Grand Moff Vixen |
Definitely keeping an eye on this thread. If I didn't feel so crappy today I would think up some ideas. I like the idea of the tomb raiding genie thing. Although I would love to see a game about the political machinations of various noble houses trying to gain power in a rather large city and/or country. I do love political intrigue.
DM Yodler |
One idea is having a system for insanity. I think they have something like that somewhere. Could all be patients in an insane asylum, all have something wrong with them. Trying to break out , their insanity might be attributed to the tests that were being tested upon them.
Not sure just spewing nonsense until something makes sense, it's how I think sometimes.
Having a group of crazy and/or psychotic people working together could be fun in it's self. Not sure may get stale, when a person swears they saw a killer hamster for the 100th time. You never know.
Not sure on the race thing though.
Wait I did not think this out. Would they have had asylums in golarion? If not then i guess you could be a wizards test subjects and have to battle between sanity and insanity while trying to escape.
DM Frogfoot |
I've never done planar adventuring either, it certainly could have its perks...though I get the impression that the planes can sometimes be like having a lifetime supply of a single flavor of ice cream. Y'know? Too much of a good thing?
I'm certainly not set on first level - in fact I said in my original post that we will be starting at 4th.
DM Frogfoot |
Yodler, while I'm totally cool with heavy nautical themes (ocean voyages, port towns, pirates) I don't want to do an exclusively underwater campaign. A little too intimidating a prospect. As for the insanity mechanic, it works well in games like Amnesia, but I have my doubts about this format. I certainly want to play with insanity themes if I were to go with the halflings-in-Ustalav option, but I'd have to be careful with how I implement the mechanical side of things.
Marko |
As I read through this I saw my ideas slowly being listed off. Undead, Tieflings, Genie blood.
By the way, the Genies don't -have- to be tomb raiders you know. A lot of the elemental kin like Ifrit's find themselves in nomadic cultures, so it could be that a group of them, despite or maybe because of their kinds tendency to be so against the norm, gathered together for safety, numbers and community. We could take on an interesting twist of wanting to see ythe world and experience cultures outside the secluded and nomdaic life style that was originally put in place to protect them. In fact, the more wild elements of each genie blooded race could be either exemplified or downsized due to the proximity of the other genie blooded races. Ifrits that are more calm because of their friendship with an Oread and so on. Or more excitable because their earth friend tends to be too calm and quiet.
If you hadn't noticed, I'd like to Rp an Ifrit traveling with other elemental blooded kin. XD
Broken Prince |
Mmmm, it seems like a bit of a waste to me in Golarion, there are so many cool races with unique and interesting backgrounds, genie-kin don't seem to have that. My brief reading seems to indicate they just live amongst humans. Maybe I'm missing a source with cool fluff, maybe you can give all the characters stronger ties to their elemental parents than the race info seems to. But so far its the only idea I struggle to get jazzed about.
The fluff also says that Sylfs and Ifrits won't associate, easy enough to ignore that though.
Maybe you could have Oreads and Ifrits that lived with some entity between the elemental planes of fire and earth and were driven out by something?
Broken Prince |
2 people marked this as a favorite. |
Well I still am pulling for the dwarf/undead idea, but I think the Genie could be cool too. Not too sure of the setting though.....maybe as embodiments of the elements, were are needed to restore a balance in nature???
"EARTH!"
"FIRE!""WIND!"
"WATER!"
"HEART!"
"By your powers combined..I AM CAPTAIN PLANET!"
Bagsy not heart!
Marko |
The Kelish lands have a good mix of things that exist and plenty of room to make whatever the hell you want up in them. The genie's blood tends to be much more common in the desert area too, so I'd probably lean toward that interest wise. That said, a came that takes them out of their element (heh) could be interesting.
, |
Hmm...so people are leaning more to Osiria/Katapech and Elemental/Genie type race.
Interesting. So, we have the four elemental infused races as well as the Suli and the Half-Genni to play with there.
I have had an idea for a Half-Gennie "Master Thief of Baghdad" for ages. I might actually play it. (^_^)
Also, I can brush off an 'Elemental Oracle' build who's game fell away.
Sweet! Two choices already fleshed out for such a campaign. Plus, there's the next adventure path after "World Wound" which is set in Osirion, so if we keep the game running long enough with the DM's home made stuff we can slide into that!
(^_^)
DM Frogfoot |
The advantage of a Faerun Underdark campaign is that I'm very familiar with the setting. More so even than Golarion, I've read up on Forgotten Realms. I'm actually reading the Sellswords Trilogy, starring Jarlaxle, right now.
Decision will be made this afternoon. I welcome new race/campaign arc ideas up until the very last minute! :)
DM Yodler |
The advantage of a Faerun Underdark campaign is that I'm very familiar with the setting. More so even than Golarion, I've read up on Forgotten Realms. I'm actually reading the Sellswords Trilogy, starring Jarlaxle, right now.
Decision will be made this afternoon. I welcome new race/campaign arc ideas up until the very last minute! :)
*glee*
DM Frogfoot |
Hypothetically speaking, would players who are interested in a Drow setting in Menzoberrenzan prefer to be part of a merchant house, a mercenary house, or a noble house? I have fun ideas for all three - my bias is for a noble house with mighty aspirations, something not unlike House Agrach Dyrr, but creating a rival for the Bregan D'aerthe mercenary house would be fun as well.
Type "house" often enough and it starts looking like a really weird word.
DM Frogfoot |
Don't be so certain. One of my story ideas has the group of PCs in a noble house that recently fell into disfavor with the Spider Queen, and the campaign would be a series of backstabbings and political maneuverings that would bring the house back to its former position and glory. :)
I know Grand Moff Vixen was interested in a campaign along those lines.
Captain Fremont |
I must say that I've been watching from the shadows for some time and this looks to be a rather fun and intriguing game no matter which route you go down. I'm really enjoying the idea of creating a monk or ninja of some sort for your consideration if you go with the elemental theme or some sort of drow if you decide to explore the world of Faerùn.
DM Frogfoot |
I'm starting to lean more toward the drow campaign because it's more readily apparent to me that a personal story is there, which is important for me. Dungeon delving and treasure hunting is fun, but I want there to be a real reason for wanting to besides mere accumulation of shinies. If I do decide to go for the "party of genies" theme, it will have a more fleshed out and personal story hook than just "you are a roving band of treasure hunters" - perhaps involving the elemental planes.
I was also batting around the idea of a "Back to Africa movement"-themed campaign, only for gnomes, and it's back to the Feywild.
A party full of gnomes would certainly be entertaining and brightly colored. :)