Fourth Sword Knight, Oppian Nevilindor

Lorn Tilernos's page

23 posts. Alias of Placeholder of Doom.


Classes/Levels

Paladin: HP 11/11: Init +7: AC 19/11/18: Perception -1: Fort +3, Ref +1, Will + 2; +1 vs spell effects from evil creatures: Resist Fire 3

About Lorn Tilernos

Backstory:
Lorn Tilernos was born into a noble house in Lastwall intimately associated with the Knights of Ozem. His older sister Jessa was already a Knight of growing renown, and his father had served until having to cut off his own arm to prevent the spread of a necromantic rot while putting down an undead assault. He was everything expected of a young Knight to be, brave, handsome, strong, until while out riding with his older sister they were captured by orcs.
Jessa fought bravely, but was simply out matched by a full orc raiding party. Lorn was simply no match for the hulking brutes fury, he barely managed to wound an orc before being knocked from his horse and then into unconscious ness as he struggled to rise.

Given over to the orc shaman Lorn was bound and helpless as he watched the creature torture and sully his sister before him. All his dreams of bright valour were relentlessly crushed, as he was beaten and humiliated again and again. Eventually he managed to free himself of his bindings, and drag himself over to Jessa, who could only plead with him with her eyes such a ruin had been made of her, as they heard the orcs returning. Lorn covered her mouth and nose with his hands and by the time he was torn away by the orcs she had passed.

Two days later the Knights came, Lorn had been captive for three weeks, and was a physical and emotional wreck. After months of treatment, and healing he was unable to see in himself the proud young Knight he took his arms and left trying to find some form of redemption, or forgetfulness. Every night he dreamed of Jessa convulsing under his grip, dreamed of her eyes, going from grateful to panicked, he relived her death and the tortures inflicted upon him.

As a wandering warrior he had some small success, saving a village from ghouls in company with the militia, and saving a woman from thugs. But he was ever haunted by his past. Eventually he approached Thrushmore...

Lorn was raised to be devoted to Iomedae, his mother is a Priestess, his sister a Paladin, and his father a devoted Knight. It was never something he questioned until the ordeal with the orcs. Now he is wracked with doubt, is Iomedae worth following, is he worthy of following her?

The Shaman enjoyed testing his magic and alchemy upon his victims and Lorn's torso bears all manner of gruesome burns and marks from such tortures. His face remains completely unmarred, the shaman deliberately leaving it undamaged for some perverse reason.

Lorn's former fiance Kerriyan Maybliss, a few years younger than him, and essentially an arranged Marriage between noble families tied with the Knights of Ozem was deeply in love with him. They had only been courting for a few months before his capture and Kerriyan was heart broken, first when he was taken, and then when after returning he told he he felt he had to go and that she should forget about him. Kerriyan hopes to become a Knight now, though she had been training as a Priestess. Lorn had loved her to, but after his rescue he did not feel worthy of her.

The orcs of the small Screaming Nail Tribe who captured Lorn have been wiped out. Lorn has a burning desire for vengeance, but nowhere to direct it. Truth be told the ease with which the orcs took him down still terrifies him.

Lorn Tilernos
Human (Chelaxian) paladin 1
LG Medium humanoid (human)
Init +7; Senses Perception -1
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Defense
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AC 19, touch 11, flat-footed 18 (+6 armor, +1 Dex, +2 shield)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +2; +1 trait bonus vs. spell effects from evil creatures
Resist fire 1, fire 3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee bastard sword +4 (1d10+3/19-20) or
. . club +4 (1d6+3) or
. . morningstar +4 (1d8+3)
Ranged sling +2 (1d4+3)
Special Attacks smite evil 1/day (+3 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
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Statistics
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Str 16, Dex 12, Con 12, Int 12, Wis 9, Cha 16
Base Atk +1; CMB +4; CMD 15
Feats Exotic Weapon Proficiency (bastard sword), Improved Initiative
Traits driven by guilt, indomitable faith, reactionary, unscathed
Drawback

Overprotective:
In your youth, you saw a younger friend or loved one suffer a grievous injury or die, and you blamed yourself for not having been there to help, even if there was nothing you could have done. If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.

Skills Acrobatics -6 (-10 to jump), Diplomacy +7, Knowledge (nobility) +5, Knowledge (religion) +5, Sense Motive +3
Languages Common, Kelish
Other Gear four-mirror[UC], heavy wooden shield, bastard sword, club, morningstar, sling, sling bullets (20), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Iomedae)[UE], meditation crystal (worth 100 gp, 1 lb), mess kit[UE], pot, signet ring, soap, trail rations (5), waterskin, wooden holy symbol of Iomedae, 8 gp, 9 sp
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Special Abilities
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Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Fire (1) You have the specified Energy Resistance against Fire attacks from favoured class bonus.
Energy Resistance, Fire (3) The Unscathed trait gives +2 to all energy resistances.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.

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