Storm of Sinners

Game Master BayouSnowman

Deathwatch campaign based on the Calixis Sector from Dark Heresy.


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Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)

Wasn't sure if any would choose to enter Squad Mode before combat of not.


Combats already started so even if they did, I believe the moment has passed.


Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)

There is always this little feature on Page 228 under Benefits of Being the Leader: Once during the Mission, the leader and any Battle Brothers within his Support Range (see page 213) can automatically enter Squad Mode without the need to make a test. This can be either at the start of the leader’s turn as a Free Action, or at any point by the leader as a Reaction. What I am thinking is if the going gets tough a Bolter Assault and/or me attempting to give my Chapter's Defensive Stance to you might be beneficial. Though that would also depend on how you regain Cohesion. Isn't it a Command Test?


Personally I think I'm holed up pretty good where I am right now. I have good cover and an overwatch set up for when the mutants finally make their way up the pass. I'd rather keep my Bolter Mastery active since it benefits me more than the Bolter Assault or Storm Wardens defensive stance. It'd be more help for Brother Thedius than myself.


Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)

True. I forgot about Bolter Mastery. I was just double checking and helping to ensure it was accounted for.


Hammers of Dorn Assault Marine 1

I will fall back next round before they can charge me and I get in the way of your overwatch fire. I don't really feel bolter assault is all that useful for right now


Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)

I was thinking for those of us that have Bolters to clear them out and give you a pot shot before you charge in. And TBH I forgot about Overwatch. I guess we can chalk it up to him trying to clear them out ASAP. Guess what we need is even a rough map of the battlefield...


Lutha will maintain his overwatch until the mutants are in firing range. Also, since Brother Gaius has ordered ammo conservation, he will be firing semi-auto when the attack finally triggers.


Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)

Wait that post went up? Oh the old post! Dammit forgot that it didn't take my edit of "Conserve any nonstandard ammo".


No problemo, I probably wouldn't be able to roll enough successes to utilize full-auto anyways.


Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)

Well if we are using Bolters under the Optional Tables it wouldn't even be an option. I was using it for the Bonus and still missed. Thank you luck. Man I really do make Wil Wheaten look lucky. And this should probably be in the Discussion...

Dark Archive

Male Human Dungeon Master

Round 1 So far...

Brother Hallan 14
Brother Thedius 13+
Brother Eremiel 13 Tied w/Brother Gaius
Brother Gaius 13 Fires full auto and fails to hit
Mutants of Grangold 13- Mutants will be on top of cliff on this initiativeGM Dice: 1d100 ⇒ 93 GM Dice: 1d100 ⇒ 12 The Temperature drops harshly and frost covers the Thunderhawk and those on the plateau. This does not effect the Spacemarines, but the Thunderhawk is going to have issues taking off until it is rectified.
Brother Tellemachus 10+
Brother Leon 10-


Hammers of Dorn Assault Marine 1

Believing the mutants to be on him soon Thedius uses his jump pack to fall back behind the front line of his battle brothers, allowing clear lines of fire. The tactical advantage of ranged weapopnry is not to be ignored for the want of glory.
His training automatically allows him to find the best cover.


Male Black Shield Librarian 4

Tellemachus realizing the tactical advantage of his retreat he falls back away from the cliff edge. A quick Evaluation of the field, allows him to find suitable cover out of the firing arcs of his kill-team but at the same time close to the mutants. As he sees the enemy charge over the top, energy coils around his arm. The time is almost right....
He is going to spend his reaction to cast Iron Arm at the fettered level
Focus Power Test: WP 50: 1d100 - 5 ⇒ (55) - 5 = 50
Barely passed that one
With the bending of his mind, the energy takes form to offer heavy protection of his arm, he still wields his force sword in his other hand.


Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10

I'm guessing since the mutants are doing their thing they just became viable targets. Shoot em up!! I took the minimum bonus by magnitude as I haven't heard anything else. Even without the bonus I would've hit.

BS (53+30=83): 1d100 ⇒ 52

damage: 2d10 + 5 ⇒ (6, 1) + 5 = 12
tearing: 2d10 + 5 ⇒ (8, 7) + 5 = 20** 20 Damage!

Dark Archive

Male Human Dungeon Master

I listed the mutants actions for their initiative to speed the process. What is listed for them occurs at 13-.


Male Crimson Fists Techmarine

Valerio keeps his Bolter firing in semi-auto bursts, conserving his ammunition, while his eyes never flicker from the growing horde cresting the cliff.

BS(50): 1d100 ⇒ 91

Swing and a miss

Dark Archive

Male Human Dungeon Master

Round 1 So far...

Brother Hallan 14
Brother Thedius 13+ Falls back and finds cover
Brother Eremiel 13 Will Overwatch-Goes off at 13- and hits the horde
Brother Gaius 13 Fires full auto and fails to hit
Mutants of Grangold 13- Mutants will be on top of cliff on this initiativeGM Dice: 1d100 ⇒ 93 GM Dice: 1d100 ⇒ 12 The Temperature drops harshly and frost covers the Thunderhawk and those on the plateau. This does not effect the Spacemarines, but the Thunderhawk is going to have issues taking off until it is rectified.
Brother Tellemachus 10+
Brother Leon 10- Fires Semi-auto burst and misses


I'm re-entering Overwatch from the surprise roudn. I believe that with the mutants finally cresting the cliff on their initiative, it triggers.

Those unfamiliar with marines of the Lamenters chapter need only keep in mind a single thing: we hold the line. Our halls our filled with tales of brothers dying to the man in defense of the Imperium. Corillia, Charadon, Slaughterhouse III, Badab, the Second Tyranic War, all battlefields where the unfortunate assailants fell upon the loyalists lines to no effect. Each initiated is raised with a single mantra in mind, a deceleration of intent against the enemies of man: "For those we cherish, we die in glory".

Brother Lutha Hallan is no different and even now, as the mutant horde swells from below the shrine, the spirit of his chapters stalwart defiance wells inside of him:

Triggering Demeanor: Stoic

BS(55): 1d100 - 30 ⇒ (23) - 30 = -7

5 Degrees of Success by my count. Semi-Automatic Burst results in two additional hits if I'm not mistaken. With the tearing quality I roll 3 die and drop the lowest correct?

Damage: 3d10 + 7 ⇒ (9, 5, 6) + 7 = 27
Damage: 3d10 + 7 ⇒ (6, 5, 7) + 7 = 25
Damage: 3d10 + 7 ⇒ (7, 3, 10) + 7 = 27 1 Righteous Fury
Righteous Fury: 1d100 - 30 ⇒ (80) - 30 = 50
Damage: 3d10 + 7 ⇒ (4, 7, 8) + 7 = 26
Total Damage: 88 X

Clip: 18/28

Any survivors have to make a pinning test, yes?


Male Black Shield Librarian 4

@Nimon: Did you not see my post on my actions for my turn? When you wrote "round one so far.." then had no kind of description im kind of wondering if you saw it.

Dark Archive

Male Human Dungeon Master

Don't subtract from your dice roll. If you get a bonus it goes to your stat. For instance if you had +30 to BS, you would add that to what your BS stat is, lets say 50 making it BS 80 for the roll. This is not a big deal a lot of times, but it can change the locations hit for example when not fighting a horde. If its a negative to your BS then this goes the same way. Pinning tests are made against suppressive fire. Suppressive fire is @-20 BS, has to be full auto and you do not get the bonus full auto normally gives. You might also hit friends with suppressive fire.

Round 1 So far...

Brother Hallan 14 Overwatch-Triggered @ 13- scored more hits.
Brother Thedius 13+ Falls back and finds cover
Brother Eremiel 13 Will Overwatch-Goes off at 13- and hits the horde
Brother Gaius 13 Fires full auto and fails to hit
Mutants of Grangold 13- Mutants will be on top of cliff on this initiativeGM Dice: 1d100 ⇒ 93 GM Dice: 1d100 ⇒ 12 The Temperature drops harshly and frost covers the Thunderhawk and those on the plateau. This does not effect the Spacemarines, but the Thunderhawk is going to have issues taking off until it is rectified.
Brother Tellemachus 10+ Fails WP test forgot to add before
Brother Leon 10- Fires Semi-auto burst and misses

******Round 2****


The Overwatch action says that any targets caught in the kill-zone must make a Hard (-20) Pinning test or become pinned. Am I misunderstanding that portion?

Dark Archive

Male Human Dungeon Master

Brother Hallan 14
Brother Thedius 13+
Brother Eremiel 13
Brother Gaius 13
Mutants of Grangold 13- Despite casualties taken, this horde advances.
Several mutants are on the Thunderhawk tearing at it now. The pilot is shooting them off as he can.
GM Dice: 1d100 ⇒ 7The eyes of several of the mutants glow red as they stare at

Tellemachus:
Make a will power test for me. Beat a WP Test: 1d100 ⇒ 19 6 degress of successIf you fail to beat it, do not act this round. Any psychic protections you have apply.

Brother Tellemachus 10+
Brother Leon 10 -
Brother Leon:
Since you had the auspex up, you get a better reading of the size of the horde. They all seem to be within the 50m' mark. The horde size is aprox 80 mutants, with several dead.


Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10

I may be mistaken but horde are immune to pinning-citation plz! something to do with too many people pushing the front line forward or somesuch

Dark Archive

Male Human Dungeon Master

In a Kill-zone yes. My understanding is your "Kill Zone" is the path leading to the shrine. The horde has not advanced that far yet. A kill-zone is a corridor or something to that extent, not an entire plateau that is large enough to hold a Thunderhawk.

Dark Archive

Male Human Dungeon Master
Brother Apothecary Eremiel wrote:
I may be mistaken but horde are immune to pinning-citation plz! something to do with too many people pushing the front line forward or somesuch

I will double check I thought that was a trait you had to give them. They don't have that trait, but they are not boxed into a kill-zone atm.


Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10

Just as well I suppose. They still have to die regardless :D

Dark Archive

Male Human Dungeon Master

I will add that to the FAQs, Hordes can be pinned, but get a bonus based on Mag. There are traits they can get from some of the other books to make them immune.

Dark Archive

Male Human Dungeon Master

Video of what you are fighting.


Male Black Shield Librarian 4

Dont forget I fell back as well for a full move
WP test:WP 50+5=55: 1d100 + 5 ⇒ (78) + 5 = 83
My rolls are cursed.

Dark Archive

Male Human Dungeon Master

Tellemachus:
You don't add to the roll. You never add to your rolls that is what I am trying to tell people. Do you get a +5 bonus or -5 ? If its a bonus you just screwed yourself 5 points. You are trying to get under your WP+Bonus or neg. So if its 50+5, just roll and try to get under 55. In this case it wouldn't matter too much other than the degree of failure you just endured. You struggle internally as the gestalt of mutants attempts to break through your mental defenses. Memories of your past are rushing back and bringing you anguish. Insanity Points Gained 1 per difference. 6 degrees success vs 2 degrees failure = 8


Once again Lutha levels his bolter at the oncoming horde, unloading ordinance with methodical precision:

Semi-Auto Burst at Mutant Horde

BS (75): 1d100 ⇒ 65

1 degrees of success, 1 hit total.

Damage: 3d10 + 7 ⇒ (8, 1, 2) + 7 = 18
Total Damage: 17 X

Clip: 16/28


Male Crimson Fists Techmarine

Valerio notices his Array picking up the end of the horde.

"Brothers, they are but 8 score in number, with many dead or dying by our Righteous Hand! For the Glory of the Imperium!"

He steadies himself and lets fly more bolter rounds.

Semi-Auto Burst at Horde

BS(60): 1d100 ⇒ 14

4 degrees of success, 3 hits total

Damage: 3d10 + 5 ⇒ (4, 5, 4) + 5 = 18
Damage: 3d10 + 5 ⇒ (9, 1, 1) + 5 = 16
Damage: 3d10 + 5 ⇒ (5, 7, 8) + 5 = 25
Total Damage = 47X

Clip: 20/28 (forgot to subtract from the miss)


Male Black Shield Librarian 4

alright, not how ive played it before but okay
I believe you said if I fail I cannot act?


Hammers of Dorn Assault Marine 1

Is the thunderhawk within charge range for Thedius and his jump-pack (32m)


Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)

Okay so the plateau the mutants are on is below the shrine. Then a path leads up to a second Plateau that holds the shrine?

If any Mutants are within range and can be seen this is what he will do.:

Gaius aims his bolter then fires into the crowd
Full Action to make a Full Auto Attack
Full Auto Attack Bolter(Bolts)(BS 45+20+/-X): 1d100 ⇒ 1
Bolter Damage (Tearing added in): 3d10 + 5 ⇒ (7, 1, 4) + 5 = 17

Attack Roll: 1
Damage Roll: 16

If he doesn't have a target:

Full Action to Overwatch(Full Auto) on the path for when a Mutant reaches the Half-way point.

Edit: Please let there be some within range!



1) Cliff/Plateau
2) Path
3) Peak


In that order.

You should be able to fire upon them.


Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)

I hope so! Is it sad that that is the first 1 I have rolled in any d100 based game I have played here recently? Addendum: Excuse me while I figure out how to roll damage in this game...

Dark Archive

Male Human Dungeon Master

Brother Hallan 14 Further reduces Horde Magnitude.Moral Check: 1d100 ⇒ 26 The mad mutants continue to press on
Brother Thedius 13+ You can Charge on the Thunderhawk. It is currently covered in ice so make it at -20 WS(after charge bonus think its a wash)
Brother Eremiel 13
Brother Gaius 13 Further reduces horde Moral check: 1d100 ⇒ 80
Mutants of Grangold 13- The main group of mutants begin to leap from the plateau back into the shadowy fog. There is still a small group of 8 that are staring at Brother Tellemachus with glowing red eyes.
Brother Tellemachus 10+ Seems to be distracted this round
Brother Leon 10 Score 2 hits. Remember you get an extra shot every 2 degrees of success with a semi-auto burst and it cannot exceed the rate of fire. You did have enough success, but Semi-Auto for a bolter is 2. S/2/4. WP test to sustain Pysker power: 1d100 ⇒ 60 Brother Tellemachus is free at the start of Round 3.
After Brother Eremiel and Brother Thedius go it will be round 3 if the remaining 6 mutants survive.


Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10

We'll do a full auto burst on the horde

BS 53+20+30=103: 1d100 ⇒ 55 94-00 still jams

All four hit!

dam: 2d10 + 5 ⇒ (1, 8) + 5 = 14
tear: 2d10 + 5 ⇒ (9, 3) + 5 = 17**

dam: 2d10 + 5 ⇒ (3, 7) + 5 = 15
tear: 2d10 + 5 ⇒ (10, 9) + 5 = 24**

dam: 2d10 + 5 ⇒ (6, 2) + 5 = 13**
tear: 2d10 + 5 ⇒ (1, 6) + 5 = 12

dam: 2d10 + 5 ⇒ (3, 5) + 5 = 13
tear: 2d10 + 5 ⇒ (9, 6) + 5 = 20**


Hammers of Dorn Assault Marine 1

"Brother Gaius, I will clear the enemy from the thunderhawk."
Thedius guns his jet-pack, attack the mutants that are in the thunderhawk's weapon blind-spots
WS 58 +20 charge, -20 ice: 1d100 ⇒ 71
The accault marine lands awkwardly and does not get a hit.

"Brother pilot, tell me where I am needed most"

Can I do anything to deal with that ice? Like hover or only attack the mutants on the ground near the thunder hawk?


Storm Warden Tactical Marine(Rank 1) Status Tracker & Current Weapon Stats(Temporary)

Doesn't tearing only add 1 dice to damage and have you drop the lowest? Or did I misread the rule?


Hammers of Dorn Assault Marine 1

That is correct

Dark Archive

Male Human Dungeon Master

When wearing a jump pack, you have to land on the end of your movement. That is pg 171 for clarification. The ones attacking the thunderhawk were on it at the time. Its ok, your brothers finished them.
*Edit* To be clear, you can maintain a flying rate 12 instead of charging, but you could not attack this round then either. One half move to get you the distance, another to maintain flight with an successful pilot check

Brother Eremiel finishes the remaining Mutants.

Tellemachus:
When the remaining 8 mutants die you get a strange glimpse into their minds. Roll Psyniscience with a circumstance bonus of +13(5 +1 per psyker) to your WP to gain insight.


Ironclad Dreadnought Iron Hands

Excellent job Brothers. Let us speak once you are ready.


Male Black Shield Librarian 4

Tellemachus comes to his senses horrified at images passing by. He levels his bolt pistol at the mutants and fires.
He is doing a standard attack half action
Ballistic Test:BS 35+5+30=70: 1d100 ⇒ 86
Yet again another failure. Ive only had 2 successful rolls
Tellemachus feeds energy through him and it arcs from his hands in lethal amounts
Smite:Focus Power Test:WP 50+30+5=85: 1d100 ⇒ 82
Success!
Damage: 1d10 ⇒ 6
Pen is 3
6×3 PR= 18 Damage


Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10

aw poop. I dun bin doin it rong! I'll do so in the future


After the battle has ceased Lutha takes a moment to check in on his squadmates.

"Brother Tellemachus, the mutants seemed intent on harrowing you, are you well?"


Bolt Pistol 30m S/2/- 2d10+5X pen: 5 clp: 14 rld: full Tearing Bolter 100m S/2/4 2d10+5X pen: 5 clp: 28 rld: full Tearing Medicae: 70/90 Fate: 3/5 WS: 40 BS: 53 St: 46/8 To: 42/8 Ag: 46 In: 60 Pr: 48 Wp: 46 Fl: 42 Wounds: 21 Armor: 8/10

Raising his hood over his helmet, Eremiel silently checks the team for wounds.


Male Crimson Fists Techmarine

Valerio lets arms hang loosely at his side, one hand still clutched tight around his Bolter, breathing a sigh of relief as he stretches his neck.

"Well done my Brothers, though they may just be wretched filth, we have won a good victory."

None the less, he continues to keep a cautious watch of his Auger Array.

"Mayhap, Brother Eremiel, you can identify the nature of these warped beings?"

Not wanting to offend his Elder Brothers he returns quickly to the Dreadnoughts.

"We should start at once with the repairs my Honorable Brethren, after they have been completed we may talk of business for, unfortunately, I will need all my concentration in order to restore you full to Glory."

Valerio holsters his Bolter and withdraws the Combi-Tool from his equipment.

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