Strange Aeons
Game Master
Nayr Trebrot
The stars are right, and they beckon.
Handout 1
Handout 2
Current map
Crit generator
Dang it, yeah...had to clean up my drive folder and picked the wrong file. I'll recreate tomorrow
Ulfric, you'd be adjacent, he had no where to move back to. Go ahead and take the aoo
Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3
If the AoO hits the caster needs to make a DC 14+spell level concentration check or lose the spell.
Lots of work to try get 1 hit point back haha
Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9
It'll be more than worth it if you manage to take the cultist down in the process. : )
Agreed.
I assumed that Campus is still prone right next to Varinder...which bites. At 8hp she didn't want to risk the aoo, so took a swipe with an improvised weapon while prone..-8 to the attack roll...Probably have been better to just stand up and provoke. Campus is in trouble...again.
and maybe these:
Snowshoes
Source PZO1115
DESCRIPTION
These high-tension nets of rope or sinew in wooden frames which are lashed to the feet spread your weight across the snow, making you much less likely to break through the crust and rendering walking much easier. Snowshoes reduce the penalty for walking through heavy snow by 50%; for example, if moving through snow normally costs you 2 squares of movement per square traveled, snowshoes reduce this cost to 1.5 squares per square traveled.
Campus needs some armor spikes me thinks
oops, snowshoes was for another thread. :-)
Sorry Ramul, just had it worded wrong; that was Reflex. The cultist stats are really wonky
Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9
No worries, just figured I would double-check. Might've saved us some time.
After two bad mage encounters in a row, I think 'superstition' would be a good choice for Klass next rage-power!
I'll be a bit hard to reach Fri-Sun; on a weekend trip with the wife. I'll post as I can by phone.
Back! Let me know what you guys decide to do
We can't keep Scourge around guys, C'mon.
Either let the crew vote. Or we Jack and Scourge play 1-4 for keeps, as it were: he wins, let him go (without a hand though. He has got to be punished), or lose, we kill him in a pirate-y way.
But let's not let this drag out.
As far as getting the ship retrofitted, well I believe Fishguts knows a guy.
Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3
I feel like that was a unintentional cross post.
Or are we all actually pirate locked in an asylum?!?!?
It might explain the mermaid.
Heh, that'd be funny :)
Btw, my computer's pretty iffy at the moment so if I go quiet for a few days, that'll be why (planning on getting a new one soon). If need be Klassalka can be autopiloted for a bit.
Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3
I was just looking over the loot sheet again. If no one objects I'm going to take the Cloak of Resistance +1 since someone should be wearing it. But like I said before I don't really need it so if someone else wants it please use it.
Also, someone should claim the smelling salts. I have a set but it'd be nice if multiple people had them.
HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet
I think that's a fantastic idea (suggested it, even). The adventures are built around the assumption that the PCs are acquiring and using magical gear. It seems to be a phenomenon unique to PbP that the players are actually reluctant to claim useful items that are found (I've never seen the behavior in live games). So I say... work!
I certainly wouldn't mind it- my saves aren't as good as yours and it cost me in both of the last two fights. If you want to RP something with that, that'd be cool.
For reference, that cloak of resistance is very small, as I think that was the one that came from the ratling. It will still work as designed, but is a half-cloak on Ulfric...just means he's making a new fashion statement
Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3
Davia (Klassalka?) should take it. I have better saves.
Now I get to imagine a Mermaid barbarian in a half cape.
She might could wear it as a scarf.
Woman Merfolk Barbarian 3 | HP 22/40| AC18/20 FF15 T13 | F+7 R+5 W+3/5/7* | Init +3 Perc +5
Those of my tribe are fine with capes! I'm thinking over one arm...
HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet
I’ll be on vacation from 3-2F until 3-5M. Please bot me as necessary!
|
1 person marked this as a favorite.
|
Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3
The idea of a Merfolk paladin seems less and less ridiculous as the game goes on... Maybe next time.
Cleric of Cayden Ferocity & Exploration Lvl 4 | HP 24/30 | AC16 FF14 T12 | F+6 R+4 W+6* | Init +8 Perc +5 | Mv: 40'
I'm not sure what is happening exactly. Is Ceerio and Campus underblooder, or did we escape?
You are out of the blood, within the room in which you had found the crazed woman. You are looking at a wall of blood in front of you, outside of the door to this room
HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet
I will never look at strawberry jello the same way again.
thank you that is very much clearer.
Ulfric - you and Klassalka will both be in the room in my next post
HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet
fyi Cerio's waiting on any kind of response from Campus. Does she make it through the blood?
Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9
Ramul's around too, just nothing to do at the moment.
Campus is currently in the blood, swimming towards the door. Klassalka and Ulfric, as far as you know, made it into the other room. Unfortunately, not a whole lot Cerio and Ramul can do unless they want to swim through the blood as well.
We are bad at saves... what's the effect of this malady?
Posting will be a bit spotty over the next 4-5 days - headed to Legoland with the family. I'll post as I can
Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3
Just a question on positive energy damaging haunts. Does it need to be channel energy or would a lay on hands work if I has specified I was trying to harm her?
Just a bit confused over this as LoH is positive energy that can be used to harm undead just like channel energy.
I'm fine with that Ulfric; provided that the haunt has something tangible to lay hands on:
If the haunt is reduced to 0 hit points by positive energy, it is neutralized
Half-elf Kineticist 3 | HP 16/32 | AC 16 T 13 FF 13 | F +7 R +6 W +4* | Init +3 | Perc +9
Hey everyone, I'm headed out tomorrow on a family vacation and will be returning on the 10th. I may be able to post while I'm away, but I can't promise it, so please bot me if the need arises.
HP 17/22 | AC 11 (15) T 11 FF 10 (14) | Fort +2 Ref +2 Will +4 | Resist cold/fire 5 | CMB +1 CMD 12 | Init +5 Perc +0 | Spells 2nd 0/4 1st 0/8 | Black Motes 0/8 | Loot Sheet
To all of my games: It seems the eldritch energies of Briarstone have seeped into the mortal plane. I've come down with something that might or might not be serious. I don't know yet, but I might even need surgery. I'll try to keep you all updated as I learn more. Please forgive any unannounced absences from the game in the coming days.
Understood, take care of yourself!
Half Orc Oath Bound Paladin 4| HP 34/34| AC 19/11/18| CMB +4| CMD 15| F +7| R +4| W +7| Init +1 Per +7 | LoH(1d6) 0/3
Hope all goes well for you
|