Star Wars Rebels - Classic Adventures (Inactive)

Game Master Nethru


The game takes place about 5 years before A New Hope with an alternate timeline. Jedi are all but eradicated. The Emperor and Vadar dispatch their Inquisitors to hunt down those that remain. The Rebel Alliance is small and does what it can to hinder the Empire.

The game will be using Mini6 Static Defenses and some other small modifications to make combat a bit faster for Play by Post gaming. See below listing of books that will be used from above link and which parts of those books will be used (if applicable).

Rebel's Ship
Alabak's Gold

Locations
Mos Eisley

Rules:
Mini Six Bare Bones Edition
Star Wars House Rules 1.3
Star wars Mini6 Force Rules 1.1
Character Sheet

Combat Options:

Ranged Combat Difficulty Modifiers: (May not be used in combination with other special moves)
Full Auto (+2D Attack, +2D Damage, Uses triple ammo and weapon must be capable of Full Auto attacks)
Semi Auto (+1D Attack, +1D Damage, Uses double ammo and weapon must be capable of Semi Auto attacks)
Sweep (+2D Attack, -3D Damage, Sweeps area of targets to force them into cover.)

Melee Combat Difficulty Modifiers: (May not be used in combination with other special moves)
All-Out-Attack (+2D Attack, +1D Damage, -10 Static Defenses)
Grab (Normal Brawling, Resist Strength)
Lunge (+1D Attack, -1D Damage, must be using melee weapon)
Tackle/Knockdown (-1D Attack, Resist Strength, Opponent Prone)

Called Shots:
10 to 50 centimeters long; Difficulty modifier +3
1 to 10 centimeters long; Difficulty modifier +12
Less than a centimeter long; Difficulty modifier +24

Other Modifiers:
Attacker is blind/blinded: +12 to Static Defenses
Attack from behind or opponent blind/blinded: -12 to Static Defenses