Sky Pirates & The Tide Of Slime

Game Master Oz Folklore

Living on one of the many island the inhabitance of this world now call home. Listing to the hustle and bustle of the daily life upon these floating continents. You see great flying ships Soaring over head weaving in and out of the clouds. But under this majestic world lies a world cover in slime.


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Male Suli Skirmisher/Sky Stalker Ranger 5 AC 20 (touch 14, FF 17); Hp: 40; Saves: +7,+8,+4; CMD 22; Perception +9; init +5

And what is that?


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

Woohooo!
Shien exclaims as he eats his mushroom.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

Arioch waits for Nelarth's resopnse to Hal's question. He looked at Shien, a slight smile on his face.
Now he's eating mushrooms that grow on some old dragon's head. I thought I was a curious fellow, seems I have much to learn.


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

"Tell me, what was the world like? What happened two hundred years ago? You were alive then, so surely you have something to say? How did you get up here? How did this island get up here? How did any island for that matter? Tell me how the slime come about and what happened when we fled to the skies."


The Crimson Rose

A game of course, Who doesn't love a good game And Since I like games so much It will have prizes. He looks to Tessara A very curious one amongst you ill tell you what He looks up to the sky then back to you We play while the sun is up and tonight I will tell you off the past Walks over and leans against the giant chest which starts to shake a little.

Shien:
Sweet, earthy taste with a bit of a tangy aftertaste.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

"I am up for a game!"


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Oh, a game! Freyja's eyes sparkle with delight.


Male Suli Skirmisher/Sky Stalker Ranger 5 AC 20 (touch 14, FF 17); Hp: 40; Saves: +7,+8,+4; CMD 22; Perception +9; init +5

Hal nods thoughtfully, Sounds like fun, I'm in.


Male dhampir Cleric Level 5

Sounds interesting, count me in


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

It sounds like a fair trade. Eleanis says.


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

ohh, games. I like this island.


Female Human Master of Many styles 2/ Sword saint (Ronin) 3/ AC 19 (touch 14, FF 15); Hp: 36; Saves: +8,+8,+4; CMD 22; Perception +8; init +4

Whatever


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Tessara grins widely "I'm quite fond of games. I have a few back on the ship, in fact. I'm a professional gambler, actually. What do you have in mind?"


Male Fetchling Ninja / 4 Ac=18, HP=35,

Mikal listens intently, watching every movement made by the old dragon. His interest piqued by the chance to learn more about the island, and the world's dark past.


The Crimson Rose

He smiles Great I also am quite found of games With that he tickles the lock on the chest it shakes the lock opens up Wake up in there it is time to play soon as the lock is off the lid is flung open the contents flies out into the air Cards shoot into the air like a firework popping out flies Marbles and Coins all flying in different directions. The side of the chest opens like a door and a full suit of armor ridding a ram Shoot out at full speed past the group. Two full fool costumes come out juggling wearing mask and running. Heres how you play I have been around a while and collected a few things I don't have use for I would be willing to part with them but only to winners the more items you have the better and some items I deam worth more. But I am not gonna tell you till after. So good luck also any of these items wont come easily but if you put them in the chest they will stop fussing With a huge grin he sits down and laughs.

Everybody make a perception check please

Anyone above 15 perception:
A Small golden compass on chain wings Flies off in a blur.


Ranger 4 | HP 41/41 | AC 18/13/15 | F +7 R +8 W +4 | Init +5 | Perc +10 | CMB +9 CMD 22 | 30 ft

can I just take 10 on it?

if I can't:

Perception!!!!: 1d20 + 10 ⇒ (1) + 10 = 11
Well poop.
I'm off to chase a fool outfit.


The Crimson Rose

No taking 10 you have no time.


Male Fetchling Ninja / 4 Ac=18, HP=35,

Perception: 1d20 + 15 ⇒ (8) + 15 = 23


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

Perception: 1d20 + 12 ⇒ (20) + 12 = 32
[edit:]

Well, that one's going to be mine!

Arioch stretched his wings and flew up darting of after one of the objects.

@GM:

He's flying of after the compass. Not sure what I'll need to do to catch it. But here is what he's going to try :
If the compass is 60 ft or less away, he will move and try to catch it by grappling it. (Not sure if possible, but he would probably try to use the quick runner's shirt to get back to the treasure chest)
If the compass is 120 ft or less (but more than 60 ft) away, he will use his quick runner's shirt (swift action), then move and try to grapple.

grapple check: 1d20 + 9 ⇒ (20) + 9 = 29


[/edit]


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

1d20 + 7 ⇒ (11) + 7 = 18 "So, what, we chase down these items and get them? That's it?"


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Oh dear, how much time do we have?


Female Human Master of Many styles 2/ Sword saint (Ronin) 3/ AC 19 (touch 14, FF 15); Hp: 36; Saves: +8,+8,+4; CMD 22; Perception +8; init +4

Perception: 1d20 + 8 ⇒ (16) + 8 = 24


The Crimson Rose

You chance the items and You win a prize not those items i like them but others me and my daughters have acquired. And As for time as much as you all take to gather them all.


Male dhampir Cleric Level 5

perception: 1d20 + 2 ⇒ (20) + 2 = 22


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Tessara looks for a different item to track down.


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

Eleanis takes out a tiny bag and a small candle from her pouch and quickly uses them to summon an air elemental Casting Summon Monsters II Help Airoch grab that compass thing! she instructs it.


Male Suli Skirmisher/Sky Stalker Ranger 5 AC 20 (touch 14, FF 17); Hp: 40; Saves: +7,+8,+4; CMD 22; Perception +9; init +5

Perception: 1d20 + 9 ⇒ (1) + 9 = 10
Hal, having given up on finding anything small, immediately begins to chase after the suit of armor. As he does so, he waves his arm at the ship, Flit! Get down here!


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Tessara summons a Novice Scout (Half-Elf Ranger, CR 1/2), "My minion, I command you to capture the fool costume for me!"


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Hmm. I posted but do not see it. Same roll I see. :(

Percetpion: 1d20 + 8 ⇒ (1) + 8 = 9

Freyja will cast Heroism on herself and chase a bobble using her acrobatics, which is now +12.


Female Human Master of Many styles 2/ Sword saint (Ronin) 3/ AC 19 (touch 14, FF 15); Hp: 36; Saves: +8,+8,+4; CMD 22; Perception +8; init +4

Masha is uninterested in the game. She sits to eat a fruit or something.


Male dhampir Cleric Level 5

Teleron chases after the other fool costume.


The Crimson Rose

Arioch:
Touch one of its wings Moves away from your fingers speeding off.

Freyja:
Which bobble would you like to chase.

The wind elemental swirls into existence racing after Arioch.

The Suit of armor on the wood ram gallops at a amazing speed.

The fools costumes play leap frog while running. While trying to avoid the ranger.

All the other items are swooshing around and Rolling around on the ground.

Nelarth looks at Masha Would you like to have a cup of ale with me child since you would not like to join the others.


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Spotting a bright marble Freyja moves to grab it.


Female Human Master of Many styles 2/ Sword saint (Ronin) 3/ AC 19 (touch 14, FF 15); Hp: 36; Saves: +8,+8,+4; CMD 22; Perception +8; init +4
Oz Folklore wrote:


Nelarth looks at Masha Would you like to have a cup of ale with me child since you would not like to join the others.

Yeah, Why not?

Sense motive: 1d20 + 13 ⇒ (3) + 13 = 16 (for anything suspicious)

You seem liek someone that have seen a lot of suff, do you have any good story to share old dragon man?


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Tessara steps in front of the fool costumes and has her fellow stand on the other side to block them off. "Teleron, you take one of the other sides and help us catch them. With luck, we can catch both!"


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

Eleanis casts Wind Wall to create a cylindrical area as tight as possible while still trapping all the other items.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

"That's one dodgy little thing." Arioch unclasped his cloak and flew after the golden compass trying to use his cloak as an improvised net.


Male dhampir Cleric Level 5

Teleron nods and moves to help Tessara by getting on one of the other sides.


The Crimson Rose

Ooo Have I, I could tell you stories for years. What kinda story would you like? He goes inside the small tent and brings out what looks to be a hand crafted bottle and A handful of mugs. He Looks you in the eyes handing you a mug before sitting the others down. He fills yours and then his in turn.

Most things hit by eleanis wind wall get flung away catching a card inside the Swirl. As it flies upward.

The fool outfits claps hands and start somersaulting together.

Masha:
He just seems like a old man offering you a drink.

Freyja:
make me a grapple on the marble.

Arioch:
make me A fly check to catch it.

Eleanis:
make me a concentration check to help Arioch


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Freyja grabs for the marble.

Grapple: 1d20 + 9 ⇒ (17) + 9 = 26


Female Human Master of Many styles 2/ Sword saint (Ronin) 3/ AC 19 (touch 14, FF 15); Hp: 36; Saves: +8,+8,+4; CMD 22; Perception +8; init +4

Masha accept and start drinking, - An epic sotry, or a fun one


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

Fly: 1d20 + 11 ⇒ (9) + 11 = 20


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

Concentration: 1d20 + 9 ⇒ (15) + 9 = 24


The Crimson Rose

Freyja grabs the marble you can feel it jerking wildly inside your hand. The windwall Hits the small compass Pushing it into Arioch cloack. the windwall hits the cloak. The Fool outfits come somersaulting at the net.

Arioch:
Make me a strength check to hold onto it you got hit buy her windwall.

Tessara:
You and your summon make me a dex Check.

Masha:
make me some rolls on that alcohol make sure you can handle it lol. I am getting you a stories but i don't have time during work week but ill get you one. pretend he is telling you one for now.


Female Human Master of Many styles 2/ Sword saint (Ronin) 3/ AC 19 (touch 14, FF 15); Hp: 36; Saves: +8,+8,+4; CMD 22; Perception +8; init +4

1d20 ⇒ 15+ 8 fort?


F Looks Like Human (of Ulfin Background) Bard (Arcane Duelist) 5, AC 18 (touch 12 FF 16); Hp: 41/41; Saves: Fort+3, Reflex +6, Will+3; CMD 18; Perception +7; init +4

Freyja moves to turn the marble in to the old reptilian man. I caught one. She says excitedly.


Vitals:
HP: 44/44 | Def: 22 T: 15 FF: 18 | Fort: +6, Ref: +5, Will: +3 | Init: +4 | Low light & Dark Vision | Effects: none
Skills:
Acrobatics 6, Fly 11, Intimidate 4, Know(Dungeoneering) 6, Know(Engineering) 6, Perception 12, Stealth 12(13), Survival 7, Swim 7
Male Strix Fighter 5 (Airborne Ambusher)

Strength check: 1d20 + 4 ⇒ (12) + 4 = 16
Arioch tried to hold on to his cloak while flying away from the windwall.


Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Sorry for the late response. I was busy then too tired last night to respond.

Mine: 1d20 + 4 ⇒ (13) + 4 = 17 Summoned: 1d20 + 3 ⇒ (18) + 3 = 21


Female Aasimar Cleric of Shelyn/5 | HP 37/37 | AC 18 T 12 FF 16 | Save F 7 R 4 W 11 | CMD 17 | Per 10

If I can go again

Eleanis, will try and grab as many of the cards, marbles and coins that are trapped insidr her windwall.


The Crimson Rose

Story For Marsha

Edward was the youngest knight in the kingdom. He was still pretty much a boy, but was so brave and intelligent that, without having to fight anyone at all, he had defeated all his enemies. One day, while riding through the mountains, he came across a small cave. On entering it he found it was enormous, and that inside was an impressive castle, so big that he thought the mountain couldn't be real, and that it must have been a facade put there to hide the castle.

On nearing the castle, Edward heard the sound of voices. Without hesitating, he climbed over the castle walls, and followed the voices. "Anybody here?" he asked. "Help! Help us!" came the response from inside, "we've been locked in here for years, serving the castle dragon." "Dragon?" thought Edward, just before an enormous flying flame almost burnt him alive. Edward spun silently around, and addressing the terrible dragon face to face, said: "It's all right, Dragon. I forgive you for what you just did. You probably didn't know it was me."

The dragon was very surprised at words like these. He never expected anyone to stand up to him, and certainly not in such a brazen manner.

"Prepare to fight, dwarf! I don't give a fig who you are!" roared the dragon. "Wait a moment. Well, it's clear that you don't know who I am. I am the guardian of the Great Crystal Sword!" continued Edward, who - before fighting - was capable of making all sorts of things up. "You well know that the sword has killed dozens of ogres and dragons, and that if I unsheathe it, it will fly straight into your neck and kill you."

The dragon had never heard of such a sword, but this frightened him. He certainly didn't like the sound of something cutting his throat. Edward carried on talking.

"In any case, I want to give you a chance to fight me. Let's travel to the other side of the world. Over there there's a snow-covered mountain, and at the summit there's a great tower. At the top of the tower there's a golden cage where a wizard made this sword. There the sword loses all its power. I'll be there, but will only wait for you for five days."

On saying that, Edward raised a cloud of dust and disappeared. The dragon thought Edward had performed some kind of magic, but he had only hidden in some bushes. Wanting to fight with that impudent knight, the dragon quickly flew out of the cave, towards the other side of the world, in a journey which lasted more than a month.

When Edward was sure the dragon was far away, he came out of his hiding place, entered the castle, and set free all the prisoners inside. Some had been missing for many years, and when they returned home everyone praised Edward's great intelligence.

And what about the dragon? Well, can you believe that on the other side of the world there was really a snowy mountain with a big tower on top, and a gold cage on top of that?

Well yes, the dragon squeezed into the cage and couldn't get out; and there he remains, hoping that someone intelligent will one day come and rescue him...

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