Combat-Relevant Gear
Pearl of Power 1st (0/1 day) - Recall any single spell that has already been cast 1/day
Cloak of Resistance +1
Scrolls
None... yet.
Active Effects on me
Mage Armor - 4 hours
Special Attacks -
Deliver Touch Spells Through Familiar (Wizard Familiar)
Prepared Spells - Spell Level: (Total per Day + Evocationist bonus) (E) indicates evocationist bonus spell
Level 0 (4): Dancing Lights, Detect Magic, Ray of Frost, Prestidigitation
Level 1 (5+1): 1/3 Burning Hands (DC 17 Reflex half)(E), 0/1 Grease (DC 16 Reflex), 0/1 Color Spray (DC 16 Will), 0/1 Mage Armor
Level 2 (3+1): 0/1 Flaming Sphere (DC 18 Reflex negates)(E), 1/1 Glitterdust (DC 17 Will negates blind only), 1/1 Pyrotechnics (DC 17 Will or Fort), 0/1 Scorching Ray
Special Abilities -
Alertness Feat(Wizard Ability) - Only when familiar is within arm's reach
Damage Resistance - Cold/Electricity/Fire 5
Darkvision (60 feet)(Outsider)
Empathic Link with Familiar (Wizard)- You have an empathic link with your Arcane Familiar.
Familiar bonus (Wizard) - +4 bonus on initiative checks while familiar is within 1 mile.
Ethereal Sight - You can see creatures on the Ethereal Plane.
Immune to magic sleep and paralysis effects. - You are immune to magic sleep and paralysis effects.
Intense Spells (Su)(Wizard) - +1/2 * Evocationist level damage bonus for Evocation spells.
Magical Lineage (Fireball)(Trait) - A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Nourished by ash, cinders, dust and sand - You can eat and gain nourishment from ash, cinders, dust and sand.
Prehensile Tail (racial) - Your tail can retrieve small objects on your person as a swift action.
Reduced Food - You can survive on one-quarter the amount of food and water a human requires.
Share Spells with Familiar (Wizard)- Can cast spells with target "you" on a familiar with a range of touch.
Spell Focus (Evocation) - Evocation spells have +1 to save DC
Spell Specialization (Burning Hands)(feat) - Pick one spell and cast it as if you were two levels higher.
Versatile Evocation (7/8 per day)(Su)(Wizard) - Change the damage type and descriptor of an evocation spell from acid, electricity, fire or water to any other.
Languages - (s) are starting languages
Taldane (Common) (s)
Draconic (s)
Drow Sign Language
Dwarven (s)
Elven (s)
Gnome (s)
Infernal (s)
Orc (s)
Undercommon
Wizard Abilities Specialization Evocation (Admixture Subschool)
Opposition Necromancy/Enchantment
Arcane Bond Familiar (Greensting Scorpion)
Traits
Magical Lineage (Fireball) - When metamagic feats are applied to Fireball, treat it'a actual level as 1 lower for determining the spell's final adjusted level (reduces DC by 1).
Reactionary - Jokum gains a +2 trait bonus to Initiative.
--- Familiar - Vinchi --- Greensting Scorpion N Magical Beast (Vermin) Str 3, Dex 16, Con 10, Int 7, Wis 10, CHA 2
Initiative +3; Senses darkvision (60ft), Perception +11
Defense Armor Class 20 (+3 Dex +5 natural +2 size) touch 15 flat-footed 17
Combat Maneuver Defense 9, flat-footed 6
Current Hit Points 15
Total Hit Points 15
Save (Current)- Fort +2 (+2), Ref +4 (+4), Will +4 (+4)*
Special Attacks
Poison (Ex)(Scorpion, Greensting) - String, injury; save Fort DC 10; frequency 1/round for 6 rounds; [i]effect sickened for 1 round; cure 1 save
Special Abilities
Darkvision - You can see in the dark (black and white vision only) up to 60 ft.
Improved Evasion (Ex)(Master) - No damage on successful reflex save; half on failed save.
Skills - For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master's skill ranks, whichever is better. The familiar uses its own ability modifiers to saves, and it doesn't share any of the other bonuses that the master might have on saves.
Hit Points Calculation Total Hit Points 30 = 6 + 4*3 + 4 favored class + 4*2 CON
Summoned Creatures:
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Background:
Personality:
Prized Possessions:
Jokum has nothing of his previous life. As a tavern bartender, he had some affection for the tools of his trade and he wouldn't mind getting them (or something similar) back. He also had a few books that he enjoyed reading and he'd like copies of them if he can find them.
Familiar Background:
RP Hooks for PCs/GM I built in:
The elf in my head presumably had a life before he got captured. What can we discover as time goes on?
My alignment is currently conflicted as it's torn between a chaotic good (bordering neutral personality and a lawful neutral knowledge seeker. How do those around me react to my malleable morality? How do they shape it (probably not in a good way)?