
| Swashbucklersdc | 
 
	
 
                
                
              
            
            I am making a Bipedal Eidolon that uses weapons instead of natural attacks.
My question is can I spend 1 Evolution Point to remove the claws from my base form and make them hands?
Under limbs (arms) you may only use weapons if the Eidolon has hands. Now, you can replace claws with either pincers or slam for 1 Evolution Point, would it works the same as for hands.
I appreciate the help.

| Mogart | 
 
	
 
                
                
              
            
            I am making a Bipedal Eidolon that uses weapons instead of natural attacks.
My question is can I spend 1 Evolution Point to remove the claws from my base form and make them hands?
Under limbs (arms) you may only use weapons if the Eidolon has hands. Now, you can replace claws with either pincers or slam for 1 Evolution Point, would it works the same as for hands.
I appreciate the help.
Many DM's that I know wouldn't mind if you were simply refunded the single point that went into the base form for the claw attack. That said if your DM is against this idea then spend 2 points instead of 1 and get an extra pair of arms. That way each time you attack you will do 2 sword and 2 claw attacks, at a max attack bonus and a -5 respectively.

| Omelite | 
 
	
 
                
                
              
            
            I am making a Bipedal Eidolon that uses weapons instead of natural attacks.
My question is can I spend 1 Evolution Point to remove the claws from my base form and make them hands?
Under limbs (arms) you may only use weapons if the Eidolon has hands. Now, you can replace claws with either pincers or slam for 1 Evolution Point, would it works the same as for hands.
I appreciate the help.
If you have claws, you still have hands. You just can't use the claws if you attack with something in those hands. For instance, if you attacked with a two-handed weapon, you wouldn't get the claw attacks.
Same with a slam, but it uses two hands, and you lose it if either hand is being used for a manufactured weapon attack.
"Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type."
Note that you can also have the claws on your legs rather than arms, but this is an awkward concept and not appealing to everyone.

| Benjamin Robson | 
I am making a Bipedal Eidolon that uses weapons instead of natural attacks.
My question is can I spend 1 Evolution Point to remove the claws from my base form and make them hands?
Under limbs (arms) you may only use weapons if the Eidolon has hands. Now, you can replace claws with either pincers or slam for 1 Evolution Point, would it works the same as for hands.
I appreciate the help.
The specific rules on hands you are referring to is clarifying that you can only use limbs(arms) to wield weapons and that you can't use limbs(feet) to wield weapons. Claws do not preclude the use of weapons in the hand.
You also cannot remove the claws or any evolutions from the base form to regain evolution points, that is not an option provided by the Eidolon class feature. There is the option to exchange base form claws for a slam attack under the Slam(Ex) evolution simlarly with hooves(feet only) and pincers, but you cannot exchange the base form's claws for another evolution point to put towards Weapon Training for example.

| Swashbucklersdc | 
 
	
 
                
                
              
            
            I never intended upon regaining the 1 Evolution Point, I was asking if I could spend 1 Evolution Point to change the claws to hands, =).
If you can still use weapons with the claws evolution, even better. Putting the claws on the feet seems to solve all the problems actually!
Who knows, there may be a point that could come in handy.
Thanks for all your help!
The concept behind the build, which will take many levels to perfect, is (not efficient, I know, but going after style...
Six Gun Kali
Feats: 
Amateur Gunslinger, Exotic Weapon Proficiency: Firearms, 
Multiweapon Fighting, Point Blank Shot, Precise Shot, Clustered Shots.
Will have 6 arms, of course; also, Skill Increase to Intimidate: "I know what you're asking yourself, punk. Did I fire all six guns, or three? Well, do you feel lucky, punk, do ya?"
 
	
 
     
    