Storm of Sinners
Game Master
BayouSnowman
Deathwatch campaign based on the Calixis Sector from Dark Heresy.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Gaius draws his sword while debarking and responding to the Dreadnoughts."Well met venerable brothers. How do you fair?"Gaius then addresses the Pilot on the support channel."Any chance of boosting signal to get rid of some of the static?"He then slowly approaches the Dreads while sending Orders over a secure Vox Channel reserved for his team as was normal protocol."Leon and I will go to the Dreads. Everyone else I want checking on the relay station. Be on guard."
Male Human Dungeon Master
I shall attempt to channel more life-force to the machine spirit brother. 1d100 ⇒ 6 +20 for hard task
Miraculously your coms clear up. Welcome Brothers, suggest you seek refuge up here with us. The dark sky will be coming and bring more mutants soon.

Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
After the clear message comes in Gaius issues a new order."New Plan We will set-up with the Dreadnoughts. Leon I want you working on any repairs you can do. Eremiel you will work on collecting and Auspexing samples for later study and if combat breaks out you will be tasked with healing as best you can. Everyone else I want set-up to counter-attack. Standing orders are to save Ammunition as much as possible. Take as few shots as possile. 1 good hit is better than 2 minor hits and 5 misses. Let's move."As he speaks he readies his Bolter in his Left Hand with his Power Sword buzzing to life in his Right. As they approach he switches his Bolter to feed from the Singular Hellfire Magazine loaded in it.
Okay for reference I am thinking the Cartograph(pre-loaded with the most recent planetary maps we could obtain including if possible the tomb) is with the Librarian, Auspex with Apothecary, and the Combi-Tool with Techmarine. The Repair Cement Divided up among us with Primary Combatants getting Priority. Which reminds me how many can we get with 8 REQ? Are you just having it as a 1 for 1 or is it adjusted given the fact we are going into a hostile environment?
Upon exiting the thunderhawk Lutha immediately executes a pattern practiced countless times, moving to a predesignated position in the landing zone and scanning the local area for potential hostiles:
Perception: 1d100 - 10 ⇒ (54) - 10 = 44
After the signal clears Lutha continues to hold his position, and once the commander has given the new orders, relocates himself.
I'm going to attempt to find a good spot to set myself up for defense of the bastion, preferably somewhere with a lightsource to cast away any shadows the mutants may be scurying up in.
Tactics (Defensive Doctrine): 1d100 ⇒ 39
"Judgement will be passed on all those who fall below my gaze Brother"
Male Black Shield Librarian 4
Gaius I will copy your posting style if you dont mind
Tellemachus exits with Force sword and bolt pistol drawn. He cautiously locates himself in a firing arc with Brother Lutha while having the station still within sight. He pulls out the cartograph and begins to read the maps attempting to locate clues to the location of the tomb as well as possible extraction points
Navigation (Surface): 1d100 - 13 ⇒ (76) - 13 = 63
Unfortunately thats a failure. @GM May I attempt this test again?
The charts confuse as Tellemac struggles to comprehend the data
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Please feel free. I find it is the best way to convey the way I want my character to be. And from my understanding they are within sight of our LZ. Was I wrong? Also is there a penalty to using the Bolter 1-Handed? I can't find one.
Brother Gaius wrote: And from my understanding they are within sight of our LZ. Was I wrong? They are, but we landed below whatever defensive positions they had taken at the top of the shrine.
Brother Gaius wrote:
Also is there a penalty to using the Bolter 1-Handed? I can't find one.
Normally yes, but not for space marines in armor.
Male Human Dungeon Master
Looks like I'm heading up there then, unless I misunderstood my orders.
Male Human Dungeon Master
There is no bonus to requisition for going into a hostile area, that's really the only time you get requisition. As per the table in the book I gave 20 for primary, 15 for secondary and 5 for tertiary objective. This is not an overly hard mission, mutants on a toxic planet is a vacation for a DW Kill-Team.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Oh you are using the un-errata'd tables without Mission Difficulty Factored in? Okay then. And the reason why I asked is there is a foot-note stating that the value was for "evaluating requests deemed 'excessive'". My GM interpreted that as meaning that it would be Reasonably Fiat-able and decided that certain circumstances might warrant allocation of extra resources. Such as extra Cement for areas were a breach in a suit might mean death or where extra Grenades might be needed. Both came into play in tonight's game as we went into a Tyranid Hive on a Ruined Hive World with a highly polluted atmosphere. Basically we got 2x Repair Cement, Frag Grenades, and Incendiary Grenades for each Requisition we put in. NOTE: Only reason I know those tables was I helped set-up a Mission for his other group which we ran with tonight. Having 2 Teams working in Concert from multiple fronts is fun.
Male Black Shield Librarian 4
Tellemachus conveys what he has learned to the rest of the squad.
He attempts to learn more on the layout of the tomb by studying the outlaying formations to estimate the size and relative condition of the structure
He is looking to the areas around the tomb to estimate the size of the vault and any possible damage over time from faulting. Do you understand what im saying? Cause I can imagine you looking at this and thinking "What the hell?"
Navigation(Surface): 1d100 - 13 ⇒ (3) - 13 = -10
Thats a success, yay
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
I'm hoping there were at least some records kept of what the Tomb was like when it was built that were found for us. Also Nimon any chance for a Current Mission header on the Campaign info tab? Basically a listing of the Mission Roster & Objectives. Maybe even currently requisitioned non-consumable gear? Or maybe I can set that up in a Google Doc.
Male Human Dungeon Master
Gaius, just stop. I have GMed 40k rpg since Beta including the Dark Heresy 2nd edition. This is a simple extraction mission. Difficulty rating 0.I just want to get you guys together to work out the mechanics a bit. You could probably beat the mutants to death naked with your bare hands as an Astartes. I will put a spoiler up in the Campaign tab sure
CURRENT ERRATA BTW IF I WAS USING THE CURRENT TABLE YOU WOULD HAVE 5 LESS REQUISITION. PLEASE DROP THE SUBJECT.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
I am just curious. Plus I know my rolls. I mean how often can one person roll perfect 100s on a d100.

Hammers of Dorn Assault Marine 1
OMG I go to sleep for a few hours and everyone desides to post!
Watch Captain Enoch wrote: You load into the Thunderhawk and as the door closes your Watch Captain looks on you all proudly May the Emperor guide you "May we do you proud Captain" the Assault marine raps on his chest armour once more
Brother Gaius wrote: After the clear message comes in Gaius issues a new order."New Plan We will set-up with the Dreadnoughts. Leon I want you working on any repairs you can do. Eremiel you will work on collecting and Auspexing samples for later study and if combat breaks out you will be tasked with healing as best you can. Everyone else I want set-up to counter-attack. Standing orders are to save Ammunition as much as possible. Take as few shots as possible. 1 good hit is better than 2 minor hits and 5 misses. Let's move." "Yes Brother!" Following his orders to the letter, Thedius takes up position near the front line in good cover. He readies himself to counter-charge, or use his jump-pack to silence any heavy weaponry that may appear.
How are the dead mutants armed? All primitive weaponry or is there anything more advanced?
"Brother Tellemachus, can you sense any warp taint here?"
Male Crimson Fists Techmarine
Valerio steps out of the Thunderhawk, holding his Bolter at the ready as he concentrates, sweeping his eyes around the LZ.
I'm activating his Auger Array, trying to see if there's anything to see yet.
Tech-Use: 1d100 ⇒ 28
Success!!
"Of course Brother, I should have our Venerable Brethren up in no time. He nods towards Gaius.
Valerio moves towards the middle of the formation, keeping a watchful eye on the landscape around him, and half a mind on his Array.
Male Black Shield Librarian 4
Tellemachus begins to delve within the planet's energies. Slowly combing through any unnatural disturbances.
Psyscience: 1d100 - 4 ⇒ (1) - 4 = -3
That is a standard success on the Psyscience table
Tellemachus flinches slightly as if struck or offended by what he's found. He slowly replies to Brother Thedius
"Brother, I detect a many disturbances in the warp. However my mind become clouded when trying to find its location"
Hammers of Dorn Assault Marine 1
"Anything specific Brother?"
Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10
Brother Gaius wrote: Eremiel you will work on collecting and Auspexing samples for later study and if combat breaks out you will be tasked with healing as best you can. Eremiel disembarks and, upon hearing this, turns and cocks his head slightly to the left, as if to ask "Why would I do anything else?", then nods, checks his narthecium, then brings his bolter up to the ready while trotting off with the rest of the team.
If we are moving in a combat wedge I'll take left side rear most position, watching from 9 to 6 o'clock. If we have any other formation please keep me watching the same quarter.
Once in formation I'd like to take a sample of the atmosphere for toxins.
Male Human Dungeon Master
@ Tellemachus that is a lot better than Standard Success you rolled a 1! With your perception of 40 that is 4 degrees of Success!
Ironclad Dreadnought Iron Hands
When Brother Gaius and Leon make it up to the Dreadnoughts they are welcomed by one that still has his face semi visible in the center of the huge war-machine.
Well met Brothers. It has been some time since someone has come to honor this shrine. The planet has been sick of late. I understand you have also come to resupply us?
Male Black Shield Librarian 4
Oh XD sorry, haven't played in a bit.
Tellemachus focuses harder, and he suddenly bolts upright into standing postion. Psy energy crackling hand hissing from his force weapon. His eyes glow a burning blue from beneath his hood He turns filled with bloodlust to his kill-team in their defensive positions and bellows in hatred "Brothers! Mutant warp filth consort beneath our gaze! Let us purge the beasts" Tellemachus points to the location he sensed their presence below the plateau
GM, when I was down by the relay did I happen to notice what the dead mutants were armed with?
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Gaius bows before the Dreadnought."We have. As well as my companion having something he will be discussing during the resupply and maintenance. We are also here under orders to retrieve the Sarcophagus so that it may be relocated to a new site for reverence. We also are to seek out the cause of the Toxicity in the Atmosphere. Would you have any clues for us?"
"Brother Tellemachus has identified a hostile force, how would you have us proceed commander?"
Male Crimson Fists Techmarine
Valerio also give a bow towards the Drednought. "It is good to see you are well. I am Brother-Techmarine Valerio León, I be will assisting you in maintenance. I also have some business to discuss with you on behalf of the Deathwatch."
Male Human Dungeon Master
The Dead Mutants do not seem to have any armaments. You will need to roll medicae for more information on the corpses.
Nah, that's fine. My character wouldn't have put much more thought on it if he didn't see any actual threatening weapons. I'm just going to assume that they're uneducated rabble charging a fortified hill with pitchforks and wooden spoons.
Ironclad Dreadnought Iron Hands
The atmosphere has changed since the last visit by the Sisters. Some of the pilgrims that came with them stayed here and started a colony at the base of the Plateau. We only venture as far as the Plateau, and usually not even that far lately due to the constant attacks from heretical mutants. If you retrieve the Sarcophagus, what possible reason would we remain here? I assure you we have kept it safe, even under such conditions. What business is it you wish to speak of?
He looks up at the sky that is beginning to blacken. They will be here soon. You should take positions up here. They can scale the wall, but it slows them down some, and those that try to take the path make easy targets.
YeeeeeeeeeeeooW! You hear odd screams coming from the base of the plateau. Figures are now beginning to register on the Auspex.
Hammers of Dorn Assault Marine 1
If Thedius can he will move to the cliff edge and start to take pot shots at the approaching mutants. Are they climbing? How are they equipped?
Male Human Dungeon Master
Ok lets roll initiatives and everyone can say where they are and what they are doing. 1d10+Agi Bonus
Mutant Horde Initiative.: 1d10 + 3 ⇒ (10) + 3 = 13
I took up a defensive position near the peak early, I am assuming it looks over the pass.
Initiative: 1d10 + 4 ⇒ (10) + 4 = 14
Oh snap, look at that righteous zeal! Do you want us to wait until initiative is determined to declare actions?
Male Human Dungeon Master
Initiatives and current positions
Mutant Horde-13 advancing up plateau
Brother Lutha Hallan-14 Overwatch near peak
Brother Thedius-? Looking over Cliff
Brother Gaius and Leon-? Talking to Dreadnoughts
Brother Eremiel-? Watching 9-6 on Platau
Brother Tellemachus-? Sensed presence of Mutants
Due to Brother Tellemachus, and Brother Leon's efforts you get a surprise round on the mutants.
Male Black Shield Librarian 4
Initiative Roll: 1d10 + 5 ⇒ (5) + 5 = 10
Peering over the edge of the cliff, Tellemachus roars in fury and a cone of flames erupts from his hand 30m down to meet the first rank of climbers
He is casting Avenger at an unfettered level
Focus Power Test: 1d100 - 5 ⇒ (59) - 5 = 54
OF ALL THE TIMES TELLEMACHUS! A FAIL! AN EPIC FAIL!
As soon as the flames begin to erupt they die quickly..
Man..that roll tho. I failed by 4 points
Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10
Initiative: 1d10 + 4 ⇒ (9) + 4 = 13
Sorry was at Tabletop Gaming tonight :D
Taking some cover if it is available. A baritone whisper drifts across the comm:
Brothers, the time for conversation is ended. Now comes the battle...
And Shepherds we shall be For thee, my Lord, for thee. Power hath descended forth from Thy hand; Our feet may swiftly carry out Thy commands. So we shall flow a river forth to Thee; And teeming with souls shall it ever be
Male Human Dungeon Master
Initiatives and current positions
Mutant Horde-13 advancing up plateau
Brother Lutha Hallan-14 Overwatch near peak
Brother Thedius-? Looking over Cliff
Brother Gaius and Leon-? Talking to Dreadnoughts
Brother Eremiel-13 Found some cover
Brother Tellemachus-10 Failed Focus Power test.
Hammers of Dorn Assault Marine 1
Iniative: 1d10 + 7 ⇒ (6) + 7 = 13
"Brothers the enemy show clear signs of warp corruption. They are all capable of flight and some foul force seems to be manipulating the very air to give them speed and lift"
Let me know when I can open fire
Male Human Dungeon Master
I think maybe I was not clear. Please roll initiative and tell me what you are doing. That includes opening fire, overwatch ect, what ever full round or two half-round actions you want to perform for the first(surprise) round. If you want to delay, that is fine also.
Hammers of Dorn Assault Marine 1
Assuming they won't be on me this round I'll open fire. Otherwise I'll fall back
The Assault Marine squeezes of a burst of fire from his pistol at the aproaching horde
Bs 30 +10 Semi-auto +/-? Range +? Horde size: 1d100 ⇒ 30A single hit to the head, assuming they're not in close range for my bolt pistol and they aren't a gigantic horde
Damage: 1d10 + 9 ⇒ (6) + 9 = 15 Pen 4
Tearing: 1d10 + 9 ⇒ (2) + 9 = 11 Pen 4
I'll roll some extra damage just in case it's a horde. Please ignore if irrelivent
Damage: 1d10 + 9 ⇒ (9) + 9 = 18 Pen 4
Tearing: 1d10 + 9 ⇒ (4) + 9 = 13 Pen 4
Male Crimson Fists Techmarine
Initiative: 1d10 + 4 ⇒ (6) + 4 = 10
Well that could have been worse.
Valerio goes to take a defensive position along the wall, he takes a look back towards the Iron Hands before he moves.
"Brother, are you well enough to fight? I will not let it be said that we of the Deathwatch left our great brethren to fall due to negligence!" He laughs a short, gruff sort of laugh.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Hearing the howl Gaius begins to move while sheathing his sword."Time for battle. We need our Venerable Brothers ready to fight by yesterday!"Gaius laughs as he moves to the top of the path and levels his bolter ready to fire on any enemy.
EDIT(To save post count):
Initiative: 1d10 + 4 ⇒ (9) + 4 = 13
Single Shot (If possible) BS 45(+/-X): 1d100 ⇒ 94
Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10
To clarify:
If I am able to take cover then delay I will do so. If not, let me know.
My delay action will be to fire a Single Shot at the mutants when they surmount the lip of the plateau.
Male Human Dungeon Master
They are 50meters out according to Auspex. Mentioned this prior
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
I wasn't sure of their positioning.

Male Human Dungeon Master
Initiatives and current positions
Mutant Horde-13 advancing up plateau
Brother Lutha Hallan-14 Overwatch near peak
Brother Thedius-13 Looking over Cliff -Fires on the mutant horde.
Brother Gaius -13 Attempts a single shot, but misses due to fog
Brother Leon-10 Defensive position
Brother Eremiel-13 Found some cover/delay
Brother Tellemachus-10 Failed Focus Power test
You are not able to determine the size of the horde due to obscurity of the black fog.
End of the surprise round. Will list initiatives in order now. Hallan and Eremiel will act before the enemy does, so there will be no overwatch or delay shots as they will not make it over the cliff before your next turn, still a tactically sound choice if there were other enemies though. You can post when ever I will assign actions in order. Brother Leon and Tellemachus' actions will take place after the Horde.
Brother Hallan 14
Brother Thedius 13+
Brother Eremiel 13 Tied w/Brother Gaius
Brother Gaius 13
Mutants of Grangold 13-
Brother Tellemachus 10+
Brother Leon 10-
Ironclad Dreadnought Iron Hands
The two ancient behemoths begin to move. Elder Brother Gazerich issues an order to his Iron Hand brother. Our Deathwatch brother have this sector, let's watch the other side of the mountain in case any attempt to be sneaky.
The Dreadnoughts take up positions overlooking the other side of the mountain.
Hammers of Dorn Assault Marine 1
Thedius Readies, primes and throws a Frag grenade into the central mass of the mutants.
Quickdraw, half aim and single shot. At 50m they should be in standard range
BS 30 +10 aim +? Horde Size: 1d100 ⇒ 94
Scatter Direction: 1d10 ⇒ 10 Scatter Distance: 1d5 ⇒ 2m
Damage if it still hits any: 2d10 ⇒ (2, 4) = 6 It's blast 4 and does explosive damage
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Apparently my last post was the 5th one I tried sending as it was the cut down one. I also asked what mode everyone was in so I could add it to the tracker. (Currently in OpenOffice Spreadsheets cause Google Docs is acting up. And he was supposed to switch to normal bolts...
Gaius switches over to his normal bolt rounds then opens up.
Full-Auto(Normal Bolts) BS 45 (+20, +/-X): 1d100 ⇒ 84
Solo mode is the default for marine and no one has taken action to enter squad mode. So as of this moment everyone is solo.
Mission is up. First 6 to respond in the Gameplay tab are in.
Did you want us to use the recruitment thread or this one for RP on the ship?
Male Human Dungeon Master
This is mostly for discussion about specific missions.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Well might as well break it in. What do you guys think we should prioritize for this mission. Seems like we might need to worry about the Dreads mistaking us for hostiles. Maybe a Clip or 2 of Kraken Bolts then the rest for Tools and such to help repair our Brothren.
I'd imagine if two Ironclad class dreadnoughts decided they wanted us dead, kraken bolts wouldn't do much service. We'd be looking more at the area of lascannons or missile launchers, and 40 req as well as our limited renown doesn't stretch very far in that respect.
But that's even entertaining the idea of fighting them, which I would call "absolute worst case scenario". Considering we do have documentation from their Iron Father, I expect them to be complaint. That being said they are already damaged.
Mostly the only thing I am concerned about in the way of hostiles are the "few mutants" capable of surviving on the surface of the planet. Besides the combi-tool I stated in another post, I'd also suggest looking into some way to transport the ancient sarcophagus. I'd rather not carry it by hand if possible. Finally, an Auspex may be worth considering for our Apothecary. It may provide some added insight into our tertiary mission.
Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10
I'll be requesting some extra doses of detox. Depending on the severity of the environment we may need it.
Melta-bombs would outstanding for disabling rogue dreadnaughts
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Prepare for the Worst, Hope for the Best.
I'm thinking Kraken Bolt and some well timed Krak Grenades. Though I should have specified that I was thinking of that as the Tactical Marine's Free Special Ammo Clip. No Melta-Bombs.
Brother Gaius wrote: Prepare for the Worst, Hope for the Best.
While in principal I agree, I would say in this case that firing upon the dreadnaughts is simply not an option. I would rather retreat than destroy such ancient relics.

Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
I am meaning disable not Destroy/Kill. I am thinking that if we must fight then we will aim towards disabling them. After we disable them we can go about our mission, repair them as best we can, then make a Hard Exit.
I am thinking Last Resort Prep here and there always is the off chance that the higher ups aren't telling us the truth or at least not the whole truth. Heck we might encounter something even they don't know about. Having something we can fall back on might be necessary.
If we could I would say get both Kraken & Hellfire just incase but that would be at least 30 taken up in the Kraken with us spending our free clip on the Hellfire. Though we could each take one type and go from there.
EDIT: Anyone know why people believe the Space Marines believe in the Emperor as a God despite the fact that in numerous places it says they view him as just a very Powerful Man?
EDIT2: So I take it we are fairly in agreement on the following:
- Combi-Tool(15)
- Cartograph(5)
- Auspex[?](12

Brother Gaius wrote: I am meaning disable not Destroy/Kill. I am thinking that if we must fight then we will aim towards disabling them. After we disable them we can go about our mission, repair them as best we can, then make a Hard Exit.
I am thinking Last Resort Prep here and there always is the off chance that the higher ups aren't telling us the truth or at least not the whole truth. Heck we might encounter something even they don't know about. Having something we can fall back on might be necessary.
If we could I would say get both Kraken & Hellfire just incase but that would be at least 30 taken up in the Kraken with us spending our free clip on the Hellfire. Though we could each take one type and go from there.
Dreadnaughts are not a simple creature to disable, especially Ironclad which are deigned to specifically counteract these exact tactics.
On top of that the assumed rank and skill of the dreadnaughts, as well as their theoretical loadout makes it simply foolish for our party of Rank 1 marines to engage them in combat.
I just don't see fighting them as a realistic scenario.
Brother Gaius wrote:
EDIT: Anyone know why people believe the Space Marines believe in the Emperor as a God despite the fact that in numerous places it says they view him as just a very Powerful Man?
Some chapters have adopted the Imperial Creed, as well as differences in fluff over many generations of 40k fluff. Ultimately, the majority do not view him as a divine being.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
I agree but at the very least it might make it easier to run away. Better to have and not need than to need and not have.
And last I heard not even the Grey Knights worship him as a god which they were the only ones I knew of in the older editions.
Also I think I ninja edited on you.

Brother Gaius wrote: I agree but at the very least it might make it easier to run away. Better to have and not need than to need and not have.
And last I heard not even the Grey Knights worship him as a god which they were the only ones I knew of in the older editions.
Also I think I ninja edited on you.
Remember that in 40k holy power is a very real thing. The Emperor is a Psyker beyond measurable power capable of keeping the Astronomicon open, among other things. Praying to him has changed the fate of battles even in the eyes of space marines (i.e. the sudden arrival of Legion of the Damned or some other stroke of fortune). As such, some of them view him as more of their leader.
Most obvious is the Word Bearers, the original creators of the Imperial Creed. Another example is the Salamanders whom follow the Promethium Cult which is considered valid worship of the God-Emperor. By the same extent tech-marines worship their Machine-God whom is considered to be another identity for the Emperor.
Male Crimson Fists Techmarine
I just caught up on the conversation, and I'm really itchy about a fallback plan that leads us to trying to disable (or kill, whatever) one of our main goals for the mission. I highly doubt that the Dreadnaughts are like to attack us in any way, especially since it looks as though we are functioning as their defacto repair and extraction team. I beleive the Watch Commander isn't screwing with us on this one, I really think we are just going to get a couple of Iron Clads and bring them back to the ship, no more, no less.
I think that the Combi-Tool is a good buy, and as far as the Auspex goes, I have one installed in my head, but I could see why we might want a handheld one given to the Apothecary.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
What I am thinking is while they aren't deliberately screwing with us. Dreads left alone might have slowly went insane or worse.
And having a back-up Auspex is wonderful just in-case your face gets eaten off by Xenos or Mutants. After all the Inquisition might not have perfect intel.
And I forgot the Word Bearer Primarch was the one who penned the book that became the basis for the Imperial Cult. I guess I am used to dealing with Chapters that are highly Codex Adherent.
Male Black Shield Librarian 4
I think firing on or attacking the dreadnought would be disasterous. First of all, its of the Iron Hands chapter. For future missions if Iron hands were involved there could be slight tension from them when dealing with them
2nd If we fire on it we are likely to gain some kind of corruption points from it. We might even take Renown penalties in addition to failing the Primary objective.
As for "disabling" the dreadnoughts. You may get them aboard the Pious Immolation but its probably not likely to join considering we forcefully removed him from the planet.
Male Black Shield Librarian 4
I guess we'll need a high fellowship score when dealing with said Dreadnoughts lol. I don't see any way other than convincing.
So it would seem that we are dealing with mutants after all. The Dreadnaughts themselves seem quite sound to boot.
Brother Tellemachus wrote: I guess we'll need a high fellowship score when dealing with said Dreadnoughts lol. I don't see any way other than convincing. I think that our document from the Iron Father will cover most of the necessary diplomacy. At the very least it will put us in an advantageous position.
Roster so far for Mission 1-Footsteps of Drusus
Brother Gaius
Brother Hallan
Brother Eremel
Brother Leon
Brother Tellemachus
Room for one more marine.
Male Black Shield Librarian 4
Very true, the document holds weight. However we aren't certain of the Dreadnought's logic or sanity. Therefore we should be prepared for the unexpected and improvise when necessary.
Brother Tellemachus wrote: Very true, the document holds weight. However we aren't certain of the Dreadnought's logic or sanity. Therefore we should be prepared for the unexpected and improvise when necessary. Our Sister friend seems to think them mentally stable enough, plus if we waltz in blowing away heretics and mutants I'd imagine they'd warm up to us awful fast.
Male Black Shield Librarian 4
Fair enough lol But to be honest with you. She's an Adepta Sororita, they are quite fanatical and its hard to get the "whole" answer from them. I only say that from past experiences in RP's that include them. But I agree. Blowing away heretics and mutants is what we as Space Marines do best.
A bit off topic, but has anyone wanted to get a Black Crusade game going on this site? I've always had lots of fun with that game. Might be because im a big chaos space marines player myself.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
So have we reached an agreement?
If so I have it organized as: Auspex, Cartograph(just in case), and a Combi-Tool.
For Oath? Oath of Glory?
For the TacMarines: What ammo should we use? If we expect lighter armoured hordes of mutants then Hellfire Rounds seems the best course of action. (Trying to co-ordinate our capabilities.)
Male Crimson Fists Techmarine
Brother Gaius wrote: So have we reached an agreement?
If so I have it organized as: Auspex, Cartograph(just in case), and a Combi-Tool.
For Oath? Oath of Glory?
I think you have the right of it as far as equipment goes. The only thing I'm a little caught on is how we plan to transport a sarcophagus quickly, since it seems we have a limited time before the toxins will impact it negatively.
As far as the Oath, I'm comfortable with Oath of Glory. I think the renown will come in handy for future missions, and it'll be easier to bolster it now rather than later.
I had already selected Kraken Rounds as part of character creation.
I'm fine with Oath of Glory and the rest.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
That is for sure. I think it will be an NPC Escort type of Mission because didn't they mention a Cherub that would follow us to aid in the transport?
Perhaps if we use a shuttle we can have it drop us off a bit away and we can set-up defensive positions and only send in 2 Marines to deal with the Dreads just in-case. Once we get the Sarcophagus and begin extraction have the shuttle be as close as possible to aid in EVAC. If the Dreads join us then they might can help us transport it.
@Lutha: IIRC you can switch the Clips out on a per mission basis. Basically they allot you 25 Requisition to acquire a Clip of Ammo for the mission to make sure you have enough.
Brother Gaius wrote:
@Lutha: IIRC you can switch the Clips out on a per mission basis. Basically they allot you 25 Requisition to acquire a Clip of Ammo for the mission to make sure you have enough.
You're right, I hadn't noticed "per mission" after the parenthesis.
Also we could have the Dreadnaughts carry the sarcophagus if the area is secure enough that they don't need to be fighting.

Male Crimson Fists Techmarine
Brother Gaius wrote: That is for sure. I think it will be an NPC Escort type of Mission because didn't they mention a Cherub that would follow us to aid in the transport?
Perhaps if we use a shuttle we can have it drop us off a bit away and we can set-up defensive positions and only send in 2 Marines to deal with the Dreads just in-case. Once we get the Sarcophagus and begin extraction have the shuttle be as close as possible to aid in EVAC. If the Dreads join us then they might can help us transport it.
Ah, you have the right of it, they did mention the Cherubim.
As far as the plan, it's a fine one. I think we should send in a Tac Marine as well as me (Tech Marine) that way we can set to the repairs and talks right away. Following that we should conduct a short investigation into the nature of the toxins (hopefully completing the tertiary objective). At the end, after we have completed our investigation, we should grab the sarcophagus since that seems to be the only time sensitive portion of this mission. It seems the fortress will be defensible enough so that we can investigate and make the necessary repairs without being molested too much by the mutants. It seems to me that the hardest part will be running back to EVAC.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Hopefully we won't need to run too far.
And where is the Ultramarine Charmer when we need him?
Also who will be the Leader? Which one of us is the most Tactically Adept?
Id volunteer, but im bared from it. Youre our only other tac marine
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Bared from it? Didn't know that was possible.
Okay so I am the Team Leader? Oh joy...
Lone Survivor Deed
It'll be a while for my character even though he would have previously qualified as a seargent.
Male Black Shield Librarian 4
The Apothecary or any of us could also take samples of the gas for further examination on the Pious Immolation . Possibly even find a use for it amongest our arsenal.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
@Lutha: Are you more Melee or Ranged Focused?
Brother Gaius wrote: @Lutha: Are you more Melee or Ranged Focused? Between my Specialty and my Chapter I have a grab-bag of abilities that benefit me somewhat in both melee and ranged combat. I believe I can function adequately in either role should the need arise (though I prefer ranged combat by nature). Keep in mind though that I am limited to general aptitude, lacking the specialization of the Devestator or the Assault Marine in their respective fields.
Basically: put me where I need to go and I'll get it done commander.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
What I was thinking was I am built as a Melee Focused TacMarine. So if you are ranged we can have you with the rest of the team while Brother Valerio and I approach the Dreads. Your duty will be to watch out for Mutts or any other threats.
BTW: How much REQ do we have left? 8 REQ?
Male Crimson Fists Techmarine
Brother Gaius wrote:
BTW: How much REQ do we have left? 8 REQ?
That's correct by my count.
Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10
Brother Tellemachus wrote: The Apothecary or any of us could also take samples of the gas for further examination on the Pious Immolation . Possibly even find a use for it amongest our arsenal. I fully anticipate doing so once we are planet-side, although I fear it may not be a natural occurrence.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Hmm... Maybe get Lutha a chainsword just in-case we get into melee?
Or does any of us not have a Bolter?
Brother Apothecary Eremiel wrote: Brother Tellemachus wrote: The Apothecary or any of us could also take samples of the gas for further examination on the Pious Immolation . Possibly even find a use for it amongest our arsenal. I fully anticipate doing so once we are planet-side, although I fear it may not be a natural occurrence. Your fears may be all to well founded brother. This sector was purged once before but now with the sudden appearance of heretics, mutants, and noxious fumes on an ancient shrine-world I am beginning to smell the feted rot of corruption.
Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)
Now do you understand my caution about the Dreads.
Male Black Shield Librarian 4
I understood your caution on the dreadnoughts 100%. However disabiling or killing it might not be the best course of action.We could face longterm consequences are a result.
Hammers of Dorn Assault Marine 1
Brother Thedius wrote: "May I suggest we requisition a capsule or some form of balm that will slow or stop the corrosive action of the atmosphere on the sarcophagus? Also would there so happen to be a senior member of the Iron hands chapter on board, who we may communicate with during the mission. We may need suggestions as to how to properly interact with their ancients." This is my only suggestion for requisition, but It's down to the GM if we can get something like this.
I don't have a bolter, but BS is my dump stat, so bolt pistol will do me. If someone wants to be nice to me, they could find out how much a combat shield is...
Hammers of Dorn Assault Marine 1
Talking them into the deathwatch is our primary mission. So leaving the dreadnoughts behind might not be possible either
Male Black Shield Librarian 4
@Thedius: Here ya go buddy! :D a combat shield is 20 Req with a Distinguished renown
Hammers of Dorn Assault Marine 1
Wow, here's me thinking it would have been nice and cheep. Smeg that out the window and into the other room!
Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10
I initially suggested De-tox requisition, but at 10 req/dose, it is very expensive. I can switch out some of my regular load to all detox, but we will be without pain suppresant as a result.
Hammers of Dorn Assault Marine 1
Doesn't the power armour have 6 doses anyway?
Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10
I believe it does have a certain amount, but I'm at work atm (no books)
Hammers of Dorn Assault Marine 1
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