Artemis Entreri

Verigan's page

21 posts. Alias of brent brent.


Full Name

Verigan

Race

Human

Classes/Levels

Rogue 2 | Init +7; Perception +6 | AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) | hp 19 | Fort +2, Ref +8, Will +1

Gender

Male

Size

5ft 4

Age

23

Strength 11
Dexterity 20
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Verigan

Statistics and Special Abilities:

Verigan
Male Human (Azlanti) Rogue 2
N Medium humanoid (human)
Init +7; Senses Perception +6
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 19 (2d8+6)
Fort +2, Ref +8, Will +1
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee rapier +2 (1d6/18-20) and
. . rapier +2 (1d6/18-20)
Ranged pistol +6 (1d8/×4)
Special Attacks sneak attack +1d6
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Statistics
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Str 11, Dex 20, Con 14, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +1; CMD 16
Feats Two-weapon Fighting, Weapon Finesse
Traits reactionary, suspicious
Skills Acrobatics +10, Disable Device +8, Disguise +5, Escape Artist +9, Intimidate +4, Knowledge (history) +1, Perception +6 (+7 to locate traps), Sense Motive +7, Sleight of Hand +10, Stealth +10, Swim +4, Use Magic Device +4
Languages Azlanti, Common
SQ rogue talents (firearm training), trapfinding +1
Combat Gear black smear (20); Other Gear leaf armor, firearm bullet (15), pistol, rapier, rapier, backpack, barbed vest, blanket, crowbar, disguise kit, fishing net, flint and steel, grappling hook, portable ram, powder (15), powder horn, rope, tent, medium, waterskin, weapon cord, 111 gp, 3 sp, 9 cp
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Special Abilities
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Barbed vest Those injuring you with an unarmed or natural attack must make a DC 15 Ref save or take 1 damage.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Portable ram +2 to STR checks to break open a door, and allows a second helper (+2).
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon cord Attached weapon can be recovered as a swift action.

Backstory:

Growing up on the streets in a city like Alkenstar, Vergian had no idea what the next day was going to bring. He didn't know his family, and he had to fight for every bit of food he ate. The daily struggle met it end on the day he managed to steal some fresh food from a blacksmith's family. While he was devouring his treasure, several other thugs surrounded him to take it. He began fighting, but the numbers were a bit much and he felt blow after blow. Just before he passed out, he saw the woman blacksmith fire a shot from a gun into the ground next to the leader's head. Without hesitation, the gang fled, leaving the smith to kneel beside Vergian and check on the young man.
When he awoke, amazingly it was to a new life. The smith hadn't held it against Vergian for taking the food, only admonished him that if he'd asked the smith would have given him that and more. Feeling guilty, Vergian asked to stay to help the man out with chores for a few days. In the end, Vergian stayed for years. Over the time, he learned about smithing and metals as well as how to construct the guns that made Alkenstar a place for business. However, not only did the smith teach him to make the weapons, she taught him to use them. The entire relationship made Vergian feel like he actually did have a mother, and the feeling of mother to son also was the feeling of the smith to Vergian.
The family feeling ended as abruptly as it began however when the smith left to meet an associate in the city of Olfden. The smith was to meet several associates to investigate a series of attacks on caravans nearby. As the woman had been doing the same previously, Vergian didn't think much of it. When he was awoken by the feeling of tragedy his mind changed. Unsure of what he was feeling, he spent days in a bit of a mood. When a package was delivered to him from the smith, he knew what put him in a mood. The package contained a letter and a journal partially covered in blood. The last entry in the journal was talking about an ambush on the smith's arrival in Falcon's Hollow. The entry was ended in the hand of someone else, with notations of the inn where the event occurred at and the name of the bartender who apparently retrieved the journal after the smith met her demise in the ambush.
Leaving the business in the hands of others, Vergian began his journey to Olfden. There, he spoke with several people who remembered his 'mother' and also the strange individuals asking after her once she left for Falcon's Hollow. Something though told him that it wasn't going to be a simple journey...

Appearance:

He is a sleek man, with a young looking face. He is wiry but muscular. His head is shaved, and his eyes are a deep blue that resembles ice. He is dressed in a black cloak that moves like a shadow around him