Storm of Sinners

Game Master BayouSnowman

Deathwatch campaign based on the Calixis Sector from Dark Heresy.


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Space Wolves Grey Hunter (Tactical Marine 7)

I thought it said additional shots up to its full RoF. So the first shot plus four more. Or am I reading that wrong?


Brother Ulrich Hammern wrote:
I thought it said additional shots up to its full RoF. So the first shot plus four more. Or am I reading that wrong?

STORM: Each hit causes an additional hit, up to double the ROF for the weapon. Asartes Storm Bolte is s/2/4, so double would be 8 hits maximum (+3DOS). Consumes double ammo.

UNLESS you have a talent that lets you shoot an extra bolt shell on Semi/full auto, "Bolter Drill" I think...Othewise its 2x4 max.


Space Wolves Grey Hunter (Tactical Marine 7)

Okay. For now ignore the last two hits. I will adjust the expended ammo accordingly. Remind me to take bolter drill next time we are spending exp.

-Posted with Wayfinder


Brother Ulrich Hammern wrote:

Okay. For now ignore the last two hits. I will adjust the expended ammo accordingly. Remind me to take bolter drill next time we are spending exp.

-Posted with Wayfinder

You took too many actions in round 2. It's 5m to other side of gravity blast, atleast half action move, semi/full auto is full action. So I can let you change, or say you fired a single shot (half action), so with your DOS lands 2 hits, I'll take your first 2 shots from your rolls and apply. Cool?


Space Wolves Grey Hunter (Tactical Marine 7)

EDIT:

I used a reaction to dodge, and a full action to fire full auto. I also took advantage of the section under full auto where it says a chartacter can move up to his AB while firing on full auto, and I ignored the penalty this imposes due to my armor's history which is Bring Death from Afar.

I used one full action and one reaction.


Brother Ulrich Hammern wrote:

EDIT:

I used a reaction to dodge, and a full action to fire full auto. I also took advantage of the section under full auto where it says a chartacter can move up to his AB while firing on full auto, and I ignored the penalty this imposes due to my armor's history which is Bring Death from Afar.

I used one full action and one reaction.

Ok, I'll take your word for it, I'll resolve as you posted. When I get a chance I'll read up on your stuff, that's pretty huge getting free movement with full auto or semi... I could see the Dodge placing you outside radius, then full auto... Anyways, glad I double checked. Updating soon, on phone at brothers for Bbq, will update when home in a few hours.

Nice fight so far fellas. Didn't have this one planned, but I'm all for goin with the flow.


Space Wolves Grey Hunter (Tactical Marine 7)
BayouSnowman wrote:
Brother Ulrich Hammern wrote:

EDIT:

I used a reaction to dodge, and a full action to fire full auto. I also took advantage of the section under full auto where it says a chartacter can move up to his AB while firing on full auto, and I ignored the penalty this imposes due to my armor's history which is Bring Death from Afar.

I used one full action and one reaction.

Ok, I'll take your word for it, I'll resolve as you posted. When I get a chance I'll read up on your stuff, that's pretty huge getting free movement with full auto or semi... I could see the Dodge placing you outside radius, then full auto... Anyways, glad I double checked. Updating soon, on phone at brothers for Bbq, will update when home in a few hours.

Nice fight so far fellas. Didn't have this one planned, but I'm all for goin with the flow.

Cool. The ability to move and fire is intrinsic to the Full-Auto action. It is in the last couple of sentences of the description on page 239. Usually the penalty for doing so is that you lose the +20% and also suffer -10% to BS.

The reason Ulrich ignores the penalties is because his armor's history on page 162 says that he never suffers penalties for certain classes of weapons when moving and using full/semi-auto.

I hope I am not messing up my understanding of these rules also. I seem to be having a pretty steep learning curve with this system.


Brother Ulrich Hammern wrote:
BayouSnowman wrote:
Brother Ulrich Hammern wrote:

EDIT:

I used a reaction to dodge, and a full action to fire full auto. I also took advantage of the section under full auto where it says a chartacter can move up to his AB while firing on full auto, and I ignored the penalty this imposes due to my armor's history which is Bring Death from Afar.

I used one full action and one reaction.

Ok, I'll take your word for it, I'll resolve as you posted. When I get a chance I'll read up on your stuff, that's pretty huge getting free movement with full auto or semi... I could see the Dodge placing you outside radius, then full auto... Anyways, glad I double checked. Updating soon, on phone at brothers for Bbq, will update when home in a few hours.

Nice fight so far fellas. Didn't have this one planned, but I'm all for goin with the flow.

Cool. The ability to move and fire is intrinsic to the Full-Auto action. It is in the last couple of sentences of the description on page 239. Usually the penalty for doing so is that you lose the +20% and also suffer -10% to BS.

The reason Ulrich ignores the penalties is because his armor's history on page 162 says that he never suffers penalties for certain classes of weapons when moving and using full/semi-auto.

I hope I am not messing up my understanding of these rules also. I seem to be having a pretty steep learning curve with this system.

It's all good, thanks for pointing out the stuff and pg. numbers, I'll take a look in the morning or something, just got home from party, updated, going to bed. I'm gonna need to make encounters tougher, just hard to know how many people we got, sometimes a few, sometimes more. Anyways, good stuff to all, hope you aren't disappointed it was short, but it was a choice, so on to the next one. Let you guys finish up the fight scene and then I'll update again to move us on, depending on what you all decide to do next.


GM pointed out something in another DW game that I play here on Paizo and got me thinking as GM here.

How would you all feel about switching to errata for weapons? I have the list and can post any that you may not have, so no worries or need to search. Checked it out and compared a bit, fairly more balanced and some weapons have reduced dmg/pen (bolters) while others increase (plasma). Also some change in ROF for bolters, particularly the storm bolter, making it a bit more balanced.

I think it would be a good idea, less rolls, encourages more weapon variety use, as I opened up every book in WH40k, removed renown requirements, and people still mostly going with the Bolter, only one of you has a plasma gun I think..maybe 2? Anyways, not important for this mission, but let me know what you think about switching. I'll list a few profiles of the most common weapons you guys have.

Bolt Pistol Pistol 30m S/2/– 1d10+9 X Pen 4 14 Full Tearing

Bolter(Godwyn)Basic 100m S/3/– 1d10+9 X Pen 4 28 Full Tearing

Heavy Bolter Heavy 150m –/–/6 1d10+12 X Pen 5 60 Full Tearing

Storm Bolter Basic 100m S/4/– 1d10+9 X Pen 4 60 2 Full Storm, Tearing

Astartes Plasma Pistol Pistol 30m S/2/– 1d10+10 E 8 12 3 Full Volatile

I like the changes except for on Heavy Bolter, taking away 4 shots is big, but might be welcome to some. I'd say -/5/10, that way you got best of both worlds, makes sense having more than 10 shots before you gotta reload, or 25 shots with a backpack...Not that we micromanage ammo to that degree (not yet)but its a little more practical and realistic. That's just my attempt to make the Devestator stay unique with heavy weapons, but if you think its too OP then I'd let you choose to keep current rules or use errata.

It takes away full auto from regular bolters, not sure how you feel about that, but could let you keep Core ROF option and just use dmg stats from errata if you feel strongly about it.

As for Storm bolter, not gonna really change anything from errata, it balances that beast a bit more, limiting to less hits than a heavy bolter is more diverse and not having that extra +10% from the difference in Full/Semi is greatly offset by the Storm quality, bringing its cost more inline with its function. Though, if there are strong feelings, than we could Keep ROF from Core, but I'd like to stick to errata as GM.


Dark Angels Assault Marine

Personally I would prefer to use the errata. It gives a more balanced game. In my opinion the original weapons were unbalanced, the storm and heavy bolther are simply to powerful. But hey I play a Dark Angel and favourer plasma.


I'm fine for going to errata for weapons, not as much experience as you all perhaps, but so far, things seem a little too easy with bolters...The storm bolter is just badass and eats through enemies, add on that the requisition cost for ammo is still a single clip, its really powerful and cheap at (20) requisit., glad everyone isn't using one. I dont have the errata list, but I'll try and locate it for future reference.


Ultramarine Devastator (Rank 7), Deathwatch Keeper

I'd be happy to go to the errata'd weapons, taking away some of the full auto options makes my heavy bolter feel a bit more useful.


Space Wolves Grey Hunter (Tactical Marine 7)

I do not have a good enough feel for the weapons, either errata'd or not, to realy weigh in on the "which is more balanced" conversation.

I will say that I chose my armor history with the storm bolter and heavy bolter in mind. Taking a second heavy bolter will, most of the time, seem redundant.

Do we have access to the Barrage Plasma weapons from the RoB?


Brother Ulrich Hammern wrote:

I do not have a good enough feel for the weapons, either errata'd or not, to realy weigh in on the "which is more balanced" conversation.

I will say that I chose my armor history with the storm bolter and heavy bolter in mind. Taking a second heavy bolter will, most of the time, seem redundant.

Do we have access to the Barrage Plasma weapons from the RoB?

Everyone has access to anything in ANY WH40k book. I've tried to make that clear a number of times, that's why I did things like remove renown requirements, to give you all options and choices on this mission, hoping for some variety and enhanced role play for you guys. Everyone toting bolters was old for me and thought you guys might of felt the same way, especially since you're choices are limited in the beginning from Level 1 restrictions like renown and requisition points.

As for Errata, after this mission, we'll begin using errata for all weapons. I think everyone is generally in agreement. If there is a particular weapon that you have a concern about, like a ROF issue etc, then speak now or forever hold your tongue. We'll work it out, and afterwards, from then on its errata for weapons for us and any newcomers.

On the game side, I think you have 7 DOS total, still need Zedkiel to post before I can update, will give him some more time, but looks like you all aren't making it off without any trouble, unless Zedkiel rolls 8 DOS and puts us at the 15 DOS mark.


Nice dice Zedkiel, its 4am here, going to bed, will update around lunch my time.


Male Human Rogue 2 | Init +7; Perception +6 | AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) | hp 19 | Fort +2, Ref +8, Will +1

hey guys sorry im on vacation currently ill try to post when i can


Dark Angels Assault Marine

To be honest I am a little unsure how to proceed. I don't wan't to behave like an idiot. Could you give some suggetions on how to handle this part of our adventure? I feel Elyas as a Dark Angel even though seconded to the Death Watch would be very unlikely to leave what he believes is a chapter heirloom i.e. his sword and parting from his armour is also stretching it for a firm distrust in the Inquisition.


Space Wolves Grey Hunter (Tactical Marine 7)

If you are doing something that is in character, then it is not acting stupid. Play your character.


Nothing stupid about playing your character. Sometimes we are called on to do questionable things. GM invited this, says he's ready for whatever choice, it may not be pretty, but there are choices. I'm just considering the story and conspiracy and am willing to go along with it to see where it takes us. Nothing so far has been a deception and seems like we were destined to meet them, so I imagine in the grand scheme of things they are our allies. Something wasn't right about the Magos, maybe they know what it was. Then again, if we don't play ball, they might just put us back on board or shoot us down. The Inquisition never shy to sacrifice the few for the many.

As for what to do IC:
Maybe you resit and we try to convince you or they convince you somehow by charm or coercion. Play your reluctance or refusal and see what happens. As for maybe everyone else going along, they might not like the difference, but OOC, I respect your decision.


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Role playing a Dark Angel is always going to be difficult. They're obstinate and secretive, and not super trusting of others. Your roleplaying of Elyas has always been excellent, and I see no reason to change that here. Vartas knows what your likely reaction will be, and I'm ready to deal with that.

Do what feels right for Elyas, and we'll see how the Inquisition reacts.


Space Wolves Grey Hunter (Tactical Marine 7)

Normally, a Space Wolf would also refuse. They have no great love for the Inquisition either, considering that the Inquisition tried to invade them.

But Ulrich is rather atypical.


Black Templar Apothecary Rank 4

I'm traveling in two days and will not be able to post for a week.

Zedkiel talks big, but will comply.


Black Templar Apothecary Rank 4

I'm back. I'm still with Elyas in the ship, correct?


I totally forgot to introduce him properly with name and such, I'll update asap
My bad.


@Elyas, Zedkiel is with the others.

Sorry couldn't update yesterday, site down for maintenance.


Space Wolves Grey Hunter (Tactical Marine 7)

It was my understanding that Elyas and Zedkiel both refused.

-Posted with Wayfinder


Brother Apothecary Zedkiel wrote:

I'm traveling in two days and will not be able to post for a week.

Zedkiel talks big, but will comply.

I took that as you'd ultimately follow the others. No worries, I said in game only Elyas left, but if you'd still like to be with him that's fine. Just post where you like, choose one location.


So feel free to RP and do as you like for a bit while in transit. Please post your new armor choice here or in GP thread, we could RP that if you like or you just choose. I'll try and update a post and introduce the Forgemaster. You may choose what you had before (for simplicity's sake) or you may choose a new armor and/or history. Remember its black shield and will be temporary, but you're free to have some fun and mix things up.

Also this gives us a chance to pause and review your Requisition choices, remember, we are going ERRATA for weapon profiles, so if you don't have those updates, then I or someone else can post them for you once you've chosen your equipment. This mission is 150 requisition

Remember the additional intel of a planetside energy source that could be investigated, depending on how things go when you arrive and what else is present in the system.

Here's a repost of what I said in gameplay thread:
"...No "obvious" Chapter trappings that could give away your identity, though if its something small like a Bag of stones for Storm Warden, or a Wolf Necklace for a Wolf that no one will notice, I'll consider letting you keep that and its bonus.

All Marines now have access to the Black Shield Advance tree, as well as benefiting from the Bonuses/Penalties of Black shield. Mainly, you may use each other's Squad Tactics freely amongst each other...."

Last mission everyone gets 1000xp.
Half that XP is for a "bonus objective" that I can't reveal now, but will soon, don't want to spoil the story. No renown awarded...you were all killed after all....BUT, it'll be made up depending on how you do on this next mission. Sound good?

If you all would like we can continue the tradition of before by electing the Best RP, Kill, etc awards, I just remembered that. Up to you all, but feel free to carry on and I'll award the honors depending on your posts/votes.


Dark Angels Assault Marine

Sorry about the delay, I have been away on holiday, will post in game play later today.


It's all good, I'm a bit slow too, busy week with personal stuff. I'll update after you and still waiting on others to post stuff for mission..

Nows a good time to choose leader and Oaths, we didn't have time on the last mission, so lets get that sorted now.


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Sorry I've been slow, had our first baby last week so been a little busy.

I'd like to continue the tradition of nominations for various achievements.
Best Kill - Xing, for finishing off the Magos in a burst of psybolts
Best Roleplayer - Hammern, for his very Fenrisian desire for vengeance
Best Fate Point Use - Zedkiel, preventing him from dying of fright when confronted by the daemon

XP spent on Deadeye Shot and Target Selection talents.

I'd like to keep my current armour pattern and history, but I haven't met up with the Forgemaster yet so I thought I'd just let you know here.

Weapons updated to errata'd versions. Extra Req spent on a Master-crafted Stalker boltgun with Stalker rounds and a red-dot sight, in case I need to snipe something.


Congrats, its an amazing feeling and joy, welcome to the club of fatherhood.


So no one has posted in nearly a week....

Not sure the reason, but if its something I did or didn't do, I'd like the constructive feedback. Maybe its just circumstantial and people are busy, so send us a message and let us know what's up...

If people are gone, then we'll put this game on hold until we find more players, we are at a good point for adding some recruits..

If there are a few people still around, I can continue on if you like, scale things back in difficulty and/or throw in some NPCs for assistance to make up for what you lack.


At this point, if everyone just wants to keep their armor as is, though you'll be black shield, and keep previous requisitions, b/c you don't feel like sorting through it all again, then feel free. Just post you're readiness and we'll move on without much legwork.


Ultramarine Devastator (Rank 7), Deathwatch Keeper

I'm still around, but I'm waiting on Elyas' reply to continue our discussion.


Space Wolves Grey Hunter (Tactical Marine 7)

I am still here, sorry for the delay. We just bought and are moving into our first home so it is a little hectic.

I was wondering, with the changes to weapon profiles and the temporary Black Shield status if I could change the Signature Wargear points that Hammern spent on the storm bolter in the left arm vambrace. I would like to try out a barrage pattern plasma gun.


Sure. No problem under the circumstances.


Dark Angels Assault Marine

Sorry real life just took to much time this week.


It's all good, thanks for posting.


Just wondering about spending my XP. Checked other's profiles, seems people have 26,000xp spent in their profiles, (based on what's said, didn't add it up myself)...So does that include starting xp or starting xp to spend??

Rank 5 is 30,000xp (including the starting 13,000xp) so are people actually at 39,000xp total (after subtracting 13,000xp, leaves us close to the 26,000xp people have spent)

I realize not everyone has same amount of XP, but people are close, and I know I didn't spend that much before because I began at a lower level, but now that I should be bumped up to everyone else, just wondering where I should be. Thanks guys, I asked GM, but I think he's not sure either.


I'm a little lost on the xp too, may need to update campaign tab if people are further along than I think... Hopefully someone who has been keeping better track knows and can explain. Remember I awarded 1000xp for the last mission.


Ultramarine Devastator (Rank 7), Deathwatch Keeper

I've spent 26000XP, not including the initial 13000"XP" that's considered already spent. I've got a little bit saved following previous missions, and I've spent the XP from the last mission already.

Are we still doing voting for MVP/Best Roleplayer etc? No-one else seems to have voted.


Space Wolves Grey Hunter (Tactical Marine 7)

I have spent a total of 26000, this includes the initial 13000 from character creation. I have not yet spent the 1000 from the last mission.

I will throw my two cents into the pool for the MVP/Etc:

Best Kill - Xing in the corridor with the Psybolts. The Magos went Splank (Splat/Clank).
Best Roleplayer - Vartas: Calm reason and tactics in the face of opposition. Very Ultra.
Best Fate Point Use - Zedkiel: Using a fate point to not die is always a very good use.

EDIT:

I will be updating with requisition and gameplay actions today. Settling into a new house that I actually own is a massive undertaking. There is so much more to do than in any place I have rented.


Dark Angels Assault Marine

I concure with Ulrich's choices above.

I will go over requisition and armour choice later.

I forgot what mission are we preparing for?


Space Wolves Grey Hunter (Tactical Marine 7)

BTW, Elyas, I am glad you have picked up on the fact that Ulrich's attitudes toward you are rather atypical for a Space Wolf; he has never acted towards you like you would expect a wolf to act.


After mission rewards:
So winners are: EVERYONE!! But honorable mentions go to:

Xing: Best kill
Vartas: Best RP
Zedkiel: Best use of FP

Not really up on the last reward system as it was before I joined and we got only a mission in before I started to GM, so not sure what they do and how they work, so thought I'd just do my own awards, if thats cool?

Someone could remind me of them and maybe stick with some or all of it, but I was thinking of just awarding you with some permanent bonus or sometimes offering a distinction/honor for free or at reduced xp cost, depending on action.

For example here I'm thinking: (could be optional, maybe still save the honor up and trade for a FP,..wasn't it 3 awards allowed that? We'll figure it out. If you have previous mentions saved, let me know, we'll work out a fair exchange if you had been saving them up. You can continue to save them or exchange them now)

Xing: Your battle and bravery in the face of 3 killer tech-priests has left you with an edge against them: +1 Damage to enemies with the Machine trait

Vartas: Your actions under pressure continue to be a shining example to those around you, fortifying their Will in the face of adversity. You and the squad you're in gets +3 WP on tests vs Fear with Daemons, applies to NPCs if they know of you and your feats.

Zedkiel: You are awarded a Special ability: "Faith above All"

You have seen some of the most terrifying things imaginable and survived, mentally fortified by the Emperor's will, your Faith Burns and guides you more vigilantly now more than ever. You may reduce the Fear level of any enemy by 2. So a Fear(3) creature would only be a Fear(1) in your eyes. Fear (1 and 2) will no longer affect you. This should affect role play and rolls that might be called for in the future. (For fear and shock table rolls etc)

^^So how does that seem for reward? If you don't like it or the previous system is preferred, then we'll keep it once someone fills me in. Otherwise, add these to your profile and we'll move on.


Previous mission recap and new mission prep: (For Elyas and those that are new)

ON XP:
So looks like our Marines are at 39,000xp approximately. Not quite level 7. I didn't realize we were this far along...So, need to update for new members and others that haven't updated:

All Marines who participated in last mission should be at around 39,000xp total (including the 12,000 Starting xp and 1,000Xp to spend at PC creation= 39,000-12,000=27,000 spendable XP. People who began lower rank last mission are brought up to the same level as others. Xing and Hammern, pleaes update and spend XP when you can.

NEW Recruits:

You begin at the beginning of Rank 6 with 35,000xp (35,000-12,000= 23,000xp spendable) After a mission, you'll be brought up to everyone else.

I'll update Campaign tab again and recruitment thread with this info.

Mission recap:
You were initially tasked with investigating a stellar anomaly by Inquisitor Zerbe, during route, there were complications and your journey was haulted as you searched for devices and were visited by a Daemon. After vanquishing the Daemon and successfully recovering the devices you were left with no choice but to kill the Magos for his actions. Your refusal to abide by his request and your perception of his growing paranoia left you no choice. The ship now damned inorder to conceal the cover that had been arranged, you all exit the ship before it's destroyed and are escorted aboard the Inquisition vessal that claims to have the true coordinates for the anomaly. Later you learned that they suspected the Magos of being a traitor but his actions and network were being watched and observed. In order to maintain their current story and not scatter his network with news of his death, the Inquisitor aboard the vessal has requested you all give up your identity and armor and become black shields. After reluctantly giving up your armor and settling into your new identity, for who knows how long, you are on your way to the real missin coordinates and were also given further information.

There is a planet with an unknown energy signal that was detected in the earliest scans where the anomaly appeared. Currently you have no idea if the anomoly will remain or be present when you arrive. It remains the main goal of the Inquisition and the team, but now we know that even if its gone, there is still evidence and investigation to be had.

From a previous GM post in gameplay:
Planteary Body Tertius, telluric planet 14.9 AU from primary, 9,500 km diameter, 1 observed satellite, carbon-dioxide nitrogen

Our last known report shows an unknown energy signature eminating from the body. That detail was withheld from your initial briefing. I do no anticipate the anomaly to be present when we arrive, but we will be investigating the source of this energy at the very least.

So that should be clear for everyone, the updated mission parameters. It's part of the reason I'm allowing a change and new requisition, you might be going planetside. You don't know if the atmosphere is breathable.

That's the main points of what you've done so far, I suggest a re-read of the gameplay for the last mission to new folks, so you can catch up on what would be included in your reports, the Daemon and initial briefing might hold some keys to the story and background that could shape your choices in the future. Up to you, but I plant little hints and things all over that some people miss and others pick up on, up to you to roleplay and work them out or keep things to yourself.


Male Salamander Astartes Tactical marine 4, Dead Station Vigilant 1, 1st Company vet 1

Hi all, Bayou suggested I should jump in now, although my profile is done on paper (bar this extra xp) it won't be up until the wknd. Broadly speaking a Salamander tactical marine/1st company in relic crusade armour carrying a flaming thunder hammer and a relic flamer, who is pretty techy and a bit command based as well.


Ultramarine Devastator (Rank 7), Deathwatch Keeper

That's a great reward, thanks! Thanks for the recap too, always helpful.


For new guys: still working with story to fit you in, just wait everyone before going into details and questions of origin/history til we sort it out OOC. Obviously not black shield, unless you want. Black shield means member of crew or Inquisitor cadre, not black shield means assigned by watch captain or some other alternative to be decided. Pm me to work it out, Pyros already has.

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