Slaves to the Ochre Fang (Inactive)

Game Master Dalton the Thirsty

The Fang slavesquad of Doctor Khan, in Chaulnazeen, in the Darklands of Golarion

Battlemap


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An all-Atomie party questing to become mighty adventurers would be hilarious.


Agreed! Not what I'm interested in running this time around though. No diminuitive races.


Ach aye! We be tha' wee free men!

Who wants ta' be Big Yob? Can ye not see a band of wee Pictsies (The MacNeegles) makein' a name fer their clan?

XD


I have kept this thread refreshed all morning, jus because ","/Bright has been much more entertaining than work!


She tends to be like that.

I've been spamming f5 too, I want to see more cool party composition/motivation ideas.


Just pitching an idea:
Once I ran a campaign akin to the "experiment gone wrong" idea. However, to keep the players in the dark, I decided to hide their template at first and slowly add abilities or difformities to their characters. It's kinda cool because every level they got bonuses they weren't expecting, plus other surprises. To do this, I used the bloodlines from 3.5 unearthed arcana.


XD

*Bows*

You should see what I do/get up to with a certain Elf! (^_~)

Wishing every one all the very best.


@TheCelticCircle That sounds like it could really be fun and would add the element of not knowing WHAT you were going to get, since what are the chances the characters know what all was done to them?


Well there is always the Race based Crime "family"?


Ratfolk Sopranos!


TheCelticCircle wrote:

Just pitching an idea:

Once I ran a campaign akin to the "experiment gone wrong" idea. However, to keep the players in the dark, I decided to hide their template at first and slowly add abilities or difformities to their characters. It's kinda cool because every level they got bonuses they weren't expecting, plus other surprises. To do this, I used the bloodlines from 3.5 unearthed arcana.

I second the support for such an interesting idea.

Two problems. 1) Planning levels for people would be a bit of a pain, as the player would never quite know what was coming.

2) Added work load for the DM, and poor DM Frogfoot already has one bundle of trouble to keep herding. :D


Could have a group of enslaved dwarves, in drow territory. The means of escape means going even deeper into the dark. Where who knows what await.


Broken Prince wrote:
Ratfolk Sopranos!

+1 vote.

Though perhaps a tad 'cliche'?

Though I can't resist throwing in 'Were-rat Sopranos' either!

XD


werewolves are always fun tbh ;)


AAAHH-OOOOOO! Were-wolves of Absalom.

And our hair is perfect!

XD


Actually, if any one has/is playing "World of Darkness"?

We could do such a game 'Paizo/Golarion' style?

Something set in Ustalav, perhaps?

:D


Now would we be werewolf hunters? Or the hunted?


Were wolves could have a lot of potential, it would be fun to be able to move amongst humans and being a pack would be a nice binding for the group.

Liberty's Edge

I have played World of Darkness and that is an amazing idea for a game. Different clans of Werewolves (and other weres) and Vampires! I call dibs on the Vampire Drow Noble and his Succubus girlfriend (or is that ghoul-friend!!)

Although I am still pulling for the all dwarf deep dungeon undead adventure....sort of reminds me of the first resident evil, when they first penetrate the Hive....Ooooo..scary...lol


Well, the whole point would be such that staying 'under the radar' and hence getting away with being were-wolves or vamps while still interacting with the 'mundanes' would be more the idea. (^_~)


Dwarven horror has been rather frightening to me ever since that very upsetting plot-arc in Dragon Age: Origins.


Excellent game, DA:O. Preferred it immensely over DA2.

I'd love to run a werewolf campaign or were-anything campaign, truthfully. That's the idea I like the best so far out of all the ones suggested. It's got it all - flexibility, a good mix of combat and RP potential, a rich landscape to draw stories and plot hooks from...

I like the idea of random mutations as you level as well, but as , mentioned, it'd be extra work for me. As much as I do love building characters for pathfinder, I'm doing quite a bit of work on these forums lately. I'd like to keep it a little simpler on my end if possible.


What if for the experiment idea, everyone involved made a list of possible mutations. When you level up, you roll to get one of the mutations?


Is that the one for which we should make characters?


As long as it was done on the player's end, I don't see why that would be a problem. It's a good solution for that adventure idea.

Don't take what I said earlier about the one I like best to mean I've made my decision yet. There are a ton of good story ideas here on the table. I'm pondering. :)

And I will make a decision probably by end of my work day tomorrow, 4 PM CST. 10/22.


If anyone did the PFOnline Kickstarter, the Emerald Spire chronicle sheet could be a model for the random mutation idea. The sheet had 20 different mutations (each comparable to a trait). Roll a d20 and apply that to one of your PFS characters. Combine that with the variant Aasimar/Tiefling abilities (and maybe the random polymorph table from the Warped Sorcerer bloodline), and you have a pretty massive pool of mutations.


Very true! It'd be a simple enough matter to put all of them onto one excel spreadsheet, count the rows, and roll 1d135 or whatever to see what you get.


very true in deed. so many possibilities


Oh man, my barbarian just landed a crit with his x3 battleaxe on a power attack. That's gonna hurt...


If I did the math right, that's 230 possibilities (including 3 doses of "roll twice and take both").

On an unrelated note: battleaxe crits suck! It's really not fun having to pick the mangled bits off of your armor. And do you know how difficult it is to remove bloodstains from clothing? How could you be so inconsiderate!?!


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That's why my barbarian is a Mad Dog archetype. His tiger provides an extra set of fangs and claws on the battlefield, AND it licks him clean after! Best way to keep her fed and happy is to keep stumbling into random encounters.


ummmmm


A few ideas I brainstormed up:

1) Dwarven clan members seeking an artifact (or two) that would help them to reclaim one of their sky citadels from the orcs who have taken it.

2) Elven diplomatic/scout party checking out formerly elven areas with an eye to reclaiming them for the elven peoples (peacefully if possible).

3) Fey creatures facing increasing incursions into their forests by human loggers.

4) Middle-aged gnomes seeking to stave off the bleaching by seeking high adventure.

5) Halflings involved in the Bellflower Network helping slaves escape from Cheliax.

6) A secret cabal of halfling assassins operating against Cheliax - often posing as innocuous slaves.

7) Elven scouts mapping out the Darklands to monitor for/defend against Drow attacks and look for places to strike back.

8) Gnomes seeking ways back into the fey First World from which they seem to be exiled.


Nice ideas! My favorites, oddly enough, were 2 and 7, the elven hooks. I say oddly because normally I don't favor elves much, but those hooks really seemed interesting to me.


I think the Fey vs. human incursion (logger) thing is overplayed. I'd love to see some seelie vs. unseelie court actions. Playing on either side would be fun.


Heck, flip 7) around and have Drow scouting out of the Darklands.

Seeking new areas to...um..investigate.

To explore strange new vistas.
To seek out new life.
To go where no Drow has gone...before...♫ ♪ ♬


Yeah, I'm not sure I want to do Fern Gully: Pathfinder. I'm not very familiar with seelie or unseelie but if I do a little research into it and it looks appealing I will put it in the running for ideas.


Seelie are like the CN to CG fey while Unseelie are darker CN-CE. Typically the unseelie are more brutal and sadistic. The Seelie court can be hardcore as well, but they're more the "make you dance until your feet literally fall off" kind of scary than the Unseelie's "torture you and use your screams as chamber music" kind.


The winter and summer courts if you want to add the Dresdenverse into it.


So kind of an Eldar vs Dark Eldar thing, only with more humor.


Oh! We could be part of a Hobgoblin army trying to establish the Golarion version of Gobbotopia. (Praise the Dark One!)


Summer and winter courts are not exclusively Dresdenverse. You could also consider it light fey vs dark fey.


If we went the Hobgoblin route I would demand one of my players play one of the best monk archetypes, the Ironskin monk, which is exclusive to hobgoblins.


I think Master Pratchett rather nailed it,

"Elves are wonderful. They provoke wonder."
"Elves are marvellous. They cause marvels."
"Elves are fantastic. They create fantasies."
"Elves are glamorous. They project glamour."
"Elves are enchanting. They weave enchantment."
"Elves are terrific. They beget terror."

>:)


I would love to play that Monk!


LOL, so we'd just have to watch out for Witches and Morris Dancers? ;)


(^_^)

I shall enjoy catching up on how things progress in this thread.

Though now, after more than 20+ hours awake I do feel the tendrils reaching out to me from the land of Nod.

Best wishes to all.


this is a wild shot and heavily depends upon your liking of Distant Worlds, but... elven landing party from Castrovel?


=> a band of tiefling trying to make in a midst chelaxian politics (or ex slaves forming a rebellion)

Liberty's Edge

Wow..I am writing down some of these ideas....its a gold mine!! Still holding out for dwarven 'walking dead' in underground kingdom...imagine their surprise to find the Drow battling the same undead...maybe some uber-abolath undead lich baddie holding the reins to all the dead!?!? Anyway, all the ideas are awesome!!

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