Mandrake the Mad |
Question (rules of course, still learning this system) ;P Since My 'attack' was technically a minor (maintain spell) that still leaves him one action to do, as he is still stunned, correct? I would love to shift one square diagonal to get away from the other one! :) Also, do I try to save vs stun now? If so;
1d20 ⇒ 1
EDIT- Nevermind,... (sigh) :)
Fabes DM |
Manny - stunned and dazed are 2 different conditions. You are dazed - you can only take 1 action in total (it doesn't matter what type it is). In your case, you took a minor. If you were stunned (which you're not), you can take no actions (except to make saves). Saving throws always take place at the end of your turn (unless you are granted one by a power or feat).
Hadarai - unfortunately, the potion will do you no good, as they use surges to heal you. You must spend a surge to gain the hp.
Hadarai the Third |
Hadarai is back on the verge of unconsciousness after that crit.
If I hit that Berserker, he'll just turn around and wack one of us for free, which doesn't do any of us any good... Ideally we leave him for Manny's Icehand, if possible (it worked well on the last two)
I'd like to get after Seer2 and maybe take him out, but with only one action... I could charge him, but that leaves me open to an OA from the berserker, and with only 6hp left that doesn't seem wise.... grrrr choices.
I think I'll shift away from the berserker, and hope to get one more openning.
Hadarai backs up, hoping to catch his breath long enough to find another openning before blacking out again. I'll move SE
The berserker won't be marked anymore because I shifted away and didn't engage him.
Dazed(se)
Longsword is Blessed (+1 to hit, +1d6 Radiant, and if the target is vuln. to radiant, crit on 18-20)
HP: 6/78, Surges 0/12, AP 0/2
Enc. Used: AP, Second Wind, Fey Step, Invigorating Smite, Valorous Smite, Beckon Foe.
Dailies Remaining: Holy Symbol's Power
Save vs Dazed: 1d20 ⇒ 3 -- double grrrr
Fabes DM |
Seer 2 attacks Akahale with warp orb
1d20 + 16 ⇒ (18) + 16 = 341d8 + 6 ⇒ (6) + 6 = 12
12 damage to Akahale
Seer 1 attacks Grafire with warp orb
1d20 + 16 ⇒ (14) + 16 = 301d8 + 6 ⇒ (7) + 6 = 13
13 damage to Grafire
The seers babble to one another across the room, "OH dear, oh dear, this is unfortunate, Carstairs." "Indubitably, Chauncy!" "Where are you going, little reptile?"
Fabes DM |
Ah. I have just checked - You cannot use DSA when dazed. Sorry. But at least you still have it.
Initiative
Akahale 9 Bloodied, DSA 5... dazed (se)
Manny bloodied, dazed (se)
Grafire 8 Bloodied Second WInd used
Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 marked
Mandrake the Mad |
Are we supposed to be making a save attempt vs the Daze at the end of each round? Or is this an UEOE power? Well, since I can only do ONE thing, period,... time to chase a bad guy! :)
"Ewww,... That's gross." Manny makes a face that causes his wrinkles to wrinkle even more. He flicks his bony wrist, causing the ice sculpture to mimic his action and flick bits of red to the floor. He turns slowly around, peering myopically until he grins at the sight of the other creature next to Grafire.
"Ooo! A dishrag!" He cackles, and the ice hand turns and ponderously makes its way towards Grafire's dance partner,...
Wait, does using my minor to maintain mean that I can't even use my move to move the ice hand to the next target?!? !@#$%^,... :(
Is it save time yet? 1d20 ⇒ 4
Fabes DM |
End of Turn: At the end of your turn, you make a saving throw against each effect on you that a save can end.
Roll a d20, with one of the following results:
Lower than 10: Failure. The effect continues.
10 or higher: Success. The effect ends.
Choose Order: Whenever you make a saving throw, you choose which effect to roll against first, which effect to roll against second, and so on.
Modifiers: A saving throw normally doesn’t include modifiers; it’s just a d20 roll. Some powers, feats, or racial traits might modify a saving throw.
Yes, using a minor to maintain is 1 action.
Initiative
Akahale 9 Bloodied, DSA 5... dazed (se)
Grafire 8 Bloodied Second WInd used
Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 marked
Manny bloodied, dazed (se)
Grafire Serpenthelm |
Consuming health potion. Also if anybody uses a AP they can also make a save throw with a bonus +3 from me [Inspired Recovery]
Save vs. Dazed 1d20 ⇒ 2 grrr...
HP 19/69 Bloodied = +1 to attack, +2 to Damage, +2 to AC in OA
Surges 2/8
AP 1/2
Health potion - used
Second wind - used
Encounter
- Inspired word used 2/2
- Lions Roar
- Shake It Off
- Guarding Attack
Dailies used
- Dwarvin Scale
- Helm of Heros
- Stand tough
- Knock them down
- Villans Nightmare
- Shield of light
Fabes DM |
Initiative
Akahale 9 Bloodied, DSA 5... dazed (se)
Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 marked
Manny bloodied, dazed (se)
Grafire 8 Bloodied Second WInd used
Akahale Gilbrid |
Berserker 4 is cursed as well.
Akahale stares beadily at Seer 2 and attempts to duff it up at a distance.
Eldritch Blast (Ref)
1d20 + 15 ⇒ (12) + 15 = 27
1d10 + 8 ⇒ (2) + 8 = 10 - power damage
1d8 ⇒ 1 - curse damage
1d20 ⇒ 3 save v daze
What complete crud all around.
Fabes DM |
"Unworthy wretches!" the seer confronting Akahale crows, "You will kneel before our master, you will- urk"
And is cut short as the twitchy warlock blows a hole in his torso.
S2 dead.
Initiative
Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 marked, cursed
Manny bloodied, dazed (se)
Grafire 8 Bloodied, Second WInd used, dazed (se)
Akahale 9 Bloodied, DSA 5... dazed (se)
Hadarai the Third |
Hadarai channels Corellon's grace into Manny.
(dazed action = Channel Divinity : Divine Mettle)
Manny, you get to make an immediate save with a +5 bonus -- we need that hand working :)
If we can get that hand on the last berserker, then the rest of us can concentrate on the last Seer. Go Team! :)
Also, Berserker4 isn't marked by me -- I haven't had the actions to keep him marked
Save vs Dazed: 1d20 ⇒ 5 -- rotten luck, no save
Mandrake the Mad |
Thank you Hadarai! <cross fingers> Taking immediate save with +5 bonus:
1d20 + 5 ⇒ (16) + 5 = 21
YES! Another for the visiting team! :)
BAthed in the glow of Hadarai's divine illumination, the elderly wizard stumbles and shakes his head. He slowly lifts his head, his bedraggled hair and beard forming a frizzy halo around eyes that are startlingly clear. He slowly turns his head to lock eyes with the last beserker.
"Your turn?" He asks sweetly. "Hang on, I'll be right with you,..."
Fabes DM |
The remaining seer shrieks in outrage, "You killed Carstairs! You filthy lizard, I'll rip you limb from limb!" With that he runs towards Akaahle, huffing and puffing.
The remaining berserker attacks Grafire. The grizzled warrior parries the attack.
1d20 + 14 ⇒ (9) + 14 = 231d10 + 4 ⇒ (3) + 4 = 7
Miss
Initiative
Manny bloodied
Grafire 8 Bloodied, Second WInd used, dazed (se)
Akahale 9 Bloodied, DSA 5... dazed (se)
Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed
Flickr not co-operating with map, but the only change is that the Seer is now directly south of Akahale.
Akahale Gilbrid |
"While I regret the enforced conclusion of your friend's career, in the interests of accuracy, I must point out that I am a monotreme. Nor does this mistake in any way excuse your unfortunate alliance to abomination. It is possibly not too late to change your ways."
Akahale rams his glasses up his snout and stares hard at the seer.
Grafire Serpenthelm |
"yeah what my bro said and why dont you do us a favor and die already geesh."
Attack berserker
Warlord strike - 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 all of your allies gain a +4 bonus to damage rolls against the target
Damage - 2d10 + 5 + 2 ⇒ (6, 10) + 5 + 2 = 23
HP 19/69 Bloodied = +1 to attack, +2 to Damage, +2 to AC in OA
Surges 2/8
AP 1/2
Health potion - used
Second wind - used
Encounter
- Inspired word used 2/2
- Lions Roar
- Shake It Off
- Guarding Attack
- Warlord Strike
Dailies used
- Dwarvin Scale
- Helm of Heros
- Stand tough
- Knock them down
- Villans Nightmare
- Shield of light
Mandrake the Mad |
"OH for the luv of all that's magic, will you PLEASE simply SHUT,... UP!?!?" Manny cries. And with a harsh, deliberate gesture, sends in his icy construct,...
Minor-Sustain hand, Move-move hand to attack, Standard- Attack!
1d20 + 11 ⇒ (1) + 11 = 122d8 + 10 ⇒ (6, 1) + 10 = 17
Oh dear, THAT can't be good,...
"If there is ONE thing I canNOT stand, it is someone WHINING! More than me I mean. But I'm an old man, I've EARNED the right! Right?" He asks, losing concentration and sending his icy construct completely off course,...
Fabes DM |
Both miss, I'm afraid. Berserker attack randomly 1 - Hadarai, 2 - Grafire:
1d2 ⇒ 21d20 + 14 ⇒ (18) + 14 = 321d10 + 4 ⇒ (8) + 4 = 12
12 damage to Grafire
The berserker dodges Grafire's attack and retaliates with one of his own.
Initiative
Akahale 9 Bloodied, DSA 5... dazed (se)
Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed
Manny bloodied
Grafire 8 Bloodied, Second WInd used, dazed (se)
Still no map but the seer is directly south of Akahale
Fabes DM |
Initiative
Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed
Manny bloodied
Grafire 8 Bloodied, Second WInd used, dazed (se)
Akahale 9 Bloodied, DSA 5... dazed (se), Second Wind used
Hadarai the Third |
Gah! If I hit the Berserker, he hits us for free... we can't take many of those free hits.
"Let the spellcasters finish this brute, lets take the Seer!"
Being dazed, I can't do much without risking an OA -- I'll just shift and try to get in better position for next turn.
-- Move one square SW (under Graf on the map).
Save vs Dazed: 1d20 ⇒ 12 -- nice!
Fabes DM |
Ah, Grafire never saved vs daze:
1d20 ⇒ 19
Grafire no longer dazed. Seer attacks Akahale with Twisted Staff vs AC:
1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 271d8 + 6 ⇒ (3) + 6 = 9
9 damage to Akahale and he is pushed 1 square.
"Take that, you deluded fool!" the seer cries in a fluting voice as he whacks Akahale in the stomach, sending the warlock flying.
Grafire catches a sword in the ribs and looks as though he might fall...
Berserker attacks Grafire
1d20 + 14 ⇒ (20) + 14 = 341d10 + 4 ⇒ (4) + 4 = 8
[b]Ouch, CRIT - 14 damage to Grafire
Grafire Serpenthelm |
Oh my dear friend, my time can not be yet. I must protect my friends so they can finish thier mission. They need my help to fulfill their destiny. There is so much left to do. Please spare me and return me to the side of my allies. But if it is not to be then I know I have given my all.
I have ingested the potion already. :(
Fabes DM |
A comical look of surprise flashes across the berserker's face as Grafire remains resolutely conscious.
Fabes DM |
Initiative
Manny bloodied
Grafire 8 Bloodied, Second WInd used, dazed (se)
Akahale 9 Bloodied, DSA 5... dazed (se), Second Wind used
Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed
I'll just get you all posting to speed things up. So tense!
Akahale Gilbrid |
Thought I just posted on this, but it seems not to be here. Trying again.
Akahale prepares to do his best and pushes his glasses up his nose.
Eldritch Blast (Ref) v Seer.
1d20 + 15 ⇒ (5) + 15 = 20
If it hits -
1d10 + 8 ⇒ (9) + 8 = 17 - power damage
1d8 ⇒ 3 - curse damage
Agh. Miss, I'm sure. Akahale is on his way out.
1d20 ⇒ 12 - save v daze.
But, no longer dazed. Assuming he lives long enough to get any benefit.
Fabes DM |
The Seer parries the blast with his staff and sneers.
Initiative
Manny bloodied
Grafire 8 Bloodied, Second WInd used, dazed (se)
Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast, cursed
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed
Akahale 9 Bloodied, DSA 6, Second Wind used
Grafire Serpenthelm |
Is manny grabbing the beserker?
"Whaa...that was freaky!"Grafire brushes himself off and looks back at the beserker as he shifts 1 sqr SW draws his crossbow and fires
Crossbow vs beserk - 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
"Manny grab that beserker"
HP 26/69 Bloodied = +1 to attack, +2 to Damage, +2 to AC in OA
Surges 1/8
AP 1/2
Health potion - used
Second wind - used
Encounter
- Inspired word used 2/2
- Lions Roar
- Shake It Off
- Guarding Attack
- Warlord Strike
Dailies used
- Dwarvin Scale
- Helm of Heros
- Stand tough
- Knock them down
- Villans Nightmare
- Shield of light
Hadarai the Third |
Hadarai grips his sword and hopes to stay conscious just a bit longer...
Shift SE
Ardent Strike vs Seer: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 vs AC, if it hits: 1d8 + 1d6 + 8 ⇒ (6) + (4) + 8 = 18 and he's Sanctioned/Marked
My Mark (sanction or challenge): -2 to attack and takes 8hp damage if he doesn't include me in an attack.
Longsword is Blessed (+1 to hit, +1d6 Radiant, and if the target is vuln. to radiant, crit on 18-20)
HP: 6/78, Surges 0/12, AP 0/2
Enc. Used: All.
Dailies Remaining: Holy Symbol's Power
Fabes DM |
Manny hit - Berserker is grabbed. Berserker Bloodied. Grafire - you're fine to shift away, but stowing your axe is a minor, drawing the crossbow is a minor and attacking a standard. You can stow, draw, and shift. It won't make any difference as you missed. Seer uses Bend Space and avoids Hadarai's attack, teleporting 3.
Grafire steps back, taking advantage of the old wizard's magic to begin ranged combat. Hadarai advances to protect his new friend Akahale, and his sword meets empty air as the foulspawn teleports away, crowing "You can't catch me, I'm the gingerbread man!"
Seer recharge?
1d6 ⇒ 2
Nope...
The fat aberration sneers, "So you're alive, I thought you were done, I'm going to bring you down with my needle gun... oh where did I put it? Ah well, in any case, die."
With apologies to Hawkwind. Warp Orb vs Akahale ref:
1d20 + 16 ⇒ (5) + 16 = 211d8 + 6 ⇒ (8) + 6 = 14
14 damage to Akahale.
Go on, DSA me (as it's an interrupt...)
Initiative
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed, bloodied, grabbed (until escape)
Akahale 9 Bloodied, DSA 6, Second Wind used
Manny bloodied
Grafire 8 Bloodied, Second WInd used
Hadarai 23 bloodied, Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Used Bend Space, used Distortion Blast, cursed
Fabes DM |
A burst of dark power erupts from AKahale as he collapses into unconsciousness.
"Ooh, you horrid toad!" the seer whimpers, "That stung!"
The berserker snarls and roars as it fails to escape from the icy grasp of Manny.
Berserker escape check:
1d20 + 4 ⇒ (6) + 4 = 10
Epic fail
Initiative
Akahale 9 Bloodied, DSA 1, Second Wind used, unconscious (death save required)
Manny bloodied
Grafire 8 Bloodied, Second WInd used
Hadarai 23 bloodied, Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Used Bend Space, used Distortion Blast, cursed
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
>>>>MAP<<<<
4 cursed, bloodied, grabbed (until escape)
Mandrake the Mad |
Manny sneers at the beserkers futile attempts to wiggle free. The elderly mage eyes widen as Akahale is hit, and drops. He glares at the seer, turns back to the beserker, and squeezes again. Hard.
"Do be a good fellow, and hurry up and die, won't you old chap? I have another customer waiting,..." The mage grins, and the unlikely looking rictus grin on the red-splattered scarecrow wizard is anything but comforting,...
Minor maintain, auto-dmg:(Cold) 1d8 + 10 ⇒ (3) + 10 = 13
Hadarai the Third |
Hadarai struggles with his desire to help stabilize Akahale and the need to finish this fight... with such a sligth grasp on consciousness himself, he decides to go after the seer and hopefully end this quick.
Challenge/Mark the Seer
Move to the spot NW of the seer (so I'm in both zones, I know it's difficult terrain, but it gives me the +1 defenses).
Ardent Strike vs Seer: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 vs AC
If hit: 1d8 + 1d6 + 8 ⇒ (3) + (4) + 8 = 15
CRIT! - booyah! (or the whatever the elven equivalent is): The damage is increased by another 1d6 for the sword: 8 + 4 + 8 + 1d6 ⇒ 8 + 4 + 8 + (2) = 22
My Mark (sanction or challenge): -2 to attack and takes 8hp damage if he doesn't include me in an attack.
Longsword is Blessed (+1 to hit, +1d6 Radiant, and if the target is vuln. to radiant, crit on 18-20)
HP: 6/78, Surges 0/12, AP 0/2
Enc. Used: All.
Dailies Remaining: Holy Symbol's Power
Fabes DM |
Hadarai storms towards the seer and delivers a savage cut, prompting a squeal from the foulspawn and a harried, "Now, now, old chap! No hard feelings! Just accept our master as your own!"
Initiative
Grafire 8 Bloodied, Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Used Bend Space, used Distortion Blast, cursed, bloodied, marked
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed, bloodied, grabbed (until escape)
Akahale 9 Bloodied, DSA 1, Second Wind used, unconscious (death save required)
Manny bloodied
Hadarai 23 bloodied, Second Wind used
Fabes DM |
As Akahale has used his Second Wind already, you can only stabilise him (so he no longer makes death saves, which is good).
Grafire frantically tries to resuscitate his dragonborn brother but the little warlock is too exhausted from his wounds.
Seer recharge?
1d6 ⇒ 2
Nope. Seer attacks Hadarai with Twisted staff:
1d20 + 14 ⇒ (11) + 14 = 251d8 + 6 ⇒ (3) + 6 = 9
9 damage to Hadarai and he is pushed 1 square. Unconscious, I think.
The seer haphazardly batters the paladin and then jogs away, huffing and puffing, "Give up, and give yourselves to the master! Huff huff..."
Berserker escape (I realised I was using too low an Athletics score):
1d20 + 8 ⇒ (16) + 8 = 24
Success. Shift 1 as part of escape. Moves to other side of Manny.
The berserker breaks free of Manny's grasp and roaring runs to flank him.
Initiative
Manny bloodied
Hadarai 23 bloodied, Second Wind used, unconscious (death save required)
Grafire 8 Bloodied, Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Used Bend Space, used Distortion Blast, cursed, bloodied, marked
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed, bloodied
Akahale 9 Bloodied, DSA 2, Second Wind used, unconscious
If this goes belly up for you guys, I'd like to offer the chance for 2 of you to run companion versions of Otto and Shae to come in as the cavalry.