Slaves to the Ochre Fang (Inactive)

Game Master Dalton the Thirsty

The Fang slavesquad of Doctor Khan, in Chaulnazeen, in the Darklands of Golarion

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@Ixos How would Jethop know Zayva? Would it have just been her patching him up after experiments? Her story has had her spend most of her life in the labs. So unless you knew here as a small child, you've met in the labs. Though you may have heard of the young tiefling girl that vanished in the middle of the night not long after her mother passed.


A set. hmm.... That could be an interesting idea... if we both get picked I'd be willing to go with it. and I could see Aren getting taken in and losing a friend another home as just adding to his certainty that life sucks and you need to take what you can. XD I like!

Also Ixos this is my dream character as well. I never get to play undead masters or lords and I'm really hyped about getting the chance! -is submitting his favorite class/archetype-


Then let's hope that Zayva and Aren are both picked ^^


Jethop lived outside of the city as an assistant pigkeeper (Yes, I loved Llyod Alexander as a kid. :)), so I doubt he would have met Aren (who seems like a city kid). I'm not sure about Zayva either.

He probably met both of them during the experiments. Zayva, you probably noticed that he can be an oddly recalcitrant subject one day and an enthusiastic subject the next. When he is recalcitrant, he is childlike. He refuses to obey their orders and sulks. When he is enthusiastic about the experiments it is even worse. You get the suspicion that he can and would do anything that struck his fancy.

Aren, I think their might be an undead connection that the drow are exploring. How does the power of Charon and Kabriri manifest differently? Is one stronger than the other? Etc. When you are thrown together Jethop is naive and trusting, but you have also seen him attack drow and other subjects on a whim. Khan's best control is actually refusing to do further experiments unless he cooperates.


Perhaps he just heard rumors or stories about the vanishing then. Since he was outside the city.

I could see Zayva trying to cheer him up when he's all recalcitrant, and when he's enthusiastic she would patch him up if need be, possibly tell him to be more careful next time.


Ixos wrote:

Jethop lived outside of the city as an assistant pigkeeper (Yes, I loved Llyod Alexander as a kid. :)), so I doubt he would have met Aren (who seems like a city kid). I'm not sure about Zayva either.

Aren, I think their might be an undead connection that the drow are exploring. How does the power of Charon and Kabriri manifest differently? Is one stronger than the other? Etc. When you are thrown together Jethop is naive and trusting, but you have also seen him attack drow and other subjects on a whim. Khan's best control is actually refusing to do further experiments unless he cooperates.

Gundrun seems more like a town then a big city, but yeah, Aren doesn't know enough about surviving outside the city walls to venture out often.

Also, again, another really interesting concept! It could be that at times they've been tested while working together (so as to not risk one killing the other) and judged based on how well they did.


The pathfinder wiki says Gundrun has a population of fifteen Tieflings, so it seems very likely we would all know one another. Siri was adopted by a Tiefling midwife/ healer so could know people through her, she's also a social butterfly :)


Haha! That's what I get for saying something without reading the wiki! Then I think the drow might have every last Tiefling that was in Gundrun down in this basement. That is more than a little sad.


Though some came later, and I haven't been there since I was a child. So it depends on when people arrived in Gundrun. I could be the boogeyman story? Meaning what happens to you if you aren't good? That could be an interesting twist. If you don't behave the drow come and take you.


It'd probably be blamed on demons actually given their nearness to the worldwound. Also a good cover for someone being sold into slavery. The demons got him.

Liberty's Edge

Being an outsider to Gundrun, Muhoro probably met most of the tieflings in the settlement at one point or another. Seeing that there were only 15, it would be a pretty tight knit community, and having no real ties, he would have been easy to take and not really missed. Or perhaps he was 'sold' so one of the 'citizens' were not taken....


Demons this. Demons that. Nobody ever takes responsibility for their own actions, or illicit slave trade. Zayva, you are probably right. You were the first, but it doesn't seem like any Tieflings grow old in this town.


I'm thinking of dropping Aren's Str, Dex and Con to 8 to better represent his physical frailty... but I'm not sure... it would mean bumping his Wisdom and Intel up a point each but... hmm... advice guys?

I... think it just might make him more of a liability to do all of them. >.<


Still working on my background and I got distracted by a movie. I hope to wrap something up by the end of tomorrow night. As far as background is concerned, right now I'm thinking that Jokum was an adult when he was taken. Is that out of sorts with expectations? Also, is the rest of the group likely to come out neutral and evil for the most part? I'm planning to have Jokum's alignment/personality be highly conflicted in keeping with the dual mind's thing.

Did we ever hear from Frogfoot how to handle purchasing additional spells?

@Aren: All 3 sounds rough. Maybe just strength or Str/Con?

Something that may prove useful to you guys (it always has for me) when making a new character: http://rpg.ashami.com/


I just realized you are playing a cleric that has a racial penalty to wisdom. I was all like hmmmmm . . .


I've put Siri as CN, I imagine she was CG while in Gundrun, but circumstances have made her swift to lash out at potential threats without giving them a chance. Depending upon how things go she would likely revert back to good.

Has it been mentioned anywhere when recruitment will finish btw?


@Jokum: Str and con could work, especially since I plan on having him get the reaching metamagic for some ray goodness. XD But it means I gotta shift 4 skill points for hit points to keep him from going to low. Hmm... I think I may just keep him as is and say that he used to be physically pretty fit instead. Now, he looks frail, but he's about average.

@Ixos: The idea of playing a Tiefling tied to Charon was a bit cooler then taking one of the variant heritages with the best ability score points honestly. He suffers a little mechanically but its totally worth it for a richer character, and so long as I take wisdom for every ability score increase from now on and maybe pick up a wisdom/charisma headband down the line he should be good. But that's like 12th level worries. I'd probably have gone Demon otherwise, but I'm feeling the characters flavor and lore a lot more in this regard then in anything else.


I kind of like the Qlippoth for clerics. I kind of like imagining one worshiper the Outer Gods (like Nyarlathotep -- I know I've never said no to the "dark man" :-p), since you know Qlippoth aren't the biggest fan of mortals.

I completely agree about the character, trumping mechanics. For example, I really love the idea of the Sensei, but it doesn't seem like it would be good in combat, but I just love the idea.


Good day to you all. I find that the rogue class moving onto shadow dancer makes me smile with a tiefling. Str 8 , Dex 16+ , con 12, wis 10, int 12, cha 14. Those stats to start just make me smile. How ever going straight 14's with a 20 point buy and a clever choice of race buffs is also fun. The best class to utilize those stats should be a monk ( man do they get railed more than anything) lol.


[..dice..]1d100[../dice..]


So, totally decided to roll up a character tonight.

From my earlier post:

Variant Tiefling Abilities:
1d100 ⇒ 73 You can use minor image 3 times per day as a spell-like ability.
1d100 ⇒ 10 You possess a bite that is treated as a natural weapon and deals 1d4 damage.
1d100 ⇒ 51 You can speak to all birds.

Alternative Physical Features:
1d100 ⇒ 84 Other: incongruous footprints
1d100 ⇒ 31 Hands: backward-bending fingers
1d100 ⇒ 76 Other: emits strange noises
1d100 ⇒ 7 Build: hunchback
1d100 ⇒ 80 Other: eyestalks
1d100 ⇒ 69 Teeth: needle-like

So, this guy's going to be a hunchback (Quasimodo-esque), who has something up with his legs/feet (haven't decided yet). The needle-teeth and bite attack work well together, and I think I'll build him as a Oni-Spawn Barbarian, giving him a very feral aspect. Some more detailed crunch (and HL file) coming shortly!

HP Rolls:
1d12 ⇒ 12
1d12 ⇒ 11
1d12 ⇒ 2 (Taking 6)
(ooh, they were nice rolls! And they fit with this concept!)


Loptr wrote:
[..dice..]1d100[../dice..]

*Pssst!* I said "Remove the 'dots' "....(>_>)


Pathfinder Adventure Subscriber

That's probably the better response that if you are bad the Demons will take you. And yes, while most of you did not make it to adulthood, how young were you taken? Just curious so many we can figure out how old in general people are to each other?

Just trying to figure out the relationships between different people.

@Jokum I placed Zayva as CN because while she heals and does care, there are times her healing could be seen as cruel instead of kind. Made her Chaotic because she doesn't always listen fully and can be a bit rebellious at times.


Well, the APG, says that Tieflings reach adulthood around 60. I doubt any of us made it that long in Gundrun. I suspect that we had to grow up human fast, but I would need more info from the GM.

Oh, we can roll for HP and take whichever is better -- the roll of half +1?

1d10 ⇒ 2
1d10 ⇒ 1
1d10 ⇒ 10

Liberty's Edge

Muhoro was a young adult (in human years) when he was probably taken (At most he was probably in Gundrun a year or so before being taken). No idea how long he was in Drow captivity...maybe 10 years or so...making him maybe in his late 20's or early 30's.


Actually the tiefling ages have been erataed. They age as quickly as humans, because their heritage destroys them or something,

That said, the Gm could have other plans. Elf ages would be interesting for a game like this.


Pathfinder Adventure Subscriber

Where was it that tiefling ages are now like humans? I have not come across that at all?


Never mind. Found out that those changes got errataed or something. XD


Pathfinder Adventure Subscriber

Ah, so that's where that is. As far as i knew they didn't reach adulthood till 60 from what I had come across. That's partially how I figured out some of her backstory as well, thinking that.


ARG: Tieflings (and aasimars) reach adulthood at 60 years. They both have maximum ages of 250+6d100 years.

You're right actually. The discussion I saw on it way way back was old. XD Apparently they've clarified since then.

Edit: No, apparently we're both right. Geez sometimes pathfinder is a mess. In Golarion, tieflings are listed as human in age, maybe a little longer. The ARG lists them as the above. No wonder that argument went on for so long. A lot of Golarion adventure paths actually have tieflings that live only as long as humans.


In my head, I imagine Jethop to be the equivalent of 15-17, old enough to think he is a man, but not old enough to actually be one.


I should clarify that the wiki isn't 100% in-line with my homebrew ideas. In my homebrew it's a bit larger, while it's still only town-sized, and there are more than 15 tieflings. Think of it as more in the region of 20-25 tiefling families. A community of 150 or so in a town of a population closer to 900 than 600, as the wiki states.

Regretfully, I have to close the thread to new applicants. Only those of you who have posted before this post will be considered. I'm already thinking about splitting this into two groups in the same world, due to the unexpected volume of interested players.

Answering a few questions I picked up on:

Doesn't matter what age you are, the slavers took you all the same. Ixos was right when he said that not many tieflings grow old in Gundrun.


I went with human years myself too. Its a lot easier to write in some circumstances. XD


Pathfinder Adventure Subscriber

I looked in Blood of Fiends and all I can find is that elven and dwarven descended tieflings often have more human-like life spans than the long-lived nature of their race.


Pathfinder Adventure Subscriber

I was just trying to grasp the aging process to understand where she was physically and age wise when she was captured for her backstory. Because it seemed we had taken different interpretations of how they age. (and maybe all tieflings age differently)


DM Frogfoot wrote:

I should clarify that the wiki isn't 100% in-line with my homebrew ideas. In my homebrew it's a bit larger, while it's still only town-sized, and there are more than 15 tieflings. Think of it as more in the region of 20-25 tiefling families. A community of 150 or so in a town of a population closer to 900 than 600, as the wiki states.

Regretfully, I have to close the thread to new applicants. Only those of you who have posted before this post will be considered. I'm already thinking about splitting this into two groups in the same world, due to the unexpected volume of interested players.

Answering a few questions I picked up on:

Doesn't matter what age you are, the slavers took you all the same. Ixos was right when he said that not many tieflings grow old in Gundrun.

Yeah, I certainly don't envy your choices. XD I see so many interesting applications for this game it's got me feeling very nervous.


I should also mention that although you will be captives to Doctor Khan's orders and will for the first chapter of the campaign at least, this campaign is not explicitly railroading your actual character alignments toward good or evil. That is, you can play a good or an evil character based on your character's reaction to imprisonment. I intend the campaign to eventually be rather sandboxy.

This can create some interesting roleplay opportunities for good, neutral and evil characters working together - assuming all the players involved are mature about their disagreements out-of-character.


Kana: I find sources arguing either way, but for the purposes of my campaign we'll keep it simple and give tieflings human-length life expectancies and mental development. This can vary from tiefling to tiefling based on their fiendish heritage, according to the PC's wishes.

I will also leave the length of time between the "cycles" that you were captured and the other PCs were captured up to you. That doesn't mean that the slave caravan ONLY visits Gundrun in those intervals, but it can mean that that's the only time they brought tiefling slaves back to Chaulnazeen.


Alec and I are still working on our connectivity stories, but I think it will be eather partners in crime or rivals. I like the partners one better, gives him a way to help her speak with the party and a reason for them to know it before being kidnapped. If we were rivals he would'nt have learned it, but he could know me well enough to speak for me. Either way, she has ways of gettinf her point across when needed.


Note, Alaria, that the rest of your party (except Alec maybe?) won't speak Drow sign language.

Also...if you do know it, it's because a drow would've had to teach you. It's that secret. It's also an enormously complex sign language, because of the depth of meaning it can convey.

I'll allow PCs to take Drow sign language as they would any other language, but be aware that many drow - especially powerful drow - would think it enormously improper for a lesser race to know their language.

We'll rule it like this. Doctor Khan educated you in drow sign language, because you refused to speak under any duress, until Khan began to believe you might be mute. However, she did tell you that if any other drow noticed your use of the language, they would likely want to kill you.

I want you to know I have grave concerns about the concept of a mute character. I want people to have the freedom to explore character concepts that interest them, but being mute or refusing to speak imposes serious limitations on your ability to meaningfully interact with other PCs.

Liberty's Edge

@GM: interestingly enough, I'm a sigh language interpreter IRL. I know from experience that lack of verbal communication isn't actually that big of a handicap. 80% of meaning is conveyed through facial expressions/body movements/other nonverbal cues, so with a little creativity, Alaria should be able to converse without too much difficulty. It just means she won't be using her voice to call for help or whatnot. Plus, I don't know her plans for the character, but I wouldn't be surprised if eventually she'll be forced to speak. Lots of potential there.

@Alaria: I prefer the partners idea as well. You distract the target; I do the takedown. Or something like that. :-)


I've been thinking, Aren, more about the experiments and their purposes. If the drow are known for anything they are known for their demonology and interest in the netherworld. What if the drow are testing to see if Tieflings are better as vessels/batteries for supernal energies? What if the drow were unlocking our "evil potential" to see which fiends would investigate? The drow would be like deep sea fishermen using us as bait in the psychic planes.


Added her gear, and made a minor change to backstory relating to age/aging. (I made her mentally age correctly but because of her tiefling nature and the experiments her body has aged strangely.)

I feel like she was taken around 8 - 10 years before the others, placing her at about age 14-16 when they arrived. This makes it so she would have known the ones from there as children before she vanished.


STOP SPOILING MY STORY JETHOP G$@ D@~N!

Nah jk. But you are on to something there. Your character will have received solitary confinement if he was caught discussing that possibility with other prisoners.


These forums can be so frustrating sometimes.

I think, honestly, drow are very capable of doing things for a lot fo reasons, so why rule anyone one out or focus on any one? We're experiments. Some of us might have a focus on what they want to do to us, but why? Could be any number of reasons. Trying to create super slave soldiers. Trying to understand more about dark and fiendish heritages. Etc. Your idea is awesome, in my opinion, but I'm just going to stick with the basics and let the DM decide the big why's. Unless he asks us to keep speculating so he can get more evil ideas to use that is. XD


Jethop has an Int of 8. He has no such thoughts. He wants to go home. The Ravener also has an Int of 8, and he wants an extra set of arms (+claws!) (and really are tentacles too much to ask for). Neither of them speculate about reasons. I was just trying to get a better handle on the character and reasons why Aren and Jethop // The Ravener might have gone under similar tests and have reasons to know each other. :-)


Jethop, making that kind of mental connection requires wisdom, not intelligence - though I'll grant you it'd be unrealistic for someone with an int of 8 to fully understand different planes of existence. :)


"See our universe is like a multilayer cake . . . . mmm cake."


"Hmm... that didn't work. Lets try... donuts. The multiverse is like donuts with lots of sprinkles.... mmm... sprinkles."


And so the two captives, each strapped to tables on opposite ends of the darkened operating room, pass the time through the night with inane conversation about the universe and pastries.

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