Culture): 1d20 + 6 ⇒ (12) + 6 = 18
You've heard of Jet before. Heck, you've seen him on television and on the internet too. The guy is a local hero.

He told you that he 'don't die', and you're willing to believe. You've read/heard numerous stories of this guy shrugging off bullets and once being hit by a car. Not to mention the stories about him beating the tar out of bad guys.

But you do know a little more than he told you. It isn't much, but from what you understand from the stories, the guy just absolutely refuses to kill anyone, for any reason. Well... at least you know the guy won't go stabbing you in the back or something.

For Jerehmiah Schultz:

About Oscar Cray the III
Knowledge (Pop Culture): 1d20 + 6 ⇒ (2) + 6 = 8
Other than what he's told you, you don't know anything about the guy.

About Leon Hatcher (Jet)
Knowledge (Pop Culture): 1d20 + 4 ⇒ (17) + 4 = 21
You've heard quite a bit about the man, and you know a little more about him than he has said.

You've heard a few stories about him shrugging off what should be fatal wounds; like gunshots and being hit by a car; and you've heard tales of his fighting prowess and his agility, but there's more. From what you've heard, Leon won't kill or pick up a gun, for any reason, like it's a part of some sort of moral code.

For Leon Hatcher:

About Oscar Cray the III
Knowledge (Pop Culture): 1d20 + 7 ⇒ (4) + 7 = 11
You've kinda -sorta- heard about the guy, though you don't really remember where. Something about chess, though you aren't sure... You can't really find anything different than what he told you though.

About Jerehmiah Schultz
Knowledge (Pop Culture): 1d20 + 1 ⇒ (12) + 1 = 13
You've never heard of the guy, and you're pretty sure he isn't a local.

Next update should be tomorrow~ But there's something I want to point out.

The idea was that, while being detectives, the public and most of the 'force' doesn't know that the team consists of superheroes. The fact that they were superheroes was supposed to remain a secret, with the government disavowing any knowledge of your actions should you expose yourself as a mutant, etc.

But since Jet just showed up in full costume xD I'm going to retool this concept a little bit~

While the Special Investigations Division is still a thing, the only known superhero among them is Jet (who's kinda famous in Bayfield). The other members are publicly thought of to be 'ordinaries'. As soon as Jet's involvement goes public, the BFPD will answer by saying that he's just a 'temporary' member of the Division, as he has some valuable information. Meanwhile, the higher ups are waiting for you guys to solve the case, so that they can announce to the press how "well Jet served the team" and that they'll "make him an honorary officer", bla bla bla. Any excuse to make him a permanent member and make the public okay with it.

Sound good~?


M Gnome Bard (Archivist) 1

Works for me.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

yup works for me Oscar will do everything he can to keep his 2 identity separated.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Erp. Sorry. I thought we were doing this superhero style already.

That idea works, though. Makes sense that people have heard of what Jet does, since he's been in the area for quite some time.


It's okay~ xD

The idea behind having one public superhero, is that they might warm up the public to the idea of having multiple superheroes on the force.

As the game progresses, you'll have the chance to learn more about the public opinion on superheroes and about the vigilantes of Bayfield.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

Well oscar won't go public for as long as he can :P


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

By public, we mean Jet, right? Leon doesn't want to be publicly connected to his vigilante identity.


Yeah, that's what I mean. People don't know Leon is Jet. But they do know Jet is working for the BFPD now.


Hey Jerehmiah, I just realized you have a lot of comps! xD The problem with this though is that you can't take more than 20 CPs worth of Comps at CC (5 CP per Lvl).

Bad Driver 3 ranks = 9 CP
Hero's Code (Loyalty) = 4 CP
Vulnerability Fire 5 and Electricity 5 = 10 CP
Magnetic Signature = 2 CP
Origin Vulnerability (Mystical) 3 ranks = 3 CP
TOTAL: 28

You can choose to take off 8 points worth of comps, keep the comps and take off 8 points worth of advantages (etc.), or keep both and go into XP Debt (50% experience penalty for this level).

Let me know what you want to do, and I'll work with ya~


M Gnome Bard (Archivist) 1

I will look over the book and fix.


M Gnome Bard (Archivist) 1

OK if I lose the code I and drop fire and electricity by 2 each that fixes that issue and then just drop four extra feats. So will fix on sheet.


Sounds about right~ Thanks for taking the time to fix it.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

DM can you put the link for the battle map in the top part of the game info page it will then be displayed no matter what page we are on?


Done~


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

tks


M Gnome Bard (Archivist) 1

No issue at all sir.


M Gnome Bard (Archivist) 1

My apologies, for some reason I thought we were waiting on the cops to bust in or something.


Nah~ Don't ever feel the need to wait on someone, even if they're NPCs xD Once all the turns come in, I'll put everything in its correct part of the timeline/initiative.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Hey, I was just glancing over the rules for Action Points, and realized that the Damage Negation one might work a little weird in PbP. It's supposed to be used after the hit is announced, but before the damage is announced. How do you want to do that, GM?


It'll have to work a little differently, yeah~

Game-wise, you'll have to announce that you're using APs to Damage Negate after the attack has been made. As it'd be silly in a PbP to announce the hit, wait for the players to confirm the hit, and -then- do damage.

RP-wise, you can either treat it like a dodge, etc., or like a retcon, in-case I don't type "if hits" and describe it hitting your character.

I'd prefer if you guys would treat it like this...

Quote:

spending x AP for damage negate

some nice RP about how the character avoids the damage


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Sounds good!


As a heads up, I believe I've found a better reference for d20 Modern stuff.

Check it out~

Update coming soon


I'm going to be taking a little bit of a break here, because of some stuff that's going on~

Updates will still come, but they'll possibly be slower for a bit.

Just wanted to give a heads up.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

No problem. Starting this Sunday, I'm going to be at a camp for the week, so I won't be able to post at all for a few days.


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

no worries


Okay, so what I want from Jet is a description of getting to the lair, maybe the entrance and a rough description of what's inside. I realize I didn't make that clear, and no one was posting, so yeaaah xD

So whenever you have time to do that Jet, we'll proceed.

Also, since Jet is going off for the camp, we'll stopping the game until he gets back


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

works for me


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

Sorry to break the game, everyone D:

I'll post a description of getting to the lair tonight, and tomorrow I'm off to camp. If you guys want to do stuff while I'm away, please! I hate to hold up the game.


Male Human Warpriest 1 | HP 14/14 | AC 17, touch 11, FF 16, CMD 14 | Fort +4, Ref +1, Will +4 | Init +2, Perception +2

I'm back!


Hp 37/37 AC 17 / 10 / 17 (+5 Perc; +0 Init; Fort +9, Ref +5, Will +10)

WB

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