| TheCelticCircle |
Just pitching an idea:
Once I ran a campaign akin to the "experiment gone wrong" idea. However, to keep the players in the dark, I decided to hide their template at first and slowly add abilities or difformities to their characters. It's kinda cool because every level they got bonuses they weren't expecting, plus other surprises. To do this, I used the bloodlines from 3.5 unearthed arcana.
| , |
Just pitching an idea:
Once I ran a campaign akin to the "experiment gone wrong" idea. However, to keep the players in the dark, I decided to hide their template at first and slowly add abilities or difformities to their characters. It's kinda cool because every level they got bonuses they weren't expecting, plus other surprises. To do this, I used the bloodlines from 3.5 unearthed arcana.
I second the support for such an interesting idea.
Two problems. 1) Planning levels for people would be a bit of a pain, as the player would never quite know what was coming.
2) Added work load for the DM, and poor DM Frogfoot already has one bundle of trouble to keep herding. :D
Daniel Stewart
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I have played World of Darkness and that is an amazing idea for a game. Different clans of Werewolves (and other weres) and Vampires! I call dibs on the Vampire Drow Noble and his Succubus girlfriend (or is that ghoul-friend!!)
Although I am still pulling for the all dwarf deep dungeon undead adventure....sort of reminds me of the first resident evil, when they first penetrate the Hive....Ooooo..scary...lol
| DM Frogfoot |
Excellent game, DA:O. Preferred it immensely over DA2.
I'd love to run a werewolf campaign or were-anything campaign, truthfully. That's the idea I like the best so far out of all the ones suggested. It's got it all - flexibility, a good mix of combat and RP potential, a rich landscape to draw stories and plot hooks from...
I like the idea of random mutations as you level as well, but as , mentioned, it'd be extra work for me. As much as I do love building characters for pathfinder, I'm doing quite a bit of work on these forums lately. I'd like to keep it a little simpler on my end if possible.
| DM Frogfoot |
As long as it was done on the player's end, I don't see why that would be a problem. It's a good solution for that adventure idea.
Don't take what I said earlier about the one I like best to mean I've made my decision yet. There are a ton of good story ideas here on the table. I'm pondering. :)
And I will make a decision probably by end of my work day tomorrow, 4 PM CST. 10/22.
| Whack-a-Rogue |
If anyone did the PFOnline Kickstarter, the Emerald Spire chronicle sheet could be a model for the random mutation idea. The sheet had 20 different mutations (each comparable to a trait). Roll a d20 and apply that to one of your PFS characters. Combine that with the variant Aasimar/Tiefling abilities (and maybe the random polymorph table from the Warped Sorcerer bloodline), and you have a pretty massive pool of mutations.
| Whack-a-Rogue |
If I did the math right, that's 230 possibilities (including 3 doses of "roll twice and take both").
On an unrelated note: battleaxe crits suck! It's really not fun having to pick the mangled bits off of your armor. And do you know how difficult it is to remove bloodstains from clothing? How could you be so inconsiderate!?!
| Bill Dunn |
A few ideas I brainstormed up:
1) Dwarven clan members seeking an artifact (or two) that would help them to reclaim one of their sky citadels from the orcs who have taken it.
2) Elven diplomatic/scout party checking out formerly elven areas with an eye to reclaiming them for the elven peoples (peacefully if possible).
3) Fey creatures facing increasing incursions into their forests by human loggers.
4) Middle-aged gnomes seeking to stave off the bleaching by seeking high adventure.
5) Halflings involved in the Bellflower Network helping slaves escape from Cheliax.
6) A secret cabal of halfling assassins operating against Cheliax - often posing as innocuous slaves.
7) Elven scouts mapping out the Darklands to monitor for/defend against Drow attacks and look for places to strike back.
8) Gnomes seeking ways back into the fey First World from which they seem to be exiled.
| TLO3 |
Seelie are like the CN to CG fey while Unseelie are darker CN-CE. Typically the unseelie are more brutal and sadistic. The Seelie court can be hardcore as well, but they're more the "make you dance until your feet literally fall off" kind of scary than the Unseelie's "torture you and use your screams as chamber music" kind.
| , |
I think Master Pratchett rather nailed it,
"Elves are wonderful. They provoke wonder."
"Elves are marvellous. They cause marvels."
"Elves are fantastic. They create fantasies."
"Elves are glamorous. They project glamour."
"Elves are enchanting. They weave enchantment."
"Elves are terrific. They beget terror."
>:)
Daniel Stewart
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Wow..I am writing down some of these ideas....its a gold mine!! Still holding out for dwarven 'walking dead' in underground kingdom...imagine their surprise to find the Drow battling the same undead...maybe some uber-abolath undead lich baddie holding the reins to all the dead!?!? Anyway, all the ideas are awesome!!