Changeling

Klassalka Huhl's page

186 posts. Alias of Davia D.


Full Name

Klassalka Huhl

Race

Merfolk

Classes/Levels

Barbarian 3 | HP 22/40| AC18/20 FF15 T13 | F+7 R+5 W+3/5/7* | Init +3 Perc +5

Gender

Woman

Size

Medium

Age

20

Special Abilities

Aquatic

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Aquan

Occupation

Warrior

Strength 16
Dexterity 16
Constitution 16
Intelligence 8
Wisdom 10
Charisma 14

About Klassalka Huhl

General info:

Name: Klassalka Hulh
Species: Merfolk
Alignment: Chaotic Good
Sex: Female
Gender: Female
Height: 6'3"
Weight: 225 lbs
Age: 20 years
Class: Savage Bow (Technologist) / Elemental Kin Barbarian
Campaign: Strange Aeons

Hair color: Green (occasionally dyes it)
Eye color: Grey
Skincolor: Tanned, with dark orange scales

Stats:

Level: 3

BAB: +3
Melee: +6
Ranged: +6
CMB: 6
CMD: 19

HP: 40

AC: 18 (studded leather + natural + 3 dex) / 20 (Rage)
Flat Footed: 15
Touch: 13

Int: +3

Fort: +7 (6+1 enchant)
Ref: +5 (4+1 enchant)
Will: +2 (1+1 enchant +2 vs mind affecting, +2 in rage)

All +1 from cloak of resistance

Speed: 25 ft. land, 30 swim

Strongtailed (15 land speed/30 swim)

Low-light vision

Str 16 +3
Dex 16 +3
Con 16 +3
Int 8 -2
Wis 10 +0
Cha 14 +2

Rage powers:
Beast Totem Lesser- Gain two 1d6+str claw attacks when raging

Barbarian abilities:
Rage- As a Free action, may enter state of rage with +4 strength +4 dexterity +2 morale bonus to will. While in rage cannot use Cha, Dex, Int-based skills (except Acrobatics, Fly, Intimidate, Ride) or any ability that requires patience or concentration. Ending rage is free action. Fatigued for rounds equals to 2x rage length when rage ends. 11 rounds/day (4 + con + level + trait)

Fast Movement- +10 speed

Sword and crossbow- When wielded a one-handed crossbow and melee weapon at the same time, doesn't provoke AoO and gains two weapon fighting

Trap Sense- +1 reflex and dodge bonus to AC against traps and attacks made by traps

Racial abilities:
Amphibious- Merfolk are amphibious

Armor- Merfolk have +2 natural armor

Legless- Merfolk have no legs and cannot be tripped

Low-light vision- Merfolk possess, low-light vision

Skills (6 ranks + 6 background)-
Acrobatics Dex +7 (1 rank), Appraise Int -1, Bluff Cha +3, Climb Str +3, Craft Int +4 (3 rank bg), Diplomacy Cha +2, Disguise Cha +2, Escape Artist Dex +3, Heal Wis +0, Intimidate Cha +7 (2 rank), Knowledge Geography Int +1 (3 rank bg), Perception Wis +6 (3 rank), Ride Dex +3, Sense Motive Wis +4 (1 rank), Stealth Dex +3, Survival Wis +5 (2 rank), Swim Str +11 (+8 swim speed)

Feats:
Power Attack- (-1 hit for +2 damage/+3 two-handed)

Traits:
Berserker for the Society (+3 rage rounds/day)
Steadfast Personality (+ cha bonus to will vs mind-affecting)
Pugnacious (+1 to-hit when threated by 2 or more foes, 1/day extend reach 5-feet or increase weapon size for damage purposes for 1 round)
Sleepy (Prefers 12 hours sleep, -2 save vs sleep)

Languages:
Common, Aquan

Important Equipment:

Weapons:
Greatsword (2d6 19-20/x2)
Cestus (1d4 19-20/x2)
Shortbow (1d6 x3)

Attacks:
Greatsword two handed +6 (2d6+4) rage +8 (2d6+7) power attack +5 (2d6+7) power attack rage +7 (2d6+10)
Claw +6/+6 (1d6+3/1d6+3) rage +8/+8 (1d6+5/1d6+5) power attack +5/+5 (1d6+5/1d6+5) power attack rage +7/+7 (1d6+7/1d6+7)
Shortbow +5 (1d6)

Armor:
Studded Leather (+3 armor, -1 checks max dex 5)
Cloak of Resistance +1 (+1 all saves, ratling sized so worn as a half-cape)

Background:

Background:
Born Cessera, somehow this young mermaid got it into her head to leave the safety of the lake her isolationist tribe lived in or the known safe stretches of river and stream connecting to it, and swim the river Sellen all the way up to Numeria. She ended up, still a young girl of no more than five or six, being pulled from the river by a 10 year old Kellid boy. She promptly headbutted him, then laughed when he fell in the water. Then, seeing he couldn’t swim and was actually having trouble, pulled him out. His parents had been watching, and found the whole thing most amusing. The boy, Lorek, became her brother, Delka and Holrog Hulh her parents, and she was adopted into the Swift Otter tribe, seeing as she had no-one else and the tribe was low on numbers, not having warriors who’d done deeds as great as it’s neighbors. They Kellidized her name into Klassalka, and brought her into their family.

She learned their ways and grew big and strong, helped them catch their rivals by surprise through her use of the waterways, earning her a tattoo of the clan's totem animal, was taught how to use gun, sword, and axe. She spent an amount of time totally atypical for merfolk, finding the adventures of the land more attractive than the safety of the water. When she came of age, though, she desired to earn face for her adopted family, so her father, Holrog, allowed her to travel in the Hulh name. Klassalka strapped on a sword, grabbed a bow, and went on the Sellen once more. She visited Mivon and gained scars in some not-very successful duels. Klassalka met other races, and companions. She traveled to the East, intending to cross Ustalav, where other Kellid tribes lived.

Then…

wait….

A blur covers the rest. Something….

Appearance- Klassalka.