Something Wicked This Way Comes (Inactive)

Game Master Fanguar

Horn lower level
Horn upper levels
Xanos' Annotated Map


1,751 to 1,800 of 2,627 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"If I had access to a laboratory I am certain I could synthesize a replacement for the elemental blood." Xanos said, scribbling calculations and formula notes on the golem plans. "Haruk, does your summoned imp have a maximum range from you that it is unable to travel past?"


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

"I do not believe so, but it is only on our plane for an hour. However, I have the accuser devil scouting for us right now, so I must wait a day before I can summon an imp."


Albrέkt pays little heed to the discussion between Haruk and Xanos on the merits of the golem or the resources it would require to be reanimated.

Instead he eyes the plaques, wiping the dust and mildew from their surface in an attempt to discern what once hung above them...


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Curiosity gets the better Molasbar, and he joins Albreckt in examining the plaques. He uses his presdigitation spell to help clean the plaques, and a detect magic spell on them, in case magic obscures some of the true messages upon them.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"We will discuss it tomorrow then. An hour should be sufficient for what I have in mind." Xanos said to Haruk.

The tall wizard started moving on to the next set of rooms.


The twelve plaques are as follows:

#1 “Laedrissia the Beautiful who believed she need not honor her promises to us.”

#2 “Markhan the Golden, the draconic protector of Lossewyn. He slept then and now he sleeps forever.”

#3 “Kallister Feign, an illusionist too clever to keep his head.”

#4 “Lazarus M. Who mourns for you now?”

#5 “King Croc, 23 feet snout to tail, delicious on a spit”

#6 “Iris of Ghastenhall, dead from a broken heart and a poison dagger.”

#7 “The Great Serpent of Korokunga, slain for its venom”

#8 “Lord Jurys Hallifax called the Just hid in his castle and hope we had forgotten. We hadn’t.”

#9 “Snorri Five-Axe died on a sixth.”

#10 “The ears of Lord Kelerrian. If only he had sense enough to listen.”

#11 “Chief Gorgun Sakkathet, invincible in battle, careless in choosing his cup bearer.”

#12 “Ergun Nigma, The third scion left in the House of the House Hyrhul, second greatest swordsman in the land, the first to die.”

In their survey, Albrekt and Molasbar find that “Iris of Ghastenhall” actually has a small silver ring mounted beneath the name. The same color as the plaque, the ring would have been easy to miss, if not for the closer examination. It's an unimpressive piece of jewelry, clearly intended for a very small finger, but has a tiny inscription ‘IoG’ beside an ornate rose engraved on it.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

"Iris of Ghastenhall. Hmm."

Does Molasbar know of Ghastenhall? Or who Iris might be? Knowledge (history, geography or nobility, they are all +8) 1d20 + 8 + 1d6 ⇒ (5) + 8 + (5) = 18

"If we do end up setting this place up as a base or just staying a while, I'll have to take some time and go through this place carefully. I'd hate to miss something like this ring, or the book down that tiny hole downstairs. Who knows what else is around here that might help us out." I'll have to figure out how long it would take Molasbar to take 20 and search the whole place.


@Molasbar: One of the three great cities of Talingarde, Ghastenhall is by the far the most cosmopolitan and liberal. Compared to the orthodoxy of Matharyn and the rigid legalisms of Daveryn, Ghastenhall is a hub of trade, art, theater, learning and culture. Ghastenhall is at the forefront of Talirean art and culture. Virtually every new book and play written in Talingarde comes from this city. Most new music and fashion are born here. Almost anything truly new in the kingdom likely originated here. If you know what’s happening in Ghastenhall, you know what’s happening in Talingarde. Never hear of an Iris from there. It will take days to search it to that level, but you will eventually have the chance to do so.

1-20: empty guard room

1-22: This chamber contains a forge in an almost functional state. There are bellows, a forge-fire and an anvil here all in fine shape. There is a bin for storing coal here as well,but over the years the coal has gotten wet from leakage through small cracks in the wall. It would take very little to make this room functional again.

1-23: This chamber contains a cage made of stout iron bars that run from floor to ceiling. A hole in the ceiling leads to a chute that rising up into darkness above. In the southern wall are set three heavy iron rings.These are perfect places to hang manacles to hold prisoners.

1-24: empty guard room

1-25: Once the pride of the priesthood of the Pale Horse-man, this torture chamber is now in sore need of repair. Wrecked by the Victor’s men, the chamber has remained a tangled pile of neglected metal and splintered wood for decades. Still, it could be repaired.

1-26: A stout iron door with a small barred window controls entry to this plain stone cell.The door once had a fine lock but that was smashed when the door was kicked in. Inside the room are metal rings set in the wall that could secure manacles enough to restrain either fourteen medium size prisoners or ten medium sized prisoners and one large sized prisoner.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Fang, let me know when about 55 minutes have passed since I sent out my Accuser devil to scout upstairs. It knows to come back around then.

Haruk takes mental notes of all the useful rooms they've passed through so far, keeping a running tally of what each one was used for. "Ya know, the more we explore this place, the more I like the idea of turning this into a permanent base of operations for us. There is plenty of space for all of us to pursue our own studies and experiments, and that's without including whatever might be on the upper floor."


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Molasbar considers the ring and its ties to a far away city. "Perhaps a mystery for another day." He drops the ring into the his magical haversack for later consideration.

"We may have to stay here for a while. If we don't find what we are looking for during this basic exploration, it could take me days, perhaps even a week, to carefully examine each and every room for clues. As for a long term base for our exploits, it does seem remote and defensible. I was hoping for something with more fine dining and other pleasures, but that may have to wait until after our final victory over the Mitrans."

He glances around as he considers the spaces on this floor. "I think we've seen most of the rooms this floor has to offer. Maybe just a couple left around the main hall."


Inactive

"I don't know, the more I see this place, the more I wonder if there's really something precious inside. Just seems like an old abandoned temple."


@All: Sorry for the delay

@Haruk: It should be showing up basically now. There's nothing on that level that could prevent it's scouting. I'm assuming you just want an info dump, or does the party want to ask specific details. If its the room description dump, I'll try to get post it all soon.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Info dump, which takes one round. After that, we should have time to ask several questions, should we so desire.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

How does the whole info dump take 1 round? That's impressive.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Accuser Devils can record up to 24hrs worth of info/events, and it takes them one round to sent a series of image flashes per hour of recording.


Albrέkt ducks his head into the "prison cell" with a satisfactory nod at its chain rings;

"Wunderbar. Ein larder..."

The vampyr stands with his fellow Knot, mulling their new surroundings with a jagged smile;

"I vunder if zhis place hast ein krypta? Zhen it vud be komplete! Ja?"


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

"A crypt? What for? We don't bury any dead." He gestures at Xanos and says "They just get added to the legion."


Albrέkt eyes Molasbar with a hard look, mulling the half orc's words before issuing a wheezing laugh more akin to a death rattle;

"Heheh. I need mein schönheitsschlaf (Necril: beauty sleep) of korse!"


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"The cages will be useful to contain uncontrolled undead. " he looked up at the trapdoors in the ceiling . "Anyone falling for the traps above will not enjoy the experience."


Scouting report incoming

2-1:
The entryway to the second level is accessible via a small winding stairway that hugs the side of the Horn. This small stairway rises almost two hundred feet and is covered in places with thick ropy vines. The aperture opens onto a forty foot long entryway that should be a death trap. Between the arrow slits (six on the right, six on the left), the pit trap and the half-wall at the corridor’s end, this should be a true defensive hard point of the Horn. Now, it is anything but. No one mans this defensive hallway.
A once concealed pit trap is open and obvious, a twenty foot wide chasm with a wooden plank put across it. The pit trap falls in room 1-23 below.

2-2:
Guard room.

2-3:
Guard room.

2-4:
Empty room with the remnants of a pyre in the middle.

2-5:
Capture pen like you found in 1-23.

2-6:
Empty barracks.

2-7:
Room full of smashed statues.

2-8:
Large private quarters with an impressive oak four-poster bed.

2-9:
Room full of ash and rubble. A mural shows two Greater Ceustodaemon being summoned from the nether planes and bound using plates of iron.

2-10:
Empty barracks.

2-11:
This chamber has a human skeleton nailed to the western wall by a spear with a broken haft. Written above the impaled skeleton is the phrase: “The Master of Acolytes, stealer of children. Let all who would turn to darkness see his fate and return to the light.”

2-12:
This room was ransacked like everything else on this level. But in this case, the ransacking including smashing murals. There is now a sizeable hole in the western wall. Through this hole has come the agressive greenery of the Caer Bryr and now vines and creepers
fill this chamber. The hole is clogged with foliage but still could allow someone of medium size to cut through and enter here.

2-13/14/15:
Ransacked Alcolyte chambers

2-16:
Courtyard with a fountain and a candelabra shedding magical light.

2-17:
Ransacked priest quarters.

2-18:
Mitran shrine. The demon could not enter the room.

2-19:
Alcolyte chamber with a headless statue in the center.

2-20:
Temple similar to that you found on level one. There is also a throne in it. The walls are decorated with elaborate murals.

2-21: Long hallway decorated with detailed murals.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

After he gets the inundation of images regarding the upstairs, Haruk will relay the layout to his allies. "We have my devil for a few more minutes, if anybody has any questions."

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

"Is there another level above that one?" Sariana asks.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

"Did it encounter anything living other than the plants coming through that hole?"


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"There will be another level. We have not yet found a temple to the Horsemen. There will be one, somewhere." Xanos said.

He looked at the accuser devil for a moment, thinking. "Did the throne you saw have anything written on it?"


Albrέkt pulls the broken spear free of the skeleton, tossing the damaged weapon with disdain before nodding toward the bones;

"Zhis vun vas important Ja? Perhapsch ve schud add him to Der Auferstehen (Necril: Risen Dead)?"


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"Perhaps. I think speaking with the spirit first would be advisable before deciding what to do with the corpse. Rose can pray for that ability at a later time."


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Does Molasbar know anything about ceustodaemons? Knowledge (planes) 1d20 + 8 + 1d6 ⇒ (7) + 8 + (5) = 20

When we go up to the second level, Molasbar will investigate a couple of things.

In 2-4, can he tell anything about who or what was burned in the pyre?

In 2-7, can he tell what the statues were depicting? Were they so detailed that they may have been live beings turned to stone?

In 2-20 and 2-21, do the murals depict any sort of story or history?


Sariana Nightsong wrote:
"Is there another level above that one?" Sariana asks.

If there is, it didn't see a way to get to it.

Molasbar wrote:
"Did it encounter anything living other than the plants coming through that hole?"

Not that it saw. (Mind you that the demon did its scouting invisibly, so it's not like it would have drawn anything out.)

Xanos wrote:


He looked at the accuser devil for a moment, thinking. "Did the throne you saw have anything written on it?"

Perhaps. It didn't really scour everything to that level of detail.

Molasbar wrote:

Does Molasbar know anything about ceustodaemons? Knowledge (planes) 1d20+8+ad6

When we go up to the second level, Molasbar will investigate a couple of things.

In 2-4, can he tell anything about who or what was burned in the pyre?

In 2-7, can he tell what the statues were depicting? Were they so detailed that they may have been live beings turned to stone?

In 2-20 and 2-21, do the murals depict any sort of story or history?

You've never even heard of a ceustodaemon. I'll put a pin in the rest until the party is ready to move up there.

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

"If there is no other level then we must need the thrones to move between places." Sariana comments flatly. It is hard to tell if she is excited by the prospect or not.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

"Maybe what we're looking for is in the Mitran shrine, that my devil was unable to enter?" Haruk offers, surprised the rest of the group hadn't thought of that.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

"Possible. The Mitrans are the sorts who would use a holy site to cover up something they did not approve of." Xanos said thoughtfully. "I suspect there is more to this than a mitran shrine though. It would be too simple, and it does not make sense given the architecture of this place."

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

"Then we had best seek it." Sariana replies, not letting on how she was kicking herself inside. With her that might actually be possible... "Albrekt and I find such places... unkomfortable. We should not go first this time I think."


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

"I can certainly lead the way into the shrine. Whenever all are ready."


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Are we done on this level?9


I might have missed something, but if I did, it's not plot relevant.

You take the roundabout path and make your way to the second level. I'm just assuming you aren't trying to climb up the put trap or anything. As soon as you step inside, you notice that everything seems brighter and the air feels cleaner on this floor than the one below you.

@Albrekt/Sariana: Your skin tingles and itches, and you feel sluggish, as if your body doesn't want to respond to your will.

@Rose: Your god feels further away from you than when you were outside.

@Spellcasters: Spells with the evil descriptor cannot be cast. If you have any prepared, or have access to any, you are aware that they are beyond your reach. A will greater than yours will not allow them to be.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Including Prot from Good? Seems almost tailor made for this sort of nonsense. Thankfully, that's my only evil spell.


Albrέkt halts as they enter the new level, baulking at an unseen force.

The vampyr grimaces as his sword lowers as if suddenly heavy;

"Zhere izt und taint here... It izt everyvhere... Do you nicht feel itz biting vieght?"


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Any effect on my undead?


Inactive

Rose feels uncomfortable as she heads further upstairs. "This place seems to separate Eiseth's presence from me. It could have been consecrated to Mitra, or have some similar magic to it."


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

"Let's be on guard for other nasty surprises the Mitrans might have left here."

With his blade out, Molasbar will go into the room first. He'll scan the room with a simple detect magic cantrip, and then carefully look for clues (and traps).


Xanos wrote:
Any effect on my undead?

Right. I forgot you have like 50 of them. Let's say they are a little erratic and slow to respond, but still functional. Mechanically, they are unchanged.

The room is decidedly boring, holding little more than a plain wooden table where many candles have burned down to nubs. On one wall there is the drawn image of the sun. An inscription has been carved below that reading “Mitra lucet omnibus, Mitra omnia regit”

Know(Religion)DC10, Know(History)DC15 or Linguistics DC 15:
The inscription is one of the mottos of the Knights of the Alerion rendered in an old holy tongue. “Mitra shines on everyone, Mitra rules
everything.”

This is definitely the source of purity. This simple shrine must desecrated to drive Mitra's presence from this place.

Know(Religion) DC15:
The cleric spell desecrate will accomplish this or well defacing the shrine and offering a living sacrifice to Asmodeus or any other evil deity here (an animal will suffice).


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Xanos could feel the suppression of his power and sense of autonomy. It rankled him. He'd been forced to exist inside illusions and falsehoods for months now. He'd become used to it. Comfortable even, but now he was struck by the oppression. Even here, in a bastion of daemonic might that he had helped create, the Mitrans had found a way to stifle him.

His form rippled and he cast off the illusory disguise he'd worn since Ballentyne.

It was the first time Molsabar, Rose and Sariana had ever seen what he really looked like. He was taller, nearly as tall as Albrekt. He was lanky, but with broad shoulders and surprisingly impressive muscular definition. His skin was very dark, but with a lack of natural hue that left him looking ashen. His eyes were rimmed in red, and unearthly pale. His cheekbones were high, but his nose was broad and his lips full.

He wore pale grey robes that only highlighted his unhealthy looking ashen skin. They hung open at the chest displaying white tattoos of cryptic script that seemed to slide away when the eye tried to focus on them.

The entire effect was like looking at a man who out of place. Like an evolutionary fork that had disappeared in ages past.

And he looked like he was dying.

Dark Archive

| HP 158/158 | AC:29 | Fo:+19 Re:+19 Wi:+20+ | Ath +17, Acr +18, Dec +18, Itm +15, Med +15, Perc +17 | Fangs/Fists +20 2d8+7+d6 bleed | Ki 3/3, HeP: 2/3, Haste 1/1, Gas 1/1 | Active Conditions:

Sariana hisses inside the room, like a scalded cat. "This taint must be removed - kursed Sun God! I will bring one of my tribe - Their blood should break his hold in this place!" Taking 10 on the Knw Religion for an 18

Sariana suits actions to words, returning to the boggart caves far below. There she searches out the shaman and asks whether the former chief had any confidants or children. If so she takes one of them as returns them to the shrine as a sacrifice - if not she picks one of the scrawny and less useful boggards.

This all ok?


HP 43/43, Temp HP 11, AC: 17, Fort +3, Ref +2, Will +7, Perception:+8, Channel 8/8, Bolster 10/10 Map Active Effects: message, stoneskin, spectral hand, fly Ritual Calendar

Yep, like 50 of them. 7 is basically the same as 50.

Xanos stared at the shrine from the doorway, reading the inscription. He sneered, looking disgusted and unamused at the pretentious shrine.

"Not everone." he said, his voice full of ice.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

1d20 + 6 ⇒ (17) + 6 = 23 Religion, taking ten to read the script.

"Yeah yeah, Mitra is wonderful, Mitra is best, boring. That stupid sun has got to go."

Haruk will use Acid Splash to deface the shrine while Sariana fetches the sacrifice. How many times do I need to cast it before the sun is ruined?


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Taking 10 on the knowledge checks.

When Sariana moved away, Molasbar commented "Pretentious, arrogant lot. But then, we already knew that. I imagine Rose could desecrate this place and remove the taint. I doubt murdering a minion would accomplish much other than improving her mood."

Molasbar tried not to stare at Xanos as he took in what the half-orc assumed was his true appearance.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

"I believe offering a living sacrifice to Asmodeus or another evil god will suffice as a means of desecrating the shrine." Haruk explains.


Inactive

Rose considers the shrine for a moment. "Actually, I think Sariana has the right of it. I can dedicate this shrine in the name of Eiseth, washing away Mitra's presence with sacrificial blood. It will bring great joy to the Queen of the Eriynes to corrupt the places of Mitra and bring them under her own dominion. Once we have more time, I will build this place up as a proper shrine for Eiseth's veneration."

Rose draws an arrow, and begins to sharpen its point with a stone. "Bring one of your boggards to me, so that I can bleed him as Eiseth wills it."


Albrέkt first eyes the shrine's inscription with a sneer Also taking 10s on the Knowledge (Religion) checks for 19s

Then when Xanos reveals his true form, the towering wretch moves to before him, curiously tasting the air around the necromancer, before grinning with an approving nod;

"Old Vun. New Vun? Taller.. Ja... but taste schtill of sterben! (Necril: Death)"

When first Haruk mentions a sacrifice to Asmodeus, then Rose adds her own diety to the mix, the huge vampyr's features darken.

He moves toward the priest addressing her akin to how a cruel adult would mockingly placate a child;

"Fräulein... Zhis place is nicht for your Hure Königin. If we sacrifize it vill be to Der Blassen Prinzessin. Der Goddess of Death und Un-Death! Nicht some mere fallen engel..."

Necril:

Hure Königin = Whore Queen


2 people marked this as a favorite.
Inactive

Rose glares back toward Albrekt in anger, before a veil seems to come down over her face. She switches to a dismissive tone. "Pffbbt. Your blessed princess knows nothing but hunger. And while you may be a powerful warrior, I doubt you have command of her divine power necessary to desecrate this place. Make the boggards your temple to Urgathoa as you feed upon the weak. This place, this wretched shrine of Mitra, shall be bent to Eiseth's will."

1,751 to 1,800 of 2,627 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / SOMETHING WICKED THIS WAY COMES - Gameplay All Messageboards

Want to post a reply? Sign in.