Ranged Combat Difficulty Modifiers: (May not be used in combination with other special moves)
Full Auto (+2D Attack, +2D Damage, Uses triple ammo and weapon must be capable of Full Auto attacks)
Semi Auto (+1D Attack, +1D Damage, Uses double ammo and weapon must be capable of Semi Auto attacks)
Sweep (+2D Attack, -3D Damage, Sweeps area of targets to force them into cover.)
Melee Combat Difficulty Modifiers: (May not be used in combination with other special moves)
All-Out-Attack (+2D Attack, +1D Damage, -10 Static Defenses)
Grab (Normal Brawling, Resist Strength)
Lunge (+1D Attack, -1D Damage, must be using melee weapon)
Tackle/Knockdown (-1D Attack, Resist Strength, Opponent Prone)
Called Shots:
10 to 50 centimeters long; Difficulty modifier +3
1 to 10 centimeters long; Difficulty modifier +12
Less than a centimeter long; Difficulty modifier +24
Other Modifiers:
Attacker is blind/blinded: +12 to Static Defenses
Attack from behind or opponent blind/blinded: -12 to Static Defenses