Sky Pirates & The Tide Of Slime

Game Master Oz Folklore

Living on one of the many island the inhabitance of this world now call home. Listing to the hustle and bustle of the daily life upon these floating continents. You see great flying ships Soaring over head weaving in and out of the clouds. But under this majestic world lies a world cover in slime.


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The Crimson Rose

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Xyla:
If feels Heavy in your hands and on your soul.

Arioch:
The figurehead his a black girl with a crown.

Mikal:
The pull goes away as you slide it in its home.

Freyja:
Does that spell check let me tell you all they do?

A large spectral hand shoots out of the gauntlet that shien is wearing.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

About identifying magic items:

The rules on spellcraft state the following :
Identify the properties of a magic item using detect magic --> Spellcraft DC 15 + item's caster level. Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.
How to determine the item's caster level :
You only need the highest CL of the item.
For Weapons/Armor:
minimum Caster Level is 3*Enhancement Bonus
- +1 = CL3 (DC18)
- +2 = CL6 (DC21)
- +3 = CL9 (DC24)
- +4 = CL12 (DC27)
- +5 = CL15 (DC30)
All other items are Spell based. Note that Magical Properties (such as Brilliant Energy) are Spell based. (Brilliant Energy requires gaseous form, continual flame and is A CL16 (DC31).

For example, a +4 (DC27) Brilliant Energy (DC31) Armor would require a DC31 Spellcraft Check in order to identify that it is a +4 Brilliant Energy Armor. Otherwise, you just know it's magical.

This might also be relevant. Identifying Cursed Items: Cursed items are identified like any other magic item with one exception: unless the check made to identify the item exceeds the DC by 10 or more, the curse is not detected. If the check is not made by 10 or more, but still succeeds, all that is revealed is the magic item's original intent. If the item is known to be cursed, the nature of the curse can be determined using the standard DC to identify the item.
The spell Analyze Dweomer is the only 100% certain way to determine whether an item is cursed or not.

"Euhm, that's not your doing is it?" Arioch stated when the hand shot out of Shien's gauntlet.


The Crimson Rose

So all these items are made up by me on the spot and there for don't have Spell attach to them so how would you all like me to go about telling you about them. No of these items will be like ones you have ever seen. I have some spells that could be hooked to them. But how would you all like me to identity them for you.


Male Fetchling Ninja / 4 Ac=18, HP=35,

TheGreatAndPowerfulOz:
I would say for those of us that have actually picked up the item, in a spoiler. You know how you can describe things to me.

Mikal returns the shoulder clap, creating a connection between Hal and himself. His hand on Hal's shoulder, Hal's hand on his. He looks back at Hal and gives him a swift nod before releasing his grip and turning to walk back below deck to his room. In the safety and confines of the womb of The Rose.

"If anyone needs me, just call for me."


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

woh!
well that was cool, i wonder what i can use it for?
Shien looks at Arioch with a bit of confusion.
Well i don't think i told it to do that but lets see if i can do it again.
and Shien points the glove at the railing of the other ship, hoping the hand will hit it, or grab it. Both outcomes would be acceptable.


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Tessara smiles at Hal, "Nice hat, cap'n." but he's unsure if he's sincere or sarcastic or both. "Freyja, maybe we'll have better luck in the morning. I'm hitting the heystack. G'night, everybody." Tessara flops in her bunk after putting Batwing back in his cage, "G'night, Batty Battington."


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4
Oz Folklore wrote:
So all these items are made up by me on the spot and there for don't have Spell attach to them so how would you all like me to go about telling you about them. No of these items will be like ones you have ever seen. I have some spells that could be hooked to them. But how would you all like me to identity them for you.

With the rolls we have I believe we would be able to discern all the properties.


The Crimson Rose

Sounds good to me.

Gauntley projects ghost hand that can deliver healing spells Restoration Spells

The Bow Shoots a Bolt of crushing despair

When swung the liquid Rune through invisible veins along the sword
You may cast Abilities though this weapon that is a touch ability


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Freyja picks up the bow. I would claim this if no one else contests my claim.

crushing despair is sort of a bard thing. Oz, can the bow also shoot normal arrows? Is the crushing despair the standard cone, or is it a single target? Do you roll to hit and then the enemy also gets a save? Normally its one or the other.


Male Human

Eleanis finishes the rites with Teleron. In her short time on the Rose she was full of life. May we learn from her and cherish every moment we are blessed with

This Gauntlet is wondrous Eleanis says Teleron or I should carry it and keep it in the surgery when it is not in use


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Retcon: "I think the girl you just took the bow from might contest. Anyway, the gauntlet projects a ghost hand to deliver healing spells, the bow shoots bolts of crushing despair, and the sword seems to deliver touch spells through it or something. I can't tell about that last one, though, it's hard to read. But none of this interests me at all, so you can fight it out." Tessara then continues to bed as described.


Male dhampir Cleric Level 5

Eleanis:
Did we decide on which burials to do for the Kabolds and Siri, i looked over the sky burial and it seems interesting but i do not think we are near land so i think cremation would be the easiest way of doing things, just asking this for clarification on how the bodies are being put to rest.

Teleron after finishing the rites with Eleanis listens to the conversation with the loot and chips in
Perhaps the gloves should be with you Eleanis you seem to be more versed in healing than i am, and if my two bits matters on this then why not think this way, we have someone try out the gear a little to see if there is any side effects, obviously with caution, before we choose to keep or sell the loot? that way we know for certain on what to do with it.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4
Tessara - Conjurer wrote:
Retcon: "I think the girl you just took the bow from might contest. Anyway, the gauntlet projects a ghost hand to deliver healing spells, the bow shoots bolts of crushing despair, and the sword seems to deliver touch spells through it or something. I can't tell about that last one, though, it's hard to read. But none of this interests me at all, so you can fight it out." Tessara then continues to bed as described.

Waht are you talking about here?


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Xyla picked up the bow, right?


Female Gathlain DragonRider Level 4

yes i have the bow in my hand... lol


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Ah, missed that.


Female Human Master of Many styles 2/ Sword saint (Ronin) 3/ AC 19 (touch 14, FF 15); Hp: 36; Saves: +8,+8,+4; CMD 22; Perception +8; init +4

The important question is, Will we sell the other ship or we hide it in case the rose get damaged or soemthing?


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

We could fly it alongside, and have two :) Except the only pilot we had is dead, of course. F&#~.


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

I volunteer for any and all guinea pig duties

Side question about the loot:
Does the gauntlet cast healing and restoration spells through the hand? or can you just cast your healing and restoration magic through the hand.

does the bow allow you to cast crushing despair with the range of the bow? or does it fire crushing despairrows, witch we can use with rapid shot?

Does the katana function like the magus spellstrike class ability?

I ask these questions because I'm planning to experiment with the loot as was suggested.


The Crimson Rose

Don't understand gauntlet question? you cast your healing Spells through the spectral hand.

The bow makes the arrow cast Crushing Despair When it hits.

And yes kinda like that on the katana

And experimenting With loot might be hard since other people have the other 2 Pieces

As a note I would not like to spend that much time on each item. Cause I would like to give a lot of unique items that I will give a small description and if identified Ill tell you some more about it but would love some grab and go trial and error type things.


Female Gathlain DragonRider Level 4

If anyone would like to hold the bow and mess with it, don't be afraid go ahead were all family here now and I never mind sharing :) Also if need i have sailing skills/piloting if need be and it wouldn't be too hard to follow close or just steer if we tether it to our ship. Just ideas :D


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

Let us fly this ship with us to the island. We can decide what to do with it later. And then tired and exhausted and having given her opinion she goes back to her quarters to fall dead asleep, but not before a quick prayer of course.

Teleron:
I don't think we need to go into all that much detail. Let's say your great Knowledge roll means that you know the most appropriate way to bury both Sylphs and Kobolds and we did it.


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Female Human Master of Many styles 2/ Sword saint (Ronin) 3/ AC 19 (touch 14, FF 15); Hp: 36; Saves: +8,+8,+4; CMD 22; Perception +8; init +4

So, what is our next move? I proppose to keep hunting pirates, it seems like fun and lucrative activity


Female Gathlain DragonRider Level 4

keep onward to the island :D


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Onward to adventure, my maties!


Male Suli Skirmisher/Sky Stalker Ranger 5 AC 20 (touch 14, FF 17); Hp: 40; Saves: +7,+8,+4; CMD 22; Perception +9; init +5

I say that we continue to the island.

Also, just a heads up, I'll be away until Monday night, so I won't be posting again until then.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

Island first, then see if we find some more adventure :)


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

We should like skip to the island, maybe? Xyla can fly the other ship with whoever else on it. We could just amass ships at our base. And loot. In fact, I vote against selling any loot. I just want fat ass piles of loot. All the loot.


The Crimson Rose

I Like the sound of a fat ass pile of loot, So i am under the general consensus that you all are going to the island and Xyla Is flying the other ship. And that hal is gone till Monday and Freyja is gone till Sunday night. that means both captains are out of commission.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Checking in. But pretty tired. Freyja is not in favor of destroying a potentially valuable ship so she is good with the plan.


Female Gathlain DragonRider Level 4

Woot! I am familiarizing myself with the ship and its controls and all that while they prepare for take off towards the island :)!


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

shien wants to play with the floating stones during the trip! figure out what they do.


Male Fetchling Ninja / 4 Ac=18, HP=35,

Mikal sits alone in the belly of The Rose. In the middle of a dark room, meditating, he listens to the soft hum coming from the crystalline walls. It comforts him as the sound wraps around him. His eyes closed and his hands on his knees. All his swords lay out before him neatly. He loses himself in his own mind. Waiting for the next time he is needed.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

If Shien is intend on experimenting with the floating stones Arioch will remind him that Mikal attacked one of our crew because he grabbed one of them. And if he still insists, Arioch will be nearby with his lucerne hammer to knock it out of the air if necessary ....


The Crimson Rose

Ok so what are the rest of you doing.


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

Eleanis will sleep through the night and otherwise be spending her time in either the prayer room or the infirmary, just starting to organize it and keep it clean.


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Tessara sleeps and writes things. Probably plays a few games as well. Oh, and she tries to forge a deed to the island we're going to, just in case. Now, that last one, she does in SECRET. Also because she's bored and likes breaking the law, she makes some fake IDs for everyone. I'm thinking members of the royal guard or something.


Female Human Master of Many styles 2/ Sword saint (Ronin) 3/ AC 19 (touch 14, FF 15); Hp: 36; Saves: +8,+8,+4; CMD 22; Perception +8; init +4

Masha do nothing in particular. She would have wanted a party to celebrate but since a member of the crew died she desist of that idea. She spend the night looking at the roof of her room and figthing her insomnia.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Freyja is nervous after the attack ands completes her watch with diligence. She advises against playing with those stones until full daylight and only then with the support of all the casters helping identify them. But as she is not the captain at the moment she only advises and does not order.


Male dhampir Cleric Level 5

Teleron decides to stay up on deck enjoying the night air absorbed in his own thoughts, but ready in case there is still any danger in these areas.


The Crimson Rose

Shien Are you playing with the stones or listening to freyja?


Male Suli Skirmisher/Sky Stalker Ranger 5 AC 20 (touch 14, FF 17); Hp: 40; Saves: +7,+8,+4; CMD 22; Perception +9; init +5

Hal nods at Freyja's words, and turns to Shien, barking, "Shien, wait until morning to play with those, when we can have the crew ready to help if something goes wrong."


The Crimson Rose

Shien Are you playing with the stones or listening to Freyja And Hal lol.


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

fine, we shall all experiment together tomorrow!
Shien returns to his room, a little disappointed with the focus on safety the crew has.


The Crimson Rose

The Sun breaks over the horizon you see a island off in the distance the sun silhouetting it.


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

Eleanis rises early, as is her habit from the temple, and prays for guidance for the day. Spell List for the day prepared in alias. She then goes up on deck and breathes in deeply. Putting the horrible events of the last day behind her and looking forward to what they might find on the island.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Freyha takes command in a likely too formal of a ceremony on her part at dawn, relieving Hal til sunset. She sets a course to sail around the island in tightening circles so that everyone can examine the place before trying to come to close.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

Arioch went to the railing trying to get a better look of the island.
Perception: 1d20 + 11 ⇒ (19) + 11 = 30


The Crimson Rose

This is what enchants anyones gaze if they look at the island.
Wer Zhaan


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

This place is beautiful Eleanis breathes out as she gazes at the wondorous tree that dominates and looms over the twisty paths that criss cross the island. And it seems like there is a perfect place to land and dock. I wonder if it is natural or somehow created by someone.

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