Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Ahhh I see, this is a side passage. I was going to suggest we keep moving or make Iverna invisible to scout it out, but I think we're going to be fishing Snorri out of the mud instead.

I don't believe our group of stalwart dwarves will be good at taking this path due to our low centers of gravity, high mass, and poor aerodymanics, though hopefully Snorri will prove me wrong.


2 people marked this as a favorite.
Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

As well as the amount of stuff we're lugging around. But I have high strength, high HP, healing and good saves, what's the worst that could happen I may have a decent chance.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Only a group of dwarves would send their paladin in to scout hostile territory.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

You'll have to pry that staff out of Dasur's cold, dead hands, so...

Who wants:

(1) Amulet of Natural armor +2

(1) Ring of Protection +3

?


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

i'm not opposed to either, AC never hurts when you're tanking.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Yeah, considering Dasur is the only ranged-focus character of the group competition is fierce for these kinds of items I assume.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Apparently my attempts to post were eaten. Sorry.

And Dasur you are precious!


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

I'm currently high in AC, so you can have them.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

My general advice is to keep the rings away from the Paladin, as they don’t stack with smite.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

I wouldn't object to any of those. They are both nice


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

How about the Ring of Protection +3 to Nalnera and the Amulet of Natural Armor +2 to Torvi so we even out everyone's AC?


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I’m fine with whatever works for the party.


Having a crazy week personally and professionally this week. I'll post when I can.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

No problem GM, we'll be here!


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

My laptop is messed up and I will try to stay caught up by with phone that is difficult sometimes


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

Torvi, being there you risk falling into Dasur's pit. Nalnera, if you can direct Regnir to the one in the south, I'll charge the ones to the south-east.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Gahh, we don't want that! Is our elf in the pit? I moved myself, so I'm not on the edge. It's still 5' from where I was, and I can hit the crysmal.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

No, Erebos is levitating, if I remember correctly.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I'll have Dasur dismiss the pit this round so we don't have to worry about it anymore.

Damage-wise Dasur is rather useless against these things EXCEPT for Stone Call which would be devastating. Its radius is so huge though I don't think he'll get a chance to cast it without risking hitting allies. I'll watch for the right moment...

Edit: On further inspection Create Pit is NOT Dismissable. Oops, sorry. Well hopefully it'll create a barrier and let Torvi get a bunch of AoO's at least.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I'll be camping this weekend, should be able to catch up again on Sunday or Monday. Bot as needed!


Sorry for the disappearing act. Life came at me fast this week.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Failed your reflex save and stunned for a week! Happens to all of us!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

I love a good paladin dilemma!


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Random off topic gaming geek thing: So, if you've never watched "The Expanse," you're missing out. First of all, it's excellent Sci Fi, and as my pedigree for watching Sci Fi goes back to watching Star Wars on screen in 1977, I've watched some good (and terrible) Sci Fi. Ok, so the TV series (3 seasons so far, and season 4 is coming) is based on a series of books. Naturally there are differences between the shows and the books, these things happen.

Ok, here's the gamer geek part! What a lot of people don't realize, is that the books are based on the authors' home Sci Fi RPG. So, it's a little funny that a home RPG game turned into a series of books, and then a TV series, and then an actual RPG. Oh, and I've RPG'd since 1978, so I've been around that block too.

Now the really funny part, to me at least. While reading book 3, there's a scene where the characters, whom I view as "the PCs" are about to go into the final fight against the BBEG and the minions, etc. One of the PCs turns to the other (in the book, but I don't think I recall it from the show) and asks, "so if you die, can I have your stuff?" I nearly spit out my drink at that point. How many times have I heard that line, and ones nearly identical to it come out at a gaming table? And to have it copied right from, I'm sure, their gaming table into the book was priceless.

Anyways, enough off-topic geek speak from me!

Apologies to anyone in multiple games with me that is forced to see this twice!


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

For me, the amusing RPG moment of The Expanse was when Miller leaves Ceres Station and he leaves the contact behind, telling her that she can't come with him. I leaned over to my buddy watching the show with me and said "Don't worry, you spent a bunch of points on Contacts so there will be a new one waiting for you at your destination." Sure enough, exit Octavia, enter Sematimba.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:
Torvi wrote:
They reproduce asexually, which is probably a familiar method to Dasur.

DAMN


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
Dasur Deepborn wrote:
Torvi wrote:
They reproduce asexually, which is probably a familiar method to Dasur.
DAMN

Ummm, sorry!


I loved it.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Me too, that was hilarious!


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

So I have thought about it a for a little while and while. I am not thinking of bowing out of this game. I am constantly struggling with keeping up with this game. There is 20 some odd posts which is a lot. I think I have lost interest in Nalnera and Regnir. Which sucks and I am not sure what to do about it.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
Nalnera Tharnhammer wrote:
So I have thought about it a for a little while and while. I am not thinking of bowing out of this game. I am constantly struggling with keeping up with this game. There is 20 some odd posts which is a lot. I think I have lost interest in Nalnera and Regnir. Which sucks and I am not sure what to do about it.

Play the gnome?


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

That's a really good suggestion if the GM is up for it. If course, then you have to play a nihilistic deep gnome.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

I have done the whole taking over an npc thing and that has not worked for me in the past


Nalnera, here are my thoughts:

Iverna doesn't have a really deep personality at this point, so you could go that direction if you wanted. But if that isn't interesting or it worries you.

Play just Regnir. We find some way for you to play a ghost who haunts the others. I can connect him to the mine and make it all make sense.

Play another Darklands race. It would be easy enough for me to introduce a drow, gnome, or something else down here.

Play a dwarf who has been in Zaraketh the whole time? This could be made to work.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I vote against a drow! Torvi is too racist against their type.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

To have the full collection, as far as I know, we need a duergar, a Mithvarim elf ans a skis'raal (giant spider). The latter sounds like it's the most fun.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Ooo an aranea could be cool, they can shapeshift into a humanoid form and they are not innately evil.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

As a CR 4, that's all you are at this point though, right? I'm a fan of Pathfinders "monsters as PCs" rules myself, so I'm good with a spider person. Torvi might find you icky, but she doesn't have any experience or reason for her to be outrightly racist and mean to you. Not like the DROW!


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

GM Supertumbler did you get my message?


Sorry, I completely forgot to reply. I shot you back some thoughts.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

GM SuperTumbler I sent you some questions

So I have two thoughts and I figured I would put it to a vote and I am only giving vague ideas.

One being a feral child though our lovely GM has said I do not have to be a human so I would be something else. But bringing a youth in the game I feel needs to be checked in with everyone as some people are not ok with that. And I completely understand if someone does not want to deal with that.

The other is an alchemist and probably a little older than anyone in the party.

Is there a preferance?


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

The feral child is pretty cool, I've never seen that before! Not only would a feral child of one of the subterranean races be really neat, a druid would round our party out nicely.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

That was kind of my thought but some people do not like the idea of kids in bloody combat so I wanted to check and that is why I have a backup idea in the alchemist. The GM gave me a good hook for either option and I can be happy with either one.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

I'm game!


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I'm not opposed to the "child soldier" character, but I do dislike people who play children for the same reasons as playing kender - I've been in too many games where people play children with the intent of screwing around and causing problems for the party, then retreating behind "I was just playing my character!" and "But I'm a chiiiiild how could you dooooo anything to me?" Stealing from other players, breaking plot-critical items, throwing tantrums, etc.

So I just want to make sure it's not that.


Male Dwarf Paladin of Torag 5 | HP 42/53 | AC: 21, T: 11, FF: 20 | Fort: +9, Ref: +5, Will: +7 | BAB: +5, CMB: +9, CMD: 20, M.Attack +10 [1d12+7]| Init: +1 | Perception: +5 | Smite Evil 1/2, Lay on Hands 4/5

I like the idea of a foundling who grew up in the caves. And the gods know we are motley enough to raise a child.
I've been in parties that were ruined by chaotic (in the bad sense of the world, not the alignment) characters, so I sort of share Glenda's concern, but I hope we are all good enough players that it won't get to that.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Indeed. Just making sure up front.


spells 1st (5/5) NG female Dwarf lvl 4 Spiritualist Init +1; HP 35/40 : AC 16,T 11, FF 15 (+2 dodge vs aberations) : Fort+7, Ref+1, Will +7 (add +2 vs compulson & charm / add +4 if phantom is in head vs all mind affecting effects) darkvision 60ft, Perc +10/+12 stonecunning : CMB +5 (+2 bonus to grapple aberrations); CMD 16 (+4 bonus on bullrush and trip on solid ground

Never my intent. In the first game I played with my old group I was stolen from by the rouge, cause he wanted to and was CN... And they did it with everyone objecting. Party cohesion is very important to me. And stealing from the party should only be for a story reason. Like if someone has a cursed item and doesn't realize it. Or if two characters like to prank each other. Or domination magic is in play.

There will be some behavioral issues but those come with the archetype. A Feral Child is raised by some kind of animal and has limited interactions with civilized society. I cannot promise tantrums would not happen but that could happen with any character. If the story calls for or creates a situation were a tantrum is needed then a tantrum might happen. But it would be for character growth.

I have a really grumpy Oracle in a different game who has yelled at most of the other players but they have no issue with the temperamental healer. And I have checked in about that.

In the last campaign I ran a new player joined and took over a child NPC. But they were treated like a child in most social situations and knew that coming in. Another player had adopted the NPC and they acted that out. She spent money on treats and classes in downtime.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

I just want to make sure that the party is all on the same page.

The worst offenders I've encountered were in World of Darkness games; the typical form there is someone who plays a child character and wants to have authority ("I'm the Primogen!") but no responsibility ("I'm just a child, you can't do mean things to me!").

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N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

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