Solveig Ayrdahl

Freyja*'s page

845 posts. Alias of Skorn.


Full Name

Freyja Brinasdotter

Race

Looks Like Human (of Ulfin Background)

Classes/Levels

Bard (Arcane Duelist) 4, AC 18 (touch 12 FF 16); Hp: 33/33; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +6; init +4

Gender

F

Size

M

Age

22

Special Abilities

Bardic Performance

Alignment

NG

Deity

Shelyn

Languages

Common, Silvan, Skald, Sign Language

Occupation

Bard

Strength 17
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 8
Charisma 16

About Freyja*

Background:

Born to Brina Gunnrdottter, a warrior poet of the Unfin tradition, Freyja Birnadotter traveled the Northlands in her youth accompanying her mother who served an Ulfin king as messenger and herald. Her mother traveled from hamlet to berg carrying news, often in the form of song or stories spun to entertain. Mother and daughter shared much in their journeys together but every time Freyja asked about her father her mother only would say he was a dashingly handsome man noble birth and of the South. Then she would tease her saying “Southern men lacked the constitution to live and travel in the lands of the north and so she had no choice but to leave him”. And that was all Freyja could pry from her mother until she came of age and demanded more.

Loving her homeland Freyja grew up with a fierce loyalty to the north and a hatred anything that threatens her way of life. It has always seemed natural for her to weave song and spell together with sword and shield and it all blended into her own style of fighting. She was equally at home entertaining a family in a lonely cabin in exchange for her dinner or entertaining a king in exchange for a purse of gold. She is quick to defend a friend but not too quick to violence.

When Freyja came of age she chose to go questing like some many youth of her culture. Unlike many she also joined the Pathfinder Society. She already had arms and armor and could cast a good handful of spells. And people liked her so she was sure she could make her own way. But the question remained of what quest was worthy of her. And of course the answer was easy; she would seek her farther. Her mother took the news in stride and provided the information she sought. Her father was one Stason VanDorning, a adventurer and landowner whose family could count their generations farther back than most of the aristocrats of Oppara. She told Freyja of how he could sing and dance and that he was an actor of the stage there and of how she was swept of her feet by the charismatic man. What she did not tell her daughter was that Stason’s family was more than human – that their good looks and other talents were at least in part a gift of their Aasimar heritage.

So, Freyja departed the north for warmer climes in search of her father. She had the knowledge of his name and city of his family and a locket with his mother’s picture. What she did not have was the knowledge of her birthright. She too was Aasimar but at least party as an accident of birth could pass as human and neither she nor her mother had fully realized the truth. Freyja knew she had excellent night vision but discounted it to many nights in the wilds. And she was slower to feel the bite of winter but many of her northern brethren were use to the cold of the north. So what if she was more resistant than most. She actually had no idea that she also had resistance to Acid and Lightning as these things were not common in her world.

Having failed to find her father in the capital city of Oppara, after many excellent adventures Frejya followed clues that eventually led her to the small village of Falcon's Hollow where her father was said to visit from time to time to negotiate lumber deals for the family. It is here that further adventure finds her that will distract her, at least for a time, in her quest to find her father.

Description:

Freyja is a northern beauty with blond locks and sapphire blue eyes. Standing close to 6 feet tall she is strong and well muscled but in such a way to accent her femininity. Her dress is the leathers and furs of her Ulfin mother. She carries both sword and spear and the round heavy target of her people hangs on her back. Her smile can dazzle and her voice is that of a captured songbird. Her heart is pure though and her virtue is intact.

Freyja Brenasdotter

Female angel-blooded aasimar (angelkin) bard (arcane duelist) 4
NG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +6

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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 33 (4d8+10)
Fort +3, Ref +6, Will +3
Resist acid 5, cold 5, electricity 5

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Offense
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Speed 30 ft.
Melee club +6 (1d6+3) or
mwk cold iron longsword +8 (1d8+3/19-20)
Silver Short Sword +7(1d6+2)
Adamantine heavy pick +7 (1d8+4[/dice]
Ranged shortbow +5 (1d6/×3)
Special Attacks bardic performance 17 rounds/day (distraction, fascinate [DC 16], inspire courage +1, rallying cry) inspire competence +2

Spell-Like Abilities (CL 32nd; concentration +8)
1/day—alter self
Bard (Arcane Duelist) Spells Known (CL 4th; concentration +8)
2nd (2/day)—blistering invective (DC 16), heroism, silence (DC 16)
1st (4/day)—cure light wounds, grease, hideous laughter (DC 15), windy escape, Vanish
0 (at will)—dancing lights, daze (DC 14), detect magic, message, open/close (DC 14), prestidigitation
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Spells used: 0

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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 8, Cha 18
Base Atk +1; CMB +4; CMD 16

Feats Combat Casting, Lingering Performance, Weapon Focus Longsword
Traits community-minded (rahadoum), maestro of the society, reactionary

Skills:
Acrobatics +3
Appraise -2
Bluff +8
Climb +4
Diplomacy +9
Disguise +8
Escape Artist +3
Fly -3,
Heal -1
Intimidate +11
Knowledge (arcana) +4
Knowledge (dungeoneering) +4
Knowledge (history) +4
Knowledge (local) +4
Knowledge (nature) +4
Knowledge (nobility) +4
Knowledge (planes) +6
Knowledge (religion) +4
Linguistics +4
Perception +6
Perform (act) +
Perform (comedy) +
Perform (dance) +8
Perform (oratory) +8
Perform (sing) +8,
Profession (sailor) +3,
Ride -3,
Sense Motive +5,
Spellcraft +4,
Stealth +3,
Survival -3,
Swim -2; Racial

Modifiers +2 Heal, +2 Knowledge (planes)

Languages Common, Skald

SQ meticulous, scion of humanity

Gear
Armor:
mwk lamellar (leather) armor
heavy wooden shield

Weapons:
mwk cold iron longsword
Silver Short Sword
Adamantine heavy pick
club
shortbow
cold iron arrows (20)
silver arrows (20)

Consumables:
scroll of comprehend languages, cure light wounds, cure light wounds, obscuring mist
acid (2)
alchemist's fire

Mundane Gear
bedroll, belt pouch, cleats, flint and steel, glass cutter, grappling
hook, masterwork backpack, silk rope (50 ft.), soap, trail rations (5), whetstone, 6 gp, 5 sp

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Special Abilities
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Bardic Performance (standard action, 17 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive. So +10
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Meticulous -2 on all untrained skill checks
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.