| BayouSnowman |
From the gameplay thread, didn't post there, so it wouldn't take up that space.
In regards to Grey Knights, I thought they weren't open knowledge? More secretive, few know, those that do usually not heard from again sort of thing...Won't affect anything, just a personal fluff question.
On to the meat of things: Hope everyone had time to get things in order. I'll say you can still fix xp until we actually begin the mission. Requisition following soon. I will allow a one time change of Signature Wargear for veteran players. Now that I have opened the books, I don't want to hinder people who didn't have that same opportunity at the time of choosing. If you'd like a change, it must be something from a book previously not allowed, no just changing to another thing in core or R.O.B. PM me or post here if you have a question. There’s a guide in one of the books that gives Requisition points recommendations for gear in other books, follow that one. Unique gear no allowed for Requis at this time. NU stuff will need to ask me first. All others fair game. Something custom will need to wait, sorry, but unless you’ve got the work done, I’d rather focus on other stuff right now. If it means a great deal to you now, then we’ll work it out.[/ooc]
@Vartas-About the 2nd solo mode: Do you want both at the same time to be used? You would choose which one to activate? If you want to switch yours out for a new one, I would allow and justify that more cheaply, if you want to be able to switch, its possible, just more expensive XP wise.
@Reminder: Don't forget the forging the bonds talent, lets you share in other's chapter patterns. Could be fun.
| Brother Lucian Vartas |
I'd also understood the Grey Knights to be pretty secretive. Hidden away on Titan as they are, practically unknown except to those in the upper echelons of the Ordo Malleus and the High Lords of Terra, I wouldn't expect them to have been heard of by most Astartes, even those seconded to the Deathwatch.
The plan was to have both, I don't think there's anything in the rules that precludes having more than one Solo Mode ability but I'd have to look again. Would I have to buy it as an Elite Advance?
| Brother Apothecary Zedkiel |
The fluff I read said the Black Templars knew of them and they were the only psykers they were ever willing to fight alongside. Also, as he was responsible for shoving kids on a black ship, he might have looked into their possible fates. Still not the kind of thing he would ever talk about, except in confidence to a chaplain or if one showed up in person.
| Brother Lutha Hallan |
I also will not be fully updated for a couple more days. One question I had pertains to trophys. I know that Ulrich and at least one other returned to the fortress with a captured storm bolter. How is that equipment handled?
Typically if it were still serviceable it would be returned to the armory for future use in the Deathwatch (this is a core balancing concept in DW). Obviously if you were to use it for Signature Wargear then it would be assigned to you permanently. If it was also beyond salvage you would be able to keep it.
There is also precedence for the GM to offer reduced req cost for gear recovered by the kill-team. It goes without saying that such a thing would be up to Bayou.
| BayouSnowman |
I'll handle the equipment and things like that, no problem. Already had a way to handle, just haven't gotten to posting yet, but will after this.
I like role play and will reward you for doing more than swinging swords and shooting. Check something out, bring it back, go this way, visit the Forgemaster or Chaplain, these things will get you a bonus, clue, and maybe a mission/objective. Sometimes it might be nothing, but I will reward you for effort.
For example:
Bother Vartas will recieve a +10 WS bonus for the first combat scenario (beginning when he fires it)
Brother Zedkiel will recieve a +10 bonus to WP for his first combat with a Psyker. These may not necessarily be used on the next mission, up to you to keep track of them.
These are just examples, I haven't gotten to posting in Gameplay thread, but they'll be explained and reasoned there.
Still waiting on some folks to get XP spent and alias finished. Just report to the command room when you are ready.
| BayouSnowman |
Here we go, gameplay thread kicked off. Feel free to ask question and role for something. I won't be doing so many "spoilers" and giving you what you could roll for, I'd prefer you to say what you'd like to find out or recall, make the roll and I'll give you something if there’s something to give. Depending on DOS it'll be more. If the roll doesn't have any relevant info then I won't say anything, if you fail hard, then you'll get some info, but it won't be accurate and could be harmful.
Still waiting for people to update all the xp and profiles, particularly my brother, maybe a few others...Putting up req. points so you can plan now and that doesn't take too long. You can pull them together, help each other out, whatever...save some for use later, be creative. Let's have some fun.
Also, for this mission, everyone is considered to have +10 renown for the purposes of requisitioning. That means you may all have access to the next tier of equipment..(I think you guys have been at distinguished for about a year...wanna mix it up and let you guys play)
| Brother Lutha Hallan |
Requisition:
Master Crafted Astartes Combi-Flamer w/Fire Selector [14*] Bonus req from Honours
1 clip of Witch Bolts [Free]
2 clips of Kraken Rounds [10]
Pict Recorder [5]
2 Melta Bombs [50]
Teleport Homer [10]
Astartes Grapnel [3]
5 Repair Cement [5]
Total: 97 Requisition
I return 3 points to the pool.
| Brother Lucian Vartas |
Requisition:
Deathwatch Suspensor [25] (May Fire on Full Auto as Half Action, no penalty for mooing and firing)
Kraken rounds for heavy bolter [10] (Pen 8, range increase by 50%)
Vox-caster [10]
Astartes grapnel [3]
Melta bomb [25]
Restraints [10]
Cartograph [5]
Magnoculars [3]
Photon flash grenade [5] (15m radius, T test or blind for d5 Rounds)
Total: 96 points
Return 4 points
| Brother Apothecary Zedkiel |
I'm not quite sure what I want to use yet, it will probably depend on what kind of situation we reckon we may be getting into, but I have a few ideas.
Melee:
master crafted chainsword (10) or 'common' power sword (20)
Big Gun:
heavy flamer (burn!) (15) or multimelta (BURN!) (35) + red dot sight (10) or astartes targeting system (25)
[Mr Torgue]EXPLOSIONS![/Mr Torgue]
blind grenade (10) - better to have and not need...
melta bomb (25) - nice big boom, but the multimelta may do it better if I grab it
cluster mines (5) - we really don't leave traps or lure attackers into ambushes
Tools:
stummer (5) - because it's hard to sneak while wearing a loud, hot tank
astartes harnesss (4) - just handy
astartes combat webbing (3) - patch up mortals
Sensors:
handheld auspex - 12
permanently implanted exception auger array that acts as full auspex and gives me rerolls - 15, plus I need to invent an excuse to justify getting it implanted, like how I interface it with my helmet to monitor vitals on my brothers and study xenos or something
| BayouSnowman |
Gonna answer posts and move things forward a bit today.
As for gear, I'd suggest varying weapons Zedkiel, others have flamers and melta bombs too. If you want the augur array implant at exceptional it's fine, but I think its more expensive than 12, should be 1.5x base cost I think for exceptional. Is that what you're talking about? Not sure what you're describing... Is that a custom thing? Could make it an upgrade to diagnostic helmet, don't you have that? We'll figure it out.
Lazypanda get your alias posted today, we finished your psy powers, get him done.
What did you decide about the solo talent Vartas?
Any questions or concerns I've missed?
| Brother Apothecary Zedkiel |
I was referring to the cybernetic auger array. The cybernetics section mentions that respected and distinguished folks get their cybernetics at exceptional rating, but that may be just replacement limbs, the section is unclear. Either way, it's beautiful, at 15 req or 23 req (I presume I round up).
| Brother Lutha Hallan |
It may be wise to consider buying supplies in the event that we encounter void combat. Remember: you'd need a way to reliably navigate a zero-g environment as well as a means to seal any breaches in your armor as any damage that penetrates your AP will swiftly lead to decompression unless immediately dealt with.
And meltas are BRUTAL in CQC.
| Brother Lutha Hallan |
Multimeltas have blast 1, they might be dangerous in CQC (and I'm too tired to think of a heat pun). Our suits have magboots, how much fixing can we get out our standard issue of repair cement?
They also receive bonus damage against anything within a certain range. If you're worried about getting hit by your own attack you can always pick up a combi-melta or a normal melta instead.
Magboots are limited to staying attached to metallic surfaces. Were we to have to cross void at some point they wouldn't offer much assistance.
Presumably 1 dose to repair whatever current breaches you may have.
| Brother Ulrich Hammern |
Requisition:
25 Astartes Targeter
25 Vengeance Rounds (1)
20 Melta-Gun
12 Witch Bolts (1)
5 Stummer
4 Astartes Harness
3 Astartes Grapnel
Are the following requisition considered "excessive"?
3 Krak Grenade (3)
3 Repair Cement (3)
If not, add the following and return 1 requisition to the pool:
5 Cameleoline Tarpauline
| Brother Apothecary Zedkiel |
Here are my selections before I go mad with indecision.
masterwork chainsword - 10 req
multi-melta - 35 req
astartes targeter - 25 req
exceptional auger array - 22 req
grapnel - 3 req
5 back to the pool
I will need 2d10-12 days, minimum 1, to recover from the auger array implantation.
| BayouSnowman |
@Zedkiel
In the past we usually just kind of "fiat" those things in...assume it happened during downtime, not too many specifics, but you could've had it once we returned, I never said exactly how much time passed, specically being vague for things like this.
@ Vartas:
You may have the solo ability for free, it's an Ultramarine one, you just may only benefit from one solo ability at a time, so if you choose the new one to get re-rolls at the start of battle, then I won't let you switch back..That sound fair? Unless you or others think they should be able to freely switch back and forth...like the codex solo modes...Humm...I'll say you can switch, its a rank 3, you've put in the time. It's yours. ONE CONDITION: Exclude the Rank 5 improvement, I think it goes over the top adding your INT bonus to the number of re-rolls.
@Panda
Finally your lazy ass posted. No intro will get you yelled at IRL. Fix your Attack Pattern Name, and add the defence pattern once you've chosen.
Everything else looks good guys, post any more questions or actions, let me know when you're satisfied and we'll move on. I'll allow any requisition changes until we depart, you may find other information b/w now and then.
Think of what you might want to know or do, you've got less than a day, but its up to you.
| Brother Ulrich Hammern |
Given that Zedkiel is taking a multi-melta, should I take a different weapon? Perhaps plasma?
What are the rules for heavy weapons when you are using other weapons? For example, if I am using a plasma cannon, and someone gets in my face, where does the plasma cannon go if I use my sword? Can you even use a melee weapon if you are using a heavy?
Bayou, I would like confirmation one way or the other on my question re requisition:
Are the following requisition considered "excessive"?
3 Krak Grenade (3)
3 Repair Cement (3)
| BayouSnowman |
@Ulrich:
You are free to bring and req. whatever you want, from any book, in any amount you'd like. If you wanna go ass naked into the void, so be it. I'm not gonna stop you.
The action to ready and stow weapons are easy with smaller weapons and faster, able to benefit from quick draw, but larger ones, I'll say need a full action.
You can always drop it for free, if its not attached in some way, like to a backpack ammo supply...
Also, there is dipole magloc which allows you draw as a free action with swords, even fast enough to parry.
Anyways, gonna try and finish up questions in gameplay and move things along when you're ready. I know weekends aren't always good for people.
| Brother Ulrich Hammern |
Requisition:
30 Plasma Cannon
25 Astartes Targeter
25 Vengeance Rounds (1)
12 Witch Bolts (1)
4 Astartes Harness
3 Astartes Grapnel
0 Frag Grenade (3)
0 Krak Grenade (3)
0 Repair Cement (3)
Return 1 to pool
Do we need to account for how much regular ammo we bring/use?
| BayouSnowman |
^^No, ammo is explained in book, I'm not gonna be counting bolts, just keep track of special ammo.
Busy all day, gonna move story forward by this evening or tomorrow my time. Still a few people need to finish req and any questions in meeting.
Remember you have famed renown and access to any item in any book.