To shake off the maddening and wearying limitations of time and space and natural law—to be linked with the vast outside—to come close to the nighted and abysmal secrets of the infinite and the ultimate—surely such a thing was worth the risk of one’s life, soul, and sanity! -- H.P. Lovecraft, The Whisperer in Darkness (1931)
After a few moments of considering whether or not she should ask everyone for some help tidying up the room before they left, she thought better of it. There would be time enough when everyone was safe.
"Ok, lets go!" she said cheerfully as her mercurial mood suddenly brightened up. She led the way back through the library where they had encountered that strange little rat lady with two tails and into the hall where the slime trail was last seen.
She looked to the left and right, pondering which direction to go. Since the slime trail seemed to go through a bunch of doors, there didn't seem to be any obvious start or end point.
Finally she decided on the left where the hallway seemed to end in rubble. Two doors led North. "Maybe we should check the nearest one first?"
"I'm more of the 'attacking and talking' type than the checking type," said Rostam apologetically. "But that sounds like a good plan." His hands rippled with energy as he drew his spear.
Rostam will tap the door-listener person with Guidance, though.
John heard nothing through the door and saw no obvious traps. The door swung open easily enough onto a crowded office. Two desks were crammed into the small space. It seemed like more space had been dedicated to filing cabinets, bookshelves, and stacks of loose research the occupants.
The dead occupants, to be more precise. Two bodies lay slumped over their desks, both with gory wounds on the backs of their heads.
DC 14 Heal check:
The blows to the head seem to have been made by small claws, digging into the base of the skulls.
Further inspection revealed that in addition to the head wounds, both their legs had been savaged by something small but apparently quite vicious.
DC 16 Perception check after searching the room:
There is a thick yew wand etched with the symbol of Sarenrae hidden in the back of the eastern desk. A piece of twine is wrapped around it, connecting to a note that reads, “Mr. Lantz, this is a place of science, not faith. Please keep your religion at home.”
heal:1d20 + 4 ⇒ (3) + 4 = 7
Xander isn't really able to help much with the dead. He's a bit distracted by the books and paperwork. Although he isn't able to add much more to the cause of death, he takes a peek at the wand John found.
spellcraft:1d20 + 9 ⇒ (13) + 9 = 22
The slime trail led to- or came from- this door, but John heard nothing when he listened. The door was unlocked and opened with a little effort, the frame a little out of whack from the tremors. Inside was a once-handsome wood conference table, now marred by the partially collapsed southwest walls.
On the far side of the room, between heaps of collapsed stone, a closet door still stood. The slime trail led around the table and straight to the closed closet door.
Broom wrinkled her nose at the slime covering the ground. "Its so disgusting. We wish We had time to clean it up. While everything needs to be fixed or cleaned, We just feel that leaving this stuff all over the floor seems to be especially wrong for some reason."
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner
Broom wrinkled her nose at the slime covering the ground. "Its so disgusting. We wish We had time to clean it up. While everything needs to be fixed or cleaned, We just feel that leaving this stuff all over the floor seems to be especially wrong for some reason."
Desdemona finally looked up from where she'd been lost in thought over the wand with Sarenrae's symbol, and the note attached to it - and Miniel's remark. Her expression was a bit strained, as though she were listening to something unpleasant, but her face cleared as she looked at Broom.
"Don't fret, Broom. We can't be sure this is really even a real place. You don't clean in your dreams, do you? Don't worry overmuch about the state of this... asylum."
She twitched, a slight tic in her eyelid, before she ventured closer to Rostam and John. "Things here aren't what they seem," she murmured vaguely.
Broom smiled nervously as she glanced about at her companions prepare themselves. She took a little step back from the door and whispered the words she did not understand and made the gestures that were meaningless to her. The cold, black mist from somewhere else coalesced around her and then faded away leaving the invisible suite of force protecting her.
Mage armour 2 hours
John opened the door and just barely had time to register what he saw before the melee started. It looked like a large storage closet with a nest jammed in the far corner, made up of bloody doctor's coats and orderly uniforms and unidentifiable... things that look like they used to belong inside a human body.
This was terrible enough, but even worse were the two deformed humanoid creatures, barely contained in thick glass jars and partially obscured by disgusting looking, yellow-green... water was the wrong word for it, because it looked too thick to just be water. Wriggling in their glass jars, the pair of deformed monsters scooted around inside- one on the floor and the other on the six-foot high shelf ringing the closet.
And with those rolls, I'm pretty sure John will get to act before they do.
F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]
Init:1d20 + 4 ⇒ (14) + 4 = 18
"What in the nine Hells?" Reine had thought herself done with being surprised in this place, but this was just odd and unexpected enough to make it through her defenses, it seemed.
Still, she took aim and fired at the thing-in-a-jar on the upper shelf.
Attack:1d20 + 4 ⇒ (2) + 4 = 6
Her disgust and revulsion, however, threw off her aim.
Broom's eyes go wide as she audibly gasps. init:1d20 + 2 ⇒ (15) + 2 = 17
kn(anything):1d20 ⇒ 9(+5 dungeoneereing)
She stumbled through the debris to try and get a better shot at the things, but there were so many people in the way. Torn between doing nothing and trying anything she gave a quick flick of her hand towards the jar thing on the ground. Small viscous black drops leapt from her fingers
RangeTouch (acid splash)Pb, melee, cover:1d20 + 3 + 1 - 8 ⇒ (17) + 3 + 1 - 8 = 13
The drops of acid landed with a sizzle accompanied by the faint smell of vinegar
damage(acid) pb:1d3 + 1 ⇒ (2) + 1 = 3
knowledge: just about anything:1d20 + 9 + 1d6 ⇒ (16) + 9 + (6) = 31 some of my rolls are better than this, but if it's anything but a kn:nobility roll, it's at least +9 init:1d20 + 2 ⇒ (7) + 2 = 9 "Ewww."
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner
Desdemona gasped and began to back away - with the curious result being that she appeared to moonwalk forward. Glancing down in horror, she saw her shadow stretching out in front of her, longer and longer, becoming serpentine and inhuman as it dragged her with it.
"No!" she cried out, her hands twisting instinctively to throw something at the horried creatures.
Twisting shadows flowed out of them, making her scream. In the doorway, John felt a chill as they gushed past him.
Defense:20% miss chance in normal light, 50% miss in darkness. Immunity to death effects, disease, and
poison.
Offense:
Melee attacks affect incorporeal creatures as if it had the ghost
touch weapon property. The eidolon’s melee attacks deal
only half damage to corporeal creatures.
The things' disgusting and unnatural appearance threw off Reine and Broom but John's dagger pierced the thick glass jar and nearly speared one of the tiny monsters in the eye. It half pulled itself out of the jar, gibbering with its horribly malformed mouth, spewing nearly recognizable words as it skittered toward its attacker along the floor.
Desdemona's magical acid splashed and sizzled on its head as it rushed John, but it was the shadow that really got a hold of it. Her shadow detached itself entirely, flowing across the floor to grab up the offending monster and slam it on the hard wooden floor. The jar smashed into a hundred pieces but the tiny monster just screamed in a horribly tinny little voice and surged out of the wreckage to attack the shadow back.
Xander put two and two together and realized what these things were- pickled punks. Normally just grotesque curiosities, these deformed, often humanoid fetuses were raised by necromancers and stored in jars of embalming fluid. Though they seem harmless at first —even laughable pickled punks were hungry creatures that attacked without provocation when not restrained. Unless weaned from their taste for blood or constantly controlled, pickled punks always eventually became a danger to their creators.
Kn:Religion for Xander:
1) Pickled Punks have DR 5/bludgeoning.
2) The water in their jars is highly irritating and will cause living creatures to break out in an itchy rash for 24 hours.
3) When destroyed, they discorporate into a fleshy sludge that can get on adjacent creatures and nauseate them.
The punk in the broken jar clawed at Desdemona's shadow, its arms rubbery and inhumanly long. The fetus's sharp nails caught some of her protector's shadow-stuff but didn't do much damage.
The punk on the shelf screamed as its companion's jar was broken and slid down off its shelf to rush John, a terrible combination of rage, hunger, and glee on its deformed face. It pulled itself across the floor with its hands and reached up with a hideously long and unnatural neck to bite John in a very sensitive area. Its teeth barely managed to get through John's pants, but the tiny undead creature latched on like a weasel and continued to gnaw at the ranger's nether regions.
Shadow took 1 nonlethal damage
John took 1 nonlethal damage; a punk is Grappling him but because it's Tiny John is not considered grappled
Init:
Reine- miss
Broom- miss
John- hit/near crit
Des- hit
Shadow- hit
Miniel-
Xander-
Punk 1- major damage
Punk 2- Grappled
At the moment I'm kind of picturing this like a scene out of a comedy-horror movie like Evil Dead. The punk is biting John exactly where you think it would be.
"Bludgeon it, John! Punks aren't hurt as much by slashing and piercing. Rostam, kick it!" he says with a small smile. "And try to keep the liquid off you." He takes a step back to try to keep out of the punks attacks. "I suppose we could damage them with positive energy, if we had to. They are technically undead."
He leans over and picks up a rock and drops it in his sling, just in case.
F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]
With both of the vile little creatures engaged in melee, there wasn't really much that Reine could do - especially given Xander's warning. Bludgeoning things with her bare hands wasn't exactly a strong suit, and she was loathe to fire another arrow.
So she stepped back and waited, bow ready, to fire an arrow at any enemy that came free of the fight and towards her, Desdemona, or Broom.
John stabbed the punk gnawing at his crotch through the top of its distended skull, killing it instantly. It immediately began to twitch and spasm, dancing like a macabre puppet on John's dagger. As it thrashed, bits of its waterlogged body started to fall off. First in tiny flecks, then in larger bits, then in chunks, the pickled punk quickly convulsed itself into a greyish pink, fleshy sludge- largely on the front of John's clothes.
John's the only one adjacent, so John please roll a DC 12 Fort save or be nauseated for 1 round.
Init:
Rostam- cast
Reine- ready
Broom-
John- crit
Des-
Shadow-
Miniel- hold
Xander- hold
Punk 1- major damage
Punk 2- dead
fetchling summoner (shadow caller/paracosmist) 5 HPs:38/41 - AC@&: 18|13|16 - Fort:+2@ | Ref:+4@ | Will:+3*@ - Per:+0, Init:+3, CMD:16 *+2 saves vs fear/emotion, @+2 in reach of eidolon, &50% miss in dim light.
Itzaldeimos:
shadow eidolon 6 HPs43/43, AC22|19|19 (cold/electric res 10), F+2, R+6 (evasion), W+4*, Per+9, Init+2, CMD21, *Persistent eidolon: +4 vs ench(compulsion) or spells that take eidolon away from summoner
Desdemona turned away delicately, her hand over her mouth and eyes closed - until she realized that the hand was the one the shadows had leapt from, and she whimpered as she wrenched it away.
Her distorted shadow, however, was not through. It slithered after the other punk, aiming to wrest it limb from limb like some dark nightmare.
Defense:20% miss chance in normal light, 50% miss in darkness. Immunity to death effects, disease, and poison.
Offense:
Melee attacks affect incorporeal creatures as if it had the ghost touch weapon property. The eidolon’s melee attacks deal only half damage to corporeal creatures.
Broom turned an odd shade of grey as the ugly little creature dissolved into a noxious puddle. Her disgust turned to alarm as she saw John begin to retch. "No no no no! Wait, We will get a..." Her words were cut short as John added his own vomit to the puddle of noisome corruption on the ground.
fort:1d20 + 5 ⇒ (9) + 5 = 14
It was all she could do to keep her own lunch down, but if there was one thing that she worked hard to do, it was to control her own body.
"Who would create such senselessly disgusting things?!" she asked, the distress clear in her voice. "Is there any way we can just keep them inside their jar when they die?"
"Maybe if We just burn them away with acid they will be easier to clean up" she thought as she moved over to be able to at least see the other thing.
Inside the room she saw the shadow attacking the other punk. She paused just for a moment before flicking the black beads of liquid from her fingertips; while she wasn't completely concerned about the welfare of Desdemona's tormentor, she also wasn't certain what would happen if she accidentally hit it. Thus, she decided to err on the side of caution.
ranged touch in melee through cover:1d20 + 3 - 8 ⇒ (5) + 3 - 8 = 0 damage (acid):1d3 ⇒ 2
She watched with dismay as the corrosive droplets splattered across the doorframe well clear of anyone including the punk.
Ewww, Xander thinks as he whirls his sling around.
not sure if I can see the other one, but if I can, here's a shot sling:1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14dam:1d4 + 2 ⇒ (2) + 2 = 4
Des's shadow glided along the floor toward the other punk, rearing up at the last second to smash the other punk to the ground, rendering its head into sludge with a nightmare-sized fist. The rest of its body soon followed as it also convulsed its way into a puddle of noxious goo.
F Aasimar (Changeling) Dread 7 [ HP: 44/44| AC: 23 (26) | T: 17 (20)| FF: 16 | CMD: 22 (25) | Fort +4 (+7)/ Ref +12 (+15)/ Will +8 (+11) (+1 vs aberrations, +2 vs Disease)| Init +6 / Perception +11 (Darkvision 60') ]
"Broom," Reine suggested, "I think John would appreciate it if you could clean him up a little bit." She grimaced at the smell coming from in the room. "I think we all would appreciate it."
She didn't respond to John's question. For some reason, she felt like babies in jars wasn't the worst thing she'd seen in life.
Or the worst thing they were going to see in this place.
Broom kept eyeing the mess on the ground and muttered "We need a mop and bucket of water to clean up properly. There were some back at the janitor closet..."
She suddenly looked up at Reine's request "Oh! Yes, of course! We are sorry John. And We might be able to help a little bit with the smell as well."
Broom took out a couple of towels and aided by her magic began busily tending to the matter of cleaning off the filth and sick from John. As she did so, she also took a moment here and there to freshen up the air a little. "Do you think they are what killed those other people and stole pieces from their insides?"
She glanced at John's torn pants and her cheeks turned an odd dark grey colour as she quickly averted her gaze and glanced uncomfortably around the room "Ummm... If you take those off we can fix them now. Or We can take care of it later if you want to wait."
Rostam stepped up near Broom. "I can create some water, at least." The bald aasimar moved his hands and uttered a phrase. Immediately, the bucket filled with blessedly clean water.
Broom watched in delight as Rostam conjured clean water out of nowhere
"You have to teach Us how to do that." she said as she took out some rags and happily started cleaning while the rest of the party examined the room.
"I honestly have no idea how these spells came to me," said Rostam, and shook his hands ruefully, with a smile. "Although it probably has something to do with whatever partially occupies my body and spirit, across at least one plane..."
He touched his wrist tattoos and his amulet self-consciously.
hello hello.
GM mentioned checking if anyone's characters know anyone. If anyone is from Lepidstadt U or is involved in politics in the city, I would probably know them, though they may not know me.
Hello, we are Mashiki!
We can clean stuff, mend stuff and cook.
We can also take care of vermin and rodents, both small and large.
If you are already an amnesiac, can you forget even more?
Do urban rangers have human empathy?
Are you like us?
Dimitru Lupei has been studying us for a long time now. Sometimes he brought other people to look at us as well. He also writes stuff on us, maybe you read one of his papers?
GM mentioned checking if anyone's characters know anyone. If anyone is from Lepidstadt U or is involved in politics in the city, I would probably know them, though they may not know me.
Ooh, yes, Durril was a student at Lepidstadt University. As one of similarly low birth he probably wouldn't have been used to having servants, so he may or may not know Xander.
GM mentioned checking if anyone's characters know anyone. If anyone is from Lepidstadt U or is involved in politics in the city, I would probably know them, though they may not know me.
Ooh, yes, Durril was a student at Lepidstadt University. As one of similarly low birth he probably wouldn't have been used to having servants, so he may or may not know Xander.
I think we definitely could have met at some point. Not like best pals, but casual acquaintance sounds reasonable
Urban rangers still have wild empathy like the base class.
Biggest changes are that they swap "Favored Community" for "Favored Terrain", swap endurance for Trapfinding, and have Disable Device as a class skill.
quick heads up- computer problems may prevent me from posting as regular as normal for a few days. apologies for issues. bot me as needed. I will return!
Psychic is a full spontaneous caster, much like sorcerer. Amnesiac archetype gives a little more flexibility in spell choice than other spontaneous casters (though I'll lose it and become a normal psychic when our memory is fully restored).
Paladin: HP 11/11: Init +7: AC 19/11/18: Perception -1: Fort +3, Ref +1, Will + 2; +1 vs spell effects from evil creatures: Resist Fire 3
I always think its more fun, and adds verisimilitude, if we sort of discover our roles through play, especially in a scenario like this where it makes sense we would not have worked together, etc. :)
The gameplay thread hasn't been posted yet, right? I click the tab and it looks like it half-loads. I'm just checking to make sure my internet isn't screwing me over.
Okay, so I apparently screwed up by deleting my first post in the gameplay thread. I need to contact customer service I believe in order to get that gameplay thread unattached from this campaign so I can post a new one. Sorry about that.
Edit: For now, use this thread. I'll get it attached to the campaign when I can.
Feel free to post, and in your opening post please describe what your character looks like to give everyone a better idea of the scene. This is pretty fast moving, so your characters don't have a ton of time to talk, but they can get in a few words, and I primarily want the descriptions.
No, you don't remember your names. You still remember fragments of your past, like undefined glimmers of things you can't put your finger on. You have all of your skills, and you remember how to do your spells and defend yourself and everything like that. And you are not ignorant of the world, if someone asked you to describe Ustalav you could do so. But you wouldn't remember necessarily where you were from or any of the events of your own life.
I do apologize if that section was annoying to anyone, but I think that's supposed to be the point, to make you feel helpless and confused and lost. Sets the stage for the adventure, certainly. Your characters are now awake, and can interact with the real world. If the real world exists, that is.
But my nat 20! LOL, no its cool, something a bit different :)
Yeah, I felt especially bad about that.
I just realized, I hadn't really planned it but the items you guys had in your dreams could well make good temporary names for your characters (like Lorn has already started to do), until you find out who you really are (if ever you do!).