
Mandrake the Mad |

After that last brouhaha, Manny uses one more healing surge, putting him at 53 HP (almost full) and has 4 surges left.
Init: 1d20 + 6 ⇒ (20) + 6 = 26
"Let me at'em!, LET ME AT"EM!" Manny cries joyfully, brandishing his staff and trying (and fortunately failing) to get around his better armed and armored comrades.
Ditto on hoping that wasn't my one good roll this combat! Lol! ;P

Fabes DM |

As the heroes ascend the stairs they are presented with a horrible sight; the tiefling they first saw riding the hippogriff wears Sir Malagant's armour and wields his sword; arrayed around the room are more human cultists as well the vile foulspawn, including two corpulent ones whose skin is covered in inscribed whorls. They grin nastily.
None of them seem surprised to see you, as they continue their chant regardless. Between the stairs, a horrid corpse lies on a slab. It is reminiscent of a bog mummy, brown and withered, but with one horrid addition - a writhing additional head with vestigial arms grows from its torso. Its mouth gapes as if trying to drink the blood dropping from the huge face.
North is the top edge of the map. The deepest part of the stairs is the east (the right end edge)
Initiative
Manny 26
Hadarai 23
FS Seer 9
FS Berserker 9
Akahale 9
Volkanth 9
Grafire 8
Lackeys 5

Mandrake the Mad |

MAnny grins.
That happy smile is the scariest thing you have seen today.
The aged wizard rubs one hand up and down his staff, and despite it's lack of moving parts, it makes a 'Click-clack' sound. Followed by a noise that sounds like;
'OminousHummmmmmmmmmmm,...'
"Oooo! Lookie! A party! Don't worry fellas! I brought the ICE!" Manny cries gleefully. He points his staff and orb south of the stairwell, and the entire area erupts into hurricane force winds, blinding snow, and biting cold. Mandrake, the Mage Most Mighty has announced himself, and the party is now, officially, begun,... :D
Wiz Daily lvl 9-Ice Storm,
I plan to target the square just south of green/bald #2. By my count, that should cover all 6 of the guys on that side of the room, and miss us, although 1/3 of the storm will be wasted. I can't see any other place to target it withoiut including US in it! ;P (Unless the stairwell gives us cover?!?) so, 6 to-hit, and one dmg rolls:
1d20 + 11 ⇒ (12) + 11 = 231d20 + 11 ⇒ (3) + 11 = 141d20 + 11 ⇒ (9) + 11 = 201d20 + 11 ⇒ (19) + 11 = 301d20 + 11 ⇒ (12) + 11 = 231d20 + 11 ⇒ (6) + 11 = 172d8 + 10 ⇒ (3, 1) + 10 = 14

Hadarai the Third |

Hadarai whispers a prayer to Corellon into his blade and then rushes the altar, "I'll take the leader!"
I think it looks like Hadarai can make it to the square just north of the altar, diagonal and adjacent to the tiefling (whether I go between the stairs and count the coffin space as two, or cross over the second stairs... I think I can still get there and avaoid opportunity attacks.)
So:
(Minor): Bless Weapon - my weapon grants me a +1 to hit and a +1d6radiant damage on a hit (and it also crits on 18-20 if the creature is vulnerable to radiant... here's hoping they are).
(Move): move adjacent to the tiefling.
(Standard): Ardent Strike vs the tiefling:
1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25 vs AC. If it hits: 1d8 + 1d6 + 8 ⇒ (1) + (2) + 8 = 11 Radiant and Fire damage, and the tiefling will be Sanctioned (Marked, only if it hits).
My Mark (sanction or challenge): -2 to attack and takes 8hp damage if he doesn't include me in an attack.
HP: 78/78, Surges 3/12, AP 1/2
Enc. Used: -
Dailies Used: Bless Weapon, Wrath of the Gods, Majestic Halo, Lay on Hands (2/2)

Fabes DM |

A reminder that stairs are difficult terrain. Manny - the base of the stairs is 10 feet down so you had no line of sight; I have thus moved you to where you can see. Hope this is ok. 3 lackies dead. 1 berserker and seer teleports, 1 berserker missed. Hadarai hits Volkanth (just >:D)
Manny conjures forth his trademark ice with typical aplomb. A quiet clap emerges from the bottom of the stairs. Hadarai dashes over the horrid corpse. The vestigial twin tries to feebly clutch his ankles to no effect. He confronts what can only be the leader of the cult and in a burst of light, strikes!
The paladin can feel an unholy aura around the man that stinks of blood. The tiefling smiles.
Initiative:
Manny's icy zone - difficult terrain. Stairs - difficult terrain.
FS Seer 9
1
2
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
1
2
3 immobilised (se)
4 slowed (se)
Akahale 9
Volkanth 9 (aura 2 allies in the aura gain a +2 bonus to AC; enemies taking ongoing necrotic damage take a –2 penalty to AC.)
- marked by Hadarai
Grafire 8
Lackeys 5
Manny 26
Hadarai 23

Fabes DM |

Seer 2 recharge 1d6 ⇒ 5 Yes. Seer 1 Warp Orb vs Manny's Ref 1d20 + 16 ⇒ (2) + 16 = 181d8 + 6 ⇒ (2) + 6 = 8 Miss. Seer 2 Warp Orb vs Hadarai's Ref (with cover) 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 331d8 + 6 ⇒ (8) + 6 = 14 Hadarai takes 14 damage is dazed (se)
The corpulent foulspawn smile too widely, their jaws full of sharp teeth. They hold forth shimmering orbs and Hadarai finds himself distracted by a swirl of colours.
B1 attacks Grafire 1d20 + 14 ⇒ (14) + 14 = 281d10 + 4 ⇒ (4) + 4 = 8 8 damage to Grafire B2 attacks Hadarai 1d20 + 16 ⇒ (18) + 16 = 341d10 + 4 ⇒ (10) + 4 = 14 14 damage to Hadarai
The berserkers grin too and set about with their greatswords. Hadarai is now beset by foes...

Fabes DM |

Initiative:
Manny's icy zone - difficult terrain. Stairs - difficult terrain.
Akahale 9
Volkanth 9 (aura 2 - allies in the aura gain a +2 bonus to AC; enemies taking ongoing necrotic damage take a –2 penalty to AC.)
- marked by Hadarai
Grafire 8
Lackeys 5
Manny 26
Hadarai 23 dazed (se)
FS Seer 9
1
2
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
1
2
3 immobilised (se)
4 slowed (se)
>>>>MAP<<<<
Please ignore the circles with letters - I'll get rid of those on the next map

Akahale Gilbrid |

Not sure which way the stairs are going, but if Graf's at the top, Akahale has LoS on Berserker 1?
Akahale curses the nearest foe and pushes his glasses up his nose preparatory to battle.
Minor. Curse B1.
Eldritch Blast (Ref) v B1
1d20 + 14 ⇒ (13) + 14 = 27
1d10 + 7 ⇒ (5) + 7 = 12 - power damage
1d8 ⇒ 6 - curse damage

Fabes DM |

Hit. Volkanth pulls lever (minor). He then shifts and attacks Hadarai with Blood Surge (vs Fort):
1d20 + 15 ⇒ (2) + 15 = 172d6 + 6 ⇒ (4, 4) + 6 = 14
Miss.
The berserker's smile is whipped off its face as Akahale blasts it. The leader pulls a lever on the altar and what was a few drops of rain is now a shower! He steps back and a bolt of blood flies from his open hand at Hadarai, but the paladin raises his shield and it spatters across it.
Initiative:
Manny's icy zone - difficult terrain. Stairs - difficult terrain.
Blood rain: A creature that is not a member of the cult (the PCs)
that starts its turn enters a blood rain square takes 1d6 necrotic damage (please roll your own damage) and ongoing 5 necrotic (se). Entering multiple squares on a turn causes the damage for each square but only in the case of ongoing necrotic damage. A creature cannot save against the ongoing necrotic damage while in the area
Grafire 8 - 1d6 necrotic, ongoing 5 necrotic (se)
Lackeys 5
Manny 26
Hadarai 23 dazed (se)
FS Seer 9
1
2
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
1 Cursed
2
3 immobilised (se)
4 slowed (se)
Akahale 9
Volkanth 9 (aura 2 - allies in the aura gain a +2 bonus to AC; enemies taking ongoing necrotic damage take a –2 penalty to AC.)
- marked by Hadarai

Fabes DM |

Don't forget to randomise melee attacks when you are adjacent to a berserker. You would miss Akahale and the berserker. Moving north involves clambering up the side of the stairs but is feasible. OA:
1d20 + 14 ⇒ (20) + 14 = 341d10 + 4 ⇒ (5) + 4 = 9
CRIT vs Grafire 14 damage to Grafire
Lacky attacks Manny (randomise 1 - B1, 2 - Manny 1d2 ⇒ 11d20 + 12 ⇒ (13) + 12 = 25
6 damage to B1
Lacky attacks Manny 1d20 + 12 ⇒ (16) + 12 = 28
6 damage to Manny
Lacky attacks Manny 1d20 + 12 ⇒ (20) + 12 = 32
6 damage to Manny
Lacky attacks Hadarai (randomise 1 - B2, 2 - Hadarai) 1d2 ⇒ 21d20 + 12 ⇒ (14) + 12 = 26
6 damage to Hadarai
Lacky attacks Hadarai (randomise 1 - B2, 2 - Hadarai, 3 - Volkanth, 4 - B4) 1d4 ⇒ 11d20 + 12 ⇒ (14) + 12 = 26
6 damage to B2. Great, my lackies are attacking my own team. Typical.

Fabes DM |

The cultists swarm around smashing all and sundry with their clubs, including some of their own abominable allies.
Initiative:
Manny's icy zone - difficult terrain. Stairs - difficult terrain.
Blood rain: A creature that is not a member of the cult (the PCs)
that starts its turn enters a blood rain square takes 1d6 necrotic damage (please roll your own damage) and ongoing 5 necrotic (se). Entering multiple squares on a turn causes the damage for each square but only in the case of ongoing necrotic damage. A creature cannot save against the ongoing necrotic damage while in the area
Manny 26 - Blood Rain
Hadarai 23 dazed (se)
FS Seer 9
1
2
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
1 Cursed
2
3 immobilised (se)
4 slowed (se)
Akahale 9 - Blood Rain
Volkanth 9 (aura 2 - allies in the aura gain a +2 bonus to AC; enemies taking ongoing necrotic damage take a –2 penalty to AC.)
- marked by Hadarai
Grafire 8 - 1d6 necrotic, ongoing 5 necrotic (se)
Lackeys 5

Mandrake the Mad |

MAnny wipes at the nasty red mist sticking to his face. He looks as if he has been eating sticky red jam, and is wearing more than he ate.
"Ewww! Really? No strawberry?" MAnny grumbles, stumbling a step back down the stairs as he wipes at his face.
"And you're supposed to serve it CHILLED! Really, what are here, barbarians?" The elderly mage raises his hands, and staff, and orb,...
"Let me show you how it's done!"
And yet another burst of icy winds and sleet blow forth,...
MAnny, 5' step back (down the stairs) (hopefully that will narrow how many can attack me! If not, next round, TELEPORT!) :) Using Encounter POwer Winter's Wrath; Burst 2, TArget: each creature in burst, Hit: COld Dmg, Effect: Blizzard in area last until EOMNT. Area is lightly obscured, and any creature that starts its turn in the area takes +5 cold dmg.
I'm targeting 1 square behind the guy directly in front of me. That should cover all 5 of the bad guys there, and miss me and allies 5 att rolls, 1 dmg roll:
1d20 + 11 ⇒ (4) + 11 = 151d20 + 11 ⇒ (7) + 11 = 181d20 + 11 ⇒ (20) + 11 = 311d20 + 11 ⇒ (16) + 11 = 271d20 + 11 ⇒ (2) + 11 = 132d8 + 10 ⇒ (8, 5) + 10 = 23
Dmg Manny takes from red rain, no save (im still in area) 1d6 ⇒ 4

Hadarai the Third |

I took 34 damage last round, I'm not bloodied, just keeping everyone (Grafire) posted.
"Corellon protect us!"
A bright cirlce of symbols and glyphs that spreads out from Hadarai bringing pain to his enemies and a warm protective cloak to his friends.
(one action): Hallowed Circle, targets all enemies in a close burst 3... which I think I count ten :). Each of these is vs REFLEX.
Starting in the top left and going left to right, top to bottom, (is that how it's done?)...
1d20 + 11 ⇒ (20) + 11 = 31
1d20 + 11 ⇒ (4) + 11 = 15
1d20 + 11 ⇒ (12) + 11 = 23
1d20 + 11 ⇒ (11) + 11 = 22
1d20 + 11 ⇒ (7) + 11 = 18
1d20 + 11 ⇒ (20) + 11 = 31
1d20 + 11 ⇒ (6) + 11 = 17
1d20 + 11 ⇒ (1) + 11 = 12
1d20 + 11 ⇒ (20) + 11 = 31
1d20 + 11 ⇒ (20) + 11 = 31
Damage: 2d6 + 7 ⇒ (2, 4) + 7 = 13
OOOH BABY, some of those are crits!, those would be:
19 + 2d8 ⇒ 19 + (8, 7) = 34!
The effect ALSO CREATES A ZONE of bright light that lasts till the end of the encounter -- all allies gain a +1 to all defenses while in the zone.
"Friends try to stay in the light."
My mark on the tiefling fades. My sanction only lasts one round and I couldn't remark him this round... :(
Long Sword is Blessed (+1 to hit, +1d6Radiant, and if the target is vuln. to radiant, crit on 18-20)
HP: 44/78, Surges 3/12, AP 1/2
Enc. Used: -
Dailies Used: Hallowed Circle, Bless Weapon, Wrath of the Gods, Majestic Halo, Lay on Hands (2/2)
Save vs Dazed Effect: 1d20 ⇒ 15
Excellent!

Fabes DM |

Things go insane for a brief moment...
Manny takes a step back onto the stairs as he continues to be pelted by blood. He calls forth more ice and more cultists collapse to the floor, clutching their throats and chests as the freezing air attacks them.
Hadarai invokes the divine in this godless hole and the power of the gods illuminates the room. The heroes feel heartened by this visible display of power.
Lacky attacks Manny 1d20 + 12 ⇒ (6) + 12 = 18
Lacky attacks Manny 1d20 + 12 ⇒ (6) + 12 = 18
Both miss
Lackies die left right and centre. Seer 1 teleports as an interrupt and is thus undamaged. B2 hit for 13. CRIT on Volkanth. MIss B4. CRIT Seer 2 - Seer teleports as an interrupt and avoids damage. CRIT B1 - Bloodied.
Effects:
Hadarai's zone of light (gold zone) - all the heroes gain +1 to defenses in the zone.
Manny's Blizzard zone (5x7 blue zone) - difficult terrain (end of the encounter). Stairs - difficult terrain.
Manny's Wrath zone (5x5 blue zone) - area is lightly obscured, any creature starting its turn there takes 5 cold damage (eoManny'snt)
Blood rain (3x3 red zone): A creature that is not a member of the cult (the PCs)
that starts its turn enters a blood rain square takes 1d6 necrotic damage (please roll your own damage) and ongoing 5 necrotic (se). Entering multiple squares on a turn causes the damage for each square but only in the case of ongoing necrotic damage. A creature cannot save against the ongoing necrotic damage while in the area.
Initiative
FS Seer 9
1
2
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
1 Cursed
2
3 immobilised (se)
4 slowed (se)
Akahale 9 - Blood Rain
Volkanth 9 (aura 2 - allies in the aura gain a +2 bonus to AC; enemies taking ongoing necrotic damage take a –2 penalty to AC.)
- marked by Hadarai
Grafire 8 - ongoing 5 necrotic (se)
Lackeys 5
Manny
Hadarai 23
I forgot to make saves for my Berserkers at the end of their previous turn, so here we go: B3 and then B4
1d20 ⇒ 21d20 ⇒ 5
Both fail, and I have just realised that these berserkers have a different power to the previous ones... OK, I'll go with what it actually says rather than what I think it says... doh.

Fabes DM |

1d6 ⇒ 61d6 ⇒ 5
Woo-hoo! Both recharge Warp Space. S1 attacks Grafire with Warp Orb vs Ref:
1d20 + 16 ⇒ (10) + 16 = 261d8 + 6 ⇒ (3) + 6 = 9
9 damage to Grafire and he is dazed (se)
S2 attacks Hadarai with Warp Orb vs Ref:
1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 271d8 + 6 ⇒ (8) + 6 = 14
14 damage to Hadarai and he is dzed (se)
1d20 + 18 ⇒ (20) + 18 = 381d10 + 6 ⇒ (10) + 6 = 16
Grafire takes 16 damage
B2 attacks Hadarai
1d20 + 14 ⇒ (15) + 14 = 291d10 + 4 ⇒ (7) + 4 = 11
11 damage to Hadarai
B4attacks Hadarai
1d20 + 14 ⇒ (1) + 14 = 151d10 + 4 ⇒ (1) + 4 = 5
Miss
How are you guys looking for HP?
The obese foulspawn chuckle, and Grafire and Hadarai each feel nausea overcoming their senses. Their muscle-bound fellows attack savagely. The party warriors are beset by greatsword blows.
B3 and B4 saves
1d20 ⇒ 111d20 ⇒ 20
Effects:
Hadarai's zone of light (gold zone) - all the heroes gain +1 to defenses in the zone.
Manny's Blizzard zone (5x7 blue zone) - difficult terrain (end of the encounter). Stairs - difficult terrain.
Manny's Wrath zone (5x5 blue zone) - area is lightly obscured, any creature starting its turn there takes 5 cold damage (eoManny'snt)
Blood rain (3x3 red zone): A creature that is not a member of the cult (the PCs)
that starts its turn enters a blood rain square takes 1d6 necrotic damage (please roll your own damage) and ongoing 5 necrotic (se). Entering multiple squares on a turn causes the damage for each square but only in the case of ongoing necrotic damage. A creature cannot save against the ongoing necrotic damage while in the area.
Initiative
Akahale 9 - Blood Rain
Volkanth 9 (aura 2 - allies in the aura gain a +2 bonus to AC; enemies taking ongoing necrotic damage take a –2 penalty to AC.)
- marked by Hadarai
Grafire 8 - ongoing 5 necrotic (se)
Lackeys 5
Manny
Hadarai 23
FS Seer 9
1
2
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
1 Cursed, Bloodied
2
3
4
[url=http://www.flickr.com/photos/fabesminis/5878020015/in/photostream]>>>>MAP<<<<{/url]

Grafire Serpenthelm |

Akahale Gilbrid |

Apologies. Ill and patchy the next couple of days.
DSA 1 (bloodied berserker)
1d6 ⇒ 3 blood rain damage
Akahale ignores the blood rain trickling down his snout and blasts at the berserker standing in his path.
Eldritch Blast (Ref)
1d20 + 14 ⇒ (9) + 14 = 23 v Berserker 1
Might hit.
1d10 + 8 ⇒ (4) + 8 = 12 - power damage
1d8 ⇒ 6 - curse damage
Whether or not that drops the berserker, he'll proceed up the stairs to one square north of Graf. He'll take the OA and smack his DSA damage on if it makes one - to the tune of 1d6 ⇒ 3. He gains concealment. If berserker 1 is dead by then, he'll curse berserker 2.
1d20 ⇒ 12 - save v ongoing necro

Fabes DM |

OA vs Akahale
1d20 + 16 ⇒ (20) + 16 = 361d10 + 6 ⇒ (10) + 6 = 16
Unto thee a CRIT! is given. 16 damage please.
As Akahale tries to slip past the berserker, it smashes into him painfully.
Volkanth attacks Hadarai with Blood Surge (vs Fort)
1d20 + 16 ⇒ (11) + 16 = 272d6 + 6 ⇒ (2, 5) + 6 = 13
Hadarai takes 13 damage and is pushed over the edge of the stairs - please make a saving throw. If you succeed you are prone. If you fail you fall down the stairs and take 1d10 damage (please roll)
"Welcome, wielder of the dark," the leader of the cult says mockingly, "Rage, rage against the dying of the light." he adds as blood surges from his hand and pushes Hadarai into the stairwell

Hadarai the Third |

Save vs falling: 1d20 ⇒ 15
Prone!
yeeouch! that puts me at a mighty 6hp... I'll probably be spending my second wind next round trying to get back into a fighting state.
Longsword is Blessed (+1 to hit, +1d6 Radiant, and if the target is vuln. to radiant, crit on 18-20)
PRONE
DAZED (se)
HP: 6/78, Surges 3/12, AP 1/2
Enc. Used: -
Dailies Used: Hallowed Circle, Bless Weapon, Wrath of the Gods, Majestic Halo, Lay on Hands (2/2)

Grafire Serpenthelm |

Grafire shifts one sqr to the North east and attacks B2.
Lions Roar 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Damage 2d10 + 5 + 2 ⇒ (8, 4) + 5 + 2 = 19
Hadarai gets a heal surge plus +3 additional HP
Minor Inspired word - myself - 1 surge + 2d6 ⇒ (2, 4) = 6
-5 hp necro
Save - 1d20 ⇒ 16
26/69hp
ap-2
5/8 surge
1/2 inspired heals used
Health Potion - 1
Bloodied - +1 to attack +2 to damage
enc - Lions Roar

Hadarai the Third |

Hadarai seems spurred on by Grafire's roar.
Excellent! Thanks for the boost :)
HP: 29 of 78
Longsword is Blessed (+1 to hit, +1d6Radiant, and if the target is vuln. to radiant, crit on 18-20)
PRONE
Bloodied
DAZED (se)
HP: 29/78, Surges 2/12, AP 1/2
Enc. Used: -
Dailies Used: Hallowed Circle, Bless Weapon, Wrath of the Gods, Majestic Halo, Lay on Hands (2/2)

Fabes DM |

Berserker aura - it makes a melee attack vs random target: 1- Grafire; 2 - Hadarai.
1d2 ⇒ 2
1d20 + 14 ⇒ (3) + 14 = 171d10 + 4 ⇒ (8) + 4 = 12
Grafire inspires Hadarai to keep going as the berserker continues to attack.
Effects:
Hadarai's zone of light (gold zone) - all the heroes gain +1 to defenses in the zone.
Manny's Blizzard zone (5x7 blue zone) - difficult terrain (end of the encounter). Stairs - difficult terrain.
Manny's Wrath zone (5x5 blue zone) - area is lightly obscured, any creature starting its turn there takes 5 cold damage (eoManny'snt)
Blood rain (3x3 red zone): A creature that is not a member of the cult (the PCs)
that starts its turn enters a blood rain square takes 1d6 necrotic damage (please roll your own damage) and ongoing 5 necrotic (se). Entering multiple squares on a turn causes the damage for each square but only in the case of ongoing necrotic damage. A creature cannot save against the ongoing necrotic damage while in the area.
Initiative
Manny - blood rain
Hadarai 23 - blood rain, prone
FS Seer 9
1
2
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
1 Cursed, Bloodied
2
3
4
Akahale 9
Volkanth 9 (aura 2 - allies in the aura gain a +2 bonus to AC; enemies taking ongoing necrotic damage take a –2 penalty to AC.)
- marked by Hadarai
Grafire 8 - ongoing 5 necrotic (se)

Mandrake the Mad |

So, many, pretty, colors,... ;P
Manny Wipes his face, makes a yucchy face, peers through sticky eyes towards the sounds of Grafire's roar, mutters a few choice words, including 'Knight to Bishop's 3!' At least a few of the words must have been magical, because the elderly mage teleports from the stairwell to reappear next to the still growling Grafire.
Wiz utility 6-Dimension door
Save vs red rain: 1d20 ⇒ 14
Red rain dmg taken before save: 1d6 ⇒ 4
Current status: HP: 36, (NOT bloodied), USED: Wiz Daily 9, Wiz Encounter 7, Wiz Utility 6 (I guess I'm just going down the list!) ;P Surges used: 4 Surges left: 5

Hadarai the Third |

Damage for being in the blood rain: 1d6 ⇒ 1
Hadarai only takes 2 damage on the ongoing (he's got DR3 vs Ongoing - Feat)
Hadarai follows Manny's lead and teleports free of the blood rain (though he appears to be lying down on the job)
(Single Action)Fey Step. I want to be NE of Graf -- on the S on the map
Longsword is Blessed (+1 to hit, +1d6 Radiant, and if the target is vuln. to radiant, crit on 18-20)
PRONE
Bloodied
Ongoing 5 necrotic (se)
HP: 26/78, Surges 2/12, AP 1/2
Enc. Used: Fey Step
Dailies Used: Hallowed Circle, Bless Weapon, Wrath of the Gods, Majestic Halo, Lay on Hands (2/2)
Save vs Ongoing 1d20 ⇒ 4
Save vs Dazed 1d20 ⇒ 20

Fabes DM |

Recharge for Seers: 1 and 2:
1d6 ⇒ 51d6 ⇒ 1
Effects:
Hadarai's zone of light (gold zone) - all the heroes gain +1 to defenses in the zone.
Manny's Blizzard zone (5x7 blue zone) - difficult terrain (end of the encounter). Stairs - difficult terrain.
Manny's Wrath zone (5x5 blue zone) - area is lightly obscured, any creature starting its turn there takes 5 cold damage (eoManny'snt)
Blood rain (3x3 red zone): A creature that is not a member of the cult (the PCs)
that starts its turn enters a blood rain square takes 1d6 necrotic damage (please roll your own damage) and ongoing 5 necrotic (se). Entering multiple squares on a turn causes the damage for each square but only in the case of ongoing necrotic damage. A creature cannot save against the ongoing necrotic damage while in the area.
Initiative
FS Seer 9
1 Recharged Bend Space
2 Used Bend Space
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
1 Cursed, Bloodied
2
3
4
Akahale 9
Volkanth 9 (aura 2 - allies in the aura gain a +2 bonus to AC; enemies taking ongoing necrotic damage take a –2 penalty to AC.)
- marked by Hadarai
Grafire 8 - ongoing 5 necrotic (se)
Manny
Hadarai 23 - prone

Fabes DM |

Initiative
FS Seer 9
1 Recharged Bend Space
2 Used Bend Space
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
1 Cursed, Bloodied
2
3
4
Akahale 9
Volkanth 9 (aura 2 - allies in the aura gain a +2 bonus to AC; enemies taking ongoing necrotic damage take a –2 penalty to AC.)
- marked by Hadarai
Grafire 8
Manny
Hadarai 23 - prone
Got rid of Grafire's ongoing.

Mandrake the Mad |

Oops. FOrgot to roll for Manny's save vs Red rain now that he's clear of it.
1d20 ⇒ 10
Woot! Wait, it has to be an 11 doesn't it? Grrr. Dmg from red rain: 1d6 ⇒ 6
Ouchies. Current HP 30. NOT bloodied. Yet.
Manny begins coughing. Horribly. You can't tell if he's hacking up red rain, or his own red juice,... which should be INside his body.

Fabes DM |

1d20 + 12 ⇒ (6) + 12 = 181d20 + 12 ⇒ (13) + 12 = 251d20 + 12 ⇒ (12) + 12 = 242d8 + 6 ⇒ (6, 2) + 6 = 14
On a hit, you are dazed (se).Akahale and Grafire take 14 damage and are dazed
Seer 2 - warp orb vs Hadarai's Ref
1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 281d8 + 6 ⇒ (6) + 6 = 12
Hadarai takes 12 damage and is dazed.
The heroes come under the mental assault of the seers' swirling orbs and the room fills with unearthly colour.

Fabes DM |

1d20 + 16 ⇒ (6) + 16 = 221d10 + 6 ⇒ (10) + 6 = 16
16 damage to Akahale. B3 charges and attacks Manny:
1d20 + 15 ⇒ (5) + 15 = 201d10 + 4 + 5 ⇒ (6) + 4 + 5 = 15
Miss. B4 charges and attacks Hadarai:
1d20 + 17 ⇒ (12) + 17 = 291d10 + 4 + 5 ⇒ (6) + 4 + 5 = 15
15 damage to Hadarai. B2 attacks Grafire:
1d20 + 14 ⇒ (19) + 14 = 331d10 + 4 ⇒ (10) + 4 = 14
14 damage to Grafire
The sword-wielding foulspawn wade into melee with the heroes.
How are you all looking after all that damage?