
Lord Manticore |

At this point, you are technically tracking.
Based on the information that you were given, you are heading to the area named the Chaos Rift. The southern portion is almost completely flat. The majority of the rest of the area is a series of canyons of varying depths. Your information will lead you to the NW from the Crossroads.

Lord Manticore |

Do not forget that I will be scouting, invisibly, from the air to try to spoil the surprise of anything that might be hiding, especially once the terrain turns canyony.
Ooh...it's too bad that you find a female demon, that's giving you that look that keeps you distracted for the next few hundred posts...:P
Here's a link to the Chaos Rift map for review.
Take a look at it and let me know where roughly the party is heading. We can go from there.

Lord Manticore |

Hello LM, I can see the map perfectly fine - any possibility to get a mark on it detailing where we are or something similar?
I wish I could, but when I went to look at the file on my Google Drive, I realized that I saved the copy in pdf format. I'll have to save a new copy in bmp format, so that I can manipulate it like I did (with Numair's help)with the last couple of battles. For the moment, suffice it to say that you in the same grid square as the Crossroads (although just ot the SE of the intersection itself). You don't think that the caravan followed the road directly, but for some reason, followed closer to the ridgelines of the Rift itself. I'll leave it at that for the moment. The map itself is a grid of roughly the same size as the Ashen Wastes (~9x9 miles).

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LM, we don't really have coordinates of any sort to say "we will search this spot" right..? So it is hard to ascertain exactly how to point out where we are going to search first... We are tracking the most likely path of the caravan, all the time looking for clues. If we notice, that we are approaching a chasm, as many seem to be depicted in the map, we will most likely stop and scout first - I would say most likely me and Imbukar?
Otherwise I really cannot detail more where we are going to stop and look around... Dunno if Az or Numair have any input to add here..."

Lord Manticore |

No, there was nothing in what Gurg had said to tell you that much. I realize that I wasn't very specific in that score, but I wasn't sure if you would just follow the path of the cliffs, looking for clues, or if you were going to do something more thourough. I think that was what I was waiting on. Unless Az and Numair say something, perhaps we can just pick a spot and start from there?

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Not sure what the hold up is. We move as directly as possible to what we believe the site of the caravan ambush was. If we encounter anything along that path we investigate it. This has always been the plan and since we hoped to find survivors initially we would not deviate from this plan without very good cause.

Lord Manticore |

Oh, good Lord, now I see what my issue was, It is in fact, NE, not NW. Apparently, the DM is suffering from a broken compass.
Midday Random: 1d100 ⇒ 6
You are able to notice the approaching bone storm and make preparations to avoid the worst of it this time...
You travel northeast, approximating the travel line of the missing caravan. You can't help but wonder why they didn't follow the old, worn, military road that leads directly away from Tsar. It might have been the gorgeous, yet stark views of the canyons to the north that convinced the wagon train captains to head this way.
You remember hearing a rumor, moons ago, that indicated that, during the siege of Tsar, many great weapons were used on both sides. The rumor was that some kind of massive bomb was used on a concentration of men outside the city to destroy them, but it also ate the land as well. Looking out over the cliffs, you can see how this legend might hold some weight. The canyons are deep, running thousands of feet deep in places.
You travel for about a mile, trying to find some kind of evidence of a trail used or something, but the sand and bone chips have made short work, if they even went this way. As you stop for lunch to rest the horses, you can see to the northeast, now that you have a better angle, that there is a fissure sticking out from the otherwise near vertical cliff. Looking at it from this distance, it's about a mile away, and to the NE; on the map, it is the closest part of the canyons to the Crossroads it would seem to be a point in which you could reach the canyon floor.
Make Perception checks, DC 40 at this point, to find traces of the caravan. Nat 20's will get a +10 modifier to the total.

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Ok, so it was a misunderstanding - what I meant to say was that we would be approaching the Rifts from the SW, so I guess we are both right? :D
Hmmmmm DC40....
Perception: 1d20 + 14 ⇒ (4) + 14 = 18
Looking at the fissure ahead, Calendir comments laughing - "Anyone feeling like a slide down?"

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The wizard looks around Perception: 1d20 + 14 ⇒ (9) + 14 = 23 but only sees the fissure.
Imbukar, you have been scouting ahead already, but you have been riding on my shoulder nearly have the time. Would you mind scouting that fissure and looking for signs of the caravan while we rest the horses?
The imp mentally grumbles about having to do all the hard work but flies off to do as bid.

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Numair couldn't notice that on his best day. Perception = 20+10-1 = 29.
"Well if it came to that we could just jump down, one at a time. I've got a spell that would ensure our safe descent. Did they really think they were able to get a wagon train through there? Some masterminds running that caravan, I tell you"

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Calendir smiles broadly at Numair - "Nah... You don't think they were planning that... Right?! Weren't they supposed to be taking some sort of shortcut around the rift or something..?

Lord Manticore |

Did you see that Imbukar is flying to check out the fissure as we rest the horses?
I did, but I didn't get a chance to respond to that yet.
Imbukar can make out that, on average, the path that I mentioned earlier is about 6-7 feet wide, enough to get one horse down if your careful You'll need to make a couple of rolls on this to avoid slipping if you go down this way. The path is not steep and extends about 2 miles. He did not see anything in the immediate area around the bottom of the path, and it would appear to be at a depth of around 600 feet at the bottom.

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"Let us circle around to the site where the narrow path leads down to the canyons - I want to confirm if they were crazy enough to try and tumble down that steep incline, or whatever has happened. They couldn't have just vanished into thin air" - The half-orc grumbles to the others as he pats Lagash.
If we get to the top of the path, Calendir will again look for tracks:
Tracking: 1d20 + 15 ⇒ (3) + 15 = 18
Mumbling all the time about nasty bone storms, and how they erase tracks - "A stampede of Dragons could cross this place, and still I wouldn't be able to find their tracks!"