
GM Hmm |

Thanks, Granta!
Hmm

![]() |

I don't think you get the double successes unless you influence all three. But that is just my opinion. I could see it read both ways. Maybe we can ask the great Hoskins.
Reporting: If at least two members of the council vote to stay and fight, report one diplomatic success to the Overseer GM. If the vote is unanimously to stay and fight, report two diplomatic successes.
However, influencing her allows her to grant bonuses on the other elders, as I see it. It isn't worded exactly clearly, but...
Special If the PCs support Medda directly, she becomes inspired and even more fervent. The DC to influence the other council members decreases by one step (Hard to Average and Average to Easy).

![]() |

Right, so I think I'll go with:
Medda votes for staying automatically, but influencing her give a bonus on checks with the others.
I'm thinking you can can get a double success without influencing her as we didn't kill her early on as she is still voting in the right direction.

![]() |

Does a success by 5 or more have any extra successes in the diplomatic encounter? In the normal influence rules it would, but this section doesn't mention it.
As it is not called out, I am ruling that it does not. It does state that these are modified versions of the social combat rules.
So, it takes 10 skill check successes to pull off all three!

![]() |
1 person marked this as a favorite. |

For the diplomatic mission, Seeking Aid:
Development: Once each PC has attempted three skill checks, the council members vote. Each NPC for whom the PCs attained enough successes votes in favor of staying to fight. So long as the House did not earn the Tragic Death condition, Medda votes to remain.
So without Tragic Death, Medda will always vote to stay. Influencing her gives her even more hope that the Pathfinder and Twinhorns can win this fight. This, in turn, will make influencing the other two council members easier.
With Tragic Death, she is unsure about the Pathfinders as allies and needs to be convinced to stay.
Therefore, if she's not murdered in Act 1, then it's far easier to accomplish Seeking Aid.

![]() |

Thanks Andrew! So great you are willing to keep tabs on our event and offer clarifications!

GM Hmm |

Given that we only have 2-3 days, I would suggest that anyone in the Seeking Aid encounter have their players roll for multiple rounds at once when discoveries are made.
We need more successes overall if we can get them!

![]() |

Was looking at the success tracker and it seems that the diplomatic successes from Seeking Aid are not logged in as successes, but I think they should?
From page 32:
Successes: The number of successes reported affects what extra condition is in effect after 60 minutes when the House can enter area J (whether a group reports one or two diplomatic successes for the Seeking Aid encounter, treat this as one success for this purpose) ...
So it seems that successes at Seeking Aid would count towards the overall successes for this section (although whether you get one or two diplomatic success, it only counts as one).

![]() |

We're at count 27 vs 39 required for meeting the uncertain opportunity condition!

![]() |
Is there any reason why PCs cannot Take 10 on encounter I to influence the council?
Maybe because of the gate crashign undead attempting to do a dance off?

![]() |

I allowed take 10. Especially because their chose in words can affect modifiers to the result anyhow. My party kept calling Kragr a coward yet they rolled high enough to push past the penalty. If any of them took 10 on that it likely would not have come out the same. The paladin however took 10 talking to Medda which worked out for them. You never know until you try.

![]() |
2 people marked this as a favorite. |

There is no reason to not allow taking 10. They are not in combat, nor in any imminent danger.
Thus, the primary reason would be if they are reaching for higher skill rolls than they can easily make.
So, let them take 10 :D

GM Hmm |

Agreed. Let them take ten!
Hmm

![]() |

Hoping my table will blast through the combat mission.... though they just started it.

![]() |

6 more to go... and less then a day to get there.
Though on quick perusal, it does look like at least 3 tables have not reported the initial encounter success yet, though they've completed it.
So perhaps only 3 to go =)
Hmmm, yeah, I did a quick scan through some of the gameplay threads. Seems Fuzzfoot, Woodenman and Aram Zey's table did complete Blood on the Snow but just have not reported.

![]() |

My table is only a hit away from the next success -- so hopefully today yet.
Yeah, mine too. *fingers crossed*

The "wild" Babe |

Oh my. My group is with the elders. Using hmm post, It says the roll to influence need to be discover.
One of my players who have done the adventure call me on this. I realised and I give the skill for Jala because they only need one and they were on her.
Then, I just added that they can roll all their attempt because we are running out Time.
The result is that this player publish all the roll for the three elders and do the same.
The problem is more that i feel that I slipped the control the table and I don't know how to calm it down.
-Posted with Wayfinder

Magabeus |
1 person marked this as a favorite. |

Oh my. My group is with the elders. Using hmm post, It says the roll to influence need to be discover.
One of my players who have done the adventure call me on this. I realised and I give the skill for Jala because they only need one and they were on her.
Then, I just added that they can roll all their attempt because we are running out Time.
The result is that this player publish all the roll for the three elders and do the same.
The problem is more that i feel that I slipped the control the table and I don't know how to calm it down.
-Posted with Wayfinder
Put a post in discussion (or send a PM) in which you thank the player for their involvement and helping you out. Note that you understand why he/she felt the need for posting the meta-data but that going forward you want him/her to refrain from posting ooc knowledge.

Magabeus |

I think the table where I am playing at has just finished the shadow giant.

GM Hmm |

I reported their successes for them. Then notified them I did so.
Hmm

![]() |
1 person marked this as a favorite. |

Woohoo! I know that we have crossed the milestone already, but my party just killed the shadow drake. The crossbow bolt just hit the AC (with the Twinhorn Comrades' flanking bonus), and brought the hp to -1. Difficult to get closer than that. :)

![]() |

For this section, the party's starting position is quite far away from the stone circle, and there is difficult terrain (rocks, trees, etc) in the way. As I highly doubt anyone will swim, I'm thinking of fast-forwarding a few rounds and move the PCs closer to the stone circle depending on their respective speed. Based on description, the undeads are going to stay in the stone circle anyway to guard the portal, so the undeads would just be delaying. Does that sound feasible? Would save a few days of posts that are just moving. (I think that was what made Protecting the Convoy took so long.)
edit: Oh, I should add that none in my party has viable long range options, and that's why I'm considering this.

![]() |

My party is full of long range options (3 archers, sorcerer). I was going to go with there is no visibility of the undead until they get closer to the circle due to the terrain. Otherwise this will be over in one or two rounds for them.

GM Hmm |

Kuey, feel free to just narrate a few rounds of movement!
Hmm

![]() |
FYI, my party had an Aid token which has not been officially passed on. If someone needs it, please claim it.
Pick a table and toss it to them! That's what I did with mine.

Gayel Nord |

I need a token... I have 2 pc down. One receiv a crit at a level one. I gm fiat that pc survival.