Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Strictly speaking, we do have a rogue. The svirfneblin is a rogue.

The GM currently runs the Svirfneblin Rogue, the horrible disgusting nasty backstabbing evil drow wizard thing, and the nice dwarf druid and pet.

I'd bet that once we figure out the actual PCs again, that any new PC would magically slide into the lineup, the druid would magically disappear, and we'd be left with the GM just running the two true NPCs. Unless we pickup the gnome rogue as a PC, in which case, boom, we're all set again.

And please, speak your mind! Don't be shy!


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

When I joined the campaign we just did some willing suspension of disbelief and popped me right in and acted like I'd been here the whole time.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Really? A svirfneblin? I never caught that. Unless! It's that Iverna(or something close to that I think) character. Which I had just assumed was just Firetalon's first name. Which now that I look find out that it isn't. :P Okay, cool. I didn't realize that.

Torvi Stonesinger wrote:
When I joined the campaign we just did some willing suspension of disbelief and popped me right in and acted like I'd been here the whole time.

Cool! That's cool. Then I won't sweat the small stuff too much then.


New Snorri, go ahead and post in Gameplay so that you show up in the players and characters tabs.

I've deactivated the various old players and cleaned up players and characters.

I am currently juggling two NPCs who I would call NPCs and not DMPCs. They are designed not to overshadow the PCs. They serve several purposes, most important probably is to allow me to offer some in character commentary as they are local natives in this alien land. I don't mind running either of them. I'm fond of both.

Iverna (Knivy Ivy in her hometown, she doesn't like that name) is a svirfneblin rogue/ranger (ironically, she has favored enemy: elves because drow are trying to take her hometown). She was an outcast at home, which is why she decided to stick with our dwarves even though they moved beyond her regions of expertise.

As for Gren Firetalon, I expect she might become a casualty of this current encounter...


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Argh. Inescapable sudden casualties are always rough because they paint the cleric as incompetent.


It isn't inescapable. I'm playing everything by the book here. It is entirely possible that you could save her.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

And for the record, I'm really hoping I was looking at the right map. It's one with green lines and it looks like that might be a pic of Firetalon behind the bat pic? Out of all of the maps, it's the one that makes the most sense. *shrugs*

Let me know if I got it wrong.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
GM SuperTumbler wrote:
I've deactivated the various old players and cleaned up players and characters.

Hey! You kicked me out! Let me back in!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Torvi Stonesinger wrote:

My liege! Don't forget...

Raging Song wrote:

Raging song: +2 STR/CON, +1 Will Save, -1 AC, Cannot use CHA, DEX, or INT based skills except Acrobatics, Fly, Intimidate, and Ride), or any ability that requires patience or concentration.

Celestial Totem, Lesser (Su) Cure spells heal CL extra Hp, non spell magical healing does class level extra.

You know, I backed up and checked previous posts for this battle and just flat out couldn't find any kind of buffs at all. But it was late so I couldn't spend too much time looking so I wasn't thorough about it.

Hey thanks for the heads up!

So it should be:

26 total to hit and 23 total damage.

AC: 18 currently.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@GM: I went back and looked over all the alt race traits(didn't even think about the others outside of craftsman initially) just to see if there was any other trait that might be of interest and liked the Shadowhunter one. Thought it seemed to fit fairly well.

(Per the link, you're gonna have to pretty much scroll all the way down to find it. It's pretty much at the bottom).

First off, is that cool? But more importantly, is it even legal? It says it's for every race? I don't really get that. I thought alt race traits were for specific races only. I mean I get the whole human/half-elf/half-orc bit; but not something for everyone. That seems weird.


It seems like the flavor is that you are trading some amount of standard racial training and replacing it with being trained to fight incorporeal creatures. It isn't something that has come up in the campaign, but I'm fine with you taking it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yes. It trades out Dwarven Weapon familiarity.

Cool then, thanks!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Javell, I didn't see if anyone answered your question about Dasur, but all they know he is acting very strangely, trying to kill Erebos who has been his friend up until this point, and there is a shrine nearby of a demon lord often worshipped by vampires.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh okay. Gotcha. Thanks for the breakdown.


One more thing, Javell, can you put your most important stats in your short profile. You can use one of the other characters as a template.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Greetings all, and thanks for the welcome into this noble company. I hope to meet you all soon and, Paizo willing, with a face to match the name!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Will do.

And hello! Yeah I sure wish Paizo would get that fixed. It's definitely lasted a lot longer than I thought it would.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM SuperTumbler wrote:
Glenda, there is nothing to attack at the moment, so you can't miss.
Glenda Dalduraz wrote:
Yay?

Lol! Oh man do I know that feeling. :)


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

GM:
I did some research, and it seems a vampire's dominate ability is supernatural, causing some debate as to whether or not it can be dispelled. THe general concensus is that because it is supernatural, it is merely copying a spell-like ability without it actually being a spell, so therefore it cannot be dispeled. A higher level spell, like Break Enchantment or something similar would have to be used instead. Of course, your ruling supercedes internet debate. If the domination cannot be dispeled, Dasur's Spider Climb woud be removed first by the dispel and he's going to fall 20 feet from the ceiling :p


Dasur:
Sadly, I think that is the correct ruling, even though I don't really like that it is the correct ruling.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Can we act freely? Or are we still in rounds?


I'm not going to mess with you at the moment, but Dasur might? He is still under the influence, as it were.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

..Garn stands at the ready, his grip tight on the haft of his Dwarven Longhammer, awaiting his next command with the patience of stone.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I haven't moved Snorri but he should be over near Dasur. And the plan is... well... to beat him into unconsciousness. :P I'm thinking that's all we got. Unless you folks have something else then please, let me know.

But it looks like that's what it's going to have to come down too. And Snorri will take responsibility for it. No way he'd ask any of the others to partake of this. Heck, I hate to have to do something like this. This sucks! I've never actually been in this situation EVER in a game. It makes it fantastically interesting on one end but also makes one horribly torn on the other.

And he'll be using the flat of his blade to deal non-lethal damage. Tried looking for a feat that takes away that -4 but no such luck.

Now y'all didn't think I was about to cut him in half, did you? C'mon now, be honest. ;)

I figured I'd hold off for now in case one of y'all did have something up your sleeve.

When we do get a chance to rest, Snorri's going to learn Protection from evil as one of his 2 whopping spells. Obviously it doesn't do us any good now but future reference I suppose. *shrugs*


Mind Control effects and PbP are both delicate subjects. I try to keep players in control as much as possible, even when their characters might not be in control.

This group is quite mature (not in a TV-MA sense), so I'm confident we can negotiate this situation. I'm sure it is daunting to walk into it as a new addition.


Garnet "Garn" Ironshanks wrote:
..Garn stands at the ready, his grip tight on the haft of his Dwarven Longhammer, awaiting his next command with the patience of stone.

Garnet:
My goal here is to get them to find a safe place to rest and send you in to talk to them. Hoping to introduce you through role-play instead of combat.

Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

It is definitely a challenge. Which I must say, in and of itself, makes it absolutely and utterly fun. I love it to be honest. I want to win this day for Dasur and win well! Heck yeah let's do this! I love these kind of challenges.

And MERCIFUL! YES! DIVINE FREAKING BOND FOR THE WIN!!!!!! I'm actually not sure if he's used his Divine bond for this day either.

If he hasn't used it, he's going to use that as well to activate Merciful. It's perfect!

Man I was looking over his sheet to see if there was any kind of stop I could pull out to help this cat and Divine bond hit me square in the eye. Man o man divine bond didn't even cross my mind.

Edit: Please o please tell me he still has that left? I mean, it's not the worst thing in the world if it doesn't have it but man it sure would come in super handy about now.


Yeah, I don't think any of that had been used.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Sweet! That's perfect! Then that's how he's going to roll then.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Are you sure we shouldn't be joining Dasur and crushing the drow?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol!

YES! Definitely sure! There will be no crushing drow!!! (Okay, that just totally seems weird to say). :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM SuperTumbler wrote:
I think merciful should also do an extra d6 non-lethal.

Yep. You got it. Got it in there. It's the 1d6 after the 14.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Glenda Dalduraz wrote:
"Someone remember to pick up his staff," says Glenda as she kneels down to check Dasur and make sure that he didn't suffer any lasting injury. The last thing that the eccentric wizard needed was more brain damage.

Lol!

Glenda Dalduraz wrote:
"He's still breathing regularly. A perfect shot. But I don't know how long he'll be out. We may have to bind and gag him."

My first thought? "Yes, he's alive...and in perfect hibernation." :)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Torvi: If you notice it, don't change it! It's too dang funny! Lol!!! I've GOT to respond to it. It's just too much greatness. :D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM SuperTumbler wrote:
Take a look at I-16 thru I-22. At I-16 there is a door. I pasted an image of it in the map next to I-16. Most of this complex is rough mined walls, but this section is nicely finished with carved walls and smooth blocked floors. I-17 is a shrine. The rest of the areas are a safe haven. Only a holy person able to channel can open the door at I-16, so you should be safe here. The shrine provides a consecration effect.

Ooooh okay. Gotcha. Thanks for the breakdown!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Snorri didn't roll the non-lethal damage from the Merciful divine bond, which will tell us how many hours it will be before Dasur wakes up:

additional non-lethal: 1d6 ⇒ 3

So the blow would have put Dasur at 3 nonlethal damage past his current hit point. Nonlethal damage heals at a rate of 1 per hour. He will wake up in 3 hours and be staggered.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

CRAP! I totally meant Dasur, on that last comment, to be sure!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I know. But it was JUST so funny I couldn't resist. :)


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

GM SuperTumbler, let me know when you wish Garn to make an appearance.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Just for fyi purposes, Snorri will be going with Protection from evil and Keep watch as his new spells when they get a chance to rest.

@DM: Firetalon took my 2 potions of clw, correct? Just want to make sure because I got them crossed out.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

In-character Erebos is the only other one that has any kind of detailed knowledge about the staff, but everyone knows the gist because Dasur explained the basics to them-

The staff was named Worldsong by Snorri.

-------
Worldsong OOC Notes:

The magical obsidian staff Dasur and crew discovered near an elemental rift. It came with a spellbook describing four rituals.

The ritual of closing requires wielding the stave, sacrificing four jewels worth 100 gp each (halite, amethyst, sapphire, fire opal). Speaking prayers in all four Elemental languages. If you don't know a language, make a DC 15 Linguistics check to cover the ones you are missing.

The ritual of widening requires wielding the stave, sacrificing the same jewels, and speaking different prayers.

To empower the stave, you have to widen the rift, then hold the stave in the elemental power that pours from it. This would be very dangerous to the wielder.

To destroy the stave, simply heat it in fire from the rift and then smash it on the stone around the rift.

------------------

Dasur has 100gp of raw amethyst that he could personally cut to increase the value, and 500 gp of cut fire opals. He took some sapphires from the Gnomish observatory we found a while back, but I never got an exact value from those from the GM. Besides the wording says "four jewels worth 100gp each", which means to me it has to be ONE jewel of each type worth over 100gp. Those sapphires were quite small if I recall. Halite is rock salt. That is going to be a very large chunk of rock salt to be worth 100 gp but it shouldn't be hard to obtain.

We would also need the go back to the place where the elemental rift had formed, which is a long journey past the jungle outside. Unless we find the gems in Zakareth, we would probably have to wait until Dasur or Erebos learns how to Teleport, which will only be available at level 9. On top of that the ritual is very dangerous. Dasur has the Resist Energy spell but he may need Protection from Energy too in order to survive. Or we buff up Snorri and send him into the rift!

Lastly, if we're going to be responsible about this we would want to close the rift after we widen it, so we'd need all those gems x2. Or not, it's in a pretty remote place.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man o man that is definitely a detailed item. Sounds fairly "artifacty" if you will. Pretty dang cool.

So... what does "closing", "widening" and "empowering" actually accomplish? Basically, what would be the ultimate point of doing all this? Is that still unknown to us? Or do we have the foreknowledge of what happens when all/any of this actually gets done?


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Real wrath of god type stuff!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

We don't. The person that made the base of the staff was dead. \

The GM has said the staff is "near artifact" levels of power

However, the only thing Dasur has figured out that it does is that if you smack someone with it, a random effect (so far only seen random elemental damage) occurs. All other attempts to research it have failed.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Lol! I think you're just exaggerating there, Torvi. (Wait... is she exaggerating? Because I can't tell)

And crud. So we basically don't really know much of anything about it for all intents and purposes. And "near artifact"? I thought it sounded like such. Well that is pretty freaking cool.

Note to self: Next level up, Snorri will be dropping skill points in Linguistics. :) Oh yeah, we are GOING to figure this thing out if it kills us. (Wait... is it going to kill us? Because now I'm concerned)


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Snorri, can you use your PC name in this forum as well please?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I actually don't like using my PC in the discussion thread to be honest. Personally, I actually have never been a fan of it. Only on the rare occasion that the "character" has something to say that would be an "in character" type response have I responded in the discussion thread as said pc. I think I've only done so 2 or 3 times in all the years I've been on these boards.

To explain further:

It's like a movie actor to me. The gameplay thread - which is the movie - the actor plays the "role" they're playing.

And in the discussion thread, it's like the director says "Cut!" and the actors return to their normal every day selves. They don't actually continue in their "movie roles" as it were.

I really prefer to differentiate between the two. It's just a personal preference.

Now with that being said, is this going to be a problem? Because if it is and y'all need me to leave because of it, I totally understand. I refuse to be a part of something if it turns out I'm ruining it for you all. That's not fair to any of you. I mean, I totally understand and there will be no hard feelings I promise.

And if necessary I can roll with the character until y'all find a new player, I got no problem with that. You all have yourselves a good game here with some solid folks so I can easily roll with it until further notice.

Let me know.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Javell: Do what you like. I use my character alias because I am in multiple games and trying to keep track of who's playing who can be a pain. If I had to keep in my head "This person I don't know and have never met who is using this alias is also the player of this character in that campaign, but plays a different character in another game we're in, and both of them use the same avatar image as some other player in another game..."

So don't be surprised if I forget who you're playing and have to refresh my memory by digging around a bit.

~~~~~~~~~~

Regarding dominate person and the vampire ability. While our characters don't know what it is yet, the reality is that it's very, very bad. We have no way to really counter it. The best way to break it outright at a low level is probably the absolution spell, which is 4th level, so we won't have that for another two character levels. In the meantime protection from evil and magic circle against evil will temporarily suppress it, but not dispel it. Assuming this is coming from a standard vampire, the duration would be 12 days - and people seem to agree that's even if the vampire is destroyed; the dominated person will continue to carry out their last orders as best they can until the effect ends.

Basically we're kinda screwed and will essentially have to stick Dasur in a jail cell until we kill the vampire and wait two weeks. Assuming it's a vampire and not an in-place custom effect from unhallow or something.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

At this point we're assuming it's a vampire because of the shrine, but honestly even I don't really know what it is. I think it is very careful and has been invisible this whole time, or watching through its dominated minions. The small bat Snorri killed may have been its familar?

From an out of character persepctive, we probably shouldn't have picked this fight. If we leave, it may just let us go and wouldn't have any way to refresh Dasur's domination. At this point, we're just risking more of us getting dominated.

However, we're dwarves, this is ancestral homeland, and we've taken out most of its minions. We have a chance and it's not like we're just going to give up.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7
Dasur Deepborn wrote:
At this point we're assuming it's a vampire because of the shrine, but honestly even I don't really know what it is.

That is why I wrote:

Glenda Dalduraz wrote:
Assuming it's a vampire and not an in-place custom effect from unhallow or something

Hopefully Dasur can also get more information out of detect magic and possibly determine if this is site-based or the result of someone using a power.

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