Full Name |
Rostam Verenze |
Race |
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Classes/Levels |
[/spoiler=Skills][/spoiler] |
About Rostam Verenze
Rostam Verenze
Male angel-blooded aasimar (angelkin) oracle (warsighted) 2 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Init +1; Senses Perception +0
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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
hp 18 (2d8+5)
Fort +2, Ref +1, Will +3; +1 morale vs. fear, +2 circumstance vs. blinded or dazzled, +2 vs. fear, +2 trait bonus vs. fear and emotion effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cestus +6 (1d4+4/19-20) or
. . longspear +6 (1d8+6/×3) or
. . sickle +6 (1d6+4)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks martial flexibility 4/day
Spell-Like Abilities (CL 2nd; concentration +6)
. . At will—halo
Oracle (Warsighted) Spells Known (CL 2nd; concentration +6)
. . 1st (5/day)—bless, cure light wounds, divine favor, entropic shield
. . 0 (at will)—create water, detect poison, ghost sound (DC 14), guidance, light, mage hand, spark[APG] (DC 14)
. . Mystery Dark tapestry
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Statistics
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Str 18, Dex 12, Con 14, Int 10, Wis 10, Cha 18
Base Atk +1; CMB +6 (+7 dirty trick); CMD 16 (17 vs. dirty trick)
Feats Dirty Fighting, Focused Discipline[ISWG]
Traits adopted, dangerously curious, enduring stoicism, planar savant, prankster
Skills Acrobatics -1 (-5 to jump), Diplomacy +9, Disguise +9, Handle Animal +6, Heal +2, Intimidate +10 (+12 circumstance vs. evil creatures), Knowledge (planes) +11, Linguistics +2, Use Magic Device +9; Racial Modifiers +2 Heal, +2 Knowledge (planes)
Languages Celestial, Common, Gnome
SQ attached, exalted resistance[ARG], halo[ARG], oracle's curse (haunted), scion of humanity[ARG]
Combat Gear pearl of power (1st level); Other Gear armored coat[APG], cestus[APG], longspear, sickle, amulet of natural armor +1, occultist's implement[OA], 74 gp
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Special Abilities
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Attached (odd pendant) If your attachment is threatened, -1 Will & -2 save vs. fear
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Exalted Resistance (7) You have spell resistance 7 vs. evil spells, or any spell cast by evil outsiders.
Focused Discipline Gain temporary combat bonuses after resisting fear effects
Halo +2 to intimidate vs. evil creatures and to saves against becoming blinded or dazzled.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
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Rostam was born to a pair of cheerful academes of the Sincomakti School in Rozenport. As they were frequently engaged in studies. Rostam was raised by his 'extended family'--the Coppertree gnome collective of tinkerers that have done so much architectural and engineering work in the town of Rozenport. Through his parents, he learned a great deal in the arenas of natural science and the arcane, and from the Coppertree youths, he picked up a distressing habit of pranking the unsuspecting, usually resulting in a merry chase through the maze like streets.
One night his gnome friends dared him to help them sneak into the halls of Sincomakti. Foolishly, he agreed. They crept into room after room of unknown lore, until they found themselves in a chamber of strange geometry, and a strange pulsing that shook inside their minds coming from an irregularly shaped door, sealed shut. As if in a trance, Rostam was compelled to open each seal…his friends attempted to stop him, but he threw them aside with great strength…finally, he entered the darkened room off of the chamber.
What happened while Rostam was inside, or what he encountered, no one can say. His friends alerted professors and Rostam was eventually pulled from the room by an unthinking construct, frothing and screaming. Even when he was brought to lucidity, he whimpered about the 'things all over me and inside me', although nothing could be seen. He was only brought relief by arcane and esoteric tattoos upon his wrists, ankles, neck and hips to contain…whatever it was…that wriggled inside and outside of him, passing through dimensions to tickle at his nerves and muscles.
Now Rostam is…calmer, but his will has clearly been shaken by what he has been through. Something from beyond has latched onto his body and soul. As he cannot rid himself of it, he intends to study it and master it.
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