Brother Gaius |
Wasn't sure if any would choose to enter Squad Mode before combat of not.
Brother Gaius |
There is always this little feature on Page 228 under Benefits of Being the Leader: Once during the Mission, the leader and any Battle Brothers within his Support Range (see page 213) can automatically enter Squad Mode without the need to make a test. This can be either at the start of the leader’s turn as a Free Action, or at any point by the leader as a Reaction. What I am thinking is if the going gets tough a Bolter Assault and/or me attempting to give my Chapter's Defensive Stance to you might be beneficial. Though that would also depend on how you regain Cohesion. Isn't it a Command Test?
Brother Lutha Hallan |
Personally I think I'm holed up pretty good where I am right now. I have good cover and an overwatch set up for when the mutants finally make their way up the pass. I'd rather keep my Bolter Mastery active since it benefits me more than the Bolter Assault or Storm Wardens defensive stance. It'd be more help for Brother Thedius than myself.
Brother Gaius |
True. I forgot about Bolter Mastery. I was just double checking and helping to ensure it was accounted for.
Brother Gaius |
I was thinking for those of us that have Bolters to clear them out and give you a pot shot before you charge in. And TBH I forgot about Overwatch. I guess we can chalk it up to him trying to clear them out ASAP. Guess what we need is even a rough map of the battlefield...
Brother Gaius |
Wait that post went up? Oh the old post! Dammit forgot that it didn't take my edit of "Conserve any nonstandard ammo".
Brother Gaius |
Well if we are using Bolters under the Optional Tables it wouldn't even be an option. I was using it for the Bonus and still missed. Thank you luck. Man I really do make Wil Wheaten look lucky. And this should probably be in the Discussion...
Nimon |
Round 1 So far...
Brother Hallan 14
Brother Thedius 13+
Brother Eremiel 13 Tied w/Brother Gaius
Brother Gaius 13 Fires full auto and fails to hit
Mutants of Grangold 13- Mutants will be on top of cliff on this initiativeGM Dice: 1d100 ⇒ 93 GM Dice: 1d100 ⇒ 12 The Temperature drops harshly and frost covers the Thunderhawk and those on the plateau. This does not effect the Spacemarines, but the Thunderhawk is going to have issues taking off until it is rectified.
Brother Tellemachus 10+
Brother Leon 10-
Brother Thedius |
Believing the mutants to be on him soon Thedius uses his jump pack to fall back behind the front line of his battle brothers, allowing clear lines of fire. The tactical advantage of ranged weapopnry is not to be ignored for the want of glory.
His training automatically allows him to find the best cover.
Brother Tellemachus |
Tellemachus realizing the tactical advantage of his retreat he falls back away from the cliff edge. A quick Evaluation of the field, allows him to find suitable cover out of the firing arcs of his kill-team but at the same time close to the mutants. As he sees the enemy charge over the top, energy coils around his arm. The time is almost right....
He is going to spend his reaction to cast Iron Arm at the fettered level
Focus Power Test: WP 50: 1d100 - 5 ⇒ (55) - 5 = 50
Barely passed that one
With the bending of his mind, the energy takes form to offer heavy protection of his arm, he still wields his force sword in his other hand.
Brother Apothecary Eremiel |
I'm guessing since the mutants are doing their thing they just became viable targets. Shoot em up!! I took the minimum bonus by magnitude as I haven't heard anything else. Even without the bonus I would've hit.
BS (53+30=83): 1d100 ⇒ 52
damage: 2d10 + 5 ⇒ (6, 1) + 5 = 12
tearing: 2d10 + 5 ⇒ (8, 7) + 5 = 20** 20 Damage!
Nimon |
Round 1 So far...
Brother Hallan 14
Brother Thedius 13+ Falls back and finds cover
Brother Eremiel 13 Will Overwatch-Goes off at 13- and hits the horde
Brother Gaius 13 Fires full auto and fails to hit
Mutants of Grangold 13- Mutants will be on top of cliff on this initiativeGM Dice: 1d100 ⇒ 93 GM Dice: 1d100 ⇒ 12 The Temperature drops harshly and frost covers the Thunderhawk and those on the plateau. This does not effect the Spacemarines, but the Thunderhawk is going to have issues taking off until it is rectified.
Brother Tellemachus 10+
Brother Leon 10- Fires Semi-auto burst and misses
Brother Lutha Hallan |
I'm re-entering Overwatch from the surprise roudn. I believe that with the mutants finally cresting the cliff on their initiative, it triggers.
Those unfamiliar with marines of the Lamenters chapter need only keep in mind a single thing: we hold the line. Our halls our filled with tales of brothers dying to the man in defense of the Imperium. Corillia, Charadon, Slaughterhouse III, Badab, the Second Tyranic War, all battlefields where the unfortunate assailants fell upon the loyalists lines to no effect. Each initiated is raised with a single mantra in mind, a deceleration of intent against the enemies of man: "For those we cherish, we die in glory".
Brother Lutha Hallan is no different and even now, as the mutant horde swells from below the shrine, the spirit of his chapters stalwart defiance wells inside of him:
Triggering Demeanor: Stoic
BS(55): 1d100 - 30 ⇒ (23) - 30 = -7
5 Degrees of Success by my count. Semi-Automatic Burst results in two additional hits if I'm not mistaken. With the tearing quality I roll 3 die and drop the lowest correct?
Damage: 3d10 + 7 ⇒ (9, 5, 6) + 7 = 27
Damage: 3d10 + 7 ⇒ (6, 5, 7) + 7 = 25
Damage: 3d10 + 7 ⇒ (7, 3, 10) + 7 = 27 1 Righteous Fury
Righteous Fury: 1d100 - 30 ⇒ (80) - 30 = 50
Damage: 3d10 + 7 ⇒ (4, 7, 8) + 7 = 26
Total Damage: 88 X
Clip: 18/28
Any survivors have to make a pinning test, yes?
Nimon |
Don't subtract from your dice roll. If you get a bonus it goes to your stat. For instance if you had +30 to BS, you would add that to what your BS stat is, lets say 50 making it BS 80 for the roll. This is not a big deal a lot of times, but it can change the locations hit for example when not fighting a horde. If its a negative to your BS then this goes the same way. Pinning tests are made against suppressive fire. Suppressive fire is @-20 BS, has to be full auto and you do not get the bonus full auto normally gives. You might also hit friends with suppressive fire.
Round 1 So far...
Brother Hallan 14 Overwatch-Triggered @ 13- scored more hits.
Brother Thedius 13+ Falls back and finds cover
Brother Eremiel 13 Will Overwatch-Goes off at 13- and hits the horde
Brother Gaius 13 Fires full auto and fails to hit
Mutants of Grangold 13- Mutants will be on top of cliff on this initiativeGM Dice: 1d100 ⇒ 93 GM Dice: 1d100 ⇒ 12 The Temperature drops harshly and frost covers the Thunderhawk and those on the plateau. This does not effect the Spacemarines, but the Thunderhawk is going to have issues taking off until it is rectified.
Brother Tellemachus 10+ Fails WP test forgot to add before
Brother Leon 10- Fires Semi-auto burst and misses
******Round 2****
Nimon |
Brother Hallan 14
Brother Thedius 13+
Brother Eremiel 13
Brother Gaius 13
Mutants of Grangold 13- Despite casualties taken, this horde advances.
Several mutants are on the Thunderhawk tearing at it now. The pilot is shooting them off as he can. GM Dice: 1d100 ⇒ 7The eyes of several of the mutants glow red as they stare at
Brother Tellemachus 10+
Brother Leon 10 -
Brother Apothecary Eremiel |
I may be mistaken but horde are immune to pinning-citation plz! something to do with too many people pushing the front line forward or somesuch
Nimon |
I may be mistaken but horde are immune to pinning-citation plz! something to do with too many people pushing the front line forward or somesuch
I will double check I thought that was a trait you had to give them. They don't have that trait, but they are not boxed into a kill-zone atm.
Nimon |
Brother Valerio León |
Valerio notices his Array picking up the end of the horde.
"Brothers, they are but 8 score in number, with many dead or dying by our Righteous Hand! For the Glory of the Imperium!"
He steadies himself and lets fly more bolter rounds.
Semi-Auto Burst at Horde
BS(60): 1d100 ⇒ 14
4 degrees of success, 3 hits total
Damage: 3d10 + 5 ⇒ (4, 5, 4) + 5 = 18
Damage: 3d10 + 5 ⇒ (9, 1, 1) + 5 = 16
Damage: 3d10 + 5 ⇒ (5, 7, 8) + 5 = 25
Total Damage = 47X
Clip: 20/28 (forgot to subtract from the miss)
Brother Gaius |
Okay so the plateau the mutants are on is below the shrine. Then a path leads up to a second Plateau that holds the shrine?
Gaius aims his bolter then fires into the crowd
Full Action to make a Full Auto Attack
Full Auto Attack Bolter(Bolts)(BS 45+20+/-X): 1d100 ⇒ 1
Bolter Damage (Tearing added in): 3d10 + 5 ⇒ (7, 1, 4) + 5 = 17
Attack Roll: 1
Damage Roll: 16
Full Action to Overwatch(Full Auto) on the path for when a Mutant reaches the Half-way point.
Edit: Please let there be some within range!
Brother Gaius |
I hope so! Is it sad that that is the first 1 I have rolled in any d100 based game I have played here recently? Addendum: Excuse me while I figure out how to roll damage in this game...
Nimon |
Brother Hallan 14 Further reduces Horde Magnitude.Moral Check: 1d100 ⇒ 26 The mad mutants continue to press on
Brother Thedius 13+ You can Charge on the Thunderhawk. It is currently covered in ice so make it at -20 WS(after charge bonus think its a wash)
Brother Eremiel 13
Brother Gaius 13 Further reduces horde Moral check: 1d100 ⇒ 80
Mutants of Grangold 13- The main group of mutants begin to leap from the plateau back into the shadowy fog. There is still a small group of 8 that are staring at Brother Tellemachus with glowing red eyes.
Brother Tellemachus 10+ Seems to be distracted this round
Brother Leon 10 Score 2 hits. Remember you get an extra shot every 2 degrees of success with a semi-auto burst and it cannot exceed the rate of fire. You did have enough success, but Semi-Auto for a bolter is 2. S/2/4. WP test to sustain Pysker power: 1d100 ⇒ 60 Brother Tellemachus is free at the start of Round 3.
After Brother Eremiel and Brother Thedius go it will be round 3 if the remaining 6 mutants survive.
Brother Apothecary Eremiel |
We'll do a full auto burst on the horde
BS 53+20+30=103: 1d100 ⇒ 55 94-00 still jams
All four hit!
dam: 2d10 + 5 ⇒ (1, 8) + 5 = 14
tear: 2d10 + 5 ⇒ (9, 3) + 5 = 17**
dam: 2d10 + 5 ⇒ (3, 7) + 5 = 15
tear: 2d10 + 5 ⇒ (10, 9) + 5 = 24**
dam: 2d10 + 5 ⇒ (6, 2) + 5 = 13**
tear: 2d10 + 5 ⇒ (1, 6) + 5 = 12
dam: 2d10 + 5 ⇒ (3, 5) + 5 = 13
tear: 2d10 + 5 ⇒ (9, 6) + 5 = 20**
Brother Thedius |
"Brother Gaius, I will clear the enemy from the thunderhawk."
Thedius guns his jet-pack, attack the mutants that are in the thunderhawk's weapon blind-spots
WS 58 +20 charge, -20 ice: 1d100 ⇒ 71
The accault marine lands awkwardly and does not get a hit.
"Brother pilot, tell me where I am needed most"
Can I do anything to deal with that ice? Like hover or only attack the mutants on the ground near the thunder hawk?
Brother Gaius |
Doesn't tearing only add 1 dice to damage and have you drop the lowest? Or did I misread the rule?
Nimon |
When wearing a jump pack, you have to land on the end of your movement. That is pg 171 for clarification. The ones attacking the thunderhawk were on it at the time. Its ok, your brothers finished them.
*Edit* To be clear, you can maintain a flying rate 12 instead of charging, but you could not attack this round then either. One half move to get you the distance, another to maintain flight with an successful pilot check
Brother Eremiel finishes the remaining Mutants.
Brother Tellemachus |
Tellemachus comes to his senses horrified at images passing by. He levels his bolt pistol at the mutants and fires.
He is doing a standard attack half action
Ballistic Test:BS 35+5+30=70: 1d100 ⇒ 86
Yet again another failure. Ive only had 2 successful rolls
Tellemachus feeds energy through him and it arcs from his hands in lethal amounts
Smite:Focus Power Test:WP 50+30+5=85: 1d100 ⇒ 82
Success!
Damage: 1d10 ⇒ 6
Pen is 3
6×3 PR= 18 Damage
Brother Apothecary Eremiel |
Raising his hood over his helmet, Eremiel silently checks the team for wounds.
Brother Valerio León |
Valerio lets arms hang loosely at his side, one hand still clutched tight around his Bolter, breathing a sigh of relief as he stretches his neck.
"Well done my Brothers, though they may just be wretched filth, we have won a good victory."
None the less, he continues to keep a cautious watch of his Auger Array.
"Mayhap, Brother Eremiel, you can identify the nature of these warped beings?"
Not wanting to offend his Elder Brothers he returns quickly to the Dreadnoughts.
"We should start at once with the repairs my Honorable Brethren, after they have been completed we may talk of business for, unfortunately, I will need all my concentration in order to restore you full to Glory."
Valerio holsters his Bolter and withdraws the Combi-Tool from his equipment.