Level: 3
BAB: +3
Melee: +6
Ranged: +6
CMB: 6
CMD: 19
HP: 40
AC: 18 (studded leather + natural + 3 dex) / 20 (Rage)
Flat Footed: 15
Touch: 13
Int: +3
Fort: +7 (6+1 enchant)
Ref: +5 (4+1 enchant)
Will: +2 (1+1 enchant +2 vs mind affecting, +2 in rage)
All +1 from cloak of resistance
Speed: 25 ft. land, 30 swim
Strongtailed (15 land speed/30 swim)
Low-light vision
Str 16 +3
Dex 16 +3
Con 16 +3
Int 8 -2
Wis 10 +0
Cha 14 +2
Rage powers:
Beast Totem Lesser- Gain two 1d6+str claw attacks when raging
Barbarian abilities:
Rage- As a Free action, may enter state of rage with +4 strength +4 dexterity +2 morale bonus to will. While in rage cannot use Cha, Dex, Int-based skills (except Acrobatics, Fly, Intimidate, Ride) or any ability that requires patience or concentration. Ending rage is free action. Fatigued for rounds equals to 2x rage length when rage ends. 11 rounds/day (4 + con + level + trait)
Fast Movement- +10 speed
Sword and crossbow- When wielded a one-handed crossbow and melee weapon at the same time, doesn't provoke AoO and gains two weapon fighting
Trap Sense- +1 reflex and dodge bonus to AC against traps and attacks made by traps
Racial abilities:
Amphibious- Merfolk are amphibious
Armor- Merfolk have +2 natural armor
Legless- Merfolk have no legs and cannot be tripped
Low-light vision- Merfolk possess, low-light vision
Skills (6 ranks + 6 background)-
Acrobatics Dex +7 (1 rank), Appraise Int -1, Bluff Cha +3, Climb Str +3, Craft Int +4 (3 rank bg), Diplomacy Cha +2, Disguise Cha +2, Escape Artist Dex +3, Heal Wis +0, Intimidate Cha +7 (2 rank), Knowledge Geography Int +1 (3 rank bg), Perception Wis +6 (3 rank), Ride Dex +3, Sense Motive Wis +4 (1 rank), Stealth Dex +3, Survival Wis +5 (2 rank), Swim Str +11 (+8 swim speed)
Feats:
Power Attack- (-1 hit for +2 damage/+3 two-handed)
Traits:
Berserker for the Society (+3 rage rounds/day)
Steadfast Personality (+ cha bonus to will vs mind-affecting)
Pugnacious (+1 to-hit when threated by 2 or more foes, 1/day extend reach 5-feet or increase weapon size for damage purposes for 1 round)
Sleepy (Prefers 12 hours sleep, -2 save vs sleep)
Languages:
Common, Aquan
Important Equipment:
Weapons:
Greatsword (2d6 19-20/x2)
Cestus (1d4 19-20/x2)
Shortbow (1d6 x3)
Attacks:
Greatsword two handed +6 (2d6+4) rage +8 (2d6+7) power attack +5 (2d6+7) power attack rage +7 (2d6+10)
Claw +6/+6 (1d6+3/1d6+3) rage +8/+8 (1d6+5/1d6+5) power attack +5/+5 (1d6+5/1d6+5) power attack rage +7/+7 (1d6+7/1d6+7)
Shortbow +5 (1d6)
Armor:
Studded Leather (+3 armor, -1 checks max dex 5)
Cloak of Resistance +1 (+1 all saves, ratling sized so worn as a half-cape)