Star Wars Rebels - Classic Adventures (Inactive)

Game Master Nethru


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HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

"If it's even there anymore! Maybe the reactor core did go off!"

Rufus keeps a firm grip on the bench he had been sitting, not wanting to lose his bearings in the dark.


You feel your way around in the dark knowing where the door is and the magnetic seals appear to be down.

Make Strength check TN 15 to push it open. You can used a combined action to get it done with only 2 people max.

combined actions:
Characters can combine their actions for a single round to more effectively accomplish a single task. To perform a combined action, all characters involved must declare they are combining. One of the involved characters must be chosen to actually perform the action, using his skill code for the roll; others involved are simply adding support. For every additional character (other than the chosen one) involved in the action, add one pip for every full die of skill, attribute, the supporting characters have. Then roll once for each combined action declared.


(What if I just want to use Telekinesis to pry it open?)


Still a TN of 15 for your force check. Since there force users I'll allow additional people to help with force powers and 2 psychically trying using same rules for additional assistance.


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Declaring I will be doing a check to attempt to open the door., Willing to combine it with someone.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

"I wish we had some light. It would make this easier," Rufus mutters as he works his way to the door to lend assistance. "Sorry. Pardon me. Coming through."

Combining my action with Kagore, who has the better strength.


I will add my Telekinesis to the effort.

Telekinesis 3d6 + 6 ⇒ (4, 2, 3) + 6 = 15vs 15


The combined efforts of Kagore and Rufus with Colton using the force forces the door open and your free to leave the cell into more darkness.

Make Perception or Force roll to move around without stumbling much.


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Perception: 4d6 ⇒ (2, 3, 5, 5) = 15

Kagore reached out and links with Rufus as they force the door open with the telekinetic assistance.

"Everyone hold onto each other until we get some light. Lets move quickly and get off this ship with our charge and his wife."

Grabbing onto Rufus to guide him and assuming Gotal and the other will link up he steps into the hallway crouching low to listen and look around. His clone training kicks in and he minimizes his presence in the case of guards around.

Hide/Sneak: 5d6 + 1 ⇒ (5, 3, 2, 2, 4) + 1 = 17


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

"I can see in the Darkness. Let me lead".

Activate Darkvision 5d6 ⇒ (1, 2, 6, 5, 2) = 16 - Success! Lasts 1 Hour.

Hide/Sneak 4d6 + 1 ⇒ (6, 3, 1, 5) + 1 = 16 - Wild 1d6 ⇒ 4 = 20


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

"Works for me," Rufus says while fumbling about.
Perception: 3d6 + 1 ⇒ (2, 3, 3) + 1 = 9

"By the way, uh, sir. What should we call you? A shame we didn't properly introduce ourselves while the lights were on. Name's Rufus."


He doesn't grab onto anyone, his force senses reaching out, searching, probing, seeking that which he considered critical for the success or failure of their escape. and, more importantly, the rescue of Adar Tallon.

"My name is Colton Jaymis. A pleasure to meet you."

Sense Force 3d6 + 6 ⇒ (3, 4, 4) + 6 = 17


Detention Block 241

There is a change in the darkness as you make you way through the passages of the detention block. Off to your left you see a glow that steadily gets brighter. You hear the clang of boots echoing upon the metal floor, the whisper of sharp conversation. Someone approaches from a turn in the corridor, their light cutting a path through the thick blackness.

You may make hide/sneak rolls if you have not done so already to hide from sight as guards seem to be approaching from around the corner.


Hide/Sneak: 3d6 ⇒ (6, 5, 4) = 15
Wild die 1d6 ⇒ 2

Total: 17


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Hide/Sneak: 3d6 + 1 ⇒ (1, 5, 2) + 1 = 9


Detention Block 241

Everyone is very sneak except for poor Rufus who is as blind as a womp rat in the sewers.

At the far end of the corridor you see four uniformed men outlined in the glare of a glow rod. Thick smoke billows around them, suggesting great damage in the cell block beyond. Without warning, a blaster bolt illuminates the hallway as it zaps past Rufus.

Please roll init!

guard1: 2d6 ⇒ (1, 6) = 7
guard2: 2d6 ⇒ (3, 2) = 5
guard3: 2d6 ⇒ (4, 4) = 8
guard4: 2d6 ⇒ (4, 1) = 5


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Init: 4d6 ⇒ (4, 2, 2, 2) = 10


Init.: 4d6 ⇒ (4, 1, 5, 5) = 15


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Init: 3d6 + 1 ⇒ (2, 3, 5) + 1 = 11


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Initiative 4d6 ⇒ (4, 5, 3, 5) = 17


You all go before the guards. The only one they see is Rufus so rest gain bonus of sneak attacks.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Surprise Round

Gotal uses the Force to grab one of the blasters from the troopers grasp and pull it towards his companions, after all, the group is currently weaponless.

Telekinesis 5d6 ⇒ (3, 4, 3, 4, 3) = 17


Strength Check: 2d6 ⇒ (3, 6) = 9
One of the blaster pistols is flung from the guards hand toward the group!

"Hey! What the!" the guard yell.


Colton uses Force Push to push two of the still-armed guards down and away from the group.

Force Push: 3d6 + 6 ⇒ (6, 2, 4) + 6 = 18
Wild die: 1d6 ⇒ 1

Total: 19


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

As Rufus noisily bangs and stumbles his way around the darkened corridor, the blaster bolt's light would have been helpful if not for it being so lethal. "Hey!" he shouts. "Don't you have someplace better to be?!"

Then a blaster leaps from one of the men's hands. "Oh, look! A blaster!"

He scoops it up and takes a shot at the last armed guard.

Blaster (-1D): 3d6 ⇒ (4, 5, 3) = 12
Damage: 5d6 ⇒ (6, 5, 4, 3, 1) = 19


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

As bolts of light filled the hallway back and forth a shadow darted forward, casting new menacing shadows through the fray. The old clone closed the gap before the second shot could be fired and his hands did something...blurring into two of the guards still armed with blasters

(-1D MAP, -2D Brawl TK, +3D Damage Wetworks/TK)
Tera Kasi strike on Armed #1: 3d6 ⇒ (3, 4, 5) = 12
Damage: 7d6 ⇒ (4, 5, 5, 2, 1, 4, 2) = 23

Tera Kasi strike on Armed #2: 3d6 ⇒ (4, 1, 5) = 10
Damage: 7d6 ⇒ (1, 6, 5, 3, 3, 4, 4) = 26


strength check: 2d6 ⇒ (6, 2) = 8
strength check: 2d6 ⇒ (1, 4) = 5

Both guards are knocked back prone to the ground and Kagore pounces on them like a snake taking them both out easily.

Rufus blast strikes true to the last guard with a blaster dropping him

The last guard who lost his weapon looks at what just happened to his 3 companions and screams running down the hall away from the group.

You guys can act again if you wish to finish him off before he escapes.


Colton reaches out with his telekinesis and pulls the running man back to him, holding him tight.

Telekinesis: 3d6 + 6 ⇒ (1, 6, 2) + 6 = 15

"Excuse me, sir. I have some questions for you."


Strength check: 2d6 ⇒ (1, 6) = 7

"Let.. me... go!" he screams.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

"Let you go? From what? I don't see anything!" he quips. He moves down the hall and grabs up the fallen glow rod and shines it up and down the corridor.

"Adar Tallon. Which cell would he be in?"
Persuade: 3d6 + 1 ⇒ (6, 2, 2) + 1 = 11
Wild: 1d6 ⇒ 5 =16


"Back down where you came! Turn left! 3rd cell on right! Let me go! Please!"


"Where are you keeping the items that you confiscated from me?


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

"Careful lad...I hear misusing the force can have...repercussions." Kagore was watching Colton's face very carefully in the dim light of the glow rod.


"I... I... I don't know where your stuff is!"


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

"All right. Hang tight. I'm going to go get the war hero."

Rufus moves down the hall using the glow rod to keep from stumbling. When he reaches the right cell, he puts a couple blaster bolts into the mechanism, then pulls the door open.

"Mr. and Mrs. Tallon, I'll be your rescuer today. Again. I'm offering bulk rates in rescues, but this week only."


"It can, but this way prevents unnecessary violence. Why don't we lock these men in a cell and take our leave?"

Colton picks up a blaster pistol and points it at the guard.

"I trust you will be reasonable and choose life over death, yes?"


Male Imperial Coruscant Human Imperial Officer

Even before the second barrage of torpedoes strike and their accompanying explosions rock the Relentless, Heshvaun punches access codes on his quarter's com to the Command Bridge. Knowing the Communications officer would have his hands full right about now he instead keys in his zealous Naval Adjutant's station. Being ever eager to please, Heshvaun had no doubt the man was also a spy for his uncle to keep tabs on him.

"Ensign Lopaki, what just hit us?!!"

"What are we facing, number and type of ships?!"


Heshvaun Quarters

"Sir! Multiple unidentified cruisers appears from light speed and started bombarding the Relentless without warning! The ship is disabled and we are unable to fight back! Captain Parlan has given orders for self destruct! It's time to abandon ship sir!"

######################

Detention Block 241

The guard nods looking very scared as Coltons force grip on him releases and he's tossed into a cell with the door slamming behind him.

Rufus before you make the turn down the hall to where the guard told you Tallon was you hear a heart-rending scream! A pain-filled voice echoes hauntingly through the dark cell block, then dies out. You can tell it's coming from where Tallon should be.

All of you hear this as your gathering up blasters and interrogating the guard.

You make your way there cautiously down the hall and the light from the glow rod shows an open cell, its dark interior exposed to the empty hall. Inside, slumped across the bench on the far wall, is Tallon and his wife. In the dim illumination, he appears unconscious and ragged. nothing else in the area moves.


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

Kagore hastily moves after Rufus attempting to reach Tallon and his wife quickly.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Gotal will Sense to see if she is still with us or with the Force.

Sense Life 5d6 ⇒ (4, 4, 6, 1, 5) = 20

If she has a faint pulse Gotal will try to heal her otherwise he will heal Tallon - Accelerated Healing 5d6 ⇒ (2, 3, 3, 5, 5) = 18


Gotal:
They both are still alive.

As you enter the cell to examine Tallon and his wife, you hear the unmistakable hum of repulsorlift generator. It sounds extremely loud in the little cell. Behind you, a small, spherical droid rises from a dark corner. Black, shiny and globed-shapped, the droid posses multiple appendages, each tipped with a delicate instrument. It moves toward your group, menacingly extending a needle-tipped arm.

Init please if your at the cell with Tallon!

IT-O Interrogation Droid Iniit: 1d6 ⇒ 2

If you beat it's Init you can go before I post again to keep things moving.


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

Init: 3d6 + 1 ⇒ (3, 5, 2) + 1 = 11

His blaster still out, Rufus spins when he hears the whirring and he yelps in surprise at the droid. He squeezes a hasty shot at the orb.

Blaster: 4d6 ⇒ (1, 3, 6, 2) = 12
Damage: 5d6 ⇒ (3, 5, 2, 2, 3) = 15


Static Defenses:
Dodge: 18 Block: 18 Parry: 12 Soak: 12(18)

I can't fail to beat it...

Kagore throws a powerful Tera Kasi strike at the vulnerable interrogation droid avoiding the needle.

TK max punch: 3d6 ⇒ (2, 4, 4) = 10
TK max punch damage: 7d6 ⇒ (3, 4, 5, 2, 5, 3, 6) = 28


Rufus blast strike the droid but doesn't make it inoperable while Kagore strike out with a powerful strike but somehow the droid is able to parry his blow!

Waiting on Gotal/Colton.


Male HP 23/30 | R 13, F 12, W 15 | DT 12 | Per +9 | FP 4/5 | DP 1/1 | DSP 1 Umbaran Jedi

Initiative 4d6 ⇒ (2, 4, 4, 2) = 12

Gotal ignores the Droid to give assistance to Tallon's wife. He trusts the Jedi Colton to be adept at destroying things, after all, he fought a war for several years...

Still go with my action to accelerate her healing.


Test


4d6 ⇒ (1, 4, 4, 6) = 15 Initiative

Force Push on the droid to smash it into a wall. 3d6 + 6 ⇒ (5, 6, 2) + 6 = 19


Gotal OK. You know that doesn't instantly heal just gives 2 natural heal rolls instead of 1 after resting.

strength check: 3d6 ⇒ (4, 1, 5) = 10
force push slamming damage: 3d6 ⇒ (5, 2, 5) = 12

The droid is pushed back against the wall by Coltons force powers denting the droid some more but it continues to push forward with it's crazy weapons trying to impale Kagore with a needle!

Everyone should have a blaster unless you opted not to pick one up

attack: 2d6 + 2 ⇒ (4, 1) + 2 = 7
Kagore is easily able to block the attack pushing the needle to the side.

You all go again!


Colton raised the blaster and fired at the droid.

Blaster: 3d6 ⇒ (5, 3, 6) = 14

Damage: 5d6 ⇒ (2, 2, 2, 4, 6) = 16


HP 29/29 | Force 5 | F 14 R 19* W 14 Human Brash Pilot/Scoundrel 3

"Just die already!" Rufus yells at the thing as he takes another shot.

Blaster: 4d6 ⇒ (5, 6, 6, 5) = 22
Damage: 5d6 ⇒ (2, 2, 3, 1, 4) = 12

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