Solstice Scar GM Thread (Inactive)

Game Master Granta

Successes: Report, Track | Backup Calendar | Aid Tokens


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Sovereign Court

Diplomatic successes fixed.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Thanks, Granta!

Hmm


have we pondered the aid tokens recently... two of them have never moved since the start (Aram Zey and Silbeg's)... and one died after the first pass (Dungeon Master S's)

Do the GM's involved know they have them?

DMS's got boosted apparently... but did it ever get passed on?

Dark Archive

Fury's Toll | MotD
GM Hmm wrote:
I don't think you get the double successes unless you influence all three. But that is just my opinion. I could see it read both ways. Maybe we can ask the great Hoskins.
899a p37 wrote:

Reporting: If at least two members of the council vote to stay and fight, report one diplomatic success to the Overseer GM. If the vote is unanimously to stay and fight, report two diplomatic successes.

However, influencing her allows her to grant bonuses on the other elders, as I see it. It isn't worded exactly clearly, but...

899s p36 wrote:
Special If the PCs support Medda directly, she becomes inspired and even more fervent. The DC to influence the other council members decreases by one step (Hard to Average and Average to Easy).

Lantern Lodge

Silent tide map

Right, so I think I'll go with:

Medda votes for staying automatically, but influencing her give a bonus on checks with the others.

I'm thinking you can can get a double success without influencing her as we didn't kill her early on as she is still voting in the right direction.

Grand Lodge

GM

Does a success by 5 or more have any extra successes in the diplomatic encounter? In the normal influence rules it would, but this section doesn't mention it.

Dark Archive

Fury's Toll | MotD
The Man Behind the Curtain wrote:
Does a success by 5 or more have any extra successes in the diplomatic encounter? In the normal influence rules it would, but this section doesn't mention it.

As it is not called out, I am ruling that it does not. It does state that these are modified versions of the social combat rules.

So, it takes 10 skill check successes to pull off all three!

Grand Lodge

GM

Alright. On the flip side that also means that there is no penalty for fumbling any of the checks, so that's a good thing.


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Venture Lieutenant Play by Post PBP GM kit
Tyranius wrote:
I got you.

Back! Thank you Tyranius!


Could someone replace me tonight?

-Posted with Wayfinder


Can keep it moving for now, Gayle!

Grand Lodge

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Female Human (American Mutt; mostly Irish) Bard (Storyteller) 12 / Game Designer 8 / MR 5

For the diplomatic mission, Seeking Aid:

pg 37 wrote:
Development: Once each PC has attempted three skill checks, the council members vote. Each NPC for whom the PCs attained enough successes votes in favor of staying to fight. So long as the House did not earn the Tragic Death condition, Medda votes to remain.

So without Tragic Death, Medda will always vote to stay. Influencing her gives her even more hope that the Pathfinder and Twinhorns can win this fight. This, in turn, will make influencing the other two council members easier.

With Tragic Death, she is unsure about the Pathfinders as allies and needs to be convinced to stay.

Therefore, if she's not murdered in Act 1, then it's far easier to accomplish Seeking Aid.

Silver Crusade

Maps and Handout

Thanks Andrew! So great you are willing to keep tabs on our event and offer clarifications!


One more success on the leaders to trigger that milestone!

Which is probably good with only 2 days to go on this stage...


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Given that we only have 2-3 days, I would suggest that anyone in the Seeking Aid encounter have their players roll for multiple rounds at once when discoveries are made.

We need more successes overall if we can get them!


Okay, I have an Aid Token to give out. Any table need one?

Sovereign Court

Year of Boundless Wonder

Was looking at the success tracker and it seems that the diplomatic successes from Seeking Aid are not logged in as successes, but I think they should?

From page 32:
Successes: The number of successes reported affects what extra condition is in effect after 60 minutes when the House can enter area J (whether a group reports one or two diplomatic successes for the Seeking Aid encounter, treat this as one success for this purpose) ...

So it seems that successes at Seeking Aid would count towards the overall successes for this section (although whether you get one or two diplomatic success, it only counts as one).

Grand Lodge

GM

My table is finishing now successfully. Just going through the final rp hit they've already got it in the bag.

Grand Lodge

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GM

Looks like it will be a unanimous vote at my table. Barely... but they seem to have pulled it off despite continuously insulting Kragr.


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We just passed the Seeking Aid milestone...

The Twinhorn Comrades condition on page 31 should be triggering (announcement text on page 32).
All the PC's can enjoy an extra (2-4)d8 damage on their next successful
attack... and free flanking.

That should help finish off a few baddies.

Liberty's Edge

Mosquito Witch Handouts

We're at count 27 vs 39 required for meeting the uncertain opportunity condition!

Sovereign Court

Tracker fixed. Working on the announcements now.


You didn't quite do the tracker right, Granta.

Whether you get 1 or 2 diplomatic successes, they still only count towards 1 regular success... looks like its counting some as 2.

Sovereign Court

EM±GM wrote:

You didn't quite do the tracker right, Granta.

Whether you get 1 or 2 diplomatic successes, they still only count towards 1 regular success... looks like its counting some as 2.

Should be fixed now.


Is there any reason why PCs cannot Take 10 on encounter I to influence the council?

Sovereign Court

Chronicle Sheets GM Busy At Work........
N N 959 wrote:

Is there any reason why PCs cannot Take 10 on encounter I to influence the council?

Maybe because of the gate crashign undead attempting to do a dance off?

Grand Lodge

GM

I allowed take 10. Especially because their chose in words can affect modifiers to the result anyhow. My party kept calling Kragr a coward yet they rolled high enough to push past the penalty. If any of them took 10 on that it likely would not have come out the same. The paladin however took 10 talking to Medda which worked out for them. You never know until you try.

Dark Archive

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Fury's Toll | MotD

There is no reason to not allow taking 10. They are not in combat, nor in any imminent danger.

Thus, the primary reason would be if they are reaching for higher skill rolls than they can easily make.

So, let them take 10 :D


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Agreed. Let them take ten!

Hmm


6 more to go... and less then a day to get there.

Though on quick perusal, it does look like at least 3 tables have not reported the initial encounter success yet, though they've completed it.

So perhaps only 3 to go =)

Dark Archive

Fury's Toll | MotD

Hoping my table will blast through the combat mission.... though they just started it.

Silver Crusade

Maps and Handout

My table is only a hit away from the next success -- so hopefully today yet.

Sovereign Court

Year of Boundless Wonder
EM±GM wrote:

6 more to go... and less then a day to get there.

Though on quick perusal, it does look like at least 3 tables have not reported the initial encounter success yet, though they've completed it.

So perhaps only 3 to go =)

Hmmm, yeah, I did a quick scan through some of the gameplay threads. Seems Fuzzfoot, Woodenman and Aram Zey's table did complete Blood on the Snow but just have not reported.

Sovereign Court

Year of Boundless Wonder
Chaosorbit wrote:
My table is only a hit away from the next success -- so hopefully today yet.

Yeah, mine too. *fingers crossed*


If Medda is influenced last or late, are the DCs for the others adjusted retroactively?

Sovereign Court

N N 959 wrote:
If Medda is influenced last or late, are the DCs for the others adjusted retroactively?

F2F, those things would be more simultaneous. I think there's really only a debate or question because of the F2F format, so I would say yes, retcon the earlier successes/failures.


Oh my. My group is with the elders. Using hmm post, It says the roll to influence need to be discover.

One of my players who have done the adventure call me on this. I realised and I give the skill for Jala because they only need one and they were on her.

Then, I just added that they can roll all their attempt because we are running out Time.

The result is that this player publish all the roll for the three elders and do the same.

The problem is more that i feel that I slipped the control the table and I don't know how to calm it down.

-Posted with Wayfinder

Grand Lodge

GM

My table is just about finished with an encounter. Really just waiting for the archer to say 'I shoot it.'


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Venture Lieutenant Play by Post PBP GM kit
The "wild" Babe wrote:

Oh my. My group is with the elders. Using hmm post, It says the roll to influence need to be discover.

One of my players who have done the adventure call me on this. I realised and I give the skill for Jala because they only need one and they were on her.

Then, I just added that they can roll all their attempt because we are running out Time.

The result is that this player publish all the roll for the three elders and do the same.

The problem is more that i feel that I slipped the control the table and I don't know how to calm it down.

-Posted with Wayfinder

Put a post in discussion (or send a PM) in which you thank the player for their involvement and helping you out. Note that you understand why he/she felt the need for posting the meta-data but that going forward you want him/her to refrain from posting ooc knowledge.


Venture Lieutenant Play by Post PBP GM kit

I think the table where I am playing at has just finished the shadow giant.


Aram Zay and Woodenman still haven't reporte their successes for Blood in the snow, but they did finish it.
Which would put us at the first milestone, anyway.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

I reported their successes for them. Then notified them I did so.

Hmm

Sovereign Court

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Year of Boundless Wonder

Woohoo! I know that we have crossed the milestone already, but my party just killed the shadow drake. The crossbow bolt just hit the AC (with the Twinhorn Comrades' flanking bonus), and brought the hp to -1. Difficult to get closer than that. :)

Sovereign Court

Year of Boundless Wonder

For this section, the party's starting position is quite far away from the stone circle, and there is difficult terrain (rocks, trees, etc) in the way. As I highly doubt anyone will swim, I'm thinking of fast-forwarding a few rounds and move the PCs closer to the stone circle depending on their respective speed. Based on description, the undeads are going to stay in the stone circle anyway to guard the portal, so the undeads would just be delaying. Does that sound feasible? Would save a few days of posts that are just moving. (I think that was what made Protecting the Convoy took so long.)

edit: Oh, I should add that none in my party has viable long range options, and that's why I'm considering this.

Lantern Lodge

Silent tide map

My party is full of long range options (3 archers, sorcerer). I was going to go with there is no visibility of the undead until they get closer to the circle due to the terrain. Otherwise this will be over in one or two rounds for them.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Kuey, feel free to just narrate a few rounds of movement!

Hmm

Sovereign Court

I probably won't be online at all tomorrow, and maybe not Tuesday either. If anybody needs to reach me during that time, try me on Google Hangouts. My account is scotch78@gmail.com


FYI, my party had an Aid token which has not been officially passed on. If someone needs it, please claim it.

Sovereign Court

Chronicle Sheets GM Busy At Work........
N N 959 wrote:
FYI, my party had an Aid token which has not been officially passed on. If someone needs it, please claim it.

Pick a table and toss it to them! That's what I did with mine.


Map and handout aid Token.

I need a token... I have 2 pc down. One receiv a crit at a level one. I gm fiat that pc survival.

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