I suppose I should have led with this statement: Numair technically already has a companion by virtue of the Divine Bond paladin class feature. I selected 'cat', which advanced to large at 7th level. It will gain the celestial template at 11th. What I was attempting here was to roleplay how Numair learns to summon his companion forth. By the rules, at 5th, a paladin can suddenly summon a Poke-mount - but I always found that to be somewhat ... hokey. I wanted to roleplay his initial contact with the creature (in dreams) and then slowly develop his ability to send forth a summons (starting with the wizards help, then progressing to solo).
Upon reaching 5th level, a paladin forms a divine bond with her god. This bond can take one of two forms. Once the form is chosen, it cannot be changed.
The second type of bond allows a paladin to gain the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil. This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable. This mount functions as a druid's animal companion, using the paladin's level as her effective druid level. Bonded mounts have an Intelligence of at least 6.
Once per day, as a full-round action, a paladin may magically call her mount to her side. This ability is the equivalent of a spell of a level equal to one-third the paladin's level. The mount immediately appears adjacent to the paladin. A paladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level.
At 11th level, the mount gains the celestial creature advanced simple template and becomes a magical beast for the purposes of determining which spells affect it.
At 15th level, a paladin's mount gains spell resistance equal to the paladin's level + 11.
Should the paladin's mount die, the paladin may not summon another mount for 30 days or until she gains a paladin level, whichever comes first. During this 30-day period, the paladin takes a –1 penalty on attack and weapon damage rolls.
"Like fishing, or like hunting? I think Sharav would appreciate the irony in that - the hunter is being hunted. I certainly do not wish to jeopardize our mission; I am willing to try slowly and carefully. While I do not have much coin, I would not dream of asking you to bear the cost of casting. I can pay for this first casting, at the very least, and we shall see how it goes!"
I am cool with using your ad-hoc rules, LM - they'd certainly add an unexpected twist to things. Perhaps the first attempt is a disaster and only later on does the real companion come. Also, when you say 'familiars table', do you mean 'druid's animal companion table' (cause that's where paladin mounts come from)?
Come on, Mountain Lion!
Will vs Spell: 1d20 + 13 ⇒ (12) + 13 = 25
EDIT: Yes, staying up for a watch. (not that I'll *notice* anything, mind you)
No, I actually meant the wizard's table. I thought that it would add some twist to the mix, especially since it is Azaraunt who will be casting the spell.
I understood the role playing thing completely, and like it. :) If you read the lesser planar ally there should really be little chance of getting a familiar, or even an unaligned creature. I think there should be some control over which plane the wizard is fishing at. Any wizard has complete control as to the creature and/or the good/neutral/evil disposition they summon with a summon monster spell. And as a conjuration specialist that should improve. Here is how I see it: Azaraunt is trying to open a gate into a lawful good plane and is using Numair to call the creature. He may not open the gate to the right plane (so we roll some dice) and if he does we may fail to call the specific creature (so, some additional dice) and finally if the creature comes it could (small chance) be stronger than a typical creature Numair was hoping to call.
Numair studies the gargoyle for a few minutes, trying to see if this one looks like the gargoyles that he encountered in Gudrun. Since the dieing campfire is providing sufficient illumination to keep the portal open, Numair decides to try and suss out the gargoyle's intentions.
"There's a gargoyle in our camp, Az. I'm going to go see what he wants. If it's a hostile scout, I'd rather not let it report back. Otherwise, maybe it will know something about the caravan."
Numair exits the Haven carefully, waiting until the gargoyle is looking away, and calls out to it, cheerfully.
"Good evening, stony one. I am Numair Nejem. Welcome to my campsite. Who might you be?"
Not drawing my weapons, but have my Potion of Fly handy at my belt in case I need to chase this creature down.