Sleeper in the Tomb of Dreams

Game Master FabesMinis


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Question (rules of course, still learning this system) ;P Since My 'attack' was technically a minor (maintain spell) that still leaves him one action to do, as he is still stunned, correct? I would love to shift one square diagonal to get away from the other one! :) Also, do I try to save vs stun now? If so;

1d20 ⇒ 1

EDIT- Nevermind,... (sigh) :)


Male Eladrin Paladin 10

I'm out of Surges. Can I drink that healing potion? Would it do any good?


M Dragonborn Warlord / LVL 8

I believe the healing potion will give you 10hp.


Manny - stunned and dazed are 2 different conditions. You are dazed - you can only take 1 action in total (it doesn't matter what type it is). In your case, you took a minor. If you were stunned (which you're not), you can take no actions (except to make saves). Saving throws always take place at the end of your turn (unless you are granted one by a power or feat).

Hadarai - unfortunately, the potion will do you no good, as they use surges to heal you. You must spend a surge to gain the hp.


M Dragonborn Warlord / LVL 8

I have a few more surges so I just need help activating them. So can I get the potion back then? I can do more heavy hitting.


Sure, we can ret-con you not giving him the potion. It's fair enough as Hadarai can't use it. Whatcha gonna do, Hadarai?


Male Eladrin Paladin 10

Hadarai is back on the verge of unconsciousness after that crit.
If I hit that Berserker, he'll just turn around and wack one of us for free, which doesn't do any of us any good... Ideally we leave him for Manny's Icehand, if possible (it worked well on the last two)

I'd like to get after Seer2 and maybe take him out, but with only one action... I could charge him, but that leaves me open to an OA from the berserker, and with only 6hp left that doesn't seem wise.... grrrr choices.
I think I'll shift away from the berserker, and hope to get one more openning.

Hadarai backs up, hoping to catch his breath long enough to find another openning before blacking out again. I'll move SE

The berserker won't be marked anymore because I shifted away and didn't engage him.

Current State:

Dazed(se)

Longsword is Blessed (+1 to hit, +1d6 Radiant, and if the target is vuln. to radiant, crit on 18-20)

HP: 6/78, Surges 0/12, AP 0/2
Enc. Used: AP, Second Wind, Fey Step, Invigorating Smite, Valorous Smite, Beckon Foe.
Dailies Remaining: Holy Symbol's Power

Save vs Dazed: 1d20 ⇒ 3 -- double grrrr


Seer 2 attacks Akahale with warp orb
1d20 + 16 ⇒ (18) + 16 = 341d8 + 6 ⇒ (6) + 6 = 12
12 damage to Akahale
Seer 1 attacks Grafire with warp orb
1d20 + 16 ⇒ (14) + 16 = 301d8 + 6 ⇒ (7) + 6 = 13
13 damage to Grafire

The seers babble to one another across the room, "OH dear, oh dear, this is unfortunate, Carstairs." "Indubitably, Chauncy!" "Where are you going, little reptile?"


Ah, thx for the clarification Fabes! (I really need to actually READ the combat chapter in my shiny 4EPH.) ;P


B4 attacks Grafire.
1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 291d10 + 4 ⇒ (2) + 4 = 6
6 damage to Grafire

Whoops, should have added that Akahale and Grafire are now dazed (se) as well. Awaiting Akahale's inevitable DSA attack vs the Seer before continuing.


male Dragonborn Warlock 10 (Dark pact)

DSA 5d6 ⇒ (2, 1, 3, 2, 2) = 10 to Seer 2.
That was utter rubbish. Bum.


Ah. I have just checked - You cannot use DSA when dazed. Sorry. But at least you still have it.

Initiative

Akahale 9 Bloodied, DSA 5... dazed (se)
Manny bloodied, dazed (se)

Grafire 8 Bloodied Second WInd used
Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 marked

>>>>MAP<<<<


Are we supposed to be making a save attempt vs the Daze at the end of each round? Or is this an UEOE power? Well, since I can only do ONE thing, period,... time to chase a bad guy! :)

"Ewww,... That's gross." Manny makes a face that causes his wrinkles to wrinkle even more. He flicks his bony wrist, causing the ice sculpture to mimic his action and flick bits of red to the floor. He turns slowly around, peering myopically until he grins at the sight of the other creature next to Grafire.

"Ooo! A dishrag!" He cackles, and the ice hand turns and ponderously makes its way towards Grafire's dance partner,...

Wait, does using my minor to maintain mean that I can't even use my move to move the ice hand to the next target?!? !@#$%^,... :(

Is it save time yet? 1d20 ⇒ 4


End of Turn: At the end of your turn, you make a saving throw against each effect on you that a save can end.
Roll a d20, with one of the following results:
Lower than 10: Failure. The effect continues.
10 or higher: Success. The effect ends.
Choose Order: Whenever you make a saving throw, you choose which effect to roll against first, which effect to roll against second, and so on.
Modifiers: A saving throw normally doesn’t include modifiers; it’s just a d20 roll. Some powers, feats, or racial traits might modify a saving throw.

Yes, using a minor to maintain is 1 action.

Initiative

Akahale 9 Bloodied, DSA 5... dazed (se)
Grafire 8 Bloodied Second WInd used

Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 marked
Manny bloodied, dazed (se)


M Dragonborn Warlord / LVL 8

Consuming health potion. Also if anybody uses a AP they can also make a save throw with a bonus +3 from me [Inspired Recovery]

Save vs. Dazed 1d20 ⇒ 2 grrr...

Status:

HP 19/69 Bloodied = +1 to attack, +2 to Damage, +2 to AC in OA
Surges 2/8
AP 1/2
Health potion - used
Second wind - used
Encounter
- Inspired word used 2/2
- Lions Roar
- Shake It Off
- Guarding Attack
Dailies used
- Dwarvin Scale
- Helm of Heros
- Stand tough
- Knock them down
- Villans Nightmare
- Shield of light


Initiative

Akahale 9 Bloodied, DSA 5... dazed (se)
Hadarai 23 bloodied, dazed (se), Second Wind used

FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 marked
Manny bloodied, dazed (se)
Grafire 8 Bloodied Second WInd used


male Dragonborn Warlock 10 (Dark pact)

Berserker 4 is cursed as well.

Akahale stares beadily at Seer 2 and attempts to duff it up at a distance.

Eldritch Blast (Ref)
1d20 + 15 ⇒ (12) + 15 = 27
1d10 + 8 ⇒ (2) + 8 = 10 - power damage
1d8 ⇒ 1 - curse damage
1d20 ⇒ 3 save v daze
What complete crud all around.


"Unworthy wretches!" the seer confronting Akahale crows, "You will kneel before our master, you will- urk"

And is cut short as the twitchy warlock blows a hole in his torso.

S2 dead.

Initiative

Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 marked, cursed
Manny bloodied, dazed (se)
Grafire 8 Bloodied, Second WInd used, dazed (se)
Akahale 9 Bloodied, DSA 5... dazed (se)

>>>>MAP<<<<


male Dragonborn Warlock 10 (Dark pact)

DSA 6

Akahale looks smug.


Male Eladrin Paladin 10

Hadarai channels Corellon's grace into Manny.

(dazed action = Channel Divinity : Divine Mettle)
Manny, you get to make an immediate save with a +5 bonus -- we need that hand working :)
If we can get that hand on the last berserker, then the rest of us can concentrate on the last Seer. Go Team! :)

Also, Berserker4 isn't marked by me -- I haven't had the actions to keep him marked

Save vs Dazed: 1d20 ⇒ 5 -- rotten luck, no save


Thank you Hadarai! <cross fingers> Taking immediate save with +5 bonus:

1d20 + 5 ⇒ (16) + 5 = 21

YES! Another for the visiting team! :)

BAthed in the glow of Hadarai's divine illumination, the elderly wizard stumbles and shakes his head. He slowly lifts his head, his bedraggled hair and beard forming a frizzy halo around eyes that are startlingly clear. He slowly turns his head to lock eyes with the last beserker.

"Your turn?" He asks sweetly. "Hang on, I'll be right with you,..."


The remaining seer shrieks in outrage, "You killed Carstairs! You filthy lizard, I'll rip you limb from limb!" With that he runs towards Akaahle, huffing and puffing.

The remaining berserker attacks Grafire. The grizzled warrior parries the attack.

1d20 + 14 ⇒ (9) + 14 = 231d10 + 4 ⇒ (3) + 4 = 7
Miss

Initiative

Manny bloodied
Grafire 8 Bloodied, Second WInd used, dazed (se)

Akahale 9 Bloodied, DSA 5... dazed (se)
Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed

Flickr not co-operating with map, but the only change is that the Seer is now directly south of Akahale.


male Dragonborn Warlock 10 (Dark pact)

"While I regret the enforced conclusion of your friend's career, in the interests of accuracy, I must point out that I am a monotreme. Nor does this mistake in any way excuse your unfortunate alliance to abomination. It is possibly not too late to change your ways."

Akahale rams his glasses up his snout and stares hard at the seer.


M Dragonborn Warlord / LVL 8

"yeah what my bro said and why dont you do us a favor and die already geesh."
Attack berserker
Warlord strike - 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 all of your allies gain a +4 bonus to damage rolls against the target
Damage - 2d10 + 5 + 2 ⇒ (6, 10) + 5 + 2 = 23

status:

HP 19/69 Bloodied = +1 to attack, +2 to Damage, +2 to AC in OA
Surges 2/8
AP 1/2
Health potion - used
Second wind - used
Encounter
- Inspired word used 2/2
- Lions Roar
- Shake It Off
- Guarding Attack
- Warlord Strike
Dailies used
- Dwarvin Scale
- Helm of Heros
- Stand tough
- Knock them down
- Villans Nightmare
- Shield of light


"OH for the luv of all that's magic, will you PLEASE simply SHUT,... UP!?!?" Manny cries. And with a harsh, deliberate gesture, sends in his icy construct,...

Minor-Sustain hand, Move-move hand to attack, Standard- Attack!

1d20 + 11 ⇒ (1) + 11 = 122d8 + 10 ⇒ (6, 1) + 10 = 17

Oh dear, THAT can't be good,...

"If there is ONE thing I canNOT stand, it is someone WHINING! More than me I mean. But I'm an old man, I've EARNED the right! Right?" He asks, losing concentration and sending his icy construct completely off course,...


Both miss, I'm afraid. Berserker attack randomly 1 - Hadarai, 2 - Grafire:
1d2 ⇒ 21d20 + 14 ⇒ (18) + 14 = 321d10 + 4 ⇒ (8) + 4 = 12
12 damage to Grafire

The berserker dodges Grafire's attack and retaliates with one of his own.

Initiative

Akahale 9 Bloodied, DSA 5... dazed (se)
Hadarai 23 bloodied, dazed (se), Second Wind used

FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed
Manny bloodied
Grafire 8 Bloodied, Second WInd used, dazed (se)

Still no map but the seer is directly south of Akahale


male Dragonborn Warlock 10 (Dark pact)

Akahale looks down his snout and curses the uncursed seer.

Save v Daze: 1d20 ⇒ 1
Still dazed.


Initiative

Hadarai 23 bloodied, dazed (se), Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed
Manny bloodied
Grafire 8 Bloodied, Second WInd used, dazed (se)
Akahale 9 Bloodied, DSA 5... dazed (se), Second Wind used


Male Eladrin Paladin 10

Gah! If I hit the Berserker, he hits us for free... we can't take many of those free hits.

"Let the spellcasters finish this brute, lets take the Seer!"

Being dazed, I can't do much without risking an OA -- I'll just shift and try to get in better position for next turn.
-- Move one square SW (under Graf on the map).

Save vs Dazed: 1d20 ⇒ 12 -- nice!


male Dragonborn Warlock 10 (Dark pact)

Akahale is on DSA6 and the last seer is cursed.

"I concur with Mr Valenara's assessment."


Ah, Grafire never saved vs daze:
1d20 ⇒ 19
Grafire no longer dazed. Seer attacks Akahale with Twisted Staff vs AC:
1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 271d8 + 6 ⇒ (3) + 6 = 9
9 damage to Akahale and he is pushed 1 square.

"Take that, you deluded fool!" the seer cries in a fluting voice as he whacks Akahale in the stomach, sending the warlock flying.

Grafire catches a sword in the ribs and looks as though he might fall...

Berserker attacks Grafire
1d20 + 14 ⇒ (20) + 14 = 341d10 + 4 ⇒ (4) + 4 = 8
[b]Ouch, CRIT - 14 damage to Grafire

Grafire, I think you're now on -7 HP. Read this please.:
The world seems to freeze in time as you feel your body give in. A raven lands nearby and cocks its head at you. There is that curious intelligence in its eyes that marks its kind, but you know that this one has an especial meaning. It caws three times. And waits expectantly.


male Dragonborn Warlock 10 (Dark pact)

"Thank you. Your tactics have enabled me to blast you."

Akahale bows, ever polite, then murmurs quietly,

"Does anyone happen to have a healing potion to hand? Regrettably, I am somewhat injured."

On 1hp.


M Dragonborn Warlord / LVL 8

Fabes:

Oh my dear friend, my time can not be yet. I must protect my friends so they can finish thier mission. They need my help to fulfill their destiny. There is so much left to do. Please spare me and return me to the side of my allies. But if it is not to be then I know I have given my all.

I have ingested the potion already. :(


Grafire:
The raven nods in approval and the world suddenly flashes back to life once more. You take no damage from the previous attack - so back on 7hp I believe, and you regain HP as if you'd spent a surge :)

A comical look of surprise flashes across the berserker's face as Grafire remains resolutely conscious.


Initiative

Manny bloodied
Grafire 8 Bloodied, Second WInd used, dazed (se)
Akahale 9 Bloodied, DSA 5... dazed (se), Second Wind used
Hadarai 23 bloodied, dazed (se), Second Wind used

FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed

I'll just get you all posting to speed things up. So tense!

>>>>MAP<<<<


male Dragonborn Warlock 10 (Dark pact)

Thought I just posted on this, but it seems not to be here. Trying again.

Akahale prepares to do his best and pushes his glasses up his nose.

Eldritch Blast (Ref) v Seer.
1d20 + 15 ⇒ (5) + 15 = 20
If it hits -
1d10 + 8 ⇒ (9) + 8 = 17 - power damage
1d8 ⇒ 3 - curse damage

Agh. Miss, I'm sure. Akahale is on his way out.
1d20 ⇒ 12 - save v daze.
But, no longer dazed. Assuming he lives long enough to get any benefit.


The Seer parries the blast with his staff and sneers.

Initiative

Manny bloodied
Grafire 8 Bloodied, Second WInd used, dazed (se)
Hadarai 23 bloodied, dazed (se), Second Wind used

FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Recharged Bend Space, used Distortion Blast, cursed
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed
Akahale 9 Bloodied, DSA 6, Second Wind used


Manny squints, frowns, and makes a very slow and deliberate grabbing motion, again.

"Stand STILL you lil',..."

Same as before, Sustain Minor, Attack standard;

1d20 + 11 ⇒ (13) + 11 = 242d8 + 10 ⇒ (4, 5) + 10 = 19

"THAT'S better! Now stop squirming! This won't take long!" He cackles.


M Dragonborn Warlord / LVL 8

Is manny grabbing the beserker?

"Whaa...that was freaky!"Grafire brushes himself off and looks back at the beserker as he shifts 1 sqr SW draws his crossbow and fires
Crossbow vs beserk - 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

"Manny grab that beserker"

Status:

HP 26/69 Bloodied = +1 to attack, +2 to Damage, +2 to AC in OA
Surges 1/8
AP 1/2
Health potion - used
Second wind - used
Encounter
- Inspired word used 2/2
- Lions Roar
- Shake It Off
- Guarding Attack
- Warlord Strike
Dailies used
- Dwarvin Scale
- Helm of Heros
- Stand tough
- Knock them down
- Villans Nightmare
- Shield of light


Male Eladrin Paladin 10

Hadarai grips his sword and hopes to stay conscious just a bit longer...
Shift SE
Ardent Strike vs Seer: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 vs AC, if it hits: 1d8 + 1d6 + 8 ⇒ (6) + (4) + 8 = 18 and he's Sanctioned/Marked

My Mark (sanction or challenge): -2 to attack and takes 8hp damage if he doesn't include me in an attack.

Current State:

Longsword is Blessed (+1 to hit, +1d6 Radiant, and if the target is vuln. to radiant, crit on 18-20)

HP: 6/78, Surges 0/12, AP 0/2
Enc. Used: All.
Dailies Remaining: Holy Symbol's Power


Manny hit - Berserker is grabbed. Berserker Bloodied. Grafire - you're fine to shift away, but stowing your axe is a minor, drawing the crossbow is a minor and attacking a standard. You can stow, draw, and shift. It won't make any difference as you missed. Seer uses Bend Space and avoids Hadarai's attack, teleporting 3.

Grafire steps back, taking advantage of the old wizard's magic to begin ranged combat. Hadarai advances to protect his new friend Akahale, and his sword meets empty air as the foulspawn teleports away, crowing "You can't catch me, I'm the gingerbread man!"

Seer recharge?
1d6 ⇒ 2
Nope...

The fat aberration sneers, "So you're alive, I thought you were done, I'm going to bring you down with my needle gun... oh where did I put it? Ah well, in any case, die."

With apologies to Hawkwind. Warp Orb vs Akahale ref:
1d20 + 16 ⇒ (5) + 16 = 211d8 + 6 ⇒ (8) + 6 = 14
14 damage to Akahale.
Go on, DSA me (as it's an interrupt...)

Initiative

FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed, bloodied, grabbed (until escape)

Akahale 9 Bloodied, DSA 6, Second Wind used
Manny bloodied
Grafire 8 Bloodied, Second WInd used
Hadarai 23 bloodied, Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Used Bend Space, used Distortion Blast, cursed


male Dragonborn Warlock 10 (Dark pact)

DSA 7 coming right up. A final fling, so this had better be good.
7d6 ⇒ (1, 2, 4, 2, 6, 6, 3) = 24

"The feeling is entirely mutual. My apologies, comrades."

Akahale retains his composure and collapses into unconsciousness.

At -13.


A burst of dark power erupts from AKahale as he collapses into unconsciousness.

"Ooh, you horrid toad!" the seer whimpers, "That stung!"

The berserker snarls and roars as it fails to escape from the icy grasp of Manny.

Berserker escape check:
1d20 + 4 ⇒ (6) + 4 = 10
Epic fail

Initiative

Akahale 9 Bloodied, DSA 1, Second Wind used, unconscious (death save required)
Manny bloodied
Grafire 8 Bloodied, Second WInd used
Hadarai 23 bloodied, Second Wind used

FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Used Bend Space, used Distortion Blast, cursed
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)

>>>>MAP<<<<
4 cursed, bloodied, grabbed (until escape)


male Dragonborn Warlock 10 (Dark pact)

Death Save: 1d20 ⇒ 15

Akahale's grip on life is tenacious.

DSA 1 by the way since the total was over 12. Not that this is relevant at the moment.


Manny sneers at the beserkers futile attempts to wiggle free. The elderly mage eyes widen as Akahale is hit, and drops. He glares at the seer, turns back to the beserker, and squeezes again. Hard.

"Do be a good fellow, and hurry up and die, won't you old chap? I have another customer waiting,..." The mage grins, and the unlikely looking rictus grin on the red-splattered scarecrow wizard is anything but comforting,...

Minor maintain, auto-dmg:(Cold) 1d8 + 10 ⇒ (3) + 10 = 13


Male Eladrin Paladin 10

Hadarai struggles with his desire to help stabilize Akahale and the need to finish this fight... with such a sligth grasp on consciousness himself, he decides to go after the seer and hopefully end this quick.

Challenge/Mark the Seer
Move to the spot NW of the seer (so I'm in both zones, I know it's difficult terrain, but it gives me the +1 defenses).
Ardent Strike vs Seer: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35 vs AC
If hit: 1d8 + 1d6 + 8 ⇒ (3) + (4) + 8 = 15
CRIT! - booyah! (or the whatever the elven equivalent is): The damage is increased by another 1d6 for the sword: 8 + 4 + 8 + 1d6 ⇒ 8 + 4 + 8 + (2) = 22

My Mark (sanction or challenge): -2 to attack and takes 8hp damage if he doesn't include me in an attack.

Current State:

Longsword is Blessed (+1 to hit, +1d6 Radiant, and if the target is vuln. to radiant, crit on 18-20)

HP: 6/78, Surges 0/12, AP 0/2
Enc. Used: All.
Dailies Remaining: Holy Symbol's Power


Hadarai storms towards the seer and delivers a savage cut, prompting a squeal from the foulspawn and a harried, "Now, now, old chap! No hard feelings! Just accept our master as your own!"

Initiative

Grafire 8 Bloodied, Second Wind used
FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Used Bend Space, used Distortion Blast, cursed, bloodied, marked
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed, bloodied, grabbed (until escape)
Akahale 9 Bloodied, DSA 1, Second Wind used, unconscious (death save required)
Manny bloodied
Hadarai 23 bloodied, Second Wind used

>>>>MAP<<<<


male Dragonborn Warlock 10 (Dark pact)

DSA 2

Even as he floats between life and death, with Bahamut's claws starting to close gently around his battered body, power flows through Akahale.


M Dragonborn Warlord / LVL 8

"Great gods bahamut." Grafire attends to his egg brothers wounds.
move east to akahale Heal: 1d20 + 9 ⇒ (20) + 9 = 29
"Come on get up."


As Akahale has used his Second Wind already, you can only stabilise him (so he no longer makes death saves, which is good).

Grafire frantically tries to resuscitate his dragonborn brother but the little warlock is too exhausted from his wounds.

Seer recharge?
1d6 ⇒ 2
Nope. Seer attacks Hadarai with Twisted staff:
1d20 + 14 ⇒ (11) + 14 = 251d8 + 6 ⇒ (3) + 6 = 9
9 damage to Hadarai and he is pushed 1 square. Unconscious, I think.

The seer haphazardly batters the paladin and then jogs away, huffing and puffing, "Give up, and give yourselves to the master! Huff huff..."

Berserker escape (I realised I was using too low an Athletics score):
1d20 + 8 ⇒ (16) + 8 = 24
Success. Shift 1 as part of escape. Moves to other side of Manny.

The berserker breaks free of Manny's grasp and roaring runs to flank him.

Initiative

Manny bloodied
Hadarai 23 bloodied, Second Wind used, unconscious (death save required)
Grafire 8 Bloodied, Second Wind used

FS Seer 9 (aura 10 - grants allies +2 to 1 roll)
1 Used Bend Space, used Distortion Blast, cursed, bloodied, marked
FS Berserker 9 (aura 1; when a creature in the aura makes a melee attack, the berserker makes a melee basic attack against a random creature within its reach.)
4 cursed, bloodied
Akahale 9 Bloodied, DSA 2, Second Wind used, unconscious

If this goes belly up for you guys, I'd like to offer the chance for 2 of you to run companion versions of Otto and Shae to come in as the cavalry.

>>>>MAP<<<<

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