Storm of Sinners

Game Master BayouSnowman

Deathwatch campaign based on the Calixis Sector from Dark Heresy.


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Void Wyrm Apothecary 4

Alright, we should be good to go then?


Space Wolves Grey Hunter (Tactical Marine 7)

My apologies for my experience spending taking so long. I am in the middle of large homework assignments and midterms. I will get it done asap, but school must come first.


I'm going to take a few days to update to 25,000 Masters and medical appointments are packed this week.


From the gameplay thread, didn't post there, so it wouldn't take up that space.

In regards to Grey Knights, I thought they weren't open knowledge? More secretive, few know, those that do usually not heard from again sort of thing...Won't affect anything, just a personal fluff question.

On to the meat of things: Hope everyone had time to get things in order. I'll say you can still fix xp until we actually begin the mission. Requisition following soon. I will allow a one time change of Signature Wargear for veteran players. Now that I have opened the books, I don't want to hinder people who didn't have that same opportunity at the time of choosing. If you'd like a change, it must be something from a book previously not allowed, no just changing to another thing in core or R.O.B. PM me or post here if you have a question. There’s a guide in one of the books that gives Requisition points recommendations for gear in other books, follow that one. Unique gear no allowed for Requis at this time. NU stuff will need to ask me first. All others fair game. Something custom will need to wait, sorry, but unless you’ve got the work done, I’d rather focus on other stuff right now. If it means a great deal to you now, then we’ll work it out.[/ooc]

@Vartas-About the 2nd solo mode: Do you want both at the same time to be used? You would choose which one to activate? If you want to switch yours out for a new one, I would allow and justify that more cheaply, if you want to be able to switch, its possible, just more expensive XP wise.

@Reminder: Don't forget the forging the bonds talent, lets you share in other's chapter patterns. Could be fun.


Space Wolves Grey Hunter (Tactical Marine 7)

I also will not be fully updated for a couple more days. One question I had pertains to trophys. I know that Ulrich and at least one other returned to the fortress with a captured storm bolter. How is that equipment handled?


Ultramarine Devastator (Rank 7), Deathwatch Keeper

I'd also understood the Grey Knights to be pretty secretive. Hidden away on Titan as they are, practically unknown except to those in the upper echelons of the Ordo Malleus and the High Lords of Terra, I wouldn't expect them to have been heard of by most Astartes, even those seconded to the Deathwatch.

The plan was to have both, I don't think there's anything in the rules that precludes having more than one Solo Mode ability but I'd have to look again. Would I have to buy it as an Elite Advance?


Black Templar Apothecary Rank 4

The fluff I read said the Black Templars knew of them and they were the only psykers they were ever willing to fight alongside. Also, as he was responsible for shoving kids on a black ship, he might have looked into their possible fates. Still not the kind of thing he would ever talk about, except in confidence to a chaplain or if one showed up in person.


Recall, for those of us who were on Phyrr, that we fought alongside a Grey Knight and weren't immediately executed afterwards.

Deathwatch treats the Knights a little differently than the standard 40k fluff.


Brother Ulrich Hammern wrote:
I also will not be fully updated for a couple more days. One question I had pertains to trophys. I know that Ulrich and at least one other returned to the fortress with a captured storm bolter. How is that equipment handled?

Typically if it were still serviceable it would be returned to the armory for future use in the Deathwatch (this is a core balancing concept in DW). Obviously if you were to use it for Signature Wargear then it would be assigned to you permanently. If it was also beyond salvage you would be able to keep it.

There is also precedence for the GM to offer reduced req cost for gear recovered by the kill-team. It goes without saying that such a thing would be up to Bayou.


I'll handle the equipment and things like that, no problem. Already had a way to handle, just haven't gotten to posting yet, but will after this.

I like role play and will reward you for doing more than swinging swords and shooting. Check something out, bring it back, go this way, visit the Forgemaster or Chaplain, these things will get you a bonus, clue, and maybe a mission/objective. Sometimes it might be nothing, but I will reward you for effort.

For example:

Bother Vartas will recieve a +10 WS bonus for the first combat scenario (beginning when he fires it)

Brother Zedkiel will recieve a +10 bonus to WP for his first combat with a Psyker. These may not necessarily be used on the next mission, up to you to keep track of them.

These are just examples, I haven't gotten to posting in Gameplay thread, but they'll be explained and reasoned there.

Still waiting on some folks to get XP spent and alias finished. Just report to the command room when you are ready.


Dark Angels Assault Marine

I am and have been a little pressed at work this week, but hope to have an updated character ready to go tomorrow after my nightshift and a couples of hours of sleep.


Yea, I've just about got it finished up, just putting it all down onto a file and then into an Alias, sorry for the hold up on my end.


I just got time, damn masters and my medical issues + VA are filled with awesomeness!

Make character to 25,000 XP correct?


Yes


No worries, I'm busiest on Saturdays and Sundays, so won't post so much then. Still got time, waiting on a few folks, let's hustle.


Space Wolves Grey Hunter (Tactical Marine 7)

Ulrich is fully leveled up. I am still working on adding in all the descriptions of his more unique things.


It be worth considering getting some posts out there so we can build up momentum while characters are being finished up.


Here we go, gameplay thread kicked off. Feel free to ask question and role for something. I won't be doing so many "spoilers" and giving you what you could roll for, I'd prefer you to say what you'd like to find out or recall, make the roll and I'll give you something if there’s something to give. Depending on DOS it'll be more. If the roll doesn't have any relevant info then I won't say anything, if you fail hard, then you'll get some info, but it won't be accurate and could be harmful.

Still waiting for people to update all the xp and profiles, particularly my brother, maybe a few others...Putting up req. points so you can plan now and that doesn't take too long. You can pull them together, help each other out, whatever...save some for use later, be creative. Let's have some fun.

Also, for this mission, everyone is considered to have +10 renown for the purposes of requisitioning. That means you may all have access to the next tier of equipment..(I think you guys have been at distinguished for about a year...wanna mix it up and let you guys play)


Requisition:

Master Crafted Astartes Combi-Flamer w/Fire Selector [14*] Bonus req from Honours
1 clip of Witch Bolts [Free]
2 clips of Kraken Rounds [10]
Pict Recorder [5]
2 Melta Bombs [50]
Teleport Homer [10]
Astartes Grapnel [3]
5 Repair Cement [5]
Total: 97 Requisition

I return 3 points to the pool.


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Requisition:

Deathwatch Suspensor [25] (May Fire on Full Auto as Half Action, no penalty for mooing and firing)
Kraken rounds for heavy bolter [10] (Pen 8, range increase by 50%)
Vox-caster [10]
Astartes grapnel [3]
Melta bomb [25]
Restraints [10]
Cartograph [5]
Magnoculars [3]
Photon flash grenade [5] (15m radius, T test or blind for d5 Rounds)
Total: 96 points

Return 4 points


Black Templar Apothecary Rank 4

I'm not quite sure what I want to use yet, it will probably depend on what kind of situation we reckon we may be getting into, but I have a few ideas.

Melee:
master crafted chainsword (10) or 'common' power sword (20)

Big Gun:
heavy flamer (burn!) (15) or multimelta (BURN!) (35) + red dot sight (10) or astartes targeting system (25)

[Mr Torgue]EXPLOSIONS![/Mr Torgue]
blind grenade (10) - better to have and not need...
melta bomb (25) - nice big boom, but the multimelta may do it better if I grab it
cluster mines (5) - we really don't leave traps or lure attackers into ambushes

Tools:
stummer (5) - because it's hard to sneak while wearing a loud, hot tank
astartes harnesss (4) - just handy
astartes combat webbing (3) - patch up mortals

Sensors:
handheld auspex - 12
permanently implanted exception auger array that acts as full auspex and gives me rerolls - 15, plus I need to invent an excuse to justify getting it implanted, like how I interface it with my helmet to monitor vitals on my brothers and study xenos or something


Gonna answer posts and move things forward a bit today.

As for gear, I'd suggest varying weapons Zedkiel, others have flamers and melta bombs too. If you want the augur array implant at exceptional it's fine, but I think its more expensive than 12, should be 1.5x base cost I think for exceptional. Is that what you're talking about? Not sure what you're describing... Is that a custom thing? Could make it an upgrade to diagnostic helmet, don't you have that? We'll figure it out.

Lazypanda get your alias posted today, we finished your psy powers, get him done.

What did you decide about the solo talent Vartas?

Any questions or concerns I've missed?


Black Templar Apothecary Rank 4

I was referring to the cybernetic auger array. The cybernetics section mentions that respected and distinguished folks get their cybernetics at exceptional rating, but that may be just replacement limbs, the section is unclear. Either way, it's beautiful, at 15 req or 23 req (I presume I round up).


Its 22, round down. Could you point me to where you read that, maybe just replacement limbs, but could be all.


Black Templar Apothecary Rank 4

Table 5-21: Cybernetic Replacement Craftsmanship on 178. It's referenced on 176 in the first paragraph under the Cybernetics heading.


It may be wise to consider buying supplies in the event that we encounter void combat. Remember: you'd need a way to reliably navigate a zero-g environment as well as a means to seal any breaches in your armor as any damage that penetrates your AP will swiftly lead to decompression unless immediately dealt with.

And meltas are BRUTAL in CQC.


Black Templar Apothecary Rank 4

Multimeltas have blast 1, they might be dangerous in CQC (and I'm too tired to think of a heat pun). Our suits have magboots, how much fixing can we get out our standard issue of repair cement?


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Would I have to spend XP as an Elite Advance for the second solo mode ability? I like the one I have at present, but the second one is cool also. I'd like to have both, depending on what I have to do to get the second one.


Brother Apothecary Zedkiel wrote:
Multimeltas have blast 1, they might be dangerous in CQC (and I'm too tired to think of a heat pun). Our suits have magboots, how much fixing can we get out our standard issue of repair cement?

They also receive bonus damage against anything within a certain range. If you're worried about getting hit by your own attack you can always pick up a combi-melta or a normal melta instead.

Magboots are limited to staying attached to metallic surfaces. Were we to have to cross void at some point they wouldn't offer much assistance.

Presumably 1 dose to repair whatever current breaches you may have.


Had troubles with site yesterday and couldn't access from China, or it was just maintenance. morning now, its back up, will post soon, on phone walking dog.


Space Wolves Grey Hunter (Tactical Marine 7)

Working on requisition now. Very busy week for me.


That's the last time I edit in the browser...Preview, preview, preview, fine fine fine..then save changes....welcome to paizo.com, we didn't save your last submission. Thanks... Gotta get to work, its done, just wanted it cleaned up and spoiled...I'll get to it after my first meeting...


Space Wolves Grey Hunter (Tactical Marine 7)

Requisition:

25 Astartes Targeter
25 Vengeance Rounds (1)
20 Melta-Gun
12 Witch Bolts (1)
5 Stummer
4 Astartes Harness
3 Astartes Grapnel

Are the following requisition considered "excessive"?
3 Krak Grenade (3)
3 Repair Cement (3)

If not, add the following and return 1 requisition to the pool:
5 Cameleoline Tarpauline


Done with Alias. As for Req. I'll get that done once I've posted an intro...but not sure now at the end of the meeting is best..don't want to get yelled at..


Black Templar Apothecary Rank 4

Here are my selections before I go mad with indecision.

masterwork chainsword - 10 req
multi-melta - 35 req
astartes targeter - 25 req
exceptional auger array - 22 req
grapnel - 3 req
5 back to the pool

I will need 2d10-12 days, minimum 1, to recover from the auger array implantation.


@Zedkiel

In the past we usually just kind of "fiat" those things in...assume it happened during downtime, not too many specifics, but you could've had it once we returned, I never said exactly how much time passed, specically being vague for things like this.

@ Vartas:

You may have the solo ability for free, it's an Ultramarine one, you just may only benefit from one solo ability at a time, so if you choose the new one to get re-rolls at the start of battle, then I won't let you switch back..That sound fair? Unless you or others think they should be able to freely switch back and forth...like the codex solo modes...Humm...I'll say you can switch, its a rank 3, you've put in the time. It's yours. ONE CONDITION: Exclude the Rank 5 improvement, I think it goes over the top adding your INT bonus to the number of re-rolls.

@Panda
Finally your lazy ass posted. No intro will get you yelled at IRL. Fix your Attack Pattern Name, and add the defence pattern once you've chosen.

Everything else looks good guys, post any more questions or actions, let me know when you're satisfied and we'll move on. I'll allow any requisition changes until we depart, you may find other information b/w now and then.

Think of what you might want to know or do, you've got less than a day, but its up to you.


Space Wolves Grey Hunter (Tactical Marine 7)

Given that Zedkiel is taking a multi-melta, should I take a different weapon? Perhaps plasma?

What are the rules for heavy weapons when you are using other weapons? For example, if I am using a plasma cannon, and someone gets in my face, where does the plasma cannon go if I use my sword? Can you even use a melee weapon if you are using a heavy?

Bayou, I would like confirmation one way or the other on my question re requisition:

Brother Ulrich Hammern wrote:

Are the following requisition considered "excessive"?

3 Krak Grenade (3)
3 Repair Cement (3)


Black Templar Apothecary Rank 4

As I understand, you need to take a half-action to stow it, probably on that back or something, but you can then make a free action to draw your sword and a half-action to attack.


Space Wolves Grey Hunter (Tactical Marine 7)

Okay. So, opinions on whether I should bring something other than melta?


Variety is the spice of life after all.


Black Templar Apothecary Rank 4

I could switch out my melta for a giant frickin' laser beam (astartes lascannon, would return another 5 req to the pool).


Space Wolves Grey Hunter (Tactical Marine 7)

I think I will readjust my requisition to allow a plasma cannon. That should be fun!


Ultramarine Devastator (Rank 7), Deathwatch Keeper

Thanks BayouSnowman, that seems fair. I agree, re-rolls are great, but extra re-rolls equal to my INT bonus seems excessive. I'll update my character sheet when I get home from work.


@Ulrich:

You are free to bring and req. whatever you want, from any book, in any amount you'd like. If you wanna go ass naked into the void, so be it. I'm not gonna stop you.

The action to ready and stow weapons are easy with smaller weapons and faster, able to benefit from quick draw, but larger ones, I'll say need a full action.

You can always drop it for free, if its not attached in some way, like to a backpack ammo supply...

Also, there is dipole magloc which allows you draw as a free action with swords, even fast enough to parry.

Anyways, gonna try and finish up questions in gameplay and move things along when you're ready. I know weekends aren't always good for people.


Space Wolves Grey Hunter (Tactical Marine 7)

Bayou, the reason for my question is that both of those items give a requisition cost "if the amount requisitioned is deemed excessive." Otherwise there is no requisition cost. So that is why I was asking if those amounts would be deemed excessive.


^^No, you'll be on a ship that'll have ammo and normal supplies, anything w/o a req. cost will be in abundance.


Exceptional auger array 22 req
Exceptional Power axe 30 req (correct me if wrong)
Astartes Grapnel 3 req
Hellfire Rounds 25 req
Witch Bolts 12 req
Total 92 req - Give 8 back to the pool.


Space Wolves Grey Hunter (Tactical Marine 7)

Good enough for me.

Revised Requisition incoming.


Space Wolves Grey Hunter (Tactical Marine 7)

Requisition:

30 Plasma Cannon
25 Astartes Targeter
25 Vengeance Rounds (1)
12 Witch Bolts (1)
4 Astartes Harness
3 Astartes Grapnel
0 Frag Grenade (3)
0 Krak Grenade (3)
0 Repair Cement (3)

Return 1 to pool

Do we need to account for how much regular ammo we bring/use?


^^No, ammo is explained in book, I'm not gonna be counting bolts, just keep track of special ammo.

Busy all day, gonna move story forward by this evening or tomorrow my time. Still a few people need to finish req and any questions in meeting.

Remember you have famed renown and access to any item in any book.

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