
Kagore |

Kagore was about to throw the hook again but a trooper engaging him in hand to hand was just too much to ignore. He launches an all out elbow smash into the trooper's head with all the considerable skill he has.
All Out Attack +2D Attack, +1D Damage, -10 Defenses, Tera Kasi Strike -2D Attack, +2D Damage
Brawl on the Trooper: 6d6 ⇒ (1, 2, 2, 4, 4, 3) = 16
Damage on the Trooper: 7d6 ⇒ (5, 2, 5, 5, 5, 1, 1) = 24

Rufus Griller |

As his back bumps up against the bulkhead, Rufus considers the chances to go back to the Y-Wing and use the big gun. But their blasters seem to be working just fine, so he takes another shot.
Blaster: 4d6 ⇒ (4, 6, 2, 5) = 17
Damage: 5d6 ⇒ (3, 2, 1, 6, 6) = 18

The Force |

Kagore i remove the option of combining combat actions and special abilities because it was just over the top to much. Gonna consider the attack a wash with the bonus/penalties for this attack.
Kagore strikes the trooper in the head and appears to knock him out cold!
Rufus strike another trooper. Man this old pilot been practic'n
Colton assist Kagores hook and it latches on successfully to the other end. Making it across pulling yourself will only take 2 rounds instead of 4 now!

The Force |

One trooper takes a shot at Rufus
attack: 2d6 + 2 ⇒ (1, 3) + 2 = 6
damage: 5d6 ⇒ (6, 2, 3, 1, 3) = 15
Horrible shot goes wide hitting the hull of the ship and the trooper is shot back further into the void.
The last remaining trooper also takes a shot toward Colton.
attack: 2d6 + 2 ⇒ (6, 5) + 2 = 13
wild: 1d6 ⇒ 6
wild: 1d6 ⇒ 3
damage: 5d6 ⇒ (4, 1, 1, 1, 5) = 12
Colton is hit as he's trying to make his way across but not to badly (your now at stunned state -1D to rolls for 2 rounds.)
You all may act again. 2 left!

The Force |

Another trooper flies deeper into space with the force push as Colton and Kagor with the Tallon's continues to make his way across free from trouble. Rufus blasts the last one in range and you all safely make it across.
When you make it to the other side you find yourself back in a relatively intact, gravity-filled corridor. Tallon turns to the group "I believe we are close to the hangar bays." T-3PO confirms Tallons thoughts.
Just then more blaster bolts wiz past your heads from behind as you see more troopers making their way over, probably about 12 or more can be seen from here.

Rufus Griller |

"Okay, let's move, then!" Rufus agrees with not standing around and getting shot at by stormtroopers. He follows along with the others, but fires a blaster bolt over his back shoulder to keep them honest.
Blaster, covering fire: 3d6 ⇒ (5, 6, 1) = 12
Damage: 5d6 ⇒ (1, 6, 1, 2, 1) = 11

The Force |

The group pushes forward firing when able and dodging bullets until you finally reach the hangar bay!
Smoke fill this small bay, obscuring vision in all directions. Some distance to the right, four large objects can be seen through the smoke, but no details can be gleaned.
Someone make make an Easy (10) technical roll to lock the doors behind you to slow down the troopers following.
Tallong looks around a bit trying to peer through the smoke.
"It looks like we are actually one level above the shuttle hangar bay, but this bay should have a cargo lift in it to get down."
Make Difficult (15) perception checks to find the edge of the cargo lift in the smoke.

Kagore |

Perception: 4d6 ⇒ (1, 1, 6, 5) = 13
Kagore looks around the hangar seeking a way back to their ship. The imperial officer had been quiet recently...perhaps too quiet.
"Well imperial, make use of yourself and show the way to the lift." Kagore gripped his gun in both hands searching for threats but keeping the imperial in one corner of his eye.

Rufus Griller |

Technical: 2d6 + 1 ⇒ (5, 4) + 1 = 10
Rufus slams the doors shut and pushes all the buttons. "There. Hopefully they won't guess the password is 1-2-3-4-5."
He then turns to Tallon. "Shuttle hangar bay? Are we leaving in one of those flying bricks? I was at least hoping we could find the Alabak's Gold to see if we could get her running again. We'll be much less likely to be shot down by the Rebels in it."
Perception: 3d6 + 1 ⇒ (2, 4, 4) + 1 = 11

Gotal of Umbara |

Gotal clears his mind and uses the Force to guide his way.
Concentration 3d6 ⇒ (6, 2, 4) = 12 - Wild 1d6 ⇒ 4 = 16
Perception 3d6 + 4d6 ⇒ (6, 4, 4) + (2, 1, 3, 3) = 23
Gotal sees through the smoke and points, "There!"

The Force |

As your making your away across the bay you spot a few storm troopers and 5 AT-ST's one of which starts moving in your direction with it's guns swiveling.
The other 4 AT-ST's do not appear to be manned.
ST1 Init: 2d6 ⇒ (4, 2) = 6
ST1 Init: 2d6 ⇒ (1, 5) = 6
ST1 Init: 2d6 ⇒ (1, 1) = 2
ST1 Init: 2d6 ⇒ (5, 3) = 8
AT-ST Init: 3d6 ⇒ (3, 4, 3) = 10
Init Please!

The Force |

Ask and you shall received
You guys are the blue dots, Tallons are the Green, Android is the Yell, Storm Troopers are the red and the active AT-ST is the big red blob. There are 4 other inactive AT-ST's against the wall.
It will take you 1 round to get to control panel to activate the lift to get down or 2 rounds to run to either the lift or one of the other AT-ST's.
Colton action was to activate sense danger.
Gotal is up and then some baddies! I sent you a PM back Gotal.

Gotal of Umbara |
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Gotal will hustle to the control panel. Injured and without a lightsaber, it is his best course of action right now.
Sorry about that, got a 14 player Modern Vamp game up and running this weekend and that was quite time consuming. Not to mention updates for the 21 other games I DM plus a Recruitment for another new one.

Kagore |

Kagore rushes across the distance engaging the troopers in fast paced close combat knowing their only chance would be to use all their strengths and hold nothing back. Seeing Gotal headed for the control panel he shouted to Rufus. He mentally cursed the useless officer too though perhap he might be fodder drawing a few blaster shots...
"Go for one of the unoccupied ATs! We'll buy some time and keep them busy but we'll need that firepower!"
Targeting two troopers with a Triple action -2D for move, attack attack
Attack 1: 4d6 ⇒ (6, 4, 2, 6) = 18+ Wild: 2d6 ⇒ (6, 5) = 11 = 29
Damage unmodded: 4d6 ⇒ (3, 6, 6, 2) = 17
Attack 2: 4d6 ⇒ (6, 5, 5, 5) = 21 + Wild: 2d6 ⇒ (6, 1) = 7 = 28
Damage unmodded: 4d6 ⇒ (4, 3, 1, 3) = 11

Rufus Griller |

Rufus's head whips back and forth between the lift and the unoccupied walkers. At Kagore's shout, a wide grin appears on his face. "Oh, YES!" he shouts, and begins to sprint across the hangar bay toward one of the empty AT-STs. "I shall pilot the chicken of DOOM!" he announces as he runs.

The Force |

2 troopers drop to Kagores shots as Rufus heads for one of the AT's as he gets closer the active AT-ST shoots one of the four remaining closest to Rufus and it explodes in a glorious ball of fire!
The remaining 2 troopers takes shots at Kagore and Colton.
attack kagore: 2d6 + 2 ⇒ (3, 1) + 2 = 6
damage: 5d6 ⇒ (4, 4, 1, 2, 6) = 17
attack colton: 2d6 + 2 ⇒ (4, 3) + 2 = 9
damage: 5d6 ⇒ (1, 1, 6, 3, 2) = 13
Both shots go wide.
Tallon and his wife continue onto the control panel with the droid to see if they can assist with the operations.
Top of round! Colton and Gotal up first. Rufus will take a little longer to get to next closest AT so keep moving!

Kagore |

To save time since I'll go before the troopers again.
Kagore had rushed in dodging shots as he moved between the troopers in a burst of speed that made his old body protest. Reaching out to grab the first troopers arm he pivoted his body pulling the trooper over his hip using the man's own armor against him as he came down hard onto the hangar bay floor. Slamming a foot down on the troopers's throat even as he gurgled his death rattle the old clone was on the move again. Another troopers blaster fired at him but he was not longer there, the close range making it nearly impossible for them to get a shot lined up. As the trooper turned to line up another shot he saw Kagore had already spun himself behind a second trooper and the man's head was at an impossible angle to the side from a brutal twisting motion.
Then Kagore came on hard and fast to finish the job.
Coming for the last two troopers only now Kagore is inside their range so only 2 actions needed this turn for -1D
Attack 1: 5d6 ⇒ (4, 1, 5, 4, 5) = 19
Damage 1: 4d6 ⇒ (3, 4, 3, 3) = 13
Attack 2: 5d6 ⇒ (1, 3, 6, 5, 5) = 20
Damage 2: 4d6 ⇒ (5, 5, 5, 5) = 20

The Force |

Coltons Lightsaber slices into the AT-ST's leg but doesn't appear to do enough damage to really hinder the machine.
Kagores fists flash out like bruce lee on crack and finishes off the final 2 troopers.
The AT-ST shoots again at another of the non used ST's destroying it leaving only 2 left as it stomps it's large feet under it to crush the anoying jedi.
attack stomp: 4d6 + 2 ⇒ (6, 5, 2, 1) + 2 = 16
The stomp misses Colton.
Gotal and Rufus need to go please. Gotal you make it to panel with the Tallons and droid you can try a tech/op roll TN 10 to operate the lift. Rufus you can run off to one of the 2 still operational if you wish.

Gotal of Umbara |

Once again Gotal will reach out to the Force to aid him, Concentration3d6 ⇒ (6, 4, 2) = 12-Wild1d6 ⇒ 3
Connected to the Force, his fingers splay over the control panel.
Tech/Op 1d6 + 4d6 ⇒ (2) + (5, 1, 5, 3) = 16

The Force |

Colton slashes some more at the legs appearing to cut some slashes into it but not enough to bring the thing down.
stomp: 4d6 + 2 ⇒ (2, 3, 6, 4) + 2 = 17
The machine attempts to stomp him again but misses as it shoots at one more of the empty AT-ST's leaving only one left.
A speaker hums to life from the AT-ST.
"Get in the last AT-ST farmer boy and let this game truly begin!"
Rufus you can get into the last one this round. Below are weapon stats but no shooting this round!
Twin Blaster Cannon
Fire Control: 1D
Damage: 4D